ScrapModLoader/ScrapModLoader/Settings.Designer.cs
strongleong e0c1beb5f1 Added functionality:
- listing mods from custom mods folders
- Showing mods icon, name, and other attributes
- Settings window with settings for customizing mods folders and game instalation pathes
2022-02-06 14:29:03 +11:00

87 lines
3.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ScrapModLoader {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.0.3.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool Windowed {
get {
return ((bool)(this["Windowed"]));
}
set {
this["Windowed"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool Close {
get {
return ((bool)(this["Close"]));
}
set {
this["Close"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("")]
public string ScraplandPath {
get {
return ((string)(this["ScraplandPath"]));
}
set {
this["ScraplandPath"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("")]
public string ScraplandRemasteredPath {
get {
return ((string)(this["ScraplandRemasteredPath"]));
}
set {
this["ScraplandRemasteredPath"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("<?xml version=\"1.0\" encoding=\"utf-16\"?>\r\n<ArrayOfString xmlns:xsd=\"http://www.w3." +
"org/2001/XMLSchema\" xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\" />")]
public global::System.Collections.Specialized.StringCollection ModsPathes {
get {
return ((global::System.Collections.Specialized.StringCollection)(this["ModsPathes"]));
}
set {
this["ModsPathes"] = value;
}
}
}
}