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https://gogs.blitter.com/RLabs/xs
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396 lines
10 KiB
Go
396 lines
10 KiB
Go
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// chacha20_ref.go - Reference ChaCha20.
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//
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// To the extent possible under law, Yawning Angel has waived all copyright
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// and related or neighboring rights to chacha20, using the Creative
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// Commons "CC0" public domain dedication. See LICENSE or
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// <http://creativecommons.org/publicdomain/zero/1.0/> for full details.
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// +build go1.9
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package chacha20
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import (
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"encoding/binary"
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"math"
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"math/bits"
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"unsafe"
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)
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func blocksRef(x *[stateSize]uint32, in []byte, out []byte, nrBlocks int, isIetf bool) {
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if isIetf {
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var totalBlocks uint64
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totalBlocks = uint64(x[12]) + uint64(nrBlocks)
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if totalBlocks > math.MaxUint32 {
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panic("chacha20: Exceeded keystream per nonce limit")
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}
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}
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// This routine ignores x[0]...x[4] in favor the const values since it's
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// ever so slightly faster.
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for n := 0; n < nrBlocks; n++ {
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x0, x1, x2, x3 := sigma0, sigma1, sigma2, sigma3
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x4, x5, x6, x7, x8, x9, x10, x11, x12, x13, x14, x15 := x[4], x[5], x[6], x[7], x[8], x[9], x[10], x[11], x[12], x[13], x[14], x[15]
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for i := chachaRounds; i > 0; i -= 2 {
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// quarterround(x, 0, 4, 8, 12)
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x0 += x4
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x12 ^= x0
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x12 = bits.RotateLeft32(x12, 16)
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x8 += x12
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x4 ^= x8
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x4 = bits.RotateLeft32(x4, 12)
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x0 += x4
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x12 ^= x0
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x12 = bits.RotateLeft32(x12, 8)
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x8 += x12
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x4 ^= x8
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x4 = bits.RotateLeft32(x4, 7)
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// quarterround(x, 1, 5, 9, 13)
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x1 += x5
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x13 ^= x1
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x13 = bits.RotateLeft32(x13, 16)
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x9 += x13
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x5 ^= x9
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x5 = bits.RotateLeft32(x5, 12)
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x1 += x5
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x13 ^= x1
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x13 = bits.RotateLeft32(x13, 8)
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x9 += x13
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x5 ^= x9
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x5 = bits.RotateLeft32(x5, 7)
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// quarterround(x, 2, 6, 10, 14)
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x2 += x6
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x14 ^= x2
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x14 = bits.RotateLeft32(x14, 16)
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x10 += x14
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x6 ^= x10
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x6 = bits.RotateLeft32(x6, 12)
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x2 += x6
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x14 ^= x2
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x14 = bits.RotateLeft32(x14, 8)
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x10 += x14
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x6 ^= x10
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x6 = bits.RotateLeft32(x6, 7)
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// quarterround(x, 3, 7, 11, 15)
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x3 += x7
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x15 ^= x3
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x15 = bits.RotateLeft32(x15, 16)
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x11 += x15
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x7 ^= x11
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x7 = bits.RotateLeft32(x7, 12)
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x3 += x7
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x15 ^= x3
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x15 = bits.RotateLeft32(x15, 8)
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x11 += x15
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x7 ^= x11
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x7 = bits.RotateLeft32(x7, 7)
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// quarterround(x, 0, 5, 10, 15)
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x0 += x5
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x15 ^= x0
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x15 = bits.RotateLeft32(x15, 16)
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x10 += x15
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x5 ^= x10
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x5 = bits.RotateLeft32(x5, 12)
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x0 += x5
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x15 ^= x0
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x15 = bits.RotateLeft32(x15, 8)
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x10 += x15
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x5 ^= x10
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x5 = bits.RotateLeft32(x5, 7)
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// quarterround(x, 1, 6, 11, 12)
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x1 += x6
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x12 ^= x1
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x12 = bits.RotateLeft32(x12, 16)
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x11 += x12
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x6 ^= x11
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x6 = bits.RotateLeft32(x6, 12)
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x1 += x6
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x12 ^= x1
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x12 = bits.RotateLeft32(x12, 8)
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x11 += x12
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x6 ^= x11
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x6 = bits.RotateLeft32(x6, 7)
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// quarterround(x, 2, 7, 8, 13)
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x2 += x7
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x13 ^= x2
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x13 = bits.RotateLeft32(x13, 16)
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x8 += x13
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x7 ^= x8
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x7 = bits.RotateLeft32(x7, 12)
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x2 += x7
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x13 ^= x2
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x13 = bits.RotateLeft32(x13, 8)
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x8 += x13
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x7 ^= x8
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x7 = bits.RotateLeft32(x7, 7)
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// quarterround(x, 3, 4, 9, 14)
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x3 += x4
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x14 ^= x3
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x14 = bits.RotateLeft32(x14, 16)
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x9 += x14
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x4 ^= x9
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x4 = bits.RotateLeft32(x4, 12)
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x3 += x4
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x14 ^= x3
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x14 = bits.RotateLeft32(x14, 8)
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x9 += x14
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x4 ^= x9
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x4 = bits.RotateLeft32(x4, 7)
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}
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// On amd64 at least, this is a rather big boost.
