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Loader/README.md
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Loader/README.md
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# Loader
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This is just `init.py` with my custom files preloaded
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Loader/scripts/init.py
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Loader/scripts/init.py
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##########################################################
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# Initialization engine
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##########################################################
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# Cam = Scrap.GetEntity(Scrap.GetCam(0))
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# Scrap.GetEntity(Scrap.GetCam(0)).CamDist = 0
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# Scrap.GetEntity(Scrap.GetCam(0)).FreeCam = 1
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# Scrap.GetEntity("net256").Descriptor
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# Scrap.GetEntity(Scrap.GetEntity("Player1").Target).Life = 0
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# Scrap.GetEntity("Player1").EMICounter = 1.0
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# Scrap.GetEntity("Player1").Upgrd01 = 3;Scrap.GetEntity("Player1").UAmmo01 = 200
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# import Vehicles;Vehicles.ReSpawnShip("Player1")
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# Scrap.GetEntity("Player1").FireRemainTime = 10.0;Scrap.GetEntity("Player1").FireDelayTime = 0.2
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# import Net;Net.Spectate(0,1)
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# Scrap.GetEntity("Player1").ActCtrl = "Mosquito"
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import Scrap
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def log(msg):
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Scrap.Print("[STRNG][INIT] " + msg + "\n")
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log('Init started')
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PlaySpacelords = not Scrap.IsApp(436180) # 1 to activate the cross promotion
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##################################
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## All the built in functions
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##################################
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import SInput,SNet,SWeap,SScorer,SSound,SAct,sys,SAI,SFX
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Scrap.CreateSaveVar("CreateBertos", "0")
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Scrap.CreateSaveVar("MercsHelpDtritus", "0")
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Scrap.CreateSaveVar("RobotsControlledByBoss", "0")
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Scrap.CreateSaveVar("Player.InfiniteLives", "1")
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# WARNING : Never import any pyhton source library at the start up!
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#
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SUPERDEALSMAPS = ["TUCZONE","QF","OM","FZ","CA"]
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OUTMAPS = ["TUCZONE","AB","COMMERCIAL","DOWNTOWN","GDB","OUTSKIRTS","SCRAPYARD"]+SUPERDEALSMAPS
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INMAPS = ["NANO","ABINDOOR","BANK","GAMBLINDEN","ORBIT","POLICE","PRESS","TEMPLE","TOWNHALL"]
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ExtraExecs ={
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"JUNKYARD":(
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(Scrap.PreloadLibrary,('RustySound', 'Sound/RustySound.pyc' )),
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(Scrap.PreloadLibrary,('SputnikJunkyardSound','Sound/SputnikJunkyardSound.pyc' )),
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(Scrap.PreloadLibrary,('MaintenanceSound', 'Sound/MaintenanceSound.pyc' )),
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(Scrap.PreloadLibrary,('Rusty', 'Chars/Rusty.pyc' )),
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(Scrap.PreloadLibrary,('SputnikJunkyard', 'Chars/SputnikJunkyard.pyc' )),
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(Scrap.PreloadLibrary,('Maintenance', 'Chars/Maintenance.pyc' )),
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),
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"GAMBLINDEN":(
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(Scrap.PreloadLibrary,('MercenarySound', 'Sound/MercenarySound.pyc' )),
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(Scrap.PreloadLibrary,('CrazyGamblerSound', 'Sound/CrazyGamblerSound.pyc' )),
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(Scrap.PreloadLibrary,('MercenaryA', 'Chars/MercenaryA.pyc' )),
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(Scrap.PreloadLibrary,('MercenaryB', 'Chars/MercenaryB.pyc' )),
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(Scrap.PreloadLibrary,('MercenaryC', 'Chars/MercenaryC.pyc' )),
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(Scrap.PreloadLibrary,('MercenaryL', 'Chars/MercenaryL.pyc' )),
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(Scrap.PreloadLibrary,('CrazyGambler', 'Chars/CrazyGambler.pyc' )),
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),
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"ABINDOOR":(
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(Scrap.PreloadLibrary,('CrazyGamblerSound', 'Sound/CrazyGamblerSound.pyc' )),
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(Scrap.PreloadLibrary,('CrazyGambler', 'Chars/CrazyGambler.pyc' )),
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),
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"PRESS":(
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(Scrap.PreloadLibrary,('SebastianSound', 'Sound/SebastianSound.pyc' )),
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(Scrap.PreloadLibrary,('BossSound', 'Sound/BossSound.pyc' )),
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(Scrap.PreloadLibrary,('Sebastian', 'Chars/Sebastian.pyc' )),
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(Scrap.PreloadLibrary,('Boss', 'Chars/Boss.pyc' )),
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),
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}
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OffLineGame = Scrap.GetNetFlags()==(0,0,0)
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MultiPlayer = not OffLineGame or Scrap.Get("SplitScreen") != 0
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############################################################################################################
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#################################### Preload all the built in libraries ####################################
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############################################################################################################
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# todos los paths
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sys.path.append('Scripts/Scorer')
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sys.path.append('Scripts/ShipEdit')
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sys.path.append('Scripts/Python')
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sys.path.append('Scripts/Weapons')
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sys.path.append('Scripts/Vehicles')
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sys.path.append('Scripts/Net')
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sys.path.append('Scripts/FX')
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sys.path.append('Scripts/Sound')
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sys.path.append('Scripts/Chars')
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sys.path.append('Scripts/Missions')
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sys.path.append('Scripts/SuperDeals')
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sys.path.append('Scripts/Split')
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###### Librerias standard de python ######
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Scrap.PreloadLibrary('string','Python/string.pyc')
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# determinar el ambito de los mapas...
