1558 lines
78 KiB
Text
1558 lines
78 KiB
Text
======== [ marshal ] ========
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- loads:<built-in function loads>
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- dump:<built-in function dump>
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- dumps:<built-in function dumps>
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- load:<built-in function load>
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======== [ SScorer ] ========
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- SetCursor:<built-in function SetCursor>
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SetCursor(playernumber,CursorName) : pone un item del scorer como cursor
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- Show:<built-in function Show>
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Show(playernumber) : Activa el scorer.
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- GetTextArea:<built-in function GetTextArea>
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(width, height) GetTextArea(fontType, text) : obtiene la anchura y la altura de un texto dado el texto y el tipo de fuente
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- AddModel:<built-in function AddModel>
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AddModel(playernumber,Name,ModelFile,numanim,Radius) : Pre carga un modelo para usarse en el scorer.
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- SetOnPrev:<built-in function SetOnPrev>
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SetOnPrev(playernumber,CancelEvent) : Define la funcion que se ejecutara en el caso del pagina abajo.
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- AddChatMsg:<built-in function AddChatMsg>
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AddChatMsg(string,red,gree,blue) : Agrega un mensaje a la lista de chat.
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- GetOnCancel:<built-in function GetOnCancel>
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(CancelEvent)GetOnCancel(playernumber) : Devuelve la funcion que se ejecutara en el caso del escape.
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- GetDefault:<built-in function GetDefault>
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DefaultItemName GetDefault(playernumber) Obtiene el nombre del item por defecto
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- SetOnSpecialHint:<built-in function SetOnSpecialHint>
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SetOnSpecialHint(playernumber,SpecialHintTestFunc,SpecialHint) : Define la funcion que decide si se muestra un hint especial
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- SetConsole:<built-in function SetConsole>
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SetConsole(show) : oculta/ muestra la consola de pantalla completa
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- Get2DPos:<built-in function Get2DPos>
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(x,y) Get2DPos(vector3d) : obtiene en cordenadas de pantalla una posicion del escenario
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- GetActual:<built-in function GetActual>
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ActualItem GetActual(playernumber) Obtiene el item actual
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- SetOnNext:<built-in function SetOnNext>
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SetOnNext(playernumber,CancelEvent) : Define la funcion que se ejecutara en el caso del pagina abajo.
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- SetMPFunc:<built-in function SetMPFunc>
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SetMPFunc(playernumber,Callback) : Callback(id,showmpscorer) (muestra oculta el scorer multiplayer)
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- Set:<built-in function Set>
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Set(playernumber,itemname,varname,value) : Modifica el valor de una variable de un item
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- SetSpeechCallback:<built-in function SetSpeechCallback>
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SetSpeechCallback(Callback) : Especifica la funcion callback que ser<65> llamada
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- Get:<built-in function Get>
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Get(playernumber,itemname,varname) : Obtiene el valor de una variable de un item
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- GetMenuAccept:<built-in function GetMenuAccept>
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GetMenuAccept(id) : Devuelve el estado de la acci<63>n de menu aceptar.
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- SetDefault:<built-in function SetDefault>
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SetDefault(playernumber,DefaultItemName) : pone un item del scorer 'por defecto'
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- CancelSpeech:<built-in function CancelSpeech>
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CancelSpeech(time) : cancela un mensaje remoto
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- SetHeadMonitor:<built-in function SetHeadMonitor>
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SetHeadMonitor(Head,Msg,anm) : Especifica la cabeza que ser<65> usada en el monitor y el mensaje.
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- Add:<built-in function Add>
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Add(playernumber,itemname,itemtype,AtEnd) : Agrega un item al scorer.
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- SetMarkerSprite:<built-in function SetMarkerSprite>
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SetMarkerSprite(id,SpriteName) : pone un sprite como marcador
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- PreloadTexture:<built-in function PreloadTexture>
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PreloadTexture(filename) : Precarga una textura
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- SetMsgText:<built-in function SetMsgText>
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SetMsgText(text,time) : Muestra un mensaje de sistema y lo desactiva en el tiempo de mundo time
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- Fade:<built-in function Fade>
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Fade(id,(r,g,b,a),(r,g,b,a),time) : Realiza un fade de rgba a rgba.
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- Clear:<built-in function Clear>
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Clear(playernumber) : Limpia el scorer completamente.
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- SetCinema:<built-in function SetCinema>
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SetCinema(id,status,time) : Activa el modo escena de cine.
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- SetSpeechText:<built-in function SetSpeechText>
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SetSpeechText(text,time,r,g,b) : activa el texto de una conversacion que durar<61> un tiempo espeficico
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- SetOnCancel:<built-in function SetOnCancel>
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SetOnCancel(playernumber,CancelEvent) : Define la funcion que se ejecutara en el caso del escape.
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- Hide:<built-in function Hide>
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Hide(playernumber) : Desactiva el scorer.
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- SetLabelText:<built-in function SetLabelText>
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SetLabelText(text,time) : Muestra un rotulo de sistema y lo desactiva en el tiempo de mundo time
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======== [ SWeap ] ========
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- SetSWeap:<built-in function SetSWeap>
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SetSWeap(numammo,svar,svalue) : Pone un valor cadena de las municiones
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- FillPriority:<built-in function FillPriority>
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FillPriority() : Inizializa las prioridades de las armas
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- GetSAmmo:<built-in function GetSAmmo>
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GetSAmmo(numammo,svar) : Obtiene un valor cadena de las municiones
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- SetFAmmo:<built-in function SetFAmmo>
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GetFAmmo(numammo,svar,fvalue) : Pone un valor numerico de las municiones
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- InitWeap:<built-in function InitWeap>
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InitWeap(num) : Inicializa las armas num es el numero de armas
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- GetNWeap:<built-in function GetNWeap>
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GetNWeap() : Obtiene el numero de armas en el juego
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- GetFAmmo:<built-in function GetFAmmo>
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GetFAmmo(numammo,svar) : Obtiene un valor numerico de las municiones
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- GetFirstiWeap:<built-in function GetFirstiWeap>
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GetFirstiWeap() : Obtiene el arma primera y por defecto
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- GetSWeap:<built-in function GetSWeap>
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GetSWeap(numWeap,svar) : Obtiene un valor cadena de las municiones
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- GetFWeap:<built-in function GetFWeap>
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GetFWeap(numWeap,svar) : Obtiene un valor numerico de las municiones
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- GetNAmmo:<built-in function GetNAmmo>
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GetNAmmo() : Obtiene el numero de municiones en el juego
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- NetExec:<built-in function NetExec>
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NetExec() : Rutinas de red de los misiles
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- SetFWeap:<built-in function SetFWeap>
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GetFWeap(numWeap,svar,fvalue) : Pone un valor numerico de las municiones
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- InitAmmo:<built-in function InitAmmo>
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InitAmmo(num) : Inicializa las municiones del juego
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- SetSAmmo:<built-in function SetSAmmo>
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SetSAmmo(numammo,svar,svalue) : Pone un valor cadena de las municiones
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======== [ signal ] ========
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- default_int_handler:<built-in function default_int_handler>
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default_int_handler(...)
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The default handler for SIGINT instated by Python.
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It raises KeyboardInterrupt.
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- SIGABRT: 22
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- SIGTERM: 15
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- SIGILL: 4
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- getsignal:<built-in function getsignal>
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getsignal(sig) -> action
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Return the current action for the given signal. The return value can be:
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SIG_IGN -- if the signal is being ignored
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SIG_DFL -- if the default action for the signal is in effect
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None -- if an unknown handler is in effect
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anything else -- the callable Python object used as a handler
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- SIGINT: 2
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- signal:<built-in function signal>
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signal(sig, action) -> action
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Set the action for the given signal. The action can be SIG_DFL,
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SIG_IGN, or a callable Python object. The previous action is
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returned. See getsignal() for possible return values.
