Daniel Seiller
7e044f0114
- Update NOTES with new findings - Add Cutter link to README - Add ASMJIT, ASMTK and Zydis to CMake - Make DX8 setting cofigurable via ScrapHacks REPL - Add scaffolding for build hook trampolines using asmjit - Add on the fly assembling of code to REPL - Clean up command structure - Add memory RWX to REPL - Add stack dumping to REPL - Add Gamevar dumping to REPL - Add hook check to overlay commands (don't work if DX8 not hooked) - Allow nested command definitions for cleaner REPL - AllocConsole() as early as possible - shuffle some code around for cleanup - Add GameVar, PakEntry and HashIndex structures |
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.. | ||
.vscode | ||
src | ||
utils | ||
.gitattributes | ||
build.bat | ||
CMakeLists.txt | ||
README.md |
Features
- read and write memory
- change DirectX state
- Draw DirectX overlay (still need to make a useful overlay)
- Dump various data structures to the console
- Assemble and execute code on the fly
- Can be controlled via keyboard shortcuts (TODO: allow defining own shortcuts for commands)
Prerequisites
- Visual Studio 2017/2019 (others might work)
- CMake
- Python 3.6 or newer
Building
Open VS 32-bit command prompt (vcvars32.bat
) and run the following two commands
cmake -G"NMake Makefiles" -B build
cmake --build build --target install
This will find the Games's installation folder, verify that the version you have is compatible with ScrapHacks and drop the compiled .pyd
file into the correct folder to be imported
Getting started
- open the ingame console (Ctrl+^)
- type
import ScrapHack
- type
$help
Notes
(this has only been tested with a (cracked/unpacked/de-obfuscated) Scrap.exe
v1.0 with a SHA1 checksum of d2dde960e8eca69d60c2e39a439088b75f0c89fa
, other version will crash if the memory offsets don't match)