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import string
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UpperMap = string.upper(Scrap.GetLevelPath()[7:])
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SuperDealModule = None
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sDealType = Scrap.GetSaveVar("SuperDealType")
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HasSuperDeal = OffLineGame and sDealType and sDealType != "" and (UpperMap in SUPERDEALSMAPS)
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OutMapSkip = OffLineGame and (UpperMap in OUTMAPS)
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InMapSkip = OffLineGame and (UpperMap in INMAPS)
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#Scrap.PreloadLibrary('QuickConsole','QuickConsole.pyc') # QuickConsole no es una libreria para el sistema
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###### Librerias basicas del sistema raiz ######
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Scrap.PreloadLibrary('Items','Items.pyc')
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Scrap.PreloadLibrary('SaveGame','SaveGame.pyc')
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###### Sistema de menues y scorer ######
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log('Preloading ModsMenu')
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Scrap.PreloadLibrary('MyMenu','Scorer/MyMenu.pyc')
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log('ModsMenu preload injected')
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if (Scrap.Get("IsXbox") == 1):
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Scrap.PreloadLibrary('XBMenu','Scorer/XBMenu.pyc')
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else:
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Scrap.PreloadLibrary('PCMenu','Scorer/PCMenu.pyc')
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Scrap.PreloadLibrary('Menu','Scorer/Menu.pyc')
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Scrap.PreloadLibrary('Scorer','Scorer/Scorer.pyc')
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Scrap.PreloadLibrary('CharScorer','Scorer/CharScorer.pyc')
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###### Librerias de red ######
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Scrap.PreloadLibrary('Net', 'Net/Net.pyc')
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###### Efectos especiales ######
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Scrap.PreloadLibrary('Fx', 'FX/Fx.pyc' )
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###### Sistema de sonidos ######
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Scrap.PreloadLibrary('Sound', 'Sound/Sound.pyc' )
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Scrap.PreloadLibrary('DoorSound', 'Sound/DoorSound.pyc' )
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###### Sistema de personajes ######
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Scrap.PreloadLibrary('Chars', 'Chars/Chars.pyc' )
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Scrap.PreloadLibrary('MakeChar', 'Chars/MakeChar.pyc')
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Scrap.PreloadLibrary('Speech', 'Chars/Speech.pyc' )
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Scrap.PreloadLibrary('CharAct', 'Chars/CharAct.pyc' )
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###### Librerias ######
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Scrap.PreloadLibrary('Teleport', 'Missions/Teleport.pyc' )
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Scrap.PreloadLibrary('Elevator', 'Missions/Elevator.pyc' )
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Scrap.PreloadLibrary('RaceMaker', 'Missions/RaceMaker.pyc' )
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Scrap.PreloadLibrary('Doors', 'Missions/Doors.pyc' )
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Scrap.PreloadLibrary('Alarm', 'Missions/Alarm.pyc' )
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Scrap.PreloadLibrary('MisItems', 'Missions/MisItems.pyc' )
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Scrap.PreloadLibrary('Traffic', 'Missions/Traffic.pyc' )
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Scrap.PreloadLibrary('Scene', 'Missions/Scene.pyc' )
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Scrap.PreloadLibrary('Challenge', 'Missions/Challenge.pyc' )
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Scrap.PreloadLibrary('MissionsFuncs', 'Missions/MissionsFuncs.pyc' )
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Scrap.PreloadLibrary('Metro', 'Missions/Metro.pyc' )
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def LoadCharLib(filename):
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Scrap.PreloadLibrary(filename, 'Chars/'+filename+'.pyc' )
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filename = filename+"Sound"
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Scrap.PreloadLibrary(filename, 'Sound/'+filename+'.pyc')
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if not InMapSkip: # no es interiores
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###### Armas de naves preparadas para red ######
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Scrap.PreloadLibrary('Weapons', 'Weapons/Weapons.pyc' )
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Scrap.PreloadLibrary('Vulcan', 'Weapons/Vulcan.pyc' )