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*** IMPORTANT NOTICE ***
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A signal handler function is called with two arguments:
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the first is the signal number, the second is the interrupted stack frame.
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- SIGFPE: 8
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- SIG_IGN: 1
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- NSIG: 23
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- SIGSEGV: 11
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- SIG_DFL: 0
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======== [ SFX ] ========
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- CharacterConversor:<built-in function CharacterConversor>
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FXCharacterConversor(CharacterName, ConversorName, phase) : Conversor de Personajes.
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- BishopSellLife:<built-in function BishopSellLife>
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FXBishopSellLife(AttackerName, AttackedName) : Efecto de dar vida (de Attacker [Bishop <20> NULL] a Attacked[Usuario]).
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- CharacterConversion:<built-in function CharacterConversion>
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FXCharacterConversion(AttackerName, AttackedName, time) : Conversi<73>n de Personajes.
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- EmbeddedSet:<built-in function EmbeddedSet>
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FXEmbeddedSet(EntityName, FXType) : Asigna el controlador de efectos embedidos.
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- ShipExplosion:<built-in function ShipExplosion>
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ShipExplosion(V3D Pos, V3D Vel, float scale, float time, float nflames, bool bcolision) : Explosi<73>n de la nave.
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- MoneyTransfer:<built-in function MoneyTransfer>
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FXMoneyTransfer(EntityFrom, EntityTo, Time) : Transferencia de dinero
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======== [ _locale ] ========
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- strcoll:<built-in function strcoll>
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string,string -> int. Compares two strings according to the locale.
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- LC_TIME: 5
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- Error: 'locale.Error'
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- LC_ALL: 0
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- LC_CTYPE: 2
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- strxfrm:<built-in function strxfrm>
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string -> string. Returns a string that behaves for cmp locale-aware.
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- localeconv:<built-in function localeconv>
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() -> dict. Returns numeric and monetary locale-specific parameters.
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- LC_MONETARY: 3
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- setlocale:<built-in function setlocale>
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(integer,string=None) -> string. Activates/queries locale processing.
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- LC_COLLATE: 1
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- CHAR_MAX: 127
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- LC_NUMERIC: 4
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======== [ SVec ] ========
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- Mod:<built-in function Mod>
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res Mod(v1) : Devuelve el modulo de un vector
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- Norm:<built-in function Norm>
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res Norm(v1) : Normaliza un vector
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- Prod:<built-in function Prod>
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res Prod(v1,f) : multiplica un vector por un numero
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- ModSqr:<built-in function ModSqr>
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res ModSqr(v1) : Devuelve el modulo (al cuadrado) de un vector
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- DProd:<built-in function DProd>
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res DProd(v1,v2) : Calcula el producto escalar de dos vectores
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- Add:<built-in function Add>
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res Add(v1,v2) : suma dos vectores 3D
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- CProd:<built-in function CProd>
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vRes CProd(v1,v2) : Calcula el producto vectorial de dos vectores
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- NormAng:<built-in function NormAng>
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rAng NormAng(Ang) : Normaliza un angulo
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- Sub:<built-in function Sub>
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res Sub(v1,v2) : Resta dos vectores 3D
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- GetRotAng:<built-in function GetRotAng>
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AngX,AngY GetRotAng(vec) : Obtiene la rotacion de un vector
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- Rotate3D:<built-in function Rotate3D>
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res Rotate3D(src,rot) : Rota un vector
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- GetAngle:<built-in function GetAngle>
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Ang GetAngle(vec) : Obtiene el <20>ngulo entre dos vectores
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======== [ new ] ========
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- module:<built-in function module>
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Create a module object from (NAME).
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- classobj:<built-in function classobj>
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Create a class object from (NAME, BASE_CLASSES, DICT).
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- instancemethod:<built-in function instancemethod>
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Create a instance method object from (FUNCTION, INSTANCE, CLASS).
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- code:<built-in function code>
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Create a code object from (ARGCOUNT, NLOCALS, STACKSIZE, FLAGS, CODESTRING, CONSTANTS, NAMES, VARNAMES, FILENAME, NAME, FIRSTLINENO, LNOTAB).
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- instance:<built-in function instance>
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Create an instance object from (CLASS, DICT) without calling its __init__().
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- function:<built-in function function>
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Create a function object from (CODE, GLOBALS, [NAME, ARGDEFS]).
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======== [ SSound ] ========
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- StopVoice:<built-in function StopVoice>
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StopVoice(channel) : stop a voice on the specified channel.
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- Play:<built-in function Play>
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Play('soundname'[,vol,pan]) : ejecuta un sonido con el volumen deseado.
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- PlaySound:<built-in function PlaySound>
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PlaySound((x,y,z),'soundname',vol[,AttenIni,AttenEnd,Doppler]) : ejecuta un sonido en la posicion dada con el volumen deseado.
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- SetMusic:<built-in function SetMusic>
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SetMusic('soundname'[,vol]) : set the file of the background music.
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- LoadSound:<built-in function LoadSound>
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LoadSound(soundfile) : carga un sonido desde un archivo empaquetado.
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- OpenVoice:<built-in function OpenVoice>
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OpenVoice(name,channel) : Preload a voice on a channel.
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- StopAllSounds:<built-in function StopAllSounds>
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SCRAP_StopAllSounds() : para todos los sonidos.
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- SetMusicVolume:<built-in function SetMusicVolume>
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SetMusicVolume(vel) : set the volume of the background music.
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- UsePS:<built-in function UsePS>
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UsePS(Name) : Crea un nuevo sonido posicional
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- SetVoiceString:<built-in function SetVoiceString>
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SetVoiceString(channel,volume) : set string user data of a voice.
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- VoiceRemain:<built-in function VoiceRemain>
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VoiceRemain(channel,time) : return the remaining time of a voice.
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- CreatePS:<built-in function CreatePS>
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CreatePS(Name) : Crea un nuevo sonido posicional
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- SetPS:<built-in function SetPS>
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SetPS(name,varname,value) : Modifica el valor de una variable de un sonido posicional
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- PlayVoice:<built-in function PlayVoice>
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PlayVoice(channel) : play a voice loaded on the specified channel.
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- DeleteAllSounds:<built-in function DeleteAllSounds>
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SCRAP_DeleteAllSounds() : elimina todos los sonidos.
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- GetPS:<built-in function GetPS>
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GetPS(name,varname) : Obtiene el valor de una variable de un sonido posicional
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- SetVoiceVolume:<built-in function SetVoiceVolume>
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SetVoiceVolume(channel,volume) : set the volume of a voice.
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======== [ sys ] ========
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- hexversion: 17105648
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- setcheckinterval:<built-in function setcheckinterval>
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setcheckinterval(n)
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Tell the Python interpreter to check for asynchronous events every
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n instructions. This also affects how often thread switches occur.
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- exc_info:<built-in function exc_info>
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exc_info() -> (type, value, traceback)
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Return information about the exception that is currently being handled.
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This should be called from inside an except clause only.
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- stderr:<__main__.ConsoleErrorOutput instance at 1359621c>
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- exit:<built-in function exit>
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exit([status])
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Exit the interpreter by raising SystemExit(status).
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If the status is omitted or None, it defaults to zero (i.e., success).
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If the status numeric, it will be used as the system exit status.
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If it is another kind of object, it will be printed and the system
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exit status will be one (i.e., failure).
