forked from ReScrap/ScrapHacks
		
	Update NOTES and README
Fix DX8 hooking bug in ScrapHacks, deinitialize everything properly by hooking `Scrap.Exit`
This commit is contained in:
		
							parent
							
								
									3a9ab54240
								
							
						
					
					
						commit
						4b6f9c520f
					
				
					 10 changed files with 279 additions and 92 deletions
				
			
		
							
								
								
									
										163
									
								
								NOTES.md
									
										
									
									
									
								
							
							
						
						
									
										163
									
								
								NOTES.md
									
										
									
									
									
								
							|  | @ -9,14 +9,14 @@ | |||
| * `:<Var>`: Get Game Engine Global Variable | ||||
| * `:<Var> <Val>`: Set Game Engine Global Variable | ||||
| * `?`: Show all Global Variable | ||||
| * `?<String>`: Show all Global Variable matching <String> | ||||
| * `/<command>`: Run Command defined in QuickConsole.py(c) 'import quickconsole;quickconsole.%s()' | ||||
| * `/<command> <arg>,<arg>`: Run function in QuickConsole.py(c) with argument(s) 'import quickconsole;quickconsole.%s(%s)' | ||||
| * `?<String>`: Show all Global Variable matching `<String>` | ||||
| * `/<command>`: Run Command defined in `QuickConsole.py`: `import quickconsole;quickconsole.%s()` | ||||
| * `/<command> <arg>,<arg>`: Run function in `QuickConsole.py` with argument(s) `import quickconsole;quickconsole.%s(%s)` | ||||
| 
 | ||||
| ## External Console (Scenegraph Debugging?) (Handler@0x5f9520): | ||||
| * `listar luces` | ||||
| * `listar` | ||||
| * `arbol` (Patch Scrap.exe@offset 0x314bc9 replace 0x20 with 0x00 (or just type `arbol ` with the space at the end)) | ||||
| * `arbol` (Patch Scrap.exe@offset 0x314bc9 replace 0x20 with 0x00 (or just type `arbol ` with a space at the end)) | ||||
| * `mem` | ||||
| * `ver uniones` | ||||
| * Easter Eggs: | ||||
|  | @ -29,7 +29,7 @@ | |||
| - InitPyMod @ 0x5A8FB0 | ||||
| - PyExec @ 0x5A8390 | ||||
| 
 | ||||
| # Other Functions: | ||||
| ## Other Functions: | ||||
| 
 | ||||
| - FindEntity @ 0x404a50 | ||||
| - HashTable hashfunc @ 0x404bb0 | ||||
|  | @ -47,46 +47,74 @@ | |||
| - SM3 Scene Loader @ 0x650f80 (?) | ||||
| - M3D Model Loader @ 0x6665a0 (??) | ||||
| - World_Init @ 0x479b20 (???) | ||||
| - World_DeInit @ 0x402510 | ||||
| 
 | ||||
| # Data Structures | ||||
| 
 | ||||
| ## Game World/State Pointer @ 0x7fe944 | ||||
| ## Game World/State Pointer @ `0x7fe944` | ||||
| 
 | ||||
| Points to GameState struct | ||||
| Points to World struct | ||||
| 
 | ||||
| | Offset | Type       | Description                      | | ||||
| |--------|------------|----------------------------------| | ||||
| | 0x0000 | `void**`   | Virtual Method Table             | | ||||
| | 0x0004 | `uint32_t` | Size of Entity Hashtable         | | ||||
| | 0x0008 | `void**`   | Pointer to Entity Hashtable      | | ||||
| | 0x02B8 | `uint32_t` | Number of entity lists           | | ||||
| | 0x02BC | `void**`   | Pointer to entity list Hashtable | | ||||
