forked from ReScrap/ScrapHacks
- Update NOTES with new findings - Add Cutter link to README - Add ASMJIT, ASMTK and Zydis to CMake - Make DX8 setting cofigurable via ScrapHacks REPL - Add scaffolding for build hook trampolines using asmjit - Add on the fly assembling of code to REPL - Clean up command structure - Add memory RWX to REPL - Add stack dumping to REPL - Add Gamevar dumping to REPL - Add hook check to overlay commands (don't work if DX8 not hooked) - Allow nested command definitions for cleaner REPL - AllocConsole() as early as possible - shuffle some code around for cleanup - Add GameVar, PakEntry and HashIndex structures
22 lines
634 B
Python
22 lines
634 B
Python
import sys
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from construct import *
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from pprint import pprint
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ScrapSaveVar = Struct(
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"name" / PascalString(Int32ul, encoding="utf-8"),
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"data" / PascalString(Int32ul, encoding="utf-8"),
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)
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ScrapSave = "ScarpSaveGame" / Struct(
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"title" / PascalString(Int32ul, encoding="utf-8"),
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"id" / PascalString(Int32ul, encoding="utf-8"),
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"data" / PrefixedArray(Int32ul, ScrapSaveVar),
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Terminated,
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)
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with open(sys.argv[1], "rb") as sav_file:
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save = ScrapSave.parse_stream(sav_file)
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print("ID:", save.id)
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print("Title:", save.title)
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for var in save.data:
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print(" {}: {}".format(var.name, var.data))
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