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- version: '1.5.2 (#0, Oct 13 2004, 11:28:15) [MSC 32 bit (Intel)]'
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- platform: 'win32'
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- modules: {'HangarTab': <module 'HangarTab' from 'PACK: ShipEdit/HangarTab.pyc'>, 'Cloud': <module 'Cloud' from 'PACK: Weapons/Cloud.pyc'>, 'marshal': <module 'marshal' (built-in)>, 'Dtritus': <module 'Dtritus' from 'PACK: Chars/Dtritus.pyc'>, 'Parking': <module 'Parking' from 'PACK: Vehicles/Parking.pyc'>, 'SScorer': <module 'SScorer' (built-in)>, 'SWeap': <module 'SWeap' (built-in)>, 'dbg': <module 'dbg' from '.\lib\dbg.pyc'>, 'Scene': <module 'Scene' from 'PACK: Missions/Scene.pyc'>, 'RacerScorer': <module 'RacerScorer' from 'PACK: Scorer/RacerScorer.pyc'>, 'signal': <module 'signal' (built-in)>, 'Tesla': <module 'Tesla' from 'PACK: Weapons/Tesla.pyc'>, 'SFX': <module 'SFX' (built-in)>, 'OutMap': <module 'OutMap' from 'PACK: Vehicles/OutMap.pyc'>, '_locale': <module '_locale' (built-in)>, 'Inferno': <module 'Inferno' from 'PACK: Weapons/Inferno.pyc'>, 'SVec': <module 'SVec' (built-in)>, 'PhoneCab': <module 'PhoneCab' from 'PACK: Missions/PhoneCab.pyc'>, 'new': <module 'new' (built-in)>, 'PCMenu': <module 'PCMenu' from 'PACK: Scorer/PCMenu.pyc'>, 'ShipEdit': <module 'ShipEdit' from 'PACK: ShipEdit/ShipEdit.pyc'>, 'VehiclesNPC': <module 'VehiclesNPC' from 'PACK: Vehicles/VehiclesNPC.pyc'>, 'SSound': <module 'SSound' (built-in)>, 'RaceMaker': <module 'RaceMaker' from 'PACK: Missions/RaceMaker.pyc'>, 'Accelerator': <module 'Accelerator' from 'PACK: Vehicles/Accelerator.pyc'>, 'sys': <module 'sys' (built-in)>, 'Elevator': <module 'Elevator' from 'PACK: Missions/Elevator.pyc'>, 'Vulcan': <module 'Vulcan' from 'PACK: Weapons/Vulcan.pyc'>, 'SaveGame': <module 'SaveGame' from 'PACK: SaveGame.pyc'>, 'Map': <module 'Map' from 'PACK: Map.pyc'>, 'Vehicles': <module 'Vehicles' from 'PACK: Vehicles/Vehicles.pyc'>, 'Alarm': <module 'Alarm' from 'PACK: Missions/Alarm.pyc'>, 'Items': <module 'Items' from 'PACK: Items.pyc'>, 'QuickConsole': <module 'QuickConsole' from 'D:\Games\Deep Silver\Scrapland\Bin\QuickConsole.pyc'>, 'Challenge': <module 'Challenge' from 'PACK: Missions/Challenge.pyc'>, 'Metro': <module 'Metro' from 'PACK: Missions/Metro.pyc'>, 'string': <module 'string' from 'PACK: Python/string.pyc'>, 'Laser': <module 'Laser' from 'PACK: Weapons/Laser.pyc'>, 'MapSnd': <module 'MapSnd' from 'PACK: MapSnd.pyc'>, 'Devastator': <module 'Devastator' from 'PACK: Weapons/Devastator.pyc'>, 'SLogic': <module 'SLogic' (built-in)>, 'Sound': <module 'Sound' from 'PACK: Sound/Sound.pyc'>, 'OutPolice': <module 'OutPolice' from 'PACK: Missions/OutPolice.pyc'>, 'math': <module 'math' (built-in)>, 'MapRace': <module 'MapRace' from 'PACK: MapRace.pyc'>, 'imp': <module 'imp' (built-in)>, 'DtritusSound': <module 'DtritusSound' from 'PACK: Sound/DtritusSound.pyc'>, 'ATPC': <module 'ATPC' from 'PACK: Weapons/ATPC.pyc'>, 'Scorer': <module 'Scorer' from 'PACK: Scorer/Scorer.pyc'>, 'Traffic': <module 'Traffic' from 'PACK: Missions/Traffic.pyc'>, 'SInput': <module 'SInput' (built-in)>, 'MakeChar': <module 'MakeChar' from 'PACK: Chars/MakeChar.pyc'>, 'OutSound': <module 'OutSound' from 'PACK: Sound/OutSound.pyc'>, 'SNet': <module 'SNet' (built-in)>, 'CharAct': <module 'CharAct' from 'PACK: Chars/CharAct.pyc'>, 'SputnikSound': <module 'SputnikSound' from 'PACK: Sound/SputnikSound.pyc'>, 'DoorSound': <module 'DoorSound' from 'PACK: Sound/DoorSound.pyc'>, 'Chars': <module 'Chars' from 'PACK: Chars/Chars.pyc'>, 'errno': <module 'errno' (built-in)>, 'Fx': <module 'Fx' from 'PACK: FX/Fx.pyc'>, 'MisItems': <module 'MisItems' from 'PACK: Missions/MisItems.pyc'>, 'strop': <module 'strop' (built-in)>, 'SAI': <module 'SAI' (built-in)>, 'Sonic': <module 'Sonic' from 'PACK: Weapons/Sonic.pyc'>, 'regex': <module 'regex' (built-in)>, '__builtin__': <module '__builtin__' (built-in)>, 'Swarm': <module 'Swarm' from 'PACK: Weapons/Swarm.pyc'>, 'Net': <module 'Net' from 'PACK: Net/Net.pyc'>, 'ShipMaker': <module 'ShipMaker' from 'PACK: Vehicles/ShipMaker.pyc'>, '__main__': <module '__main__' (built-in)>, 'Doors': <module 'Doors' from 'PACK: Missions/Doors.pyc'>, 'SputnikInterface': <module 'SputnikInterface' from 'PACK: ShipEdit/SputnikInterface.pyc'>, 'Speech': <module 'Speech' from 'PACK: Chars/Speech.pyc'>, 'Sputnik': <module 'Sputnik' from 'PACK: Chars/Sputnik.pyc'>, 'Init': <module 'Init' from 'PACK: Init.pyc'>, 'SAct': <module 'SAct' (built-in)>, 'Weapons': <module 'Weapons' from 'PACK: Weapons/Weapons.pyc'>, 'CharScorer': <module 'CharScorer' from 'PACK: Scorer/CharScorer.pyc'>, 'EMI': <module 'EMI' from 'PACK: Weapons/EMI.pyc'>, 'MissionsFuncs': <module 'MissionsFuncs' from 'PACK: Missions/MissionsFuncs.pyc'>, 'Scrap': <module 'Scrap' (built-in)>, 'Menu': <module 'Menu' from 'PACK: Scorer/Menu.pyc'>, 'quickconsole': <module 'quickconsole' from 'D:\Games\Deep Silver\Scrapland\Bin\quickconsole.pyc'>, 'Teleport': <module 'Teleport' from 'PACK: Missions/Teleport.pyc'>}
|
||
- stdin: <open file '<stdin>', mode 'r' at 1359d030>
|
||
- exec_prefix: ''
|
||
- copyright: 'Copyright 1991-1995 Stichting Mathematisch Centrum, Amsterdam'
|
||
- __stderr__: <open file '<stderr>', mode 'w' at 1359d0a0>
|
||
- executable: 'D:\\Games\\Deep Silver\\Scrapland\\Bin\\Scrap.exe'
|
||
- exc_type: None
|
||
- builtin_module_names: ('SAI', 'SAct', 'SFX', 'SInput', 'SLogic', 'SNet', 'SScorer', 'SSound', 'SVec', 'SWeap', 'Scrap', '__builtin__', '__main__', '_locale', 'errno', 'imp', 'marshal', 'math', 'new', 'regex', 'signal', 'strop', 'sys')
|
||
- __stdin__: <open file '<stdin>', mode 'r' at 1359d030>
|
||
- path: ['.\\DLLs', '.\\lib', '.\\lib\\plat-win', '.\\lib\\lib-tk', 'D:\\Games\\Deep Silver\\Scrapland\\Bin', 'Scripts', 'Scripts/Scorer', 'Scripts/ShipEdit', 'Scripts/Python', 'Scripts/Weapons', 'Scripts/Vehicles', 'Scripts/Net', 'Scripts/FX', 'Scripts/Sound', 'Scripts/Chars', 'Scripts/Missions', 'Scripts/SuperDeals', 'Scripts/Split', 'Levels/Outskirts/Scripts', '.\\pylib\\Lib', '.\\pylib\\Libs', '.\\pylib']
|
||
- maxint: 2147483647
|
||
- prefix: ''
|
||
- __stdout__: <open file '<stdout>', mode 'w' at 1359d068>
|
||
- setprofile:<built-in function setprofile>
|
||
setprofile(function)
|
||
|
||
Set the profiling function. It will be called on each function call
|
||
and return. See the profiler chapter in the library manual.
