main - remote-2023-08-20T02:24:11 now-2023-08-20T18:40:38
This commit is contained in:
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71
.github/workflows/build-listing.yml
vendored
Normal file
71
.github/workflows/build-listing.yml
vendored
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|
@ -0,0 +1,71 @@
|
|||
name: Build Repo Listing
|
||||
|
||||
env:
|
||||
CurrentPackageName: ly.adli.vrchat
|
||||
listPublishDirectory: Website
|
||||
pathToCi: ci
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
workflow_run:
|
||||
workflows: [Build Release]
|
||||
types:
|
||||
- completed
|
||||
release:
|
||||
types: [published, created, edited, unpublished, deleted, released]
|
||||
|
||||
# Sets permissions of the GITHUB_TOKEN to allow deployment to GitHub Pages
|
||||
permissions:
|
||||
contents: read
|
||||
pages: write
|
||||
id-token: write
|
||||
|
||||
# Allow one concurrent deployment
|
||||
concurrency:
|
||||
group: "pages"
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
|
||||
build-listing:
|
||||
name: build-listing
|
||||
environment:
|
||||
name: github-pages
|
||||
url: ${{ steps.deployment.outputs.page_url }}
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
|
||||
- uses: actions/checkout@v3 # check out this repo
|
||||
with:
|
||||
token: ${{ secrets.GH_CHECKOUT_TOKEN }}
|
||||
submodules: recursive
|
||||
- uses: actions/checkout@v3 # check out automation repo
|
||||
with:
|
||||
repository: vrchat-community/package-list-action
|
||||
path: ${{env.pathToCi}}
|
||||
clean: false # otherwise the local repo will no longer be checked out
|
||||
|
||||
- name: Restore Cache
|
||||
uses: actions/cache@v3
|
||||
with:
|
||||
path: |
|
||||
${{env.pathToCi}}/.nuke/temp
|
||||
~/.nuget/packages
|
||||
key: ${{ runner.os }}-${{ hashFiles('**/global.json', '**/*.csproj') }}
|
||||
|
||||
- name: Build Package Version Listing
|
||||
run: ${{env.pathToCi}}/build.cmd BuildRepoListing --root ${{env.pathToCi}} --list-publish-directory $GITHUB_WORKSPACE/${{env.listPublishDirectory}} --current-package-name ${{env.CurrentPackageName}}
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Setup Pages
|
||||
uses: actions/configure-pages@v3
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-pages-artifact@v1
|
||||
with:
|
||||
path: ${{env.listPublishDirectory}}
|
||||
|
||||
- name: Deploy to GitHub Pages
|
||||
id: deployment
|
||||
uses: actions/deploy-pages@v2
|
58
.github/workflows/release.yml
vendored
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58
.github/workflows/release.yml
vendored
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|
@ -0,0 +1,58 @@
|
|||
name: Build Release
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
|
||||
env:
|
||||
packageName: "ly.adli.vrchat"
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
token: ${{ secrets.GH_CHECKOUT_TOKEN }}
|
||||
submodules: recursive
|
||||
|
||||
- name: get version
|
||||
id: version
|
||||
uses: notiz-dev/github-action-json-property@7c8cf5cc36eb85d8d287a8086a39dac59628eb31
|
||||
with:
|
||||
path: "Packages/${{env.packageName}}/package.json"
|
||||
prop_path: "version"
|
||||
|
||||
- name: Set Environment Variables
|
||||
run: |
|
||||
echo "zipFile=${{ env.packageName }}-${{ steps.version.outputs.prop }}".zip >> $GITHUB_ENV
|
||||
echo "unityPackage=${{ env.packageName }}-${{ steps.version.outputs.prop }}.unitypackage" >> $GITHUB_ENV
|
||||
|
||||
- name: Create Zip
|
||||
uses: thedoctor0/zip-release@09336613be18a8208dfa66bd57efafd9e2685657
|
||||
with:
|
||||
type: "zip"
|
||||
directory: "Packages/${{env.packageName}}/"
|
||||
filename: "../../${{env.zipFile}}" # make the zip file two directories up, since we start two directories in above
|
||||
|
||||
- run: find "Packages/${{env.packageName}}/" -name \*.meta >> metaList
|
||||
|
||||
- name: Create UnityPackage
|
||||
uses: pCYSl5EDgo/create-unitypackage@cfcd3cf0391a5ef1306342794866a9897c32af0b
|
||||
with:
|
||||
package-path: ${{ env.unityPackage }}
|
||||
include-files: metaList
|
||||
|
||||
|
||||
- name: Make Release
|
||||
uses: softprops/action-gh-release@1e07f4398721186383de40550babbdf2b84acfc5
|
||||
with:
|
||||
tag_name: ${{ steps.version.outputs.prop }}
|
||||
files: |
|
||||
${{ env.zipFile }}
|
||||
${{ env.unityPackage }}
|
||||
Packages/${{ env.packageName }}/package.json
|
64
.gitignore
vendored
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64
.gitignore
vendored
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|
@ -0,0 +1,64 @@
|
|||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
|
||||
#
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Asset meta data should only be ignored when the corresponding asset is also ignored
|
||||
!/[Aa]ssets/**/*.meta
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.unitypackage
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
.idea/.idea.vpm-package-maker/.idea
|
||||
Assets/PackageMakerWindowData.asset*
|
||||
.idea
|
||||
.vscode
|
3
.gitmodules
vendored
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3
.gitmodules
vendored
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|
@ -0,0 +1,3 @@
|
|||
[submodule "ly.adli.vrchat-2"]
|
||||
path = Packages/ly.adli.vrchat
|
||||
url = https://github.com/adlily-hq/ly.adli.vrchat.git
|
0
Assets/.gitkeep
Normal file
0
Assets/.gitkeep
Normal file
1
Assets/Examples and Samples Have Moved.txt
Normal file
1
Assets/Examples and Samples Have Moved.txt
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|
@ -0,0 +1 @@
|
|||
You can now find them in the menu under VRChat SDK/Samples
|
7
Assets/Examples and Samples Have Moved.txt.meta
Normal file
7
Assets/Examples and Samples Have Moved.txt.meta
Normal file
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
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|
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userData:
|
||||
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|
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assetBundleVariant:
|
8
Assets/Materials.meta
Normal file
8
Assets/Materials.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 657556e31a2205943945ab239c33c55b
|
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|
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|
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|
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userData:
|
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|
||||
assetBundleVariant:
|
77
Assets/Materials/Floor.mat
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77
Assets/Materials/Floor.mat
Normal file
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@ -0,0 +1,77 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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8
Assets/Materials/Floor.mat.meta
Normal file
8
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Normal file
|
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Normal file
8
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Normal file
|
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|
|||
fileFormatVersion: 2
|
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2839
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Assets/UdonSharp/UtilityScripts.meta
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Assets/UdonSharp/UtilityScripts/BoneFollower.asset
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215
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Normal file
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Assets/UdonSharp/UtilityScripts/BoneFollower.asset.meta
Normal file
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Normal file
|
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35
Assets/UdonSharp/UtilityScripts/BoneFollower.cs
Normal file
