forked from ReScrap/ScrapHacks
		
	Update NOTES.md and r2_analyze.py: add suspected address of RenderFrame()
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							|  | @ -55,6 +55,7 @@ | ||||||
| - World_Init @ 0x479b40 | - World_Init @ 0x479b40 | ||||||
| - World_DeInit @ 0x402510 | - World_DeInit @ 0x402510 | ||||||
| - Make_World @ 0x479870 | - Make_World @ 0x479870 | ||||||
|  | - RenderFrame(?) @ 0x602a70 | ||||||
| 
 | 
 | ||||||
| # Data Structures | # Data Structures | ||||||
| 
 | 
 | ||||||
|  | @ -110,15 +111,6 @@ Data format: | ||||||
| | 0x14   | `void*`       | pointer to self (why?)   | | | 0x14   | `void*`       | pointer to self (why?)   | | ||||||
| | 0x28   | `float[3]`    | Position in Game World   | | | 0x28   | `float[3]`    | Position in Game World   | | ||||||
| 
 | 
 | ||||||
| ## Game Window Object (?) Pointer @ `0x7fa380` |  | ||||||
| 
 |  | ||||||
| | Offset | Type          | Description          | |  | ||||||
| | ------ | ------------- | -------------------- | |  | ||||||
| | 0x0000 | `void**`      | Virtual Method Table | |  | ||||||
| | 0x0004 | `const char*` | Some Model Name (?)  | |  | ||||||
| | 0x0008 | `void*`       | Pointer to something | |  | ||||||
| | 0x000C | `void*`       | Ditto                | |  | ||||||
| 
 |  | ||||||
| 
 | 
 | ||||||
| # File Formats | # File Formats | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -110,6 +110,7 @@ functions = { | ||||||
|     0x479B40: "world_init", |     0x479B40: "world_init", | ||||||
|     0x402510: "world_deinit", |     0x402510: "world_deinit", | ||||||
|     0x479870: "make_world", |     0x479870: "make_world", | ||||||
|  |     0x602a70: "render_frame" | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| for t in types: | for t in types: | ||||||
|  |  | ||||||
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