|
||
- settrace:<built-in function settrace>
|
||
settrace(function)
|
||
|
||
Set the global debug tracing function. It will be called on each
|
||
function call. See the debugger chapter in the library manual.
|
||
- stdout:<__main__.ConsoleOutput instance at 13595b6c>
|
||
- getrefcount:<built-in function getrefcount>
|
||
getrefcount(object) -> integer
|
||
|
||
Return the current reference count for the object. This includes the
|
||
temporary reference in the argument list, so it is at least 2.
|
||
|
||
|
||
======== [ SLogic ] ========
|
||
- IsEnemyActive:<built-in function IsEnemyActive>
|
||
int IsEnemyActive() : Indica si hay un enemigo activo, mirando el contenido de la lista de enemigos y en el tr<74>fico.
|
||
- ChangeZoneState:<built-in function ChangeZoneState>
|
||
void ChangeZoneState(zoneId, state): Pone el estado de una zona de dominaci<63>n
|
||
- SetOnFloor:<built-in function SetOnFloor>
|
||
void SetOnFloor(Entity) : Pone una entidad en el suelo
|
||
- ChangeBatonState:<built-in function ChangeBatonState>
|
||
void ChangeBatonState(pos, state): Actualiza el estado del testigo en el modo dominaci<63>n
|
||
- SetShipToRegenerate:<built-in function SetShipToRegenerate>
|
||
void SetShipToRegenerate(shipName, regSpeed,regEndSpeed): Pone una nave a regenerarse
|
||
- SetDominationZones:<built-in function SetDominationZones>
|
||
void SetDominationZones(zonesList): Establece la lista de posiciones de las zonas de dominaci<63>n en la super apuesta de dominaci<63>n
|
||
- Flash:<built-in function Flash>
|
||
void Flash((x,y,z),radius) : Pone una entidad en el suelo
|
||
- GetNearestShip:<built-in function GetNearestShip>
|
||
Name GetNearestShip(pos) : Cicla por varias listas y devuelve la nave m<>s cercana a la posici<63>n indicada
|
||
- SendSentinelToWatch:<built-in function SendSentinelToWatch>
|
||
void SendSentinelToWatch(Pos) : Envia a un centinela a inspeccionar una posicion
|
||
- UpdateTauntEndTime:<built-in function UpdateTauntEndTime>
|
||
void UpdateTauntEndTime(time): Tiempo final del taunt
|
||
- GearAttack:<built-in function GearAttack>
|
||
void GearAttack(Entity) : Envia a un Gear a atacar a una entidad
|
||
- SetCharState:<built-in function SetCharState>
|
||
void SetCharState(entityName, state, entityTargetName) : Pone a una entidad en un estado de logica y un target determinados
|
||
|
||
|
||
======== [ math ] ========
|
||
- fmod:<built-in function fmod>
|
||
fmod(x,y)
|
||
|
||
Return x % y.
|
||
- log10:<built-in function log10>
|
||
log10(x)
|
||
|
||
Return the base-10 logarithm of x.
|
||
- pi: 3.14159274101
|
||
- acos:<built-in function acos>
|
||
acos(x)
|
||
|
||
Return the arc cosine of x.
|
||
- sqrt:<built-in function sqrt>
|
||
sqrt(x)
|
||
|
||
Return the square root of x.
|
||
- modf:<built-in function modf>
|
||
modf(x)
|
||
|
||
Return the fractional and integer parts of x. Both results carry the sign
|
||
of x. The integer part is returned as a real.
|
||
- sin:<built-in function sin>
|
||
sin(x)
|
||
|
||
Return the sine of x.
|
||
- atan2:<built-in function atan2>
|
||
atan2(y, x)
|
||
|
||
Return atan(y/x).
|
||
- frexp:<built-in function frexp>
|
||
frexp(x)
|
||
|
||
Return the matissa and exponent for x. The mantissa is positive.
|
||
- exp:<built-in function exp>
|
||
exp(x)
|
||
|
||
Return e raised to the power of x.
|
||
- asin:<built-in function asin>
|
||
asin(x)
|
||
|
||
Return the arc sine of x.
|
||
- floor:<built-in function floor>
|
||
floor(x)
|
||
|
||
Return the floor of x as a real.
|
||
- fabs:<built-in function fabs>
|
||
fabs(x)
|
||
|
||
Return the absolute value of the real x.
|
||
- log:<built-in function log>
|
||
log(x)
|
||
|
||
Return the natural logarithm of x.
|
||
- e: 2.71828174591
|
||
- cos:<built-in function cos>
|
||
cos(x)
|
||
|
||
Return the cosine of x.
|
||
- pow:<built-in function pow>
|
||
pow(x,y)
|
||
|
||
Return x**y.
|
||
- tanh:<built-in function tanh>
|
||
tanh(x)
|
||
|
||
Return the hyperbolic tangent of x.
|
||
- tan:<built-in function tan>
|
||
tan(x)
|
||
|
||
Return the tangent of x.
|
||
- sinh:<built-in function sinh>
|
||
sinh(x)
|
||
|
||
Return the hyperbolic sine of x.
|
||
- hypot:<built-in function hypot>
|
||
hypot(x,y)
|
||
|
||
Return the Euclidean distance, sqrt(x*x + y*y).
|
||
- ldexp:<built-in function ldexp>
|
||
ldexp_doc(x, i)
|
||
|
||
Return x * (2**i).
|
||
- cosh:<built-in function cosh>
|
||
cosh(x)
|
||
|
||
Return the hyperbolic cosine of x.
|
||
- ceil:<built-in function ceil>
|
||
ceil(x)
|
||
|
||
Return the ceiling of x as a real.
|
||
- atan:<built-in function atan>
|
||
atan(x)
|
||
|
||
Return the arc tangent of x.