35
Assets/UdonSharp/UtilityScripts/BoneFollower.cs
Normal file
|
@ -0,0 +1,35 @@
|
|||
|
||||
using UnityEngine;
|
||||
using VRC.SDK3.Components;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
namespace UdonSharp.Examples.Utilities
|
||||
{
|
||||
/// <summary>
|
||||
/// Follows a chosen bone on humanoid avatars using the playerapi
|
||||
/// </summary>
|
||||
[AddComponentMenu("Udon Sharp/Utilities/Bone Follower")]
|
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[UdonBehaviourSyncMode(BehaviourSyncMode.NoVariableSync)]
|
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public class BoneFollower : UdonSharpBehaviour
|
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{
|
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public HumanBodyBones trackedBone;
|
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|
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VRCPlayerApi playerApi;
|
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bool isInEditor;
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void Start()
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{
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playerApi = Networking.LocalPlayer;
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isInEditor = playerApi == null;
|
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}
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void Update()
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{
|
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if (isInEditor)
|
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return;
|
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|
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transform.SetPositionAndRotation(playerApi.GetBonePosition(trackedBone), playerApi.GetBoneRotation(trackedBone));
|
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}
|
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}
|
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}
|
11
Assets/UdonSharp/UtilityScripts/BoneFollower.cs.meta
Normal file
11
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Normal file
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Assets/UdonSharp/UtilityScripts/ExampleUtilityTemplate.txt
Normal file
15
Assets/UdonSharp/UtilityScripts/ExampleUtilityTemplate.txt
Normal file
|
@ -0,0 +1,15 @@
|
|||
|
||||
using UnityEngine;
|
||||
using VRC.SDK3.Components;
|
||||
using VRC.SDKBase;
|
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using VRC.Udon;
|
||||
|
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namespace UdonSharp.Examples.Utilities
|
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{
|
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/// <summary>
|
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///
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/// </summary>
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public class <TemplateClassName> : UdonSharpBehaviour
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Normal file
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Normal file
|
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|
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|
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28
Assets/UdonSharp/UtilityScripts/InteractToggle.cs
Normal file
28
Assets/UdonSharp/UtilityScripts/InteractToggle.cs
Normal file
|
@ -0,0 +1,28 @@
|
|||
|
||||
using UnityEngine;
|
||||
using VRC.SDK3.Components;
|
||||
|
||||
namespace UdonSharp.Examples.Utilities
|
||||
{
|
||||
/// <summary>
|
||||
/// A Basic example class that demonstrates how to toggle a list of object on and off when someone interacts with the UdonBehaviour
|
||||
/// This toggle only works locally
|
||||
/// </summary>
|
||||
[AddComponentMenu("Udon Sharp/Utilities/Interact Toggle")]
|
||||
[UdonBehaviourSyncMode(BehaviourSyncMode.NoVariableSync)]
|
||||
public class InteractToggle : UdonSharpBehaviour
|
||||
{
|
||||
[Tooltip("List of objects to toggle on and off")]
|
||||
public GameObject[] toggleObjects;
|
||||
|
||||
public override void Interact()
|
||||
{
|
||||
foreach (GameObject toggleObject in toggleObjects)
|
||||
{
|
||||
if (toggleObject != null) {
|
||||
toggleObject.SetActive(!toggleObject.activeSelf);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/UdonSharp/UtilityScripts/InteractToggle.cs.meta
Normal file
11
Assets/UdonSharp/UtilityScripts/InteractToggle.cs.meta
Normal file
|
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362
Assets/UdonSharp/UtilityScripts/PlayerModSetter.asset
Normal file
362
Assets/UdonSharp/UtilityScripts/PlayerModSetter.asset
Normal file
|
@ -0,0 +1,362 @@
|
|||
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|
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|
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|
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|
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Data:
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Entry: 8
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Data:
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Data:
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Entry: 8
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Data:
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- Name:
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Data:
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|
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Data: 11|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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|
||||
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|
||||
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|
||||
Data: Enables legacy locomotion which allows stutter stepping and wall climbing
|
||||
- Name:
|
||||
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|
||||
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|
||||
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|
||||
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41
Assets/UdonSharp/UtilityScripts/PlayerModSetter.cs
Normal file
41
Assets/UdonSharp/UtilityScripts/PlayerModSetter.cs
Normal file
|
@ -0,0 +1,41 @@
|
|||
|
||||
using UnityEngine;
|
||||
using UdonSharp;
|
||||
using VRC.SDKBase;
|
||||
|
||||
namespace UdonSharp.Examples.Utilities
|
||||
{
|
||||
[AddComponentMenu("Udon Sharp/Utilities/Player Mod Setter")]
|
||||
[UdonBehaviourSyncMode(BehaviourSyncMode.NoVariableSync)]
|
||||
public class PlayerModSetter : UdonSharpBehaviour
|
||||
{
|
||||
public float jumpHeight = 3f;
|
||||
public float runSpeed = 4f;
|
||||
public float walkSpeed = 2f;
|
||||
public float strafeSpeed = 2f;
|
||||
public float gravity = 1f;
|
||||
|
||||
[Tooltip("Enables legacy locomotion which allows stutter stepping and wall climbing")]
|
||||
public bool useLegacyLocomotion = false;
|
||||
|
||||
void Start()
|
||||
{
|
||||
var playerApi = Networking.LocalPlayer;
|
||||
|
||||
// Prevent error in editor from null player API
|
||||
if (playerApi != null)
|
||||
{
|
||||
playerApi.SetJumpImpulse(jumpHeight);
|
||||
playerApi.SetRunSpeed(runSpeed);
|
||||
playerApi.SetWalkSpeed(walkSpeed);
|
||||
playerApi.SetStrafeSpeed(strafeSpeed);
|
||||
playerApi.SetGravityStrength(gravity);
|
||||
|
||||
if (useLegacyLocomotion)
|
||||
playerApi.UseLegacyLocomotion();
|
||||
}
|
||||
|
||||
Destroy(this);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/UdonSharp/UtilityScripts/PlayerModSetter.cs.meta
Normal file
11
Assets/UdonSharp/UtilityScripts/PlayerModSetter.cs.meta
Normal file
|
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8
Assets/UdonSharp/UtilityScripts/Synced.meta
Normal file
8
Assets/UdonSharp/UtilityScripts/Synced.meta
Normal file