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if useUnsafe {
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if in != nil {
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inArr := (*[16]uint32)(unsafe.Pointer(&in[n*BlockSize]))
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outArr := (*[16]uint32)(unsafe.Pointer(&out[n*BlockSize]))
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outArr[0] = inArr[0] ^ (x0 + sigma0)
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outArr[1] = inArr[1] ^ (x1 + sigma1)
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outArr[2] = inArr[2] ^ (x2 + sigma2)
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outArr[3] = inArr[3] ^ (x3 + sigma3)
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outArr[4] = inArr[4] ^ (x4 + x[4])
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outArr[5] = inArr[5] ^ (x5 + x[5])
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outArr[6] = inArr[6] ^ (x6 + x[6])
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outArr[7] = inArr[7] ^ (x7 + x[7])
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outArr[8] = inArr[8] ^ (x8 + x[8])
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outArr[9] = inArr[9] ^ (x9 + x[9])
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outArr[10] = inArr[10] ^ (x10 + x[10])
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outArr[11] = inArr[11] ^ (x11 + x[11])
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outArr[12] = inArr[12] ^ (x12 + x[12])
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outArr[13] = inArr[13] ^ (x13 + x[13])
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outArr[14] = inArr[14] ^ (x14 + x[14])
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outArr[15] = inArr[15] ^ (x15 + x[15])
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} else {
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outArr := (*[16]uint32)(unsafe.Pointer(&out[n*BlockSize]))
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outArr[0] = x0 + sigma0
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outArr[1] = x1 + sigma1
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outArr[2] = x2 + sigma2
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outArr[3] = x3 + sigma3
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outArr[4] = x4 + x[4]
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outArr[5] = x5 + x[5]
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outArr[6] = x6 + x[6]
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outArr[7] = x7 + x[7]
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outArr[8] = x8 + x[8]
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outArr[9] = x9 + x[9]
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outArr[10] = x10 + x[10]
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outArr[11] = x11 + x[11]
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outArr[12] = x12 + x[12]
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outArr[13] = x13 + x[13]
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outArr[14] = x14 + x[14]
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outArr[15] = x15 + x[15]
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}
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} else {
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// Slow path, either the architecture cares about alignment, or is not little endian.
