ScrapHacks/ScrapHacks/ScrapHack/D3D8_Hook.h

105 lines
3.4 KiB
C

#pragma once
#include <d3d8.h>
#include <d3dx8.h>
uintmax_t frame = 0;
DWORD *GetVTable(void *addr)
{
return (DWORD *)(*(DWORD *)addr);
}
bool overlay = false;
LPD3DXFONT m_pFont;
HFONT hFont;
HBRUSH hBrush;
D3DCOLOR color = D3DCOLOR_ARGB(255, 255, 0, 0);
RECT Rect = {0, 0, 0, 0};
D3DRECT panel;
size_t size_ht(HashTable<EntityList> *ht);
size_t size_ht(HashTable<Entity> *ht);
LPDIRECT3DDEVICE8 Render(LPDIRECT3DDEVICE8 dev)
{
if (!overlay)
{
return dev;
}
char text[4096];
int32_t money = 0;
size_t num_ents = 0;
size_t num_ent_lst = 0;
if (ptr<void>(P_WORLD, 0) != nullptr)
{
money = ptr<int32_t>(P_WORLD, O_MONEY)[0];
num_ents = size_ht(ptr<HashTable<Entity>>(P_WORLD, O_ENTS));
num_ent_lst = size_ht(ptr<HashTable<EntityList>>(P_WORLD, O_ENTLISTS));
}
snprintf(text, 4096, "ScrapHack v0.1\nFrame: [%lld]\nMoney: [%d]\nEntities: [%ld]\nEntity Lists: [%ld]", ++frame, money, num_ents, num_ent_lst);
if (m_pFont == nullptr)
{
D3DXCreateFont(dev, hFont, &m_pFont);
CloseHandle(hFont);
}
m_pFont->Begin();
m_pFont->DrawTextA(text, -1, &Rect, DT_CALCRECT, 0);
m_pFont->DrawTextA(text, -1, &Rect, DT_LEFT, color);
m_pFont->End();
return dev;
}
HRESULT WINAPI H_EndScene(LPDIRECT3DDEVICE8 dev)
{
typedef HRESULT(WINAPI * t_func)(LPDIRECT3DDEVICE8);
shared_ptr<Hook> hook = Hook::get(H_EndScene);
return hook->func<t_func>(Render(dev));
}
HRESULT WINAPI H_CreateDevice(void *pDirect3D, unsigned int uiAdapter, D3DDEVTYPE pDeviceType, HWND hFocusWindow,
unsigned long ulBehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters,
LPDIRECT3DDEVICE8 *ppReturnedDeviceInterface)
{
typedef HRESULT(WINAPI * t_func)(void *, unsigned int, D3DDEVTYPE, HWND, unsigned long, D3DPRESENT_PARAMETERS *, LPDIRECT3DDEVICE8 *);
shared_ptr<Hook> hook = Hook::get(H_CreateDevice);
HRESULT ret = hook->func<t_func>(pDirect3D, uiAdapter, pDeviceType, hFocusWindow, ulBehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
cout << "CreateDevice -> " << ret << endl;
void *EndScene = reinterpret_cast<void *>(GetVTable(ppReturnedDeviceInterface[0])[35]);
cout << "EndScene @ " << EndScene << endl; // EndScene
Hook::addr(EndScene, H_EndScene);
Hook::drop(H_CreateDevice);
return ret;
}
LPDIRECT3D8 WINAPI H_Direct3DCreate8(unsigned int SDKVersion)
{
typedef LPDIRECT3D8(_stdcall * t_func)(unsigned int);
shared_ptr<Hook> hook = Hook::get(H_Direct3DCreate8);
LPDIRECT3D8 ret = hook->func<t_func>(SDKVersion);
cout << "D3D8-Create: " << SDKVersion << " -> " << ret << endl;
void *CreateDevice = reinterpret_cast<void *>(GetVTable(ret)[15]);
void *Release = reinterpret_cast<void *>(GetVTable(ret)[2]);
cout << "CreateDevice @ " << CreateDevice << endl; // CreateDevice
Hook::addr(CreateDevice, H_CreateDevice);
Hook::drop(H_Direct3DCreate8);
return ret;
}
void unhook_d3d8()
{
if (hFont != INVALID_HANDLE_VALUE)
{
CloseHandle(hFont);
}
if (m_pFont != nullptr)
{
m_pFont->Release();
}
Hook::drop(H_EndScene);
}
void hook_d3d8()
{
hFont = CreateFont(20, 0, 0, 0, FW_BOLD, 0, 0, 0, ANSI_CHARSET, 0, 0, 0, 0, "Verdana");
hBrush = CreateSolidBrush(D3DCOLOR_ARGB(25, 0, 0, 0));
Hook::module("d3d8.dll", "Direct3DCreate8", H_Direct3DCreate8);
}