|
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Assets/UdonSharp/UtilityScripts/Synced/GlobalToggleObject.asset
Normal file
167
Assets/UdonSharp/UtilityScripts/Synced/GlobalToggleObject.asset
Normal file
|
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43
Assets/UdonSharp/UtilityScripts/Synced/GlobalToggleObject.cs
Normal file
43
Assets/UdonSharp/UtilityScripts/Synced/GlobalToggleObject.cs
Normal file
|
@ -0,0 +1,43 @@
|
|||
|
||||
using UnityEngine;
|
||||
using VRC.SDK3.Components;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
namespace UdonSharp.Examples.Utilities
|
||||
{
|
||||
/// <summary>
|
||||
/// This class allows anyone to toggle a gameobject for everyone in the world.
|
||||
/// This script assumes that the object it is on will not have other things transferring ownership of it.
|
||||
/// </summary>
|
||||
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
|
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public class GlobalToggleObject : UdonSharpBehaviour
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{
|
||||
public GameObject toggleObject;
|
||||
|
||||
[UdonSynced]
|
||||
bool isEnabled;
|
||||
|
||||
private void Start()
|
||||
{
|
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isEnabled = toggleObject.activeSelf;
|
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}
|
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|
||||
public override void OnDeserialization()
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{
|
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if (!Networking.IsOwner(gameObject))
|
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toggleObject.SetActive(isEnabled);
|
||||
}
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||||
|
||||
public override void Interact()
|
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{
|
||||
if (!Networking.IsOwner(gameObject))
|
||||
Networking.SetOwner(Networking.LocalPlayer, gameObject);
|
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|
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167
Assets/UdonSharp/UtilityScripts/Synced/MasterToggleObject.asset
Normal file
167
Assets/UdonSharp/UtilityScripts/Synced/MasterToggleObject.asset
Normal file
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47
Assets/UdonSharp/UtilityScripts/Synced/MasterToggleObject.cs
Normal file
47
Assets/UdonSharp/UtilityScripts/Synced/MasterToggleObject.cs
Normal file
|
@ -0,0 +1,47 @@
|
|||
|
||||
using UnityEngine;
|
||||
using VRC.SDKBase;
|
||||
|
||||
namespace UdonSharp.Examples.Utilities
|
||||
{
|
||||
/// <summary>
|
||||
/// Allows the master and only the master to toggle a game object globally
|
||||
/// </summary>
|
||||
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
|
||||
public class MasterToggleObject : UdonSharpBehaviour
|
||||
{
|
||||
public GameObject toggleObject;
|
||||
|
||||
[UdonSynced]
|
||||
bool isObjectEnabled;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
isObjectEnabled = toggleObject.activeSelf;
|
||||
}
|
||||
|
||||
// Prevents people who are not the master from taking ownership
|
||||
public override bool OnOwnershipRequest(VRCPlayerApi requestingPlayer, VRCPlayerApi requestedOwner)
|
||||
{
|
||||
return requestedOwner.isMaster;
|
||||
}
|
||||
|
||||
public override void OnDeserialization()
|
||||
{
|
||||
toggleObject.SetActive(isObjectEnabled);
|
||||
}
|
||||
|
||||
public override void Interact()
|
||||
{
|
||||
if (!Networking.IsMaster)
|
||||
return;
|
||||
else if (!Networking.IsOwner(gameObject)) // The object may have transfer ownership on collision checked which would allow people to take ownership by accident
|
||||
Networking.SetOwner(Networking.LocalPlayer, gameObject);
|
||||
|
||||
isObjectEnabled = !isObjectEnabled;
|
||||
toggleObject.SetActive(isObjectEnabled);
|
||||
|
||||
RequestSerialization();
|
||||
}
|
||||
}
|
||||
}
|
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Assets/UdonSharp/UtilityScripts/TrackingDataFollower.asset
Normal file
215
Assets/UdonSharp/UtilityScripts/TrackingDataFollower.asset
Normal file
|
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35
Assets/UdonSharp/UtilityScripts/TrackingDataFollower.cs
Normal file
35
Assets/UdonSharp/UtilityScripts/TrackingDataFollower.cs
Normal file
|
@ -0,0 +1,35 @@
|
|||
|
||||
using UnityEngine;
|
||||
using VRC.SDKBase;
|
||||
|
||||
namespace UdonSharp.Examples.Utilities
|
||||
{
|
||||
/// <summary>
|
||||
/// Follows one of the chosen playerApi tracking targets
|
||||
/// </summary>
|
||||
[AddComponentMenu("Udon Sharp/Utilities/Tracking Data Follower")]
|
||||
[UdonBehaviourSyncMode(BehaviourSyncMode.NoVariableSync)]
|
||||
public class TrackingDataFollower : UdonSharpBehaviour
|
||||
{
|
||||
public VRCPlayerApi.TrackingDataType trackingTarget;
|
||||
|
||||
VRCPlayerApi playerApi;
|
||||
bool isInEditor;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
playerApi = Networking.LocalPlayer;
|
||||
isInEditor = playerApi == null; // PlayerApi will be null in editor
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
// PlayerApi data will only be valid in game so we don't run the update if we're in editor
|
||||
if (isInEditor)
|
||||
return;
|
||||
|
||||
VRCPlayerApi.TrackingData trackingData = playerApi.GetTrackingData(trackingTarget);
|
||||
transform.SetPositionAndRotation(trackingData.position, trackingData.rotation);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/UdonSharp/UtilityScripts/TrackingDataFollower.cs.meta
Normal file
11
Assets/UdonSharp/UtilityScripts/TrackingDataFollower.cs.meta
Normal file
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737
Assets/UdonSharp/UtilityScripts/WorldAudioSettings.asset
Normal file
737
Assets/UdonSharp/UtilityScripts/WorldAudioSettings.asset
Normal file
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@ -0,0 +1,737 @@
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Data:
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Data: voiceFar
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|
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Data:
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Data: The end of the range for hearing a user's voice
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Data:
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Entry: 8
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Data:
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Entry: 7
|
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Data:
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|
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Entry: 1
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Data: voiceNear
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- Name: $v
|
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Entry: 7
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Data: 11|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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|
||||
- Name: tooltip
|
||||
Entry: 1
|
||||
Data: The near radius in meters where player audio starts to fall off, it is
|
||||
recommended to keep this at 0
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
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Entry: 13
|
||||
Data:
|
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- Name:
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Entry: 8
|
||||
Data:
|
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- Name:
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Entry: 8
|
||||
Data:
|
||||
- Name:
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Entry: 8
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Data:
|
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Entry: 7
|