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x0 += sigma0
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x1 += sigma1
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x2 += sigma2
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x3 += sigma3
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x4 += x[4]
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x5 += x[5]
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x6 += x[6]
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x7 += x[7]
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x8 += x[8]
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x9 += x[9]
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x10 += x[10]
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x11 += x[11]
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x12 += x[12]
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x13 += x[13]
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x14 += x[14]
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x15 += x[15]
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if in != nil {
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binary.LittleEndian.PutUint32(out[0:4], binary.LittleEndian.Uint32(in[0:4])^x0)
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binary.LittleEndian.PutUint32(out[4:8], binary.LittleEndian.Uint32(in[4:8])^x1)
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binary.LittleEndian.PutUint32(out[8:12], binary.LittleEndian.Uint32(in[8:12])^x2)
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binary.LittleEndian.PutUint32(out[12:16], binary.LittleEndian.Uint32(in[12:16])^x3)
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binary.LittleEndian.PutUint32(out[16:20], binary.LittleEndian.Uint32(in[16:20])^x4)
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binary.LittleEndian.PutUint32(out[20:24], binary.LittleEndian.Uint32(in[20:24])^x5)
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binary.LittleEndian.PutUint32(out[24:28], binary.LittleEndian.Uint32(in[24:28])^x6)
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binary.LittleEndian.PutUint32(out[28:32], binary.LittleEndian.Uint32(in[28:32])^x7)
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binary.LittleEndian.PutUint32(out[32:36], binary.LittleEndian.Uint32(in[32:36])^x8)
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binary.LittleEndian.PutUint32(out[36:40], binary.LittleEndian.Uint32(in[36:40])^x9)
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binary.LittleEndian.PutUint32(out[40:44], binary.LittleEndian.Uint32(in[40:44])^x10)
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binary.LittleEndian.PutUint32(out[44:48], binary.LittleEndian.Uint32(in[44:48])^x11)
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binary.LittleEndian.PutUint32(out[48:52], binary.LittleEndian.Uint32(in[48:52])^x12)
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binary.LittleEndian.PutUint32(out[52:56], binary.LittleEndian.Uint32(in[52:56])^x13)
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binary.LittleEndian.PutUint32(out[56:60], binary.LittleEndian.Uint32(in[56:60])^x14)
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binary.LittleEndian.PutUint32(out[60:64], binary.LittleEndian.Uint32(in[60:64])^x15)
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in = in[BlockSize:]
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} else {
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binary.LittleEndian.PutUint32(out[0:4], x0)
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binary.LittleEndian.PutUint32(out[4:8], x1)
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binary.LittleEndian.PutUint32(out[8:12], x2)
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binary.LittleEndian.PutUint32(out[12:16], x3)
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binary.LittleEndian.PutUint32(out[16:20], x4)
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binary.LittleEndian.PutUint32(out[20:24], x5)
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binary.LittleEndian.PutUint32(out[24:28], x6)
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binary.LittleEndian.PutUint32(out[28:32], x7)
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binary.LittleEndian.PutUint32(out[32:36], x8)
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binary.LittleEndian.PutUint32(out[36:40], x9)
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binary.LittleEndian.PutUint32(out[40:44], x10)
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binary.LittleEndian.PutUint32(out[44:48], x11)
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binary.LittleEndian.PutUint32(out[48:52], x12)
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binary.LittleEndian.PutUint32(out[52:56], x13)
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binary.LittleEndian.PutUint32(out[56:60], x14)
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binary.LittleEndian.PutUint32(out[60:64], x15)
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}
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out = out[BlockSize:]
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}
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// Stoping at 2^70 bytes per nonce is the user's responsibility.
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ctr := uint64(x[13])<<32 | uint64(x[12])
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ctr++
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x[12] = uint32(ctr)
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x[13] = uint32(ctr >> 32)
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}
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}
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func hChaChaRef(x *[stateSize]uint32, out *[32]byte) {
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x0, x1, x2, x3 := sigma0, sigma1, sigma2, sigma3
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x4, x5, x6, x7, x8, x9, x10, x11, x12, x13, x14, x15 := x[0], x[1], x[2], x[3], x[4], x[5], x[6], x[7], x[8], x[9], x[10], x[11]
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for i := chachaRounds; i > 0; i -= 2 {
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// quarterround(x, 0, 4, 8, 12)
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x0 += x4
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x12 ^= x0
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x12 = bits.RotateLeft32(x12, 16)
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x8 += x12
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x4 ^= x8
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x4 = bits.RotateLeft32(x4, 12)
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x0 += x4
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x12 ^= x0
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x12 = bits.RotateLeft32(x12, 8)
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x8 += x12
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x4 ^= x8
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x4 = bits.RotateLeft32(x4, 7)
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// quarterround(x, 1, 5, 9, 13)
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x1 += x5