| | 0x0330 | `float[3]` | Time (why 3 times?)              | | ||||
| | 0x1C6C | `float`    | Alarm level                      | | ||||
| | 0x1C68 | `float`    | Alarm Grow Level                 | | ||||
| | 0x2158 | `???`      | Used in `World_Init`             | | ||||
| | 0x2170 | `???`      | Used in `World_Init`             | | ||||
| | 0x2180 | `???`      | Used in `World_Init`             | | ||||
| | 0x2188 | `???`      | Used in `World_Init`             | | ||||
| | 0x218C | `???`      | Used in `World_Init`             | | ||||
| | 0x2190 | `???`      | Used in `World_Init`             | | ||||
| | 0x2198 | `???`      | Used in `World_Init`             | | ||||
| | 0x219C | `???`      | Used in `World_Init`             | | ||||
| | 0x21A0 | `???`      | Used in `World_Init`             | | ||||
| | 0x21B4 | `???`      | Used in `World_Init`             | | ||||
| | 0x21C8 | `???`      | Used in `World_Init`             | | ||||
| | 0x2204 | `???`      | Used in `World_Init`             | | ||||
| | 0x2230 | `???`      | Used in `World_Init`             | | ||||
| | 0x2238 | `???`      | Used in `World_Init`             | | ||||
| | 0x2254 | `???`      | Used in `World_Init`             | | ||||
| 
 | ||||
| | Offset | Type     | Description                 | | ||||
| | ------ | -------- | --------------------------- | | ||||
| | 0x0    | void**   | Virtual Method Table        | | ||||
| | 0x4    | uint32_t | Size of Entity Hashtable    | | ||||
| | 0x8    | void**   | Pointer to Entity Hashtable | | ||||
| | 0x330  | float[3] | Time (why 3 times?)         | | ||||
| | 0x1c6c | float    | Alarm level                 | | ||||
| | 0x1C68 | float    | Alarm Grow Level            | | ||||
| 
 | ||||
| ## Entity Hash Table | ||||
| 
 | ||||
| Hashfunction used: [PJW](https://en.wikipedia.org/wiki/PJW_hash_function) (Same parameters as the example implementation) | ||||
| Hash-function used: [PJW](https://en.wikipedia.org/wiki/PJW_hash_function) (Same parameters as the example implementation) | ||||
| 
 | ||||
| Entry format: | ||||
| 
 | ||||
| | Offset | Type        | Description                    | | ||||
| | ------ | ----------- | ------------------------------ | | ||||
| | 0x0    | void*       | Pointer to data                | | ||||
| | 0x4    | const char* | key as string                  | | ||||
| | 0x8    | void*       | Pointer to next entry in chain | | ||||
| | Offset | Type          | Description                    | | ||||
| |--------|---------------|--------------------------------| | ||||
| | 0x0    | `void*`       | Pointer to data                | | ||||
| | 0x4    | `const char*` | key as `char*`                 | | ||||
| | 0x8    | `void*`       | Pointer to next entry in chain | | ||||
| 
 | ||||
| Data format: | ||||
| 
 | ||||
| | Offset | Type        | Description          | | ||||
| | ------ | ----------- | -------------------- | | ||||
| | 0x0    | void**      | Virtual Method Table | | ||||
| | 0x4    | const char* | name as string       | | ||||
| | 0x14   | void*       | pointer to self      | | ||||
