ScrapHacks/ScrapHacks/ScrapHack/ScrapHack.cpp

117 lines
2.5 KiB
C++

#include "stdafx.h"
#include <string>
#include <sstream>
#include <vector>
#include <map>
#include <iomanip>
#include <iostream>
#include <Windows.h>
#include <TlHelp32.h>
//#include <D3d8.h>
using namespace std;
#include "Scrapland.h"
#include "Util.h"
#include "Structures.h"
#include "Py_Utils.h"
HMODULE hD3D8Dll = 0;
bool initialized = false;
bool running = true;
HMODULE mod = 0;
void MainLoop(HMODULE mod)
{
Sleep(100);
cout << "[*] Starting main Loop" << endl;
cout << endl;
cout << "[F3 ] Unload ScrapHacks" << endl;
cout << "[F7 ] Set Money to 0x7fffffff" << endl;
cout << "[F8 ] Dump python modules" << endl;
cout << "[F10] Enable python tracing" << endl;
cout << "[ F ] \"Handbrake\" (*Will* crash the game after some time!)" << endl;
while (running)
{
Sleep(100);
if (key_down_norepeat(VK_F10))
{
scrap_exec("dbg.settrace()");
}
while (key_down('F'))
{
scrap_exec("dbg.brake()");
}
if (key_down_norepeat(VK_F6))
{
/*
int32_t* alarm = reinterpret_cast<int32_t*>(ptr(WORLD, { 0x1C6C }));
int16_t* alarm = reinterpret_cast<int16_t*>(ptr(WORLD, { 0x1C6C }));
*/
}
if (key_down_norepeat(VK_F7))
{
/*==========================
mov ecx, [7FE944h]
mov edx, [ecx + 2090h]
==========================*/
int32_t *money = ptr<int32_t>(P_WORLD,O_MONEY);
*money = 0x7fffffff;
}
if (key_down_norepeat(VK_F8))
{
for (auto mod : Py)
{
for (auto meth : mod.second.methods)
{
cout << mod.first << "." << meth.first << " @ " << meth.second.ml_meth << endl;
}
}
}
if (key_down_norepeat(VK_F3))
{
break;
}
}
SetConsoleCtrlHandler(NULL, false);
cout << "[+] ScrapHacks unloaded, you can now close the console!" << endl;
;
FreeConsole();
FreeLibraryAndExitThread(mod, 0);
}
void InitConsole()
{
char me[1024];
GetModuleFileName(mod, me, 1024);
SetupConsole(me);
}
void DllInit(HMODULE _mod)
{
initialized = true;
mod = _mod;
char mfn[1024];
InitConsole();
GetModuleFileName(0, mfn, 1024);
cout << "[+] ScrapHacks v0.1 Loaded in " << mfn << endl;
Sleep(3000);
Py = get_modules(P_PY_MODS);
cout << "[*] Importing python dbg module" << endl;
scrap_exec("import dbg");
cout << "[*] World: " << ptr<void>(P_WORLD,0) << endl;
hD3D8Dll = GetModuleHandle("d3d8.dll");
cout << "[*] D3D8 DLL @0x"<< hD3D8Dll << endl;
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)MainLoop, mod, 0, 0);
cout << "[*] Starting message pump" << endl;
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return;
}