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Data:
|
||||
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|
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Data: voiceVolumetricRadius
|
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Data:
|
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|
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|
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|
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|
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Data: The volumetric radius for the player voice, this should be left at 0
|
||||
unless you know what you're doing
|
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|
||||
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|
||||
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|
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|
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|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
- Name:
|
||||
Entry: 6
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name: <IsSerialized>k__BackingField
|
||||
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|
||||
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||||
- Name: _fieldAttributes
|
||||
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|
||||
Data: 19|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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||||
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||||
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|
||||
Data: 1
|
||||
- Name:
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||||
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|
||||
Data: 20|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
|
||||
- Name: tooltip
|
||||
Entry: 1
|
||||
Data: Disables the low-pass filter when players are far away
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 13
|
||||
Data:
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||||
- Name:
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||||
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|
||||
Data:
|
||||
- Name:
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||||
Entry: 8
|
||||
Data:
|
||||
- Name:
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||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 7
|
||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: avatarMaxAudioGain
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 21|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
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|
||||
Data: avatarMaxAudioGain
|
||||
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|
||||
Entry: 9
|
||||
Data: 3
|
||||
- Name: <SystemType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 3
|
||||
- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
- Name:
|
||||
Entry: 6
|
||||
Data:
|
||||
- Name:
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||||
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|
||||
Data:
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
Entry: 1
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||||
Data: Avatar audio
|
||||
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||||
Entry: 8
|
||||
Data:
|
||||
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|
||||
Data: 24|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
|
||||
- Name: tooltip
|
||||
Entry: 1
|
||||
Data: The maximum gain allowed on avatar audio sources
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
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|
||||
Entry: 7
|
||||
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||||
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||||
Entry: 4
|
||||
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|
||||
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||||
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|
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|
||||
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|
||||
Data:
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||||
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|
||||
Data:
|
||||
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Entry: 8
|
||||
Data:
|
||||
- Name:
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||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 7
|
||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: avatarMaxFarRadius
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 26|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: avatarMaxFarRadius
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 3
|
||||
- Name: <SystemType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 3
|
||||
- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
- Name:
|
||||
Entry: 6
|
||||
Data:
|
||||
- Name:
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||||
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|
||||
Data:
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||||
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|
||||
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|
||||
Data: true
|
||||
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|
||||
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|
||||
Data: 27|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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||||
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Entry: 12
|
||||
Data: 1
|
||||
- Name:
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||||
Entry: 7
|
||||
Data: 28|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
|
||||
- Name: tooltip
|
||||
Entry: 1
|
||||
Data: The maximum end of avatar audio range, a value of 0 will effectively
|
||||
mute avatar audio
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 13
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 7
|
||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: avatarMaxNearRadius
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 29|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: avatarMaxNearRadius
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 3
|
||||
- Name: <SystemType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 3
|
||||
- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
- Name:
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|
||||
Data:
|
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- Name:
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|
||||
Data:
|
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- Name: <IsSerialized>k__BackingField
|
||||
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|
||||
Data: true
|
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|
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- Name:
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Entry: 12
|
||||
Data: 1
|
||||
- Name:
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Entry: 7
|
||||
Data: 31|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
|
||||
- Name: tooltip
|
||||
Entry: 1
|
||||
Data: The maximum for the radius where avatar audio starts to fall off
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 13
|
||||
Data:
|
||||
- Name:
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||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 7
|
||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: avatarMaxVolumetricRadius
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 32|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: avatarMaxVolumetricRadius
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 3
|
||||
- Name: <SystemType>k__BackingField
|
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Entry: 9
|
||||
Data: 3
|
||||
- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
- Name:
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Entry: 6
|
||||
Data:
|
||||
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Entry: 8
|
||||
Data:
|
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|
||||
Entry: 5
|
||||
Data: true
|
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- Name: _fieldAttributes
|
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Entry: 7
|
||||
Data: 33|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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Entry: 12
|
||||
Data: 1
|
||||
- Name:
|
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Entry: 7
|
||||
Data: 34|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
|
||||
- Name: tooltip
|
||||
Entry: 1
|
||||
Data: The max volumetric radius for avatar audio sources
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 13
|
||||
Data:
|
||||
- Name:
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||||
Entry: 8
|
||||
Data:
|
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- Name:
|
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Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
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Entry: 7
|
||||
Data:
|
||||
- Name: $k
|
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Entry: 1
|
||||
Data: avatarForceSpacialization
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 35|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: avatarForceSpacialization
|
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- Name: <UserType>k__BackingField
|
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Entry: 9
|
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Data: 18
|
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- Name: <SystemType>k__BackingField
|
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Entry: 9
|
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Data: 18
|
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- Name: <SyncMode>k__BackingField
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Entry: 7
|
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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- Name:
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Entry: 6
|
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Data:
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Entry: 8
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Data:
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Data: true
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Entry: 12
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Data: 1
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- Name:
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Entry: 7
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Data: 37|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
|
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- Name: tooltip
|
||||
Entry: 1
|
||||
Data: Forces avatars to have spatialized audio
|
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- Name:
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Entry: 8
|
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Data:
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Entry: 13
|
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Data:
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Entry: 8
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Data:
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- Name:
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Entry: 8
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Data:
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Entry: 8
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Data:
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Entry: 7
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Data:
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- Name: $k
|
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Entry: 1
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Data: avatarDisableCustomCurve
|
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- Name: $v
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Entry: 7
|
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Data: 38|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
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- Name: <Name>k__BackingField
|
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Entry: 1
|
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Data: avatarDisableCustomCurve
|
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- Name: <UserType>k__BackingField
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Entry: 9
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Data: 18
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- Name: <SystemType>k__BackingField
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Entry: 9
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Data: 18
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- Name: <SyncMode>k__BackingField
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Entry: 7
|
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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Data:
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Data:
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Data: true
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Data: 39|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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Entry: 12
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Data: 1
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Data: 40|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
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- Name: tooltip
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Entry: 1
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Data: Disables custom curves on avatar audio sources
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- Name:
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Entry: 8
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Data:
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Data:
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assetBundleVariant:
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76
Assets/UdonSharp/UtilityScripts/WorldAudioSettings.cs
Normal file
76
Assets/UdonSharp/UtilityScripts/WorldAudioSettings.cs
Normal file
|
@ -0,0 +1,76 @@
|
|||
|
||||
using UnityEngine;
|
||||
using VRC.SDK3.Components;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
namespace UdonSharp.Examples.Utilities
|
||||
{
|
||||
/// <summary>
|
||||
/// Sets the default voice and avatar audio settings for players when they enter the world
|
||||
/// See https://docs.vrchat.com/docs/player-audio for more detailed documentation
|
||||
/// </summary>
|
||||
[AddComponentMenu("Udon Sharp/Utilities/World Audio Settings")]
|
||||
[UdonBehaviourSyncMode(BehaviourSyncMode.NoVariableSync)]
|
||||
public class WorldAudioSettings : UdonSharpBehaviour
|
||||
{
|
||||
[Header("Player voice")]
|
||||
[Tooltip("Adjusts the player volume")]
|
||||
[Range(0f, 24f)]
|
||||
public float voiceGain = 15f;
|
||||
|
||||
[Tooltip("The end of the range for hearing a user's voice")]
|
||||
public float voiceFar = 25f;
|
||||
|
||||
[Tooltip("The near radius in meters where player audio starts to fall off, it is recommended to keep this at 0")]
|
||||
public float voiceNear = 0f;
|
||||
|
||||
[Tooltip("The volumetric radius for the player voice, this should be left at 0 unless you know what you're doing")]
|
||||
public float voiceVolumetricRadius = 0f;
|
||||
|
||||
[Tooltip("Disables the low-pass filter when players are far away")]
|
||||