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Scrap.PreloadLibrary('Swarm', 'Weapons/Swarm.pyc' )
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Scrap.PreloadLibrary('Tesla', 'Weapons/Tesla.pyc' )
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Scrap.PreloadLibrary('Cloud', 'Weapons/Cloud.pyc' )
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Scrap.PreloadLibrary('Sonic', 'Weapons/Sonic.pyc' )
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Scrap.PreloadLibrary('EMI', 'Weapons/EMI.pyc' )
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Scrap.PreloadLibrary('Devastator','Weapons/Devastator.pyc')
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Scrap.PreloadLibrary('ATPC', 'Weapons/ATPC.pyc' )
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Scrap.PreloadLibrary('Inferno', 'Weapons/Inferno.pyc' )
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Scrap.PreloadLibrary('Laser', 'Weapons/Laser.pyc' )
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###### Naves y afines ######
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Scrap.PreloadLibrary('Vehicles', 'Vehicles/Vehicles.pyc' )
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Scrap.PreloadLibrary('ShipMaker', 'Vehicles/ShipMaker.pyc' )
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Scrap.PreloadLibrary('OutMap', 'Vehicles/OutMap.pyc' )
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Scrap.PreloadLibrary('VehiclesNPC', 'Vehicles/VehiclesNPC.pyc' )
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Scrap.PreloadLibrary('Parking', 'Vehicles/Parking.pyc' )
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Scrap.PreloadLibrary('Accelerator', 'Vehicles/Accelerator.pyc' )
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####### scorer solo de exteriores ######
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Scrap.PreloadLibrary('RacerScorer','Scorer/RacerScorer.pyc')
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####### Sputnick y sus naves #######
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LoadCharLib('Sputnik')
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Scrap.PreloadLibrary('SputnikInterface', 'ShipEdit/SputnikInterface.pyc' )
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####### sonidos de exteriores #######
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Scrap.PreloadLibrary('OutSound', 'Sound/OutSound.pyc' )
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###### mas misiones de exteriores ######
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Scrap.PreloadLibrary('OutPolice', 'Missions/OutPolice.pyc' )
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Scrap.PreloadLibrary('PhoneCab', 'Missions/PhoneCab.pyc' )
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###### Sistema de edicion de naves ######
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Scrap.PreloadLibrary('ShipEdit', 'ShipEdit/ShipEdit.pyc' )
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Scrap.PreloadLibrary('HangarTab', 'ShipEdit/HangarTab.pyc' )
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if not OutMapSkip: # tampoco interiores (mapas de edicion de naves)
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Scrap.PreloadLibrary('EnginesTab','ShipEdit/EnginesTab.pyc')
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Scrap.PreloadLibrary('WeaponsTab','ShipEdit/WeaponsTab.pyc')
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Scrap.PreloadLibrary('HullTab', 'ShipEdit/HullTab.pyc' )
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if not OutMapSkip:
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for fn in ('Nurse','Police','Desktop','Gear','Sentinel','Berto',
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'BankDirector','Mayor','GateKeeper','Betty','Dtritus',
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'Bishop','Functionary','Humphrey','PoliceBoss',
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'Messenger','Human','BankMaster'):
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LoadCharLib(fn)
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# logica varias de interiores
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Scrap.PreloadLibrary('CrazyWing', 'Missions/CrazyWing.pyc' )
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Scrap.PreloadLibrary('Bureaucracy', 'Chars/Bureaucracy.pyc' )
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Scrap.PreloadLibrary('CharsNPC', 'Chars/CharsNPC.pyc' )
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Scrap.PreloadLibrary('InMap', 'Chars/InMap.pyc' )
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Scrap.PreloadLibrary('InTraffic', 'Vehicles/InTraffic.pyc' )
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Scrap.PreloadLibrary('DTritusDesktop','Missions/DTritusDesktop.pyc')
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# Sistema de misiones para single player
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Scrap.PreloadLibrary('InPolice', 'Missions/InPolice.pyc' )
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Scrap.PreloadLibrary('CharConversor', 'Missions/CharConversor.pyc' )
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Scrap.PreloadLibrary('NewsPanel', 'Missions/NewsPanel.pyc' )
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else: # debo cargar si es un mapa exterior solo mi personaje...