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x13 ^= x1
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x13 = bits.RotateLeft32(x13, 16)
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x9 += x13
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x5 ^= x9
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x5 = bits.RotateLeft32(x5, 12)
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x1 += x5
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x13 ^= x1
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x13 = bits.RotateLeft32(x13, 8)
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x9 += x13
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x5 ^= x9
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x5 = bits.RotateLeft32(x5, 7)
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// quarterround(x, 2, 6, 10, 14)
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x2 += x6
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x14 ^= x2
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x14 = bits.RotateLeft32(x14, 16)
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x10 += x14
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x6 ^= x10
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x6 = bits.RotateLeft32(x6, 12)
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x2 += x6
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x14 ^= x2
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x14 = bits.RotateLeft32(x14, 8)
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x10 += x14
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x6 ^= x10
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x6 = bits.RotateLeft32(x6, 7)
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// quarterround(x, 3, 7, 11, 15)
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x3 += x7
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x15 ^= x3
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x15 = bits.RotateLeft32(x15, 16)
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x11 += x15
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x7 ^= x11
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x7 = bits.RotateLeft32(x7, 12)
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x3 += x7
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x15 ^= x3
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x15 = bits.RotateLeft32(x15, 8)
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x11 += x15
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x7 ^= x11
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x7 = bits.RotateLeft32(x7, 7)
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// quarterround(x, 0, 5, 10, 15)
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x0 += x5
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x15 ^= x0
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x15 = bits.RotateLeft32(x15, 16)
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x10 += x15
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x5 ^= x10
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x5 = bits.RotateLeft32(x5, 12)
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x0 += x5
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x15 ^= x0
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x15 = bits.RotateLeft32(x15, 8)
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x10 += x15
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x5 ^= x10
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x5 = bits.RotateLeft32(x5, 7)
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// quarterround(x, 1, 6, 11, 12)
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x1 += x6
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x12 ^= x1
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x12 = bits.RotateLeft32(x12, 16)
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x11 += x12
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x6 ^= x11
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x6 = bits.RotateLeft32(x6, 12)
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x1 += x6
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x12 ^= x1
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x12 = bits.RotateLeft32(x12, 8)
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x11 += x12
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x6 ^= x11
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x6 = bits.RotateLeft32(x6, 7)
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// quarterround(x, 2, 7, 8, 13)
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x2 += x7
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x13 ^= x2
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x13 = bits.RotateLeft32(x13, 16)
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x8 += x13
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x7 ^= x8
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x7 = bits.RotateLeft32(x7, 12)
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x2 += x7
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x13 ^= x2
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x13 = bits.RotateLeft32(x13, 8)
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x8 += x13
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x7 ^= x8
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x7 = bits.RotateLeft32(x7, 7)
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// quarterround(x, 3, 4, 9, 14)
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x3 += x4
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x14 ^= x3
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x14 = bits.RotateLeft32(x14, 16)
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x9 += x14
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x4 ^= x9
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x4 = bits.RotateLeft32(x4, 12)
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x3 += x4
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x14 ^= x3
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x14 = bits.RotateLeft32(x14, 8)
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x9 += x14
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x4 ^= x9
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x4 = bits.RotateLeft32(x4, 7)
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}
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// HChaCha returns x0...x3 | x12...x15, which corresponds to the
|
||
|
// indexes of the ChaCha constant and the indexes of the IV.
|
||
|
if useUnsafe {
|
||
|
outArr := (*[16]uint32)(unsafe.Pointer(&out[0]))
|
||
|
outArr[0] = x0
|
||
|
outArr[1] = x1
|
||
|
outArr[2] = x2
|
||
|
outArr[3] = x3
|
||
|
outArr[4] = x12
|
||
|
outArr[5] = x13
|
||
|
outArr[6] = x14
|
||
|
outArr[7] = x15
|
||
|
} else {
|
||
|
binary.LittleEndian.PutUint32(out[0:4], x0)
|
||
|
binary.LittleEndian.PutUint32(out[4:8], x1)
|
||
|
binary.LittleEndian.PutUint32(out[8:12], x2)
|
||
|
binary.LittleEndian.PutUint32(out[12:16], x3)
|
||
|
binary.LittleEndian.PutUint32(out[16:20], x12)
|
||
|
binary.LittleEndian.PutUint32(out[20:24], x13)
|
||
|
binary.LittleEndian.PutUint32(out[24:28], x14)
|
||
|
binary.LittleEndian.PutUint32(out[28:32], x15)
|
||
|
}
|
||
|
return
|
||
|
}
|