public bool voiceDisableLowpass = false;
|
||||
|
||||
[Header("Avatar audio")]
|
||||
[Tooltip("The maximum gain allowed on avatar audio sources")]
|
||||
[Range(0f, 10f)]
|
||||
public float avatarMaxAudioGain = 10f;
|
||||
|
||||
[Tooltip("The maximum end of avatar audio range, a value of 0 will effectively mute avatar audio")]
|
||||
public float avatarMaxFarRadius = 40f;
|
||||
|
||||
// I don't think the docs are accurate for this one, they say it's for the maximum radius where you can start to hear an audio source
|
||||
[Tooltip("The maximum for the radius where avatar audio starts to fall off")]
|
||||
public float avatarMaxNearRadius = 40f;
|
||||
|
||||
[Tooltip("The max volumetric radius for avatar audio sources")]
|
||||
public float avatarMaxVolumetricRadius = 40f;
|
||||
|
||||
[Tooltip("Forces avatars to have spatialized audio")]
|
||||
public bool avatarForceSpacialization = false;
|
||||
|
||||
[Tooltip("Disables custom curves on avatar audio sources")]
|
||||
public bool avatarDisableCustomCurve = false;
|
||||
|
||||
public override void OnPlayerJoined(VRCPlayerApi player)
|
||||
{
|
||||
if (!player.isLocal)
|
||||
{
|
||||
// Player voice
|
||||
player.SetVoiceGain(voiceGain);
|
||||
player.SetVoiceDistanceFar(voiceFar);
|
||||
player.SetVoiceDistanceNear(voiceNear);
|
||||
player.SetVoiceVolumetricRadius(voiceVolumetricRadius);
|
||||
player.SetVoiceLowpass(!voiceDisableLowpass);
|
||||
|
||||
// Avatar audio
|
||||
player.SetAvatarAudioGain(avatarMaxAudioGain);
|
||||
player.SetAvatarAudioFarRadius(avatarMaxFarRadius);
|
||||
player.SetAvatarAudioNearRadius(avatarMaxNearRadius);
|
||||
player.SetAvatarAudioVolumetricRadius(avatarMaxVolumetricRadius);
|
||||
player.SetAvatarAudioForceSpatial(avatarForceSpacialization);
|
||||
player.SetAvatarAudioCustomCurve(!avatarDisableCustomCurve);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/UdonSharp/UtilityScripts/WorldAudioSettings.cs.meta
Normal file
11
Assets/UdonSharp/UtilityScripts/WorldAudioSettings.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: fdc09c11006c3474f91cfe7e809c9b96
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
5
Packages/.gitignore
vendored
Normal file
5
Packages/.gitignore
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
/*/
|
||||
!com.vrchat.core.*
|
||||
|
||||
!ly.adli.vrchat
|
||||
!com.vrchat.core.*/
|
8
Packages/com.vrchat.core.bootstrap/Editor.meta
Normal file
8
Packages/com.vrchat.core.bootstrap/Editor.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5ee5eebf1b35bbd49ae7983db316180a
|
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folderAsset: yes
|
||||
DefaultImporter:
|
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externalObjects: {}
|
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userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
|
92
Packages/com.vrchat.core.bootstrap/Editor/Bootstrap.cs
Normal file
92
Packages/com.vrchat.core.bootstrap/Editor/Bootstrap.cs
Normal file
|
@ -0,0 +1,92 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace VRC.PackageManagement.Core
|
||||
{
|
||||
public class Bootstrap
|
||||
{
|
||||
// JSON property names in Project Manifest
|
||||
public const string UNITY_PACKAGES_FOLDER = "Packages";
|
||||
public const string UNITY_MANIFEST_FILENAME = "manifest.json";
|
||||
|
||||
// VRC Values
|
||||
public const string VRC_CONFIG = "https://api.vrchat.cloud/api/1/config";
|
||||
public const string VRC_AGENT = "VCCBootstrap 1.0";
|
||||
public const string VRC_RESOLVER_PACKAGE = "com.vrchat.core.vpm-resolver";
|
||||
|
||||
// Finds url for bootstrap package without using JSON
|
||||
private static Regex _bootstrapRegex = new Regex("\"bootstrap\"\\s*:\\s*\"(.+?(?=\"))\"");
|
||||
public static string ManifestPath => Path.Combine(Directory.GetCurrentDirectory(), UNITY_PACKAGES_FOLDER, UNITY_MANIFEST_FILENAME);
|
||||
|
||||
// Path where we expect the target package to exist
|
||||
public static string ResolverPath =>
|
||||
Path.Combine(Directory.GetCurrentDirectory(), UNITY_PACKAGES_FOLDER, VRC_RESOLVER_PACKAGE);
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
public static async void CheckForRestore()
|
||||
{
|
||||
if (!new DirectoryInfo(ResolverPath).Exists)
|
||||
{
|
||||
try
|
||||
{
|
||||
await AddResolver();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"Could not download and install the VPM Package Resolver - you may be missing packages. Exception: {e.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static async Task AddResolver()
|
||||
{
|
||||
var configData = await GetRemoteString(VRC_CONFIG);
|
||||
if (string.IsNullOrWhiteSpace(configData))
|
||||
{
|
||||
Debug.LogWarning($"Could not get VPM libraries, try again later");
|
||||
return;
|
||||
}
|
||||
var bootstrapMatch = _bootstrapRegex.Match(configData);
|
||||
if (!bootstrapMatch.Success || bootstrapMatch.Groups.Count < 2)
|
||||
{
|
||||
Debug.LogError($"Could not find bootstrap in config, try again later");
|
||||
return;
|
||||
}
|
||||
|
||||
var url = bootstrapMatch.Groups[1].Value;
|
||||
|
||||
var targetFile = Path.Combine(Path.GetTempPath(), $"resolver-{DateTime.Now.ToString("yyyyMMddTHHmmss")}.unitypackage");
|
||||
|
||||
// Download to dir
|
||||
using (var client = new WebClient())
|
||||
{
|
||||
// Add User Agent or else CloudFlare will return 1020
|
||||
client.Headers.Add(HttpRequestHeader.UserAgent, VRC_AGENT);
|
||||
|
||||
await client.DownloadFileTaskAsync(url, targetFile);
|
||||
|
||||
if (File.Exists(targetFile))
|
||||
{
|
||||
Debug.Log($"Downloaded Resolver to {targetFile}");
|
||||
AssetDatabase.ImportPackage(targetFile, false);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
public static async Task<string> GetRemoteString(string url)
|
||||
{
|
||||
using (var client = new WebClient())
|
||||
{
|
||||
// Add User Agent or else CloudFlare will return 1020
|
||||
client.Headers.Add(HttpRequestHeader.UserAgent, VRC_AGENT);
|
||||
return await client.DownloadStringTaskAsync(url);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Packages/com.vrchat.core.bootstrap/Editor/Bootstrap.cs.meta
Normal file
11
Packages/com.vrchat.core.bootstrap/Editor/Bootstrap.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: eea11c44cabdaaa43ac0a21dbbbd9824
|
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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|
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,15 @@
|
|||
{
|
||||
"name": "VRChat.Bootstrapper.Editor",
|
||||
"references": [],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
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"autoReferenced": true,
|
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"defineConstraints": [],
|
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"versionDefines": [],
|
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"noEngineReferences": false
|
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}
|
|
@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
|
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guid: e0d8a3ed977bd0948b99f4bce8e56a07
|
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|
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externalObjects: {}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
|
11
Packages/com.vrchat.core.bootstrap/License.md
Normal file
11
Packages/com.vrchat.core.bootstrap/License.md
Normal file
|
@ -0,0 +1,11 @@
|
|||
# VRCHAT INC.
|
||||
### VRCHAT DISTRO LICENSE FILE
|
||||
Version: February 24, 2022
|
||||
|
||||
**SUMMARY OF TERMS:** Any materials subject to this Distro Asset License may be distributed by you, with or without modifications, on a non-commercial basis (i.e., at no charge), in accordance with the full terms of the Materials License Agreement.
