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	Update README.md
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| { | ||||
|     "spellright.language": [ | ||||
|         "de" | ||||
|     ], | ||||
|     "spellright.documentTypes": [ | ||||
|         "markdown", | ||||
|         "latex", | ||||
|         "plaintext" | ||||
|     ] | ||||
| } | ||||
|  | @ -13,6 +13,11 @@ | |||
|  - `dbg.enable_all_conv()` allows you to "overwrite" any character, even if they are protected/invulnerable | ||||
|  - `dbg.become(name)` allows you to transform into any character | ||||
|  - `dbg.helplib()` generates a file `helplib.txt` in the Game's folder containing all available Documentation for all available classes and functions | ||||
|  - `dbg.settrace()` Logs all Python function calls together with their arguments into a `dbg.txt` file inside the Game's folder | ||||
|  - `dbg.settrace()` Logs all Python function calls together with their arguments into a  | ||||
|  - `dbg.txt` file inside the Game's folder | ||||
| 
 | ||||
| ## [ScrapHacks](ScrapHacks/README.md) | ||||
| 
 | ||||
| WIP Memory hacking library | ||||
| 
 | ||||
| ## [Notes](NOTES.md) | ||||
							
								
								
									
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| ## Usage | ||||
| 
 | ||||
| `.\Injector.exe dll .\ScrapHack.dll <PATH_TO_SCRAP.exe>` | ||||
| e.g: | ||||
| `.\Injector.exe dll .\ScrapHack.dll "D:\Games\Deep Silver\Scrapland\Bin\Scrap.exe"` | ||||
| 
 | ||||
| or inject into a running instance of the game using your DLL-Injector of choise like so: | ||||
| 
 | ||||
| `.\Injector.exe dll .\ScrapHack.dll <PID>` | ||||
| 
 | ||||
| 
 | ||||
| Currently the Injected DLL creates a thread that waits for you to press F12 and then writes something to the ingame console | ||||
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