ScrapModLoader | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
LICENSE.md | ||
README.md | ||
ScrapModLoader.sln |
WIP ScrapModLoader
This applications is for managing mods for Scrapland.
WARNING! THIS PROJECT IS IN DEVELOPMENT. ALL WRITTEN IN THIS DOCUMENT IS SUBJECT TO CHANGE
How to use
ScrapModLoader after first start will create Scrapland Mods
folder in User's Document
folder
and scans yours installed programs for any Scrapland instalation. If it could not find any you will be promt with error message.
You can specify Scrapland installation location in settings.
By default this app will search for mods in Scrapland Mods
in User's Document
folder,
and you can put all your mods in there, or add any folder you want in
settings and app will search for mods there.
ScrapModLoader supports both original and remastered versions of Scrapland.
How To Make Mod
For now mod for Scrapland is a *.sm file that basically is a zip arhive with following content:
Filename | Description |
---|---|
icon.png | Icon for mod that will show up in mod loader |
config.xml | Information about mod |
<filename>.packed | Container with all mod game assets |
meta.ini sample
<?xml version="1.0" encoding="UTF-8"?>
<ScrapMod>
<Title>Mod Title</Title>
<Description>Mod Desciption</Description>
<Category>Category</Category>
<Version>1.0</Version>
<RequiredLauncher>1.0</RequiredLauncher>
<RequiredGame>1.1</RequiredGame>
<Author name="Author1" website="https://example.com" />
<Author name="Author2" />
<Credits group="Mod author">
<Credit name="Author1" />
</Credits>
<Credits group="Some credit" >
<Credit name="Credit1" />
<Credit name="Credit2" />
<Credit name="Credit3" />
</Credits>
</ScrapMod>
TODO:
- Support for custom *.packed
- Supoprt for Scrapland Remastered
- Support for custom game files (i.e.
\Traslation\
files or customQuickConsole.py
) - Recompiling *.py to *.pyc
- Mod settings.
- More meta info in
config.xml
- Multilanguage support
- More mods 😉