|
||||
|
||||
This Distro License File is a "License File" as defined in the VRChat Materials License Agreement, found at https://hello.vrchat.com/legal/sdk (or any successor link designated by VRChat) (as may be revised from time to time, the "Materials License Agreement").
|
||||
|
||||
This Distro License File applies to all the files in the Folder containing this Distro License File and those in all Child Folders within that Folder (except with respect to files in any Child Folder that contains a different License File) (such files, other than this Distro License File, the "Covered Files"). All capitalized terms used but not otherwise defined in this Distro License File have the meanings provided in the Materials License Agreement.
|
||||
|
||||
This Distro License File only provides a summary of the terms applicable to the Covered Files. To understand your rights and obligations and the full set of terms that apply to use of the Covered Files, please see the relevant sections of the Materials License Agreement, including terms applicable to Distro Materials.
|
7
Packages/com.vrchat.core.bootstrap/License.md.meta
Normal file
7
Packages/com.vrchat.core.bootstrap/License.md.meta
Normal file
|
@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
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guid: a84f4a071b4a7fa49985f447a0ce2fe2
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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17
Packages/com.vrchat.core.bootstrap/package.json
Normal file
17
Packages/com.vrchat.core.bootstrap/package.json
Normal file
|
@ -0,0 +1,17 @@
|
|||
{
|
||||
"name" : "com.vrchat.core.bootstrap",
|
||||
"displayName" : "VRChat Package Bootstrapper",
|
||||
"version" : "0.1.15",
|
||||
"unity" : "2019.4",
|
||||
"description" : "Tool to Download VPM Packages",
|
||||
"vrchatVersion" : "2022.1.1",
|
||||
"author" : {
|
||||
"name" : "VRChat",
|
||||
"email" : "developer@vrchat.com",
|
||||
"url" : "https://github.com/vrchat/packages"
|
||||
},
|
||||
"url" : "",
|
||||
"dependencies" : {
|
||||
"com.unity.nuget.newtonsoft-json" : "2.0.2"
|
||||
}
|
||||
}
|
7
Packages/com.vrchat.core.bootstrap/package.json.meta
Normal file
7
Packages/com.vrchat.core.bootstrap/package.json.meta
Normal file
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6c5fffb4815ba9046ad0a2e878396439
|
||||
PackageManifestImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Packages/com.vrchat.core.vpm-resolver/Editor.meta
Normal file
8
Packages/com.vrchat.core.vpm-resolver/Editor.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1058b5946fb23674cad310b1f4bd5b61
|
||||
folderAsset: yes
|
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|
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externalObjects: {}
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
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|
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fileFormatVersion: 2
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guid: f4e8a9c940ed84943bb0433246ec42bb
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
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externalObjects: {}
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
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|
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|
|||
fileFormatVersion: 2
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guid: ec897c206a99abe41b093d5cc5ddc3fe
|
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|
||||
externalObjects: {}
|
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serializedVersion: 2
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
defineConstraints: []
|
||||
isPreloaded: 0
|
||||
isOverridable: 1
|
||||
isExplicitlyReferenced: 0
|
||||
validateReferences: 1
|
||||
platformData:
|
||||
- first:
|
||||
Any:
|
||||
second:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
- first:
|
||||
Editor: Editor
|
||||
second:
|
||||
enabled: 1
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
- first:
|
||||
Windows Store Apps: WindowsStoreApps
|
||||
second:
|
||||
enabled: 0
|
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settings:
|
||||
CPU: AnyCPU
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,7 @@
|
|||
Copyright (c) 2016 Adam Reeve
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1417544c34d9a4f4aacebf76247940a9
|
||||
TextScriptImporter:
|
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externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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|
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|
|||
fileFormatVersion: 2
|
||||
guid: 65d82c6541a90644390df2caa29c2209
|
||||
PluginImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
iconMap: {}
|
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executionOrder: {}
|
||||
defineConstraints: []
|
||||
isPreloaded: 0
|
||||
isOverridable: 0
|
||||
isExplicitlyReferenced: 0
|
||||
validateReferences: 1
|
||||
platformData:
|
||||
- first:
|
||||
Any:
|
||||
second:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
- first:
|
||||
Editor: Editor
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
- first:
|
||||
Windows Store Apps: WindowsStoreApps
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,191 @@
|
|||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction, and
|
||||
distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by the copyright
|
||||
owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all other entities
|
||||
that control, are controlled by, or are under common control with that entity.
|
||||
For the purposes of this definition, "control" means (i) the power, direct or
|
||||
indirect, to cause the direction or management of such entity, whether by
|
||||
contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity exercising
|
||||
permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications, including
|
||||
but not limited to software source code, documentation source, and configuration
|
||||
files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical transformation or
|
||||
translation of a Source form, including but not limited to compiled object code,
|
||||
generated documentation, and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or Object form, made
|
||||
available under the License, as indicated by a copyright notice that is included
|
||||
in or attached to the work (an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object form, that
|
||||
is based on (or derived from) the Work and for which the editorial revisions,
|
||||
annotations, elaborations, or other modifications represent, as a whole, an
|
||||
original work of authorship. For the purposes of this License, Derivative Works
|
||||
shall not include works that remain separable from, or merely link (or bind by
|
||||
name) to the interfaces of, the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including the original version
|
||||
of the Work and any modifications or additions to that Work or Derivative Works
|
||||
thereof, that is intentionally submitted to Licensor for inclusion in the Work
|
||||
by the copyright owner or by an individual or Legal Entity authorized to submit
|
||||
on behalf of the copyright owner. For the purposes of this definition,
|
||||
"submitted" means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems, and
|
||||
issue tracking systems that are managed by, or on behalf of, the Licensor for
|
||||
the purpose of discussing and improving the Work, but excluding communication
|
||||
that is conspicuously marked or otherwise designated in writing by the copyright
|
||||
owner as "Not a Contribution."