|
||
|
||
|
||
======== [ imp ] ========
|
||
- C_BUILTIN: 6
|
||
- C_EXTENSION: 3
|
||
- init_frozen:<built-in function init_frozen>
|
||
- SEARCH_ERROR: 0
|
||
- load_module:<built-in function load_module>
|
||
load_module(name, file, filename, (suffix, mode, type)) -> module
|
||
Load a module, given information returned by find_module().
|
||
The module name must include the full package name, if any.
|
||
- new_module:<built-in function new_module>
|
||
new_module(name) -> module
|
||
Create a new module. Do not enter it in sys.modules.
|
||
The module name must include the full package name, if any.
|
||
- is_frozen:<built-in function is_frozen>
|
||
- find_module:<built-in function find_module>
|
||
find_module(name, [path]) -> (file, filename, (suffix, mode, type))
|
||
Search for a module. If path is omitted or None, search for a
|
||
built-in, frozen or special module and continue search in sys.path.
|
||
The module name cannot contain '.'; to search for a submodule of a
|
||
package, pass the submodule name and the package's __path__.
|
||
- load_compiled:<built-in function load_compiled>
|
||
- PY_FROZEN: 7
|
||
- is_builtin:<built-in function is_builtin>
|
||
- get_magic:<built-in function get_magic>
|
||
get_magic() -> string
|
||
Return the magic number for .pyc or .pyo files.
|
||
- PKG_DIRECTORY: 5
|
||
- load_package:<built-in function load_package>
|
||
- init_builtin:<built-in function init_builtin>
|
||
- PY_CODERESOURCE: 8
|
||
- PY_RESOURCE: 4
|
||
- load_dynamic:<built-in function load_dynamic>
|
||
- get_suffixes:<built-in function get_suffixes>
|
||
get_suffixes() -> [(suffix, mode, type), ...]
|
||
Return a list of (suffix, mode, type) tuples describing the files
|
||
that find_module() looks for.
|
||
- load_source:<built-in function load_source>
|
||
- PY_COMPILED: 2
|
||
- get_frozen_object:<built-in function get_frozen_object>
|
||
- PY_SOURCE: 1
|
||
|
||
|
||
======== [ SInput ] ========
|
||
- Rumble:<built-in function Rumble>
|
||
Rumble(iPlayer,Left,Right,Time) : Inicializa el rumble de un pad.
|
||
- GetActionSet:<built-in function GetActionSet>
|
||
string GetActionSet() : Obtiene el set de acciones Actual...
|
||
- SetInputFunc:<built-in function SetInputFunc>
|
||
SetInputFunc(iPlayer,modfunc) : agrega la funcion callback de entrada modfunc(iPlayer,string)
|
||
- GetCursorChar:<built-in function GetCursorChar>
|
||
GetCursorChar(iPlayer) : Obtiene el (x,y,caracter) que indican el estado del cursor.
|
||
- GetDefinedEntry:<built-in function GetDefinedEntry>
|
||
value GetDefinedEntry(iPlayer,ActionSet,Action,Device) : obtiene una cadena con la primera definicion del control que encuentre
|
||
- AbortListenToDefine:<built-in function AbortListenToDefine>
|
||
AbortListenToDefine() : Aborta la redefinicion en curso
|
||
- ResetToDefault:<built-in function ResetToDefault>
|
||
ResetToDefault(iPlayer,ActionSet,Action) : Pone todas las entradas de los controles a valores por defecto.
|
||
- ResetToSplit:<built-in function ResetToSplit>
|
||
ResetToSplit() : Resetea el sistema de entrada de datos para iniciar el modo split screen.
|
||
- GetDefinedList:<built-in function GetDefinedList>
|
||
GetDefinedList(iPlayer,ActionSet,Action) : obtiene una cadena con la definicion de controles
|
||
- AssingEntry:<built-in function AssingEntry>
|
||
int AssingEntry(Device,Entry,Player,ActionSet,Action) : Asigna una entrada... retorna 0 o el Nro de parametro erroneo
|
||
- CheckPadButton:<built-in function CheckPadButton>
|
||
CheckPadButton() : Chequea el estado de un determinado bot<6F>n del pad.
|
||
- ListenToDefine:<built-in function ListenToDefine>
|
||
ListenToDefine(iPlayer,ActionSet,Action,LaFunction) : Espera a que el usuario mueva un control y lo redefine
|
||
- SetString:<built-in function SetString>
|
||
SetString(iPlayer,String) : Modifica la cadena de entrada de texto.
|
||
- Bind:<built-in function Bind>
|
||
Bind(iPlayer,ActionSet,Action) : obtiene una cadena con la definicion de controles
|
||
- GetEntry:<built-in function GetEntry>
|
||
(Player,Action) GetEntry(Device,Entry,ActionSet) : Obtiene una entrada, (0,) si vacia
|
||
- GetVirtualKeyboard:<built-in function GetVirtualKeyboard>
|
||
GetVirtualKeyboard() : Obtiene el (W,H,Board) que son datos del keyboard virtual.
|
||
- GetString:<built-in function GetString>
|
||
GetString(iPlayer) : Obtiene la cadena de entrada de texto.
|
||
- SetVirtualKeyboard:<built-in function SetVirtualKeyboard>
|
||
SetVirtualKeyboard(tipo de teclado) : Cambia el teclado virtual
|
||
- SetActionSet:<built-in function SetActionSet>
|
||
SetActionSet(string name) : Pone el set de acciones requerido...
|
||
- ClearDefinedList:<built-in function ClearDefinedList>
|
||
ClearDefinedList(iPlayer,ActionSet,Action) : Elimina todas las entradas de un control.
|
||
|
||
|
||
======== [ SNet ] ========
|
||
- SendUsrString:<built-in function SendUsrString>
|
||
SendUsrString(id,string) : -1 significa a todo el mundo en modo servidor, para cliente id se ignora
|
||
- InitServer:<built-in function InitServer>
|
||
InitServer(LevelPath,MaxPlayers,ipport) : Intenta inicializar el servidor.
|
||
- GetBotName:<built-in function GetBotName>
|
||
GetBotName() : Obtiene un nombre valido de entidad jugador manejada por el servidor (bot o jugador local)
|
||
- CloseServer:<built-in function CloseServer>
|
||
CloseServer(LevelPath) : Acaba el servidor y carga un nivel.
|
||
- IsClient:<built-in function IsClient>
|
||
IsClient() : 1 si esta activado el sistema cliente
|
||
NOTA: Scrap.GetNetFlags() tiene el flag cliente activado
|
||
si la coneccion se hizo efectiva
|
||
- ServerChangeLevel:<built-in function ServerChangeLevel>
|
||
ServerChangeLevel(resource name) : carga el siguiente nivel.
|
||
- DoneBrowser:<built-in function DoneBrowser>
|
||
DoneBrowser() : Cierra el browser de red local.
|
||
- InitClient:<built-in function InitClient>
|
||
InitClient(ipAddress,ipport) : Inicia el proceso de coneccion con el servidor.
|
||
- CloseClient:<built-in function CloseClient>
|
||
CloseClient(LevelPath) : Acaba el cliente y carga un nivel.
|
||
- IsServer:<built-in function IsServer>
|
||
IsServer() : 1 si esta activado el sistema servidor
|
||
NOTA: es para depuracion, mejor use Scrap.GetNetFlags()
|
||
- GetObjName:<built-in function GetObjName>
|
||
GetObjName() : Obtiene un nombre valido de Objeto cualesquiera.
|
||
- GetMyClientShip:<built-in function GetMyClientShip>
|
||
GetMyClientShip() : retorna el nombre de su nave.
