Добавьте файлы проекта.

This commit is contained in:
strongleong 2022-01-20 00:06:54 +11:00
parent 8dde4358d8
commit 4f47475dd4
7 changed files with 107 additions and 0 deletions

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ScrapModLoader.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.32014.148
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ScrapModLoader", "ScrapModLoader\ScrapModLoader.csproj", "{11B9B565-DE2D-44EE-ACE8-6A8904A41E9F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{11B9B565-DE2D-44EE-ACE8-6A8904A41E9F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{11B9B565-DE2D-44EE-ACE8-6A8904A41E9F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{11B9B565-DE2D-44EE-ACE8-6A8904A41E9F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{11B9B565-DE2D-44EE-ACE8-6A8904A41E9F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {FE349824-7DAC-4F86-AD2A-7513C958F71A}
EndGlobalSection
EndGlobal

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ScrapModLoader/App.xaml Normal file
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<Application x:Class="ScrapModLoader.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:ScrapModLoader"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace ScrapModLoader {
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application {
}
}

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using System.Windows;
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]

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<Window x:Class="ScrapModLoader.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:ScrapModLoader"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
</Grid>
</Window>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace ScrapModLoader {
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window {
public MainWindow() {
InitializeComponent();
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows10.0.22000.0</TargetFramework>
<Nullable>enable</Nullable>
<UseWPF>true</UseWPF>
<SupportedOSPlatformVersion>7.0</SupportedOSPlatformVersion>
</PropertyGroup>
</Project>