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity on behalf
|
||||
of whom a Contribution has been received by Licensor and subsequently
|
||||
incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License.
|
||||
|
||||
Subject to the terms and conditions of this License, each Contributor hereby
|
||||
grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free,
|
||||
irrevocable copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the Work and such
|
||||
Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License.
|
||||
|
||||
Subject to the terms and conditions of this License, each Contributor hereby
|
||||
grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free,
|
||||
irrevocable (except as stated in this section) patent license to make, have
|
||||
made, use, offer to sell, sell, import, and otherwise transfer the Work, where
|
||||
such license applies only to those patent claims licensable by such Contributor
|
||||
that are necessarily infringed by their Contribution(s) alone or by combination
|
||||
of their Contribution(s) with the Work to which such Contribution(s) was
|
||||
submitted. If You institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work or a
|
||||
Contribution incorporated within the Work constitutes direct or contributory
|
||||
patent infringement, then any patent licenses granted to You under this License
|
||||
for that Work shall terminate as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution.
|
||||
|
||||
You may reproduce and distribute copies of the Work or Derivative Works thereof
|
||||
in any medium, with or without modifications, and in Source or Object form,
|
||||
provided that You meet the following conditions:
|
||||
|
||||
You must give any other recipients of the Work or Derivative Works a copy of
|
||||
this License; and
|
||||
You must cause any modified files to carry prominent notices stating that You
|
||||
changed the files; and
|
||||
You must retain, in the Source form of any Derivative Works that You distribute,
|
||||
all copyright, patent, trademark, and attribution notices from the Source form
|
||||
of the Work, excluding those notices that do not pertain to any part of the
|
||||
Derivative Works; and
|
||||
If the Work includes a "NOTICE" text file as part of its distribution, then any
|
||||
Derivative Works that You distribute must include a readable copy of the
|
||||
attribution notices contained within such NOTICE file, excluding those notices
|
||||
that do not pertain to any part of the Derivative Works, in at least one of the
|
||||
following places: within a NOTICE text file distributed as part of the
|
||||
Derivative Works; within the Source form or documentation, if provided along
|
||||
with the Derivative Works; or, within a display generated by the Derivative
|
||||
Works, if and wherever such third-party notices normally appear. The contents of
|
||||
the NOTICE file are for informational purposes only and do not modify the
|
||||
License. You may add Your own attribution notices within Derivative Works that
|
||||
You distribute, alongside or as an addendum to the NOTICE text from the Work,
|
||||
provided that such additional attribution notices cannot be construed as
|
||||
modifying the License.
|
||||
You may add Your own copyright statement to Your modifications and may provide
|
||||
additional or different license terms and conditions for use, reproduction, or
|
||||
distribution of Your modifications, or for any such Derivative Works as a whole,
|
||||
provided Your use, reproduction, and distribution of the Work otherwise complies
|
||||
with the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions.
|
||||
|
||||
Unless You explicitly state otherwise, any Contribution intentionally submitted
|
||||
for inclusion in the Work by You to the Licensor shall be under the terms and
|
||||
conditions of this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify the terms of
|
||||
any separate license agreement you may have executed with Licensor regarding
|
||||
such Contributions.
|
||||
|
||||
6. Trademarks.
|
||||
|
||||
This License does not grant permission to use the trade names, trademarks,
|
||||
service marks, or product names of the Licensor, except as required for
|
||||
reasonable and customary use in describing the origin of the Work and
|
||||
reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty.
|
||||
|
||||
Unless required by applicable law or agreed to in writing, Licensor provides the
|
||||
Work (and each Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied,
|
||||
including, without limitation, any warranties or conditions of TITLE,
|
||||
NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are
|
||||
solely responsible for determining the appropriateness of using or
|
||||
redistributing the Work and assume any risks associated with Your exercise of
|
||||
permissions under this License.
|
||||
|
||||
8. Limitation of Liability.
|
||||
|
||||
In no event and under no legal theory, whether in tort (including negligence),
|
||||
contract, or otherwise, unless required by applicable law (such as deliberate
|
||||
and grossly negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special, incidental,
|
||||
or consequential damages of any character arising as a result of this License or
|
||||
out of the use or inability to use the Work (including but not limited to
|
||||
damages for loss of goodwill, work stoppage, computer failure or malfunction, or
|
||||
any and all other commercial damages or losses), even if such Contributor has
|
||||
been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability.
|
||||
|
||||
While redistributing the Work or Derivative Works thereof, You may choose to
|
||||
offer, and charge a fee for, acceptance of support, warranty, indemnity, or
|
||||
other liability obligations and/or rights consistent with this License. However,
|
||||
in accepting such obligations, You may act only on Your own behalf and on Your
|
||||
sole responsibility, not on behalf of any other Contributor, and only if You
|
||||
agree to indemnify, defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason of your
|
||||
accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work
|
||||
|
||||
To apply the Apache License to your work, attach the following boilerplate
|
||||
notice, with the fields enclosed by brackets "[]" replaced with your own
|
||||
identifying information. (Don't include the brackets!) The text should be
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Unless required by applicable law or agreed to in writing, software
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Apache License
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|
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|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
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|
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|
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you may not use this file except in compliance with the License.
|
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You may obtain a copy of the License at
|
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|
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|
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Unless required by applicable law or agreed to in writing, software
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|
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
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See the License for the specific language governing permissions and
|
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The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2020 Kurai András
|
||||
Copyright (c) 2022-Present VRChat Inc.
|
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|
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Permission is hereby granted, free of charge, to any person obtaining a copy
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SOFTWARE.
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