| | 0x28   | float[3]    | Position             | | ||||
| | Offset | Type          | Description              | | ||||
| |--------|---------------|--------------------------| | ||||
| | 0x0    | `void**`      | Virtual Method Table (?) | | ||||
| | 0x4    | `const char*` | name as string           | | ||||
| | 0x14   | `void*`       | pointer to self (why?)   | | ||||
| | 0x28   | `float[3]`    | Position in Game World   | | ||||
| 
 | ||||
| ## Game Window Object (?) Pointer @ `0x7fa380` | ||||
| 
 | ||||
| | Offset | Type          | Description          | | ||||
| |--------|---------------|----------------------| | ||||
| | 0x0000 | `void**`      | Virtual Method Table | | ||||
| | 0x0004 | `const char*` | Some Model Name (?)  | | ||||
| | 0x0008 | `void*`       | Pointer to something | | ||||
| | 0x000C | `void*`       | Ditto                | | ||||
| 
 | ||||
| # File Formats | ||||
| 
 | ||||
| ## *.packed File Format: | ||||
| ## .packed File Format: | ||||
| ``` | ||||
| Header: | ||||
|     "BFPK\0\0\0\0" | ||||
|  | @ -98,19 +126,24 @@ Header: | |||
|         Int32ul: offset in file | ||||
| ``` | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| ## Loading Custom Content (not really working) | ||||
| 1. Create a folder `mods` | ||||
| 2. Drop a `*.packed` file into it | ||||
| 3. Change `Scrap.cfg` as follows | ||||
|    1. Add `ModPathName = mods` | ||||
|    2. Add `ModFileName = <filename>` | ||||
| 
 | ||||
| ## Interesting file: | ||||
| * m3d.ini: Rendering Engine Configuration | ||||
| * scripts/: Game Engine Scripts | ||||
| * `m3d.ini`: Rendering Engine Configuration | ||||
| * `scripts/`: Game Engine Scripts | ||||
| 
 | ||||
| 
 | ||||
| # How to enable External Console: | ||||
| 1. exctract `Data.packed` | ||||
| 2. in m3d.ini uncomment (remove `;`) "ConsolaWnd" (GUI Console) or "ConsolaTxt" (Text Console) and set the value to "SI" | ||||
| 3. repack "Data.packed" | ||||
| 2. in m3d.ini uncomment (remove `;`) `ConsolaWnd` (GUI Console) and/or `ConsolaTxt` (Text Console) and set the value to `SI` | ||||
| 3. repack `Data.packed` | ||||
| 
 | ||||
| or right click on the title bar (in windowed mode) and click "Switch Console" | ||||
| 
 | ||||
|  | @ -118,3 +151,69 @@ or Use a custom Content Pack (**untested!**) | |||
| 
 | ||||
| # Misc. Interesting things | ||||
| - sys.path contains "./lib" so you can load your own Python Modules | ||||
| 
 | ||||
| # Code Snippets | ||||
| 
 | ||||
| ## [Kaitai Struct](http://kaitai.io/) Parser for .packed files | ||||
| ```yaml | ||||
| meta: | ||||
|   id: packed | ||||
|   application: Scrapland | ||||
|   file-extension: packed | ||||
|   endian: le | ||||
|   xref: http://wiki.xentax.com/index.php/Scrapland_PACKED | ||||
|   license: MIT | ||||
|   encoding: UTF-8 | ||||
| seq: | ||||
|   - id: magic | ||||
|     contents: BFPK | ||||
|     doc: File Magic | ||||
|   - id: magic2 | ||||
|     contents: [0,0,0,0] | ||||
|     doc: Second File Magic | ||||
|   - id: num_files | ||||
|     type: u4 | ||||
|     doc: Number of files | ||||