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LoadCharLib(Scrap.GetSaveVar("Char"))
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if Scrap.Get("SplitScreen") != 0 or (Scrap.Get("isXbox") and UpperMap in ("MENU","SHIPEDIT")):
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Scrap.PreloadLibrary('Split','Split/Split.pyc')
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SplitModeGameMod = Scrap.Get("ServerType")
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Scrap.PreloadLibrary('S'+SplitModeGameMod,'Split/S'+SplitModeGameMod+'.pyc')
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import Split
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Split.ModLib = __import__('S'+SplitModeGameMod)
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if not OffLineGame:
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Scrap.PreloadLibrary('Chat','Scorer/Chat.pyc')
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Scrap.PreloadLibrary('Ffa', 'Net/Ffa.pyc')
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# cargar la libreria del tipo de juego...
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import Ffa
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GameLibName = "N"+Scrap.Get("ServerType")
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if not Scrap.FileExist('Scripts/Net/'+GameLibName+'.pyc') and not Scrap.FileExist('Scripts/Net/'+GameLibName+'.py'):
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GameLibName = "NDeathMatch"
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Scrap.PreloadLibrary(GameLibName, 'Net/'+GameLibName+'.pyc')
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Ffa.ModLib = __import__(GameLibName)
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if ExtraExecs.has_key(UpperMap):
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for func in ExtraExecs[UpperMap]:
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apply(apply,func)
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isDemo = Scrap.Get("isDemo")
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Path = "" # el path del mapa actual
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Outdoor = 1 # 1 si el mapa es exterior 0 si es interior. En red debe ser 1
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inMainMenu = 0 # 1 si el mapa no es mas que una miserable demo si graficos ni nada
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isShipEdit = 0 # 1 si el mapa es el edicion de naves. inMainMenu = 0 Outdoor = 1 para que sea valido
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isJunkYard = 0 # 1 en el caso particular del mapa junkyard
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OutArea = "DownTown" # este es el mapa exterior en el que se encuentra (si esta en un interior) no vale para exteriores ni mapa del chatarrero.
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isScrapYard = 0
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XboxSavingMsgTime = 3.5
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if (HasSuperDeal):
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Scrap.PreloadLibrary(sDealType, 'SuperDeals/' + sDealType + '.pyc' )
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SuperDealModule = __import__(sDealType)
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######## Maplibs functions ########
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MapLibs = [] # esta es la lista de las librerias propias del mapa. Se especifican para su inicializacion
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# agrega una libreria a la lista de librerias del mapa
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def AddMLib(library):
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global MapLibs
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MapLibs.append(library)
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def MLibInitStatus(LevelPath):
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global MapLibs
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for lib in MapLibs:
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lib.InitStatus(LevelPath)
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def MLibInit(LevelPath):
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global MapLibs
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for lib in MapLibs:
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lib.Init(LevelPath)
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def isMission():
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import string
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return string.upper(Scrap.GetSaveVar("Mission.Map")) == string.upper(Scrap.GetLevelPath()[7:])
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def PreloadMlibs(LevelPath):
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import Map
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if isMission():
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Map.Libraries.append(Scrap.GetSaveVar("Mission.Library"))
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if "Libraries" in dir(Map):
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for LibName in Map.Libraries:
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Scrap.PreloadLibrary(LibName,LibName+'.pyc')
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AddMLib(__import__(LibName))
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Arrows = "Models/Misc/Action/Action","Models/Misc/MMission/MMission","Models/Misc/SMission/SMission","Models/Misc/MMission/BMMission","Models/Misc/SMission/BSMission"
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Scrap.Set("ArrowUseFile", Arrows[0])
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Scrap.Set("ArrowMissionFile", Arrows[1])
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Scrap.Set("ArrowTargetFile", Arrows[2])
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def SetArrowSize():
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global Arrows
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for varnam in Arrows:
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Nam = varnam
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Scrap.Preload3DObject(Nam+".M3D",1,1,1)
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Scrap.PreloadAnm(Nam+".M3D",Nam+".anim.M3D")
