forked from ReScrap/ScrapHacks
85 lines
2.9 KiB
Markdown
85 lines
2.9 KiB
Markdown
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# SInput
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- *Rumble*: `<built-in function Rumble>`
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```
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Rumble(iPlayer,Left,Right,Time) : Inicializa el rumble de un pad.
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```
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- *GetActionSet*: `<built-in function GetActionSet>`
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```
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string GetActionSet() : Obtiene el set de acciones Actual...
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```
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- *SetInputFunc*: `<built-in function SetInputFunc>`
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```
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SetInputFunc(iPlayer,modfunc) : agrega la funcion callback de entrada modfunc(iPlayer,string)
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```
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- *GetCursorChar*: `<built-in function GetCursorChar>`
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```
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GetCursorChar(iPlayer) : Obtiene el (x,y,caracter) que indican el estado del cursor.
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```
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- *GetDefinedEntry*: `<built-in function GetDefinedEntry>`
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```
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value GetDefinedEntry(iPlayer,ActionSet,Action,Device) : obtiene una cadena con la primera definicion del control que encuentre
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```
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- *AbortListenToDefine*: `<built-in function AbortListenToDefine>`
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```
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AbortListenToDefine() : Aborta la redefinicion en curso
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```
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- *ResetToDefault*: `<built-in function ResetToDefault>`
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```
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ResetToDefault(iPlayer,ActionSet,Action) : Pone todas las entradas de los controles a valores por defecto.
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```
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- *ResetToSplit*: `<built-in function ResetToSplit>`
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```
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ResetToSplit() : Resetea el sistema de entrada de datos para iniciar el modo split screen.
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```
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- *GetDefinedList*: `<built-in function GetDefinedList>`
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```
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GetDefinedList(iPlayer,ActionSet,Action) : obtiene una cadena con la definicion de controles
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```
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- *AssingEntry*: `<built-in function AssingEntry>`
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```
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int AssingEntry(Device,Entry,Player,ActionSet,Action) : Asigna una entrada... retorna 0 o el Nro de parametro erroneo
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```
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- *CheckPadButton*: `<built-in function CheckPadButton>`
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```
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CheckPadButton() : Chequea el estado de un determinado bot<6F>n del pad.
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```
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- *ListenToDefine*: `<built-in function ListenToDefine>`
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```
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ListenToDefine(iPlayer,ActionSet,Action,LaFunction) : Espera a que el usuario mueva un control y lo redefine
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```
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- *SetString*: `<built-in function SetString>`
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```
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SetString(iPlayer,String) : Modifica la cadena de entrada de texto.
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```
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- *Bind*: `<built-in function Bind>`
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```
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Bind(iPlayer,ActionSet,Action) : obtiene una cadena con la definicion de controles
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```
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- *GetEntry*: `<built-in function GetEntry>`
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```
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(Player,Action) GetEntry(Device,Entry,ActionSet) : Obtiene una entrada, (0,) si vacia
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```
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- *GetVirtualKeyboard*: `<built-in function GetVirtualKeyboard>`
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```
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GetVirtualKeyboard() : Obtiene el (W,H,Board) que son datos del keyboard virtual.
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```
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- *GetString*: `<built-in function GetString>`
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```
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GetString(iPlayer) : Obtiene la cadena de entrada de texto.
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```
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- *SetVirtualKeyboard*: `<built-in function SetVirtualKeyboard>`
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```
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SetVirtualKeyboard(tipo de teclado) : Cambia el teclado virtual
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```
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- *SetActionSet*: `<built-in function SetActionSet>`
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```
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SetActionSet(string name) : Pone el set de acciones requerido...
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```
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- *ClearDefinedList*: `<built-in function ClearDefinedList>`
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```
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ClearDefinedList(iPlayer,ActionSet,Action) : Elimina todas las entradas de un control.
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```
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