268 lines
No EOL
6.4 KiB
C++
268 lines
No EOL
6.4 KiB
C++
#include <string>
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#include <vector>
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#include <map>
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#include <iomanip>
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#include <iostream>
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#include <typeinfo>
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#include <functional>
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#include <Windows.h>
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#include <TlHelp32.h>
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using namespace std;
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#include "Scrapland.h"
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#include "Util.h"
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#include "Structures.h"
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#include "Py_Utils.h"
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#include "Hook.h"
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#include "VMT_Hook.h"
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#include "D3D8_Hook.h"
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#include "REPL.h"
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bool do_sleep=true;
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HMODULE hD3D8Dll = 0;
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bool initialized = false;
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bool running = true;
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bool redirect_console = false;
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HMODULE mod = 0;
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void DllUnload(HMODULE);
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int hooked_console(const char *);
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void H_Exit();
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size_t size_ht(HashTable<EntityList> *ht)
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{
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size_t cnt = 0;
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for (size_t i = 0; i < ht->size; ++i)
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{
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HashTableEntry<EntityList> *ent = ht->chains[i];
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if (ent)
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{
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while (ent)
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{
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++cnt;
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ent = ent->next;
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}
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}
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}
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return cnt;
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}
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size_t size_ht(HashTable<Entity> *ht)
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{
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size_t cnt = 0;
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for (size_t i = 0; i < ht->size; ++i)
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{
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HashTableEntry<Entity> *ent = ht->chains[i];
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if (ent)
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{
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while (ent)
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{
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++cnt;
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ent = ent->next;
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}
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}
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}
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return cnt;
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}
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size_t dump_ht(HashTable<EntityList> *ht)
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{
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size_t cnt = 0;
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for (size_t i = 0; i < ht->size; ++i)
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{
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HashTableEntry<EntityList> *ent = ht->chains[i];
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if (ent)
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{
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cout << i << ": ";
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while (ent)
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{
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++cnt;
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cout << "[ " << ent->name << ": " << ent->data << "]";
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if (ent->next)
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{
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cout << " -> ";
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};
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ent = ent->next;
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}
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cout << endl;
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}
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}
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cout << cnt << " Entries" << endl;
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return cnt;
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}
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size_t dump_ht(HashTable<Entity> *ht)
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{
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size_t cnt = 0;
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for (size_t i = 0; i < ht->size; ++i)
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{
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HashTableEntry<Entity> *ent = ht->chains[i];
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if (ent)
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{
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cout << i << ": ";
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while (ent)
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{
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++cnt;
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cout << "[ " << ent->name << ": " << ent->data << "]";
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if (ent->next)
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{
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cout << " -> ";
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};
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ent = ent->next;
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}
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cout << endl;
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}
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}
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cout << cnt << " Entries" << endl;
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return cnt;
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}
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void MainLoop(HMODULE mod)
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{
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Sleep(100);
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Hook::addr(reinterpret_cast<void *>(P_SCRAP_EXIT), H_Exit);
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Hook::addr(reinterpret_cast<void *>(P_D3DCHECK),hook_d3d8);
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Hook::addr(reinterpret_cast<void *>(P_CON_HANDLER), hooked_console);
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overlay=true;
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cout << "[*] Starting main Loop" << endl;
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cout << endl;
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cout << "[F2 ] Redirect game console to ScapHacks console" << endl;
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cout << "[F3 ] Unload ScrapHacks" << endl;
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cout << "[F5 ] Show Overlay" << endl;
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cout << "[F6 ] Show Alarm status" << endl;
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cout << "[F7 ] Set Money to 0x7fffffff" << endl;