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####################################
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## Initialization routines
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####################################
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def Init(LevelPath):
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global Path
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global Outdoor
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global inMainMenu
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global isShipEdit
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# graba el path
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Path = LevelPath
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# load default libraries
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import sys
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sys.path.append(LevelPath+"/Scripts")
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Scrap.OpenPack(LevelPath+"/Scripts")
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Scrap.PreloadLibrary('Map','Map.pyc')
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Scrap.PreloadLibrary('MapSnd','MapSnd.pyc')
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PreloadMlibs(LevelPath)
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Scrap.ClosePack()
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if Scrap.Get("IsXbox") and not Scrap.Get("ShowCredits") and UpperMap in ("SHIPEDIT","MENU"):
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Scrap.PreloadLibrary('XboxMenu', 'Scripts/Scorer/XboxMenu.pyc')
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AddMLib(__import__('XboxMenu'))
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import Map
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import MapSnd
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# Load map Status
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Map.InitStatus(LevelPath)
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MLibInitStatus(LevelPath)
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###################################################################
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# Para arreglar el que se vea a la nave del jefe de policia dando #
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||||
# rulos por ahн despuйs de muerto y no tener que hacer cambios en #
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||||
# todos los scripts de exteriores. #
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||||
###################################################################
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||||
ga = Scrap.GetSaveVar("GameAct")
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if (ga != "Prologue" and ga != "1stMurder"):
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import string
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cad = Scrap.GetSaveVar("Traffic.AcShips")
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||||
if (cad and string.find(cad, "SPoliBoss1") != -1):
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||||
import Traffic
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cad = string.replace(cad, "SPoliBoss1", "SPoli6", 1)
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Scrap.SetSaveVar("Traffic.AcShips", cad)
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Traffic.AcShips = eval(cad)
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#######################################################
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||||
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||||
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||||
if (SuperDealModule):
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||||
SuperDealModule.InitStatus(LevelPath)
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||||
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||||
# modifica el tamaсo de las flechas de mision
|
||||
if not inMainMenu and not isShipEdit:
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||||
SetArrowSize()
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||||
|
||||
#inicializaciуn AI
|
||||
SAI.IniAI(LevelPath, Outdoor)
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||||
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||||
# initialize the language
|
||||
#Scrap.SetLanguage("English")
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||||
|
||||
# Initialize menu
|
||||
Scrap.Set("EscapeEvent","Menu.Init")
|
||||
import Menu; Menu.Initialize()
|
||||
|
||||
# Assign Mission Info callback func
|
||||
if Scrap.GetNetFlags()==(0,0,0):
|
||||
Scrap.Set("MainMissionEvent", "MissionsFuncs.ShowMissionInfo")
|
||||
else:
|
||||
Scrap.Set("MainMissionEvent", "Ffa.ShowHelp")
|
||||
|
||||
if not OffLineGame:
|
||||
# Initialize chat system
|
||||
import Chat;Chat.SetChatProc();
|
||||
|
||||
# Initialize the sound system
|
||||
import Sound;Sound.Init()
|
||||
|
||||
# elementos decorativos
|
||||
Scrap.CreateElements()
|
||||
|
||||
if not inMainMenu:
|
||||
if not Outdoor:
|
||||
import Bureaucracy; Bureaucracy.Init()
|
||||
|
||||
if UpperMap in SUPERDEALSMAPS or MultiPlayer:
|
||||
Scrap.Set("isActionMusic",1)
|
||||
|
||||
# Initialize Character Controller (en exteriores al menos se carga un set para el single player, nada para el multi)
|
||||
if not isShipEdit and not MultiPlayer:
|
||||
import Chars; Chars.Init()
|
||||
if (not isJunkYard):
|
||||
if (Outdoor):
|
||||
import PhoneCab
|
||||
PhoneCab.CreatePhoneCabClass()
|
||||
PhoneCab.CreateAudioComClass()
|
||||
|
||||
#else:
|
||||
# Scrap.SetMoney(1000000)
|
||||
|
||||
if Outdoor or isJunkYard: # lo que son interiores no cargan nada de esto (exepto Junkyard)
|
||||
# Initialize Vehicle Controller
|
||||
import Vehicles;Vehicles.Init()
|
||||
|
||||
# Initialize Weapons Controller
|
||||
import Weapons;Weapons.Init()
|
||||
|
||||
# Initialize Special FX Controller (generico para exteriores e interiores)
|
||||
import Fx;Fx.Init()
|
||||
|
||||
if not isShipEdit:
|
||||
|
||||
# sistema de alarma
|
||||
import Alarm;Alarm.Init()
|
||||
|
||||
# Items propios de las misiones
|
||||
import MisItems;MisItems.Init()
|
||||
|
||||
# puertas y ventanas
|
||||
import Doors;Doors.Init()
|
||||
|
||||
if not isShipEdit:
|
||||
# Set de los mapas ya sean exteriores o interiores.
|
||||
if Outdoor:
|
||||
import OutMap;OutMap.Init(LevelPath)
|
||||
else:
|
||||
import InMap;InMap.Init(LevelPath)
|
||||
|
||||
if not MultiPlayer:
|
||||
import SaveGame
|
||||
SaveGame.InitVars()
|
||||
|
||||
import MissionsFuncs;MissionsFuncs.Init()
|
||||
|
||||
|
||||
###Scrap.Set( "VideoGammaRGB", 1.0 )
|
||||
|
||||
if (Outdoor and Scrap.GetSaveVar("CreateBertos") == "1" and UpperMap != "GDB" and not HasSuperDeal):
|
||||
import MissionsFuncs, Parking
|
||||
MissionsFuncs.CreateBertos()
|
||||
Parking.SwitchVehicleMissionCallbackAux = MissionsFuncs.ReassignBertosPlayerTarget
|
||||
Parking.SwitchCharMissionCallbackAux = MissionsFuncs.ReassignBertosPlayerTarget
|
||||
|
||||
if (Scrap.GetSaveVar("RobotsControlledByBoss") == "1"):
|
||||
|
||||
if (Scrap.GetSaveVar("MercsHelpDtritus") == "1"):
|
||||
Scrap.SetSaveVar("MercFriends.MercenaryA_Smartie", "1")
|
||||
Scrap.SetSaveVar("MercFriends.MercenaryC_Brutus", "1")
|
||||
Scrap.SetSaveVar("MercFriends.MercenaryB_Dumber", "1")
|
||||
|
||||
if UpperMap in eval(Scrap.GetSaveVar("ComSatsMissionsMapsFinished")):
|
||||
Scrap.Set("AlarmFallDelta", -0.05)
|
||||
Scrap.SetAlarm(0)
|
||||
else:
|
||||
Scrap.SetAlarm(1)
|
||||
Scrap.Set("AlarmFallDelta",0)
|
||||
|
||||
Scrap.Set("OnCrazyDealFinished", "MissionsFuncs.OnCrazyDealFinishedMessage")
|
||||
Scrap.Set("OnCrazyDealTarget", "MissionsFuncs.OnCrazyDealTarget")
|
||||
|
||||
# initialize the map
|
||||
Map.Init(LevelPath)
|
||||
MapSnd.Init(LevelPath)
|
||||
MLibInit(LevelPath)
|
||||
if (SuperDealModule):
|
||||
SuperDealModule.Init(LevelPath)
|
||||
|
||||
Scrap.AddScheduledFunc(Scrap.GetTime() + 0.5, SetMapLabelText, ())
|
||||
|
||||
if (isDemo and Scrap.GetSaveVar("Player.NumLives") == "-1"):
|
||||
Scrap.SetSaveVar("Player.NumLives", "0")
|
||||
|
||||
Scrap.Set("R_SceneBlurValue",0)
|
||||
|
||||
if OffLineGame and not inMainMenu and not isShipEdit:
|
||||
Scrap.CreateSaveVar("GameSkill", "1")
|
||||
Scrap.Set("GameSkill",int(Scrap.GetSaveVar("GameSkill")))
|
||||
print "Actual Level at : ",LevelPath
|
||||
|
||||
|
||||
def SetMapLabelText():
|
||||
|
||||
import Scorer
|
||||
|
||||
vis = SScorer.Get(0, Scorer.MissionScorerName, "Visible")
|
||||
if (vis and vis == 1):
|
||||
status = SScorer.Get(0, Scorer.MissionScorerName, "Status0")
|
||||
if (status != 1 or (status == 1 and Scrap.GetSaveVar("Mission.Map") == Scrap.GetLevelPath()[7:])):
|
||||
SScorer.SetLabelText(Scrap.GetLangStr("Station_" + Scrap.GetLevelPath()[7:]), Scrap.GetTime() + 10)