|
||
- ModifyUsrData:<built-in function ModifyUsrData>
|
||
ModifyUsrData(ClientId) :
|
||
modifica desde el servidor los datos locales.
|
||
- AddResource:<built-in function AddResource>
|
||
resourceid AddResource(resource name) : intenta agregar un recurso si este no existe. -1 si el pool esta lleno
|
||
- SendChatString:<built-in function SendChatString>
|
||
SendChatString(id,string) : -1 significa a todo el mundo en modo servidor, para cliente id se ignora
|
||
- GetClientData:<built-in function GetClientData>
|
||
GetClientData() : Obtiene la tupla (ipaddress,ipport)
|
||
- InitBrowser:<built-in function InitBrowser>
|
||
InitBrowser(port) : Inicializa el browser de red local.
|
||
- SendMasterString:<built-in function SendMasterString>
|
||
SendMasterString(string) : envia una cadena al master. Si retorna cero no hay master.
|
||
- PingInetSvrs:<built-in function PingInetSvrs>
|
||
PingInetSvrs() : 1 exitoso. revisa el estado de los servidores en internet. Se realiza despues de browse.
|
||
- IsMaster:<built-in function IsMaster>
|
||
IsMaster() : 1 si esta activado el sistema cliente
|
||
NOTA: Scrap.GetNetFlags() tiene el flag cliente activado
|
||
si la coneccion se hizo efectiva
|
||
- GetServerData:<built-in function GetServerData>
|
||
GetServerData() : Obtiene la tupla (Hostname,ipaddress,ipport)
|
||
|
||
|
||
======== [ errno ] ========
|
||
- ENODEV: 19
|
||
- EHOSTUNREACH: 10065
|
||
- EUSERS: 10068
|
||
- WSAENETDOWN: 10050
|
||
- WSAEAFNOSUPPORT: 10047
|
||
- WSAEHOSTUNREACH: 10065
|
||
- WSAELOOP: 10062
|
||
- WSAESTALE: 10070
|
||
- ENOSYS: 40
|
||
- EINVAL: 22
|
||
- WSAEINTR: 10004
|
||
- WSAEUSERS: 10068
|
||
- EINTR: 4
|
||
- WSANOTINITIALISED: 10093
|
||
- EPROTOTYPE: 10041
|
||
- ENOBUFS: 10055
|
||
- WSAENOPROTOOPT: 10042
|
||
- EREMOTE: 10071
|
||
- WSAEFAULT: 10014
|
||
- ECHILD: 10
|
||
- ELOOP: 10062
|
||
- EXDEV: 18
|
||
- EPROTONOSUPPORT: 10043
|
||
- ESRCH: 3
|
||
- WSAENOTSOCK: 10038
|
||
- EAFNOSUPPORT: 10047
|
||
- WSAEPROCLIM: 10067
|
||
- EHOSTDOWN: 10064
|
||
- EPFNOSUPPORT: 10046
|
||
- ENOPROTOOPT: 10042
|
||
- EBUSY: 16
|
||
- errorcode: {29: 'ESPIPE', 20: 'ENOTDIR', 1: 'EPERM', 40: 'ENOSYS', 16: 'EBUSY', 25: 'ENOTTY', 10101: 'WSAEDISCON', 10093: 'WSANOTINITIALISED', 10092: 'WSAVERNOTSUPPORTED', 10091: 'WSASYSNOTREADY', 10071: 'WSAEREMOTE', 10070: 'WSAESTALE', 10069: 'WSAEDQUOT', 10068: 'WSAEUSERS', 10067: 'WSAEPROCLIM', 10066: 'WSAENOTEMPTY', 10065: 'WSAEHOSTUNREACH', 10064: 'WSAEHOSTDOWN', 10063: 'WSAENAMETOOLONG', 10062: 'WSAELOOP', 10061: 'WSAECONNREFUSED', 10060: 'WSAETIMEDOUT', 10059: 'WSAETOOMANYREFS', 10058: 'WSAESHUTDOWN', 10057: 'WSAENOTCONN', 10056: 'WSAEISCONN', 10055: 'WSAENOBUFS', 10054: 'WSAECONNRESET', 10053: 'WSAECONNABORTED', 10052: 'WSAENETRESET', 10051: 'WSAENETUNREACH', 10050: 'WSAENETDOWN', 10049: 'WSAEADDRNOTAVAIL', 10048: 'WSAEADDRINUSE', 10047: 'WSAEAFNOSUPPORT', 10046: 'WSAEPFNOSUPPORT', 10045: 'WSAEOPNOTSUPP', 10044: 'WSAESOCKTNOSUPPORT', 10043: 'WSAEPROTONOSUPPORT', 10042: 'WSAENOPROTOOPT', 10041: 'WSAEPROTOTYPE', 10040: 'WSAEMSGSIZE', 10039: 'WSAEDESTADDRREQ', 10038: 'WSAENOTSOCK', 10037: 'WSAEALREADY', 10036: 'WSAEINPROGRESS', 10035: 'WSAEWOULDBLOCK', 42: 'EILSEQ', 41: 'ENOTEMPTY', 10024: 'WSAEMFILE', 39: 'ENOLCK', 10022: 'WSAEINVAL', 36: 'EDEADLOCK', 34: 'ERANGE', 33: 'EDOM', 32: 'EPIPE', 31: 'EMLINK', 10014: 'WSAEFAULT', 10013: 'WSAEACCES', 28: 'ENOSPC', 27: 'EFBIG', 10009: 'WSAEBADF', 24: 'EMFILE', 23: 'ENFILE', 22: 'EINVAL', 21: 'EISDIR', 10004: 'WSAEINTR', 19: 'ENODEV', 18: 'EXDEV', 17: 'EEXIST', 10000: 'WSABASEERR', 14: 'EFAULT', 13: 'EACCES', 12: 'ENOMEM', 11: 'EAGAIN', 10: 'ECHILD', 9: 'EBADF', 8: 'ENOEXEC', 7: 'E2BIG', 6: 'ENXIO', 5: 'EIO', 38: 'ENAMETOOLONG', 3: 'ESRCH', 2: 'ENOENT', 30: 'EROFS', 4: 'EINTR'}
|
||
- ESTALE: 10070
|
||
- WSAEREMOTE: 10071
|
||
- ERANGE: 34
|
||
- ESPIPE: 29
|
||
- WSAEHOSTDOWN: 10064
|
||
- EWOULDBLOCK: 10035
|
||
- WSAETOOMANYREFS: 10059
|
||
- EBADF: 9
|
||
- EISCONN: 10056
|
||
- EIO: 5
|
||
- ETIMEDOUT: 10060
|
||
- ENOSPC: 28
|
||
- WSAEBADF: 10009
|
||
- ENETUNREACH: 10051
|
||
- EALREADY: 10037
|
||
- ENETDOWN: 10050
|
||
- WSAECONNRESET: 10054
|
||
- EACCES: 13
|
||
- WSAENAMETOOLONG: 10063
|
||
- EDOM: 33
|
||
- EILSEQ: 42
|
||
- WSAETIMEDOUT: 10060
|
||
- ENOTDIR: 20
|
||
- WSAECONNABORTED: 10053
|
||
- WSAEACCES: 10013
|
||
- EPERM: 1
|
||
- WSAENOBUFS: 10055
|
||
- ENETRESET: 10052
|
||
- ENOTEMPTY: 41
|
||
- ECONNREFUSED: 10061
|
||
- EISDIR: 21
|
||
- WSAEDISCON: 10101
|
||
- EROFS: 30
|
||
- WSABASEERR: 10000
|
||
- EADDRNOTAVAIL: 10049
|
||
- EDESTADDRREQ: 10039
|
||
- WSAEMSGSIZE: 10040
|
||
- WSAENOTEMPTY: 10066
|
||
- WSAEPROTOTYPE: 10041
|
||
- WSAEDESTADDRREQ: 10039
|
||
- WSAEADDRINUSE: 10048
|
||
- WSAEADDRNOTAVAIL: 10049
|
||
- WSAEALREADY: 10037
|
||
- WSAEPROTONOSUPPORT: 10043
|
||
- WSASYSNOTREADY: 10091
|
||
- WSAESHUTDOWN: 10058
|
||
- ENFILE: 23
|
||
- ESHUTDOWN: 10058
|
||
- EMSGSIZE: 10040
|
||
- ENOENT: 2
|
||
- EEXIST: 17
|
||
- EDQUOT: 10069
|
||
- WSAEPFNOSUPPORT: 10046
|
||
- WSAEOPNOTSUPP: 10045
|
||
- WSAEISCONN: 10056
|
||
- WSAEDQUOT: 10069
|
||
- WSAEWOULDBLOCK: 10035
|
||
- WSAENETUNREACH: 10051
|
||
- EFAULT: 14
|
||
- EFBIG: 27
|
||
- EDEADLK: 36
|
||
- ENOTCONN: 10057
|
||
- WSAENETRESET: 10052
|
||
- WSAENOTCONN: 10057
|
||
- ENOLCK: 39
|
||
- ECONNABORTED: 10053