|   - id: files | ||||
|     type: file_entry | ||||
|     repeat: expr | ||||
|     repeat-expr: num_files | ||||
|     doc: Directory entry for each file | ||||
| types: | ||||
|   file_entry: | ||||
|     seq: | ||||
|       - id: path_len | ||||
|         type: u4 | ||||
|         doc: Length of file path | ||||
|       - id: path | ||||
|         type: str | ||||
|         size: path_len | ||||
|         doc: File path | ||||
|       - id: size | ||||
|         type: u4 | ||||
|         doc: File size | ||||
|       - id: offset | ||||
|         type: u4 | ||||
|         doc: Absoulte File offset | ||||
|     instances: | ||||
|       data: | ||||
|         pos: offset | ||||
|         size: size | ||||
| ``` | ||||
| 
 | ||||
| ## Hashfunction used in Entity Hash-Table | ||||
| 
 | ||||
| ```c | ||||
| unsigned long ElfHash(const unsigned char *s) | ||||
| { | ||||
|     unsigned long h = 0, high; | ||||
|     while ( *s ) | ||||
|     { | ||||
|         h = ( h << 4 ) + *s++; | ||||
|         if ( high = h & 0xF0000000 ) | ||||
|             h ^= high >> 24; | ||||
|         h &= ~high; | ||||
|     } | ||||
|     return h; | ||||
| } | ||||
| ``` | ||||
|  | @ -24,6 +24,7 @@ WIP Memory hacking library | |||
| # Tools used: | ||||
| 
 | ||||
| - [Python 3](https://python.org/) + [Construct](https://construct.readthedocs.io/en/latest/) | ||||
| - [IDA](https://www.hex-rays.com/products/ida/index.shtml) and [x32dbg](https://x64dbg.com/#start) | ||||
| - [IDA](https://www.hex-rays.com/products/ida/index.shtml) and [x32dbg](https://x64dbg.com/) | ||||
| - [Reclass.NET](https://github.com/ReClassNET/ReClass.NET) | ||||
| - [HxD](https://mh-nexus.de/en/hxd/) | ||||
| - [Kaitai Struct](http://kaitai.io/) | ||||
|  | @ -226,6 +226,10 @@ int main(int argc, char *argv[]) | |||
| 	HANDLE hProc = INVALID_HANDLE_VALUE; | ||||
| 	HANDLE hThread = INVALID_HANDLE_VALUE; | ||||
| 	DWORD PID = 0; | ||||
| 	char s_PID[MAX_PATH]; | ||||
| 	snprintf(s_PID, MAX_PATH, "%d", GetCurrentProcessId()); | ||||
| 	SetEnvironmentVariable("Inj_PID", s_PID); | ||||
| 	cout << "[*] Injector PID: " << GetCurrentProcessId() << endl; | ||||
| 	if ((argc>1)&&fexists(argv[1])) { | ||||
| 		cout << "[*] Spawning process for \"" << argv[1] << "\"" << endl; | ||||
| 		vector<HANDLE> handles = spawn(argv[1]); | ||||
|  | @ -254,6 +258,7 @@ int main(int argc, char *argv[]) | |||
| 	if (hThread != INVALID_HANDLE_VALUE) { | ||||
| 		while (ResumeThread(hThread)); | ||||
| 	} | ||||
| 	SetEnvironmentVariable("Inj_PID", NULL); | ||||
| 	cout << "[*] Done!" << endl; | ||||
| 	return 0; | ||||
| } | ||||
|  |  | |||
|  | @ -23,7 +23,7 @@ | |||
|     <ProjectGuid>{7C91C225-D95C-4B7A-9251-0CE358BAF556}</ProjectGuid> | ||||
|     <Keyword>Win32Proj</Keyword> | ||||
|     <RootNamespace>Injector</RootNamespace> | ||||
|     <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion> | ||||
|     <WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion> | ||||
|   </PropertyGroup> | ||||
|   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||||
|   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> | ||||
|  |  | |||
|  | @ -9,60 +9,44 @@ bool overlay = false; | |||
| LPD3DXFONT m_pFont; | ||||
| HFONT hFont; | ||||
| HBRUSH hBrush; | ||||
| D3DCOLOR color = D3DCOLOR_XRGB(255, 0, 0); | ||||
| D3DCOLOR color = D3DCOLOR_ARGB(255,255, 0, 0); | ||||
| RECT Rect = { 0,0,0,0 }; | ||||
| D3DRECT panel; | ||||
| 
 | ||||
| void Render(LPDIRECT3DDEVICE8 dev) { | ||||
| LPDIRECT3DDEVICE8 Render(LPDIRECT3DDEVICE8 dev) { | ||||
| 	if (!overlay) { | ||||
| 		return; | ||||
| 		return dev; | ||||
| 	} | ||||
| 	char text[MAX_PATH]; | ||||
| 	snprintf(text, MAX_PATH, "Frame: [%lld]\nTest", ++frame); | ||||
| 	char text[1024]; | ||||
| 	snprintf(text, 1024, "ScrapHack v0.1\nFrame: [%lld]", ++frame); | ||||
| 	if (m_pFont == nullptr) { | ||||
| 		D3DXCreateFont(dev, hFont, &m_pFont); | ||||
| 		CloseHandle(hFont); | ||||
| 	} | ||||
| 	m_pFont->Begin(); | ||||
| 	m_pFont->DrawTextA(text, -1, &Rect, DT_CALCRECT, 0); | ||||
| 	 | ||||
| 	dev->Clear(0, NULL, D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB(25, 0, 0, 0),0.5,0); | ||||
| 	 | ||||
| 	m_pFont->DrawTextA(text, -1, &Rect, DT_LEFT, color); | ||||
| 	m_pFont->End(); | ||||
| 	return dev; | ||||
| } | ||||
| 
 | ||||
| HRESULT WINAPI H_EndScene(LPDIRECT3DDEVICE8 dev) { | ||||
| 	typedef HRESULT(WINAPI *t_func)(LPDIRECT3DDEVICE8); | ||||
| 	shared_ptr<Hook> hook = Hook::get(H_EndScene); | ||||
| 	_asm push esi; | ||||
| 	_asm pushad; | ||||
| 	Render(dev); | ||||
| 	hook->disable(); | ||||
| 	HRESULT ret = hook->func<t_func>()(dev); | ||||
| 	hook->enable(); | ||||
| 	_asm popad; | ||||
| 	_asm pop esi; | ||||
| 	return ret; | ||||
| 	return hook->func<t_func>(Render(dev)); | ||||
| } | ||||
| 
 | ||||
| HRESULT WINAPI H_CreateDevice(void* pDirect3D, unsigned int uiAdapter, D3DDEVTYPE pDeviceType, HWND hFocusWindow, | ||||
| 	unsigned long ulBehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, | ||||
| 	LPDIRECT3DDEVICE8* ppReturnedDeviceInterface) { | ||||
| 	_asm push esi; | ||||
| 	_asm pushad; | ||||
| 	typedef HRESULT(WINAPI *t_func)(void*, unsigned int, D3DDEVTYPE, HWND, unsigned long, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE8*); | ||||
| 	shared_ptr<Hook> hook = Hook::get(H_CreateDevice); | ||||
| 	hook->disable(); | ||||
| 	HRESULT ret = hook->func<t_func>()(pDirect3D, uiAdapter, pDeviceType, hFocusWindow, ulBehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface); | ||||
| 	cout << "CreateDevice ->" << ret << endl; | ||||
| 	HRESULT ret = hook->func<t_func>(pDirect3D, uiAdapter, pDeviceType, hFocusWindow, ulBehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface); | ||||
| 	cout << "CreateDevice -> " << ret << endl; | ||||
| 	void* EndScene = reinterpret_cast<void*>(GetVTable(ppReturnedDeviceInterface[0])[35]); | ||||
| 	cout << "EndScene @ " << EndScene << endl; // EndScene
 | ||||
| 	Hook::addr(EndScene, H_EndScene); | ||||
| 	Hook::drop(H_CreateDevice); | ||||
| 	_asm popad; | ||||
| 	_asm pop esi; | ||||
| 
 | ||||
| 	return ret; | ||||
| } | ||||
| 
 | ||||
|  | @ -70,22 +54,27 @@ LPDIRECT3D8 WINAPI H_Direct3DCreate8(unsigned int SDKVersion) { | |||
| 	typedef LPDIRECT3D8(_stdcall *t_func)(unsigned int); | ||||
| 	shared_ptr<Hook> hook = Hook::get(H_Direct3DCreate8); | ||||
| 	 | ||||
| 	_asm push esi; | ||||
| 	_asm pushad; | ||||
| 
 | ||||
| 	hook->disable(); | ||||
| 	LPDIRECT3D8 ret = hook->func<t_func>()(SDKVersion); | ||||
| 	LPDIRECT3D8 ret = hook->func<t_func>(SDKVersion); | ||||
| 	cout << "D3D8-Create: " << SDKVersion << " -> " << ret << endl; | ||||
| 	void *CreateDevice = reinterpret_cast<void*>(GetVTable(ret)[15]); | ||||
| 	void *Release = reinterpret_cast<void*>(GetVTable(ret)[2]); | ||||
| 	cout << "CreateDevice @ " << CreateDevice << endl; // CreateDevice
 | ||||
| 	Hook::addr(CreateDevice, H_CreateDevice); | ||||
| 	Hook::drop(H_Direct3DCreate8); | ||||
| 	_asm popad; | ||||
| 	_asm pop esi; | ||||
| 	 | ||||
| 	return ret; | ||||
| } | ||||
| 
 | ||||
| void unhook_d3d8() { | ||||
| 	if (hFont != INVALID_HANDLE_VALUE) { | ||||
| 		CloseHandle(hFont); | ||||
| 	} | ||||
| 	if (m_pFont != nullptr) { | ||||
| 		m_pFont->Release(); | ||||
| 	} | ||||
| 	Hook::drop(H_EndScene); | ||||
| } | ||||
| 
 | ||||
| void hook_d3d8() { | ||||
| 	hFont = CreateFont(20, 0, 0, 0, FW_BOLD, 0, 0, 0, ANSI_CHARSET, 0, 0, 0, 0, "Verdana"); | ||||
| 	hBrush = CreateSolidBrush(D3DCOLOR_ARGB(25, 0, 0, 0)); | ||||
|  |  | |||
|  | @ -99,9 +99,16 @@ public: | |||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	template<typename T> | ||||
| 	T func() { | ||||
| 		return reinterpret_cast<T>(this->orig); | ||||
| 	void* get_orig() { | ||||
| 		return this->orig; | ||||
| 	} | ||||
| 
 | ||||
| 	template<typename F,typename ...Args> | ||||
| 	decltype(auto) func(Args... args) { | ||||
| 		disable(); | ||||
| 		auto ret=reinterpret_cast<F>(this->orig)(args...); | ||||
| 		enable(); | ||||
| 		return ret; | ||||
| 	} | ||||
| }; | ||||
| 
 | ||||
|  |  | |||
|  | @ -31,15 +31,18 @@ bool initialized = false; | |||
| bool running = true; | ||||
| HMODULE mod = 0; | ||||
| 
 | ||||
| void dump_ht(HashTable* ht) { | ||||
| void DllUnload(HMODULE); | ||||
| void hook_exit(); | ||||
| 
 | ||||
| size_t dump_ht(HashTable<EntityList>* ht) { | ||||
| 	size_t cnt = 0; | ||||
| 	for (size_t i = 0; i < ht->size; ++i) { | ||||
| 		HashTableEntry* ent = ht->chains[i]; | ||||
| 		if (ent != NULL) { | ||||
| 		HashTableEntry<EntityList>* ent = ht->chains[i]; | ||||
| 		if (ent) { | ||||
| 			cout << i << ": "; | ||||
| 			while (ent != NULL) { | ||||
| 			while (ent) { | ||||
| 				++cnt; | ||||
| 				cout << ent->name; | ||||
| 				cout << "[ " << ent->name << ": " << ent->data << "]"; | ||||
| 				if (ent->next) { | ||||
| 					cout << " -> "; | ||||
| 				}; | ||||
|  | @ -48,13 +51,35 @@ void dump_ht(HashTable* ht) { | |||
| 			cout << endl; | ||||
| 		} | ||||
| 	} | ||||
| 	cout << cnt << " Entities" << endl; | ||||
| 	return; | ||||
| 	cout << cnt << " Entries" << endl; | ||||
| 	return cnt; | ||||
| } | ||||
| 
 | ||||
| size_t dump_ht(HashTable<Entity>* ht) { | ||||
| 	size_t cnt = 0; | ||||
| 	for (size_t i = 0; i < ht->size; ++i) { | ||||
| 		HashTableEntry<Entity>* ent = ht->chains[i]; | ||||
| 		if (ent) { | ||||
| 			cout << i << ": "; | ||||
| 			while (ent) { | ||||
| 				++cnt; | ||||
| 				cout << "[ " << ent->name << ": " << ent->data<<"]"; | ||||
| 				if (ent->next) { | ||||
| 					cout << " -> "; | ||||
| 				}; | ||||
| 				ent = ent->next; | ||||
| 			} | ||||
| 			cout << endl; | ||||
| 		} | ||||
| 	} | ||||
| 	cout << cnt << " Entries" << endl; | ||||
| 	return cnt; | ||||
| } | ||||
| 
 | ||||
| void MainLoop(HMODULE mod) | ||||
| { | ||||
| 	Sleep(100); | ||||
| 	hook_exit(); | ||||
| 	cout << "[*] Starting main Loop" << endl; | ||||
| 	cout << endl; | ||||
| 	cout << "[F3 ] Unload ScrapHacks" << endl; | ||||
|  | @ -107,8 +132,10 @@ void MainLoop(HMODULE mod) | |||
| 		} | ||||
| 
 | ||||
| 		if (key_down_norepeat(VK_F9)) { | ||||
| 			HashTable *ht = ptr<HashTable>(P_WORLD,O_HASHTABLE); | ||||
| 			dump_ht(ht); | ||||
| 			cout << "Entities:" << endl; | ||||
| 			dump_ht(ptr<HashTable<Entity>>(P_WORLD, O_ENTS)); | ||||
| 			cout << "Entity Lists:" << endl; | ||||
| 			dump_ht(ptr<HashTable<EntityList>>(P_WORLD, O_ENTLISTS)); | ||||
| 		} | ||||
| 		if (key_down_norepeat(VK_F10)) | ||||
| 		{ | ||||
|  | @ -140,9 +167,7 @@ int hooked_console(const char* cmd) { | |||
| 		handle_command(++cmd); | ||||
| 		return 0; | ||||
| 	} | ||||
| 	hook->disable(); | ||||
| 	int ret= hook->func<t_func>()(cmd); | ||||
| 	hook->enable(); | ||||
| 	int ret= hook->func<t_func>(cmd); | ||||
| 	return ret; | ||||
| } | ||||
| 
 | ||||
|  | @ -150,14 +175,62 @@ void hook_console() { | |||
| 	Hook::addr(reinterpret_cast<void*>(P_CON_HANDLER) , hooked_console); | ||||
| } | ||||
| 
 | ||||
| void H_Exit(){ | ||||
| 	typedef void(_cdecl *t_func)(void); | ||||
| 	shared_ptr<Hook> hook = Hook::get(H_Exit); | ||||
| 	DllUnload(mod); | ||||
| 	hook->disable(); | ||||
| 	HWND hMainWindow = ptr<HWND>(0x7FA830, 0x7c)[0]; | ||||
| 	SendMessage(hMainWindow, WM_CLOSE, 0, 0); | ||||
| 	return; | ||||
| } | ||||
| 
 | ||||
| void hook_exit() { | ||||
| 	//void* p_exit = ptr<void*>(0x7fa830,0x0, 0x20);
 | ||||
| 	Hook::addr(reinterpret_cast<void*>(0x4010c0), H_Exit); | ||||
| } | ||||
| 
 | ||||
| DWORD PPID() { | ||||
| 	DWORD PID = GetCurrentProcessId(); | ||||
| 	HANDLE hSnapShot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); | ||||
| 	PROCESSENTRY32 procentry; | ||||
| 	if (hSnapShot == INVALID_HANDLE_VALUE) { | ||||
| 		cout << GetLastErrorAsString() << endl; | ||||
| 		return -1; | ||||
| 	} | ||||
| 	if (Process32First(hSnapShot, &procentry)) { | ||||
| 		do { | ||||
| 			if (procentry.th32ProcessID == PID) { | ||||
| 				CloseHandle(hSnapShot); | ||||
| 				return procentry.th32ParentProcessID; | ||||
| 			} | ||||
| 			procentry.dwSize = sizeof(PROCESSENTRY32); | ||||
| 		} while (Process32Next(hSnapShot, &procentry)); | ||||
| 	} | ||||
| 	CloseHandle(hSnapShot); | ||||
| 	return -1; | ||||
| } | ||||
| 
 | ||||
| void DllPreInit(HMODULE _mod) { | ||||
| 	char mfn[1024]; | ||||
| 	char inj[MAX_PATH]; | ||||
| 	DWORD INJ_PID=0; | ||||
