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Update README.md
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{
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"spellright.language": [
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"de"
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],
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"spellright.documentTypes": [
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"markdown",
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"latex",
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"plaintext"
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]
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}
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- `dbg.enable_all_conv()` allows you to "overwrite" any character, even if they are protected/invulnerable
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- `dbg.enable_all_conv()` allows you to "overwrite" any character, even if they are protected/invulnerable
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- `dbg.become(name)` allows you to transform into any character
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- `dbg.become(name)` allows you to transform into any character
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- `dbg.helplib()` generates a file `helplib.txt` in the Game's folder containing all available Documentation for all available classes and functions
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- `dbg.helplib()` generates a file `helplib.txt` in the Game's folder containing all available Documentation for all available classes and functions
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- `dbg.settrace()` Logs all Python function calls together with their arguments into a `dbg.txt` file inside the Game's folder
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- `dbg.settrace()` Logs all Python function calls together with their arguments into a
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- `dbg.txt` file inside the Game's folder
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## [ScrapHacks](ScrapHacks/README.md)
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WIP Memory hacking library
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## [Notes](NOTES.md)
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## [Notes](NOTES.md)
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## Usage
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`.\Injector.exe dll .\ScrapHack.dll <PATH_TO_SCRAP.exe>`
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e.g:
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`.\Injector.exe dll .\ScrapHack.dll "D:\Games\Deep Silver\Scrapland\Bin\Scrap.exe"`
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or inject into a running instance of the game using your DLL-Injector of choise like so:
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`.\Injector.exe dll .\ScrapHack.dll <PID>`
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Currently the Injected DLL creates a thread that waits for you to press F12 and then writes something to the ingame console
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