|
||
- WSAEINVAL: 10022
|
||
- WSAEINPROGRESS: 10036
|
||
- ENOMEM: 12
|
||
- ENOTSOCK: 10038
|
||
- WSAEMFILE: 10024
|
||
- ENOEXEC: 8
|
||
- EMLINK: 31
|
||
- ECONNRESET: 10054
|
||
- WSAESOCKTNOSUPPORT: 10044
|
||
- EADDRINUSE: 10048
|
||
- WSAVERNOTSUPPORTED: 10092
|
||
- EAGAIN: 11
|
||
- ENAMETOOLONG: 38
|
||
- ENOTTY: 25
|
||
- EOPNOTSUPP: 10045
|
||
- ESOCKTNOSUPPORT: 10044
|
||
- EDEADLOCK: 36
|
||
- ETOOMANYREFS: 10059
|
||
- WSAECONNREFUSED: 10061
|
||
- EMFILE: 24
|
||
- EPIPE: 32
|
||
- EINPROGRESS: 10036
|
||
- ENXIO: 6
|
||
- E2BIG: 7
|
||
|
||
|
||
======== [ strop ] ========
|
||
- translate:<built-in function translate>
|
||
translate(s,table [,deletechars]) -> string
|
||
|
||
Return a copy of the string s, where all characters occurring
|
||
in the optional argument deletechars are removed, and the
|
||
remaining characters have been mapped through the given
|
||
translation table, which must be a string of length 256.
|
||
- rstrip:<built-in function rstrip>
|
||
rstrip(s) -> string
|
||
|
||
Return a copy of the string s with trailing whitespace removed.
|
||
- maketrans:<built-in function maketrans>
|
||
maketrans(frm, to) -> string
|
||
|
||
Return a translation table (a string of 256 bytes long)
|
||
suitable for use in string.translate. The strings frm and to
|
||
must be of the same length.
|
||
- splitfields:<built-in function splitfields>
|
||
split(str [,sep [,maxsplit]]) -> list of strings
|
||
splitfields(str [,sep [,maxsplit]]) -> list of strings
|
||
|
||
Return a list of the words in the string s, using sep as the
|
||
delimiter string. If maxsplit is nonzero, splits into at most
|
||
maxsplit words If sep is not specified, any whitespace string
|
||
is a separator. Maxsplit defaults to 0.
|
||
|
||
(split and splitfields are synonymous)
|
||
- split:<built-in function split>
|
||
split(str [,sep [,maxsplit]]) -> list of strings
|
||
splitfields(str [,sep [,maxsplit]]) -> list of strings
|
||
|
||
Return a list of the words in the string s, using sep as the
|
||
delimiter string. If maxsplit is nonzero, splits into at most
|
||
maxsplit words If sep is not specified, any whitespace string
|
||
is a separator. Maxsplit defaults to 0.
|
||
|
||
(split and splitfields are synonymous)
|
||
- rfind:<built-in function rfind>
|
||
rfind(s, sub [,start [,end]]) -> int
|
||
|
||
Return the highest index in s where substring sub is found,
|
||
such that sub is contained within s[start,end]. Optional
|
||
arguments start and end are interpreted as in slice notation.
|
||
|
||
Return -1 on failure.
|
||
- expandtabs:<built-in function expandtabs>
|
||
expandtabs(string, [tabsize]) -> string
|
||
|
||
Expand tabs in a string, i.e. replace them by one or more spaces,
|
||
depending on the current column and the given tab size (default 8).
|
||
The column number is reset to zero after each newline occurring in the
|
||
string. This doesn't understand other non-printing characters.
|
||
- atof:<built-in function atof>
|
||
atof(s) -> float
|
||
|
||
Return the floating point number represented by the string s.
|
||
- join:<built-in function join>
|
||
join(list [,sep]) -> string
|
||
joinfields(list [,sep]) -> string
|
||
|
||
Return a string composed of the words in list, with
|
||
intervening occurences of sep. Sep defaults to a single
|
||
space.
|
||
|
||
(join and joinfields are synonymous)
|
||
- lower:<built-in function lower>
|
||
lower(s) -> string
|
||
|
||
Return a copy of the string s converted to lowercase.
|
||
- count:<built-in function count>
|
||
count(s, sub[, start[, end]]) -> int
|
||
|
||
Return the number of occurrences of substring sub in string
|
||
s[start:end]. Optional arguments start and end are
|
||
interpreted as in slice notation.
|
||
- find:<built-in function find>
|
||
find(s, sub [,start [,end]]) -> in
|
||
|
||
Return the lowest index in s where substring sub is found,
|
||
such that sub is contained within s[start,end]. Optional
|
||
arguments start and end are interpreted as in slice notation.
|
||
|
||
Return -1 on failure.
|
||
- capitalize:<built-in function capitalize>
|
||
capitalize(s) -> string
|
||
|
||
Return a copy of the string s with only its first character
|
||
capitalized.
|
||
- strip:<built-in function strip>
|
||
strip(s) -> string
|
||
|
||
Return a copy of the string s with leading and trailing
|
||
whitespace removed.
|
||
- atol:<built-in function atol>
|
||
atol(s [,base]) -> long
|
||
|
||
Return the long integer represented by the string s in the
|
||
given base, which defaults to 10. The string s must consist
|
||
of one or more digits, possibly preceded by a sign. If base
|
||
is 0, it is chosen from the leading characters of s, 0 for
|
||
octal, 0x or 0X for hexadecimal. If base is 16, a preceding
|
||
0x or 0X is accepted. A trailing L or l is not accepted,
|
||
unless base is 0.
|
||
- lowercase: 'abcdefghijklmnopqrstuvwxyz'
|
||
- atoi:<built-in function atoi>
|
||
atoi(s [,base]) -> int
|
||
|
||
Return the integer represented by the string s in the given
|
||
base, which defaults to 10. The string s must consist of one
|
||
or more digits, possibly preceded by a sign. If base is 0, it
|
||
is chosen from the leading characters of s, 0 for octal, 0x or
|
||
0X for hexadecimal. If base is 16, a preceding 0x or 0X is
|
||
accepted.
