forked from ReScrap/ScrapHacks
Update NOTES.md and r2_analyze.py: add suspected address of RenderFrame()
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2 changed files with 2 additions and 9 deletions
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NOTES.md
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NOTES.md
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@ -55,6 +55,7 @@
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- World_Init @ 0x479b40
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- World_Init @ 0x479b40
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- World_DeInit @ 0x402510
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- World_DeInit @ 0x402510
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- Make_World @ 0x479870
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- Make_World @ 0x479870
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- RenderFrame(?) @ 0x602a70
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# Data Structures
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# Data Structures
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@ -110,15 +111,6 @@ Data format:
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| 0x14 | `void*` | pointer to self (why?) |
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| 0x14 | `void*` | pointer to self (why?) |
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| 0x28 | `float[3]` | Position in Game World |
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| 0x28 | `float[3]` | Position in Game World |
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## Game Window Object (?) Pointer @ `0x7fa380`
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| Offset | Type | Description |
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| ------ | ------------- | -------------------- |
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| 0x0000 | `void**` | Virtual Method Table |
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| 0x0004 | `const char*` | Some Model Name (?) |
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| 0x0008 | `void*` | Pointer to something |
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| 0x000C | `void*` | Ditto |
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# File Formats
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# File Formats
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@ -110,6 +110,7 @@ functions = {
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0x479B40: "world_init",
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0x479B40: "world_init",
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0x402510: "world_deinit",
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0x402510: "world_deinit",
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0x479870: "make_world",
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0x479870: "make_world",
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0x602a70: "render_frame"
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}
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}
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for t in types:
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for t in types:
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