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cout << "[F8 ] Dump python modules" << endl;
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cout << "[F9 ] Dump Entity hashtable" << endl;
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cout << "[F10] Enable python tracing" << endl;
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cout << "[ F ] \"Handbrake\" (*Will* crash the game after some time!)" << endl;
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while (running)
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{
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Sleep(100);
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while (key_down('F'))
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{
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scrap_exec("dbg.brake()");
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}
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if (key_down_norepeat(VK_F2))
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{
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redirect_console = !redirect_console;
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}
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if (key_down_norepeat(VK_F3))
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{
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break;
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}
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if (key_down_norepeat(VK_F5))
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{
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overlay = !overlay;
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}
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if (key_down_norepeat(VK_F6))
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{
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float *alarm = ptr<float>(P_WORLD, O_ALARM);
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float *alarm_grow = ptr<float>(P_WORLD, O_ALARM_GROW);
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cout << "Alarm: " << alarm[0] << " + " << alarm_grow[0] << endl;
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}
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if (key_down_norepeat(VK_F7))
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{
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int32_t *money = ptr<int32_t>(P_WORLD, O_MONEY);
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*money = 0x7fffffff;
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}
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if (key_down_norepeat(VK_F8))
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{
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for (auto mod : Py)
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{
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for (auto meth : mod.second.methods)
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{
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cout << mod.first << "." << meth.first << " @ " << meth.second->ml_meth << endl;
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}
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}
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}
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if (key_down_norepeat(VK_F9))
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{
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cout << "Entities:" << endl;
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dump_ht(ptr<HashTable<Entity>>(P_WORLD, O_ENTS));
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cout << "Entity Lists:" << endl;
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dump_ht(ptr<HashTable<EntityList>>(P_WORLD, O_ENTLISTS));
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}
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if (key_down_norepeat(VK_F10))
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{
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scrap_exec("dbg.settrace()");
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}
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}
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FreeLibraryAndExitThread(mod, 0);
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}
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void InitConsole()
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{
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char me[1024];
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GetModuleFileName(mod, me, 1024);
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SetupConsole(me);
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}
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int hooked_console(const char *cmd)
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{
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typedef int(_cdecl * t_func)(const char *);
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if (cmd[0] == '$')
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{
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handle_command(++cmd);
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return 0;
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}
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shared_ptr<Hook> hook = Hook::get(hooked_console);
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int ret = hook->func<t_func>(cmd);
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return ret;
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}
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void H_Exit()
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{
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typedef void(_cdecl * t_func)(void);
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shared_ptr<Hook> hook = Hook::get(H_Exit);
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DllUnload(mod);
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HWND hMainWindow = ptr<HWND>(0x7FA830, 0x7c)[0];
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SendMessage(hMainWindow, WM_CLOSE, 0, 0);
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return;
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}
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void DllPreInit(HMODULE _mod)
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{
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char mfn[1024];
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InitConsole();
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GetModuleFileNameA(0, mfn, 1024);
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Py = get_modules(P_PY_MODS);
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cout << "[+] ScrapHacks v0.1 Loaded in " << mfn << " (PID: " << std::hex << GetCurrentProcessId() << std::dec << ")" << endl;
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}
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void DllInit(HMODULE _mod)
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{
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initialized = true;
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mod = _mod;
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cout << "[*] World: " << ptr<void>(P_WORLD, 0) << endl;
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cout << "[*] Importing python dbg module" << endl;
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scrap_exec("import dbg");
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scrap_log(0xff0000, "ScrapHacks loaded!\n");
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CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)MainLoop, mod, 0, 0);
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cout << "[*] Starting message pump" << endl;
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MSG msg;
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while (GetMessage(&msg, NULL, 0, 0))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return;
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}
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void DllUnload(HMODULE _mod)
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{
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SetConsoleCtrlHandler(NULL, false);
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unhook_d3d8();
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Hook::clear();
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scrap_log(0xff0000, "ScrapHacks unloaded!\n");
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cout << "[+] ScrapHacks unloaded, you can now close the console!" << endl;
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FreeConsole();
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DestroyWindow(GetConsoleWindow());
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return;
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} |