|
||||
|
||||
|
||||
# Scrap.CreateSaveVar("Mission01","Searching")
|
||||
# Scrap.CreateSaveVar("Mission01.Objetive","BadGuy")
|
||||
# Scrap.GetSaveVar("Mission01")
|
||||
# Scrap.DelSaveVars("Mission01.")
|
||||
# Scrap.SetSaveVar("Mission01","Eliminate")
|
||||
# Scrap.SaveGameVars("Save/Save01.sav")
|
||||
# Scrap.LoadGameVars("Save/Save01.sav")
|
||||
|
||||
|
||||
|
||||
####################################
|
||||
## Closing routines
|
||||
####################################
|
||||
|
||||
PROGRESSBAR_PC = {
|
||||
"MENU":200,
|
||||
"ORBIT":1070,
|
||||
"SCRAPYARD":1693,
|
||||
"BANK":1641,
|
||||
"JUNKYARD":1434,
|
||||
"SHIPEDIT":1265,
|
||||
"DOWNTOWN":1745,
|
||||
"OUTSKIRTS":1775,
|
||||
"GAMBLINDEN":1252,
|
||||
"COMMERCIAL":1790,
|
||||
"FAKE":1462,
|
||||
"PRESS":1691,
|
||||
"POLICE":1764,
|
||||
"TEMPLE":1382,
|
||||
"TOWNHALL":1742,
|
||||
"AB":1366,
|
||||
"ABINDOOR":868,
|
||||
"QF":1474,
|
||||
"GDB":1517,
|
||||
"FZ":1488,
|
||||
"OM":1537,
|
||||
"CA":1487,
|
||||
"MCA":1553,
|
||||
"MCB":1553,
|
||||
"MDA":1553,
|
||||
"MDB":1553,
|
||||
"MOA":1553,
|
||||
"MOB":1553,
|
||||
"MSA":1553,
|
||||
"MSB":1553,
|
||||
}
|
||||
|
||||
PROGRESSBAR_XBOX = {
|
||||
"MENU":200,
|
||||
"ORBIT":845,
|
||||
"SCRAPYARD":1189,
|
||||
"BANK":1327,
|
||||
"JUNKYARD":990,
|
||||
"SHIPEDIT":589,
|
||||
"DOWNTOWN":1208,
|
||||
"OUTSKIRTS":1182,
|
||||
"GAMBLINDEN":995,
|
||||
"COMMERCIAL":1214,
|
||||
"FAKE":1208,
|
||||
"PRESS":1448,
|
||||
"POLICE":1533,
|
||||
"TEMPLE":1162,
|
||||
"TOWNHALL":1539,
|
||||
"AB":844,
|
||||
"ABINDOOR":690,
|
||||
"QF":968,
|
||||
"GDB":964,
|
||||
"FZ":975,
|
||||
"OM":1014,
|
||||
"CA":953,
|
||||
"MCA":1042,
|
||||
"MCB":1016,
|
||||
"MDA":1046,
|
||||
"MDB":1048,
|
||||
"MOA":945,
|
||||
"MOB":985,
|
||||
"MSA":987,
|
||||
"MSB":857,
|
||||
}
|
||||
|
||||
def Close():
|
||||
# Guarda el nъmero de ficheros a leer en el siguiente nivel
|
||||
UpperMap = string.upper(Scrap.GetNewLevelPath()[7:])
|
||||
print "Next level: %s" % UpperMap
|
||||
|
||||
PROGRESSBAR = ""
|
||||
if Scrap.Get("IsXbox") == 1 :
|
||||
PROGRESSBAR = PROGRESSBAR_XBOX
|
||||
else :
|
||||
PROGRESSBAR = PROGRESSBAR_PC
|
||||
|
||||
if PROGRESSBAR.has_key(UpperMap):
|
||||
Scrap.Set("ProgressBar", PROGRESSBAR[UpperMap])
|
||||
else:
|
||||
Scrap.ConsoleError("ERROR: '%s' progress bar info not found \n" % UpperMap)
|
||||
Scrap.Set("ProgressBar", Scrap.Def("ProgressBar"))
|
Loading…
Add table
Add a link
Reference in a new issue