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	Added ability to toggle mods
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					 2 changed files with 60 additions and 6 deletions
				
			
		|  | @ -2,8 +2,6 @@ | |||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| 
 | ||||
| using Ionic.Zip; | ||||
| 
 | ||||
| using Microsoft.Win32; | ||||
| 
 | ||||
| namespace ScrapModLoader | ||||
|  | @ -78,10 +76,21 @@ namespace ScrapModLoader | |||
|             return isFound; | ||||
|         } | ||||
| 
 | ||||
|         internal void LoadMods(String gamePath) | ||||
|         public void LoadMods(String gamePath) | ||||
|         { | ||||
|             foreach (ScrapMod mod in Mods.FindAll(mod => mod.Checked)) | ||||
|                 mod.LoadModToGame(gamePath); | ||||
|             foreach (ScrapMod mod in Mods) | ||||
|             { | ||||
|                 if (mod.Checked) | ||||
|                 { | ||||
|                     if (!mod.IsEnabled(gamePath)) | ||||
|                         mod.Enable(gamePath); | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     if (mod.IsEnabled(gamePath)) | ||||
|                         mod.Disable(gamePath); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -38,7 +38,52 @@ namespace ScrapModLoader | |||
|             LoadFromFile(path); | ||||
|         } | ||||
| 
 | ||||
|         public void LoadModToGame(String gamePath) | ||||
| 
 | ||||
|         public Boolean IsLoaded(String gamePath) => Directory.Exists(gamePath + @"Mods\" + Name); | ||||
| 
 | ||||
|         public Boolean IsEnabled(String gamePath) | ||||
|         { | ||||
|             if (IsLoaded(gamePath)) | ||||
|             { | ||||
|                 foreach (String file in Directory.EnumerateFiles(gamePath + @"Mods\" + Name)) | ||||
|                 { | ||||
|                     if (Path.GetExtension(file) == ".disabled") | ||||
|                         return false; | ||||
|                 } | ||||
| 
 | ||||
|                 return true; | ||||
|             } | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         public void Enable(String gamePath) | ||||
|         { | ||||
|             if (!IsLoaded(gamePath)) | ||||
|                 LoadModToGame(gamePath); | ||||
| 
 | ||||
|             if (IsEnabled(gamePath)) | ||||
|                 return; | ||||
| 
 | ||||
|             foreach (String file in Directory.EnumerateFiles(gamePath + @"Mods\" + Name)) | ||||
|             { | ||||
|                 if (Path.GetExtension(file) == ".disabled") | ||||
|                     File.Move(file, Path.ChangeExtension(file, null)); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public void Disable(String gamePath) | ||||
|         { | ||||
|             if (!IsEnabled(gamePath)) | ||||
|                 return; | ||||
| 
 | ||||
|             foreach (String file in Directory.EnumerateFiles(gamePath + @"Mods\" + Name)) | ||||
|             { | ||||
|                 if (Path.GetExtension(file) == ".packed") | ||||
|                     File.Move(file, file + ".disabled"); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         private void LoadModToGame(String gamePath) | ||||
|         { | ||||
|             gamePath += @"Mods\" + Name; | ||||
|             Directory.CreateDirectory(gamePath); | ||||
|  |  | |||
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