|
||
- replace:<built-in function replace>
|
||
replace (str, old, new[, maxsplit]) -> string
|
||
|
||
Return a copy of string str with all occurrences of substring
|
||
old replaced by new. If the optional argument maxsplit is
|
||
given, only the first maxsplit occurrences are replaced.
|
||
- swapcase:<built-in function swapcase>
|
||
swapcase(s) -> string
|
||
|
||
Return a copy of the string s with upper case characters
|
||
converted to lowercase and vice versa.
|
||
- uppercase: 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
|
||
- lstrip:<built-in function lstrip>
|
||
lstrip(s) -> string
|
||
|
||
Return a copy of the string s with leading whitespace removed.
|
||
- joinfields:<built-in function joinfields>
|
||
join(list [,sep]) -> string
|
||
joinfields(list [,sep]) -> string
|
||
|
||
Return a string composed of the words in list, with
|
||
intervening occurences of sep. Sep defaults to a single
|
||
space.
|
||
|
||
(join and joinfields are synonymous)
|
||
- whitespace: '\011\012\013\014\015 '
|
||
- upper:<built-in function upper>
|
||
upper(s) -> string
|
||
|
||
Return a copy of the string s converted to uppercase.
|
||
|
||
|
||
======== [ SAI ] ========
|
||
- GetStateChar:<built-in function GetStateChar>
|
||
GetStateChar(string nameEntity) : Devuelve el estado de la IA del personaje.
|
||
|
||
- AddVehicleRace:<built-in function AddVehicleRace>
|
||
bool AddVehicleRace(cWithLifeEntity *entidad) : Asigna entidad como perteneciente a carrera.
|
||
- SetStateVehicle:<built-in function SetStateVehicle>
|
||
SetStateVehicle(0, string nameAgent) : Estado sin movimiento ni disparo.
|
||
SetStateVehicle(1, float posObjX, float posObjY, float posObjZ, radiusObj, string nameAgent) : Estado alcanzar posici<63>n.
|
||
SetStateVehicle(2, string nameObjectiveDin, string nameAgent) : Estado persecuci<63>n enemigo.
|
||
SetStateVehicle(3, string nameAgent) : Estado en ruta.
|
||
SetStateVehicle(4, string nameAgent) : Estado tr<74>fico.
|
||
SetStateVehicle(5, string nameAgent, float distStop) : Estado hu<68>da con parada.
|
||
SetStateVehicle(6, float posObjX, float posObjY, float posObjZ, radiusObj, string nameAgent) : Estado alcanzar meta en carrera.
|
||
SetStateVehicle(7, string nameObjectiveDin, string nameAgent) : Estado persecuci<63>n.
|
||
SetStateVehicle(8, string nameObjectiveDin, string nameAgent) : Estado persecuci<63>n enemigo con uso de hook.
|
||
|
||
- EnableAIChar:<built-in function EnableAIChar>
|
||
EnableAIChar(string nameEntity, int enable, int stupidPathfinding) : Habilita la IA del personaje indicando caracter<65>sticas asociadas al movimiento).
|
||
- BuildGraph:<built-in function BuildGraph>
|
||
BuildGraph(int numNodesRadius, float sizeNodeX, float sizeNodeY, float sizeNodeZ) : Crea el Grafo asociado al Pathfinding
|
||
- AnalizeMap:<built-in function AnalizeMap>
|
||
AnalizeMap(float sizeNode) : Analiza caracter<65>sticas mapa.
|
||
- SetStateChar:<built-in function SetStateChar>
|
||
SetStateChar(0, string nameAgent) : Estado sin movimiento ni disparo.
|
||
SetStateChar(1, string nameAgent, float vel, int withStopTemp) : Estado en ruta.
|
||
SetStateChar(2, string nameAgent, string nameObjective, float vel) : Estado en persecuci<63>n objetivo con acci<63>n.
|
||
SetStateChar(3, string nameAgent, string nameObjective, float vel) : Estado en persecuci<63>n objetivo sin acci<63>n.
|
||
SetStateChar(4, string nameAgent, float posObjX, float posObjY, float posObjZ, float orientX, float orientY, float orientZ, float radiusObj, float velObj) : Estado ir a un punto con orientaci<63>n final.
|
||
SetStateChar(5, string nameAgent, string nameObjective, float vel) : Estado hu<68>da de otro personaje.
|
||
SetStateChar(6, string nameAgent, float centerPatrolZone.x, float centerPatrolZone.y, float centerPatrolZone.z, float radiusPatrolZone, float vel, int withStopTemp) : Estado patrulla de zona.
|
||
SetStateChar(7, string nameAgent, string nameObjective, float vel) : Estado en persecuci<63>n objetivo con acci<63>n.
|
||
- AnalizeGraph2D:<built-in function AnalizeGraph2D>
|
||
AnalizeGraph2D() : Analiza caracter<65>sticas grafo 2D.
|
||
- GetNextRacePoint:<built-in function GetNextRacePoint>
|
||
(point) GetNextRacePoint(initialPoint, minDist, maxDist) : A partir de un punto inicial 'initialPoint', una distancia m<>nima 'minDist' y una distancia m<>xima 'maxDist', devuelve un punto aleatorio a partir del grafo 3D de la IA en el interior actual.
|
||
- GetOD:<built-in function GetOD>
|
||
- SetRotStaticObj:<built-in function SetRotStaticObj>
|
||
bool SetRotStaticObj(float maxVelRot, float limIncVelRot) : Asigna rotaciones para movimiento hacia objetivo est<73>tico.
|
||
- IniAI:<built-in function IniAI>
|
||
IniAI(levelPath) : Inicializa AI para un nivel.
|
||
- GetStateVehicle:<built-in function GetStateVehicle>
|
||
GetStateVehicle(string nameEntity) : Devuelve el estado de la IA del veh<65>culo.
|
||
0 : Estado sin movimiento ni disparo.
|
||
1 : Estado alcanzar posici<63>n.
|
||
2 : Estado persecuci<63>n enemigo.
|
||
3 : Estado en ruta.
|
||
4 : Estado tr<74>fico.
|
||
5 : Estado hu<68>da con parada.
|
||
6 : Estado alcanzar meta en carrera.
|
||
7 : Estado persecuci<63>n.
|
||
8 : Estado persecuci<63>n enemigo con uso de hook.
|
||
9 : Estado sin movimiento ni disparo por estar objetivo en posici<63>n inv<6E>lida.
|
||
|
||
- BuildGraph2D:<built-in function BuildGraph2D>
|
||
BuildGraph2D(int numNodesRadius, float sizeNodeX, float sizeNodeY, float sizeNodeZ) : Crea el Grafo asociado al Pathfinding 2D
|
||
- AnalizeTraffic:<built-in function AnalizeTraffic>
|
||
AnalizeTraffic() : Analiza caracter<65>sticas tr<74>fico.
|
||
- SetInertia:<built-in function SetInertia>
|
||
void SetInertia(bool inertia) : Indica si la nave tiene inercia.
|
||
- InitVehicleRace:<built-in function InitVehicleRace>
|
||
InitVehicleRace() : Inicializa carrera de veh<65>culos.
|
||
- GetNearestItemLife:<built-in function GetNearestItemLife>
|
||
(itemName) GetNearestItemLife(vehicleName)) : Devuelve el item de vida m<>s cercano a una nave dada.
|
||
- EnableAIVehicle:<built-in function EnableAIVehicle>
|
||
EnableAIVehicle(string nameEntity, int enable, int controlStrafe, int controlBrake, int stupidPathfinding) : Habilita la IA del veh<65>culo indicando caracter<65>sticas asociadas al movimