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					 3 changed files with 14 additions and 15 deletions
				
			
		|  | @ -97,8 +97,8 @@ namespace ScrapModLoader | |||
|                     if (!mod.IsEnabled(gamePath)) | ||||
|                         mod.Enable(gamePath, SelectedGameVersion); | ||||
|                     else | ||||
|                     if (mod.IsEnabled(gamePath)) | ||||
|                         mod.Disable(gamePath); | ||||
|                         if (mod.IsEnabled(gamePath)) | ||||
|                             mod.Disable(gamePath); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  |  | |||
|  | @ -2,7 +2,6 @@ | |||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Windows.Media.Imaging; | ||||
| using System.Xml; | ||||
| 
 | ||||
| using Ionic.Zip; | ||||
| 
 | ||||
|  | @ -87,7 +86,7 @@ namespace ScrapModLoader | |||
|             gamePath += @"Mods\" + Name; | ||||
|             Directory.CreateDirectory(gamePath); | ||||
| 
 | ||||
|             using (var zipFile = ZipFile.Read(ModPath)) | ||||
|             using (ZipFile zipFile = ZipFile.Read(ModPath)) | ||||
|             { | ||||
|                 foreach (ZipEntry zipEntry in zipFile) | ||||
|                 { | ||||
|  | @ -102,28 +101,28 @@ namespace ScrapModLoader | |||
| 
 | ||||
|         public static ScrapMod LoadFromFile(String path) | ||||
|         { | ||||
|             using var zipFile = ZipFile.Read(path); | ||||
|             using ZipFile zipFile = ZipFile.Read(path); | ||||
| 
 | ||||
|             Byte[] iconBuffer = Utils.ExtractFromZip(zipFile, "icon.png"); | ||||
|             Byte[] confBuffer = Utils.ExtractFromZip(zipFile, "config.toml"); | ||||
| 
 | ||||
|             var mod = new ScrapMod() | ||||
|             ScrapMod mod = new ScrapMod() | ||||
|             { | ||||
|                 ModPath = path, | ||||
|                 Icon = Utils.LoadImage(iconBuffer) | ||||
|             }; | ||||
| 
 | ||||
|             LoadConfig(ref mod, confBuffer); | ||||
|             LoadConfig(mod, confBuffer); | ||||
| 
 | ||||
|             return mod; | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|         private static void LoadConfig(ref ScrapMod mod, Byte[] buffer) | ||||
|         private static void LoadConfig(ScrapMod mod, Byte[] buffer) | ||||
|         { | ||||
|             using var sourceStream = new MemoryStream(buffer); | ||||
|             using var reader = new StreamReader(sourceStream); | ||||
|             using MemoryStream sourceStream = new MemoryStream(buffer); | ||||
|             using StreamReader reader = new StreamReader(sourceStream); | ||||
| 
 | ||||
|             TomlTable config = TOML.Parse(reader); | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,8 +1,8 @@ | |||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Collections.Specialized; | ||||
| using System.Windows.Media.Imaging; | ||||
| using System.IO; | ||||
| using System.Windows.Media.Imaging; | ||||
| 
 | ||||
| using Ionic.Zip; | ||||
| 
 | ||||
|  | @ -35,8 +35,8 @@ internal static class Utils | |||
|         if (entry == null) | ||||
|             throw new FileFormatException($"No '{entry_path}' in {zip.Name} found"); | ||||
| 
 | ||||
|         var buffer = new Byte[entry.UncompressedSize]; | ||||
|         using (var zipStream = new MemoryStream(buffer)) | ||||
|         Byte[] buffer = new Byte[entry.UncompressedSize]; | ||||
|         using (MemoryStream zipStream = new MemoryStream(buffer)) | ||||
|             entry.Extract(zipStream); | ||||
| 
 | ||||
|         return buffer; | ||||
|  | @ -44,9 +44,9 @@ internal static class Utils | |||
| 
 | ||||
|     public static BitmapImage LoadImage(Byte[] buffer) | ||||
|     { | ||||
|         using var sourceStream = new MemoryStream(buffer); | ||||
|         using MemoryStream sourceStream = new MemoryStream(buffer); | ||||
| 
 | ||||
|         var image = new BitmapImage(); | ||||
|         BitmapImage? image = new BitmapImage(); | ||||
| 
 | ||||
|         image.BeginInit(); | ||||
|         image.CacheOption = BitmapCacheOption.OnLoad; | ||||
|  |  | |||
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