| 	InitConsole(); | ||||
| 	GetModuleFileName(0, mfn, 1024); | ||||
| 	Py = get_modules(P_PY_MODS); | ||||
| 	cout << "[+] ScrapHacks v0.1 Loaded in " << mfn << endl; | ||||
| 	cout << "[+] ScrapHacks v0.1 Loaded in " << mfn << " (PID: " << std::hex << GetCurrentProcessId() <<std::dec << ")" << endl; | ||||
| 	GetEnvironmentVariable("Inj_PID", inj, MAX_PATH); | ||||
| 	SetEnvironmentVariable("Inj_PID", NULL); | ||||
| 	hook_console(); | ||||
| 	hook_d3d8(); | ||||
| 	sscanf(inj, "%d", &INJ_PID); | ||||
| 	cout << INJ_PID << "," << PPID() << endl; | ||||
| 	if (PPID() == INJ_PID) { | ||||
| 		hook_d3d8(); | ||||
| 		overlay = true; | ||||
| 	} | ||||
| 	else { | ||||
| 		cout << "[-] No launched by Injector, not hooking DX8" << endl; | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void DllInit(HMODULE _mod) | ||||
|  | @ -182,10 +255,11 @@ void DllInit(HMODULE _mod) | |||
| 
 | ||||
| void DllUnload(HMODULE _mod) { | ||||
| 	SetConsoleCtrlHandler(NULL, false); | ||||
| 	unhook_d3d8(); | ||||
| 	Hook::clear(); | ||||
| 	scrap_log(0xff0000, "ScrapHacks unloaded!\n"); | ||||
| 	cout << "[+] ScrapHacks unloaded, you can now close the console!" << endl; | ||||
| 	FreeConsole(); | ||||
| 	PostQuitMessage(0); | ||||
| 	DestroyWindow(GetConsoleWindow()); | ||||
| 	return; | ||||
| } | ||||
|  | @ -23,7 +23,7 @@ | |||
|     <ProjectGuid>{72CB1B9E-50C7-4010-BEAD-82FACF87A87A}</ProjectGuid> | ||||
|     <Keyword>Win32Proj</Keyword> | ||||
|     <RootNamespace>ScrapHack</RootNamespace> | ||||
|     <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion> | ||||
|     <WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion> | ||||
|   </PropertyGroup> | ||||
|   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||||
|   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> | ||||
|  |  | |||
|  | @ -4,7 +4,8 @@ | |||
| #define O_MONEY 0x2090 | ||||
| #define O_ALARM 0x1C6C | ||||
| #define O_ALARM_GROW 0x1C68 | ||||
| #define O_HASHTABLE 0x4 | ||||
| #define O_ENTS 0x4 | ||||
| #define O_ENTLISTS 0x2b8 | ||||
| 
 | ||||
| //POINTERS
 | ||||
| #define P_WORLD 0x7FE944 | ||||
|  |  | |||
|  | @ -1,4 +1,5 @@ | |||
| #pragma once | ||||
| template<typename T> | ||||
| struct HashTableEntry; | ||||
| struct Vector3 { | ||||
| 	float x; | ||||
|  | @ -34,17 +35,27 @@ struct Module | |||
| }; | ||||
| 
 | ||||
| struct Entity { | ||||
| 	void* VMT; | ||||
| 
 | ||||
| 	void* vmt; | ||||
| 	const char* name; | ||||
| }; | ||||
| 
 | ||||
| struct EntityList { | ||||
| 	const char* name; | ||||
| 	void* unk_1; | ||||
| 	void* unk_2; | ||||
| 	const char* mod; | ||||
| 	const char* func; | ||||
| }; | ||||
| 
 | ||||
| template<typename T> | ||||
| struct HashTable { | ||||
| 	uint32_t size; | ||||
| 	HashTableEntry** chains; | ||||
| 	HashTableEntry<T>** chains; | ||||
| }; | ||||
| 
 | ||||
| template<typename T> | ||||
| struct HashTableEntry { | ||||
| 	Entity* data; | ||||
| 	T* data; | ||||
| 	const char* name; | ||||
| 	HashTableEntry* next; | ||||
| }; | ||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue