forked from ReScrap/ScrapHacks
		
	Update NOTES.md and r2_analyze.py: add suspected address of RenderFrame()
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							|  | @ -55,6 +55,7 @@ | |||
| - World_Init @ 0x479b40 | ||||
| - World_DeInit @ 0x402510 | ||||
| - Make_World @ 0x479870 | ||||
| - RenderFrame(?) @ 0x602a70 | ||||
| 
 | ||||
| # Data Structures | ||||
| 
 | ||||
|  | @ -110,15 +111,6 @@ Data format: | |||
| | 0x14   | `void*`       | pointer to self (why?)   | | ||||
| | 0x28   | `float[3]`    | Position in Game World   | | ||||
| 
 | ||||
| ## Game Window Object (?) Pointer @ `0x7fa380` | ||||
| 
 | ||||
| | Offset | Type          | Description          | | ||||
| | ------ | ------------- | -------------------- | | ||||
| | 0x0000 | `void**`      | Virtual Method Table | | ||||
| | 0x0004 | `const char*` | Some Model Name (?)  | | ||||
| | 0x0008 | `void*`       | Pointer to something | | ||||
| | 0x000C | `void*`       | Ditto                | | ||||
| 
 | ||||
| 
 | ||||
| # File Formats | ||||
| 
 | ||||
|  |  | |||
|  | @ -110,6 +110,7 @@ functions = { | |||
|     0x479B40: "world_init", | ||||
|     0x402510: "world_deinit", | ||||
|     0x479870: "make_world", | ||||
|     0x602a70: "render_frame" | ||||
| } | ||||
| 
 | ||||
| for t in types: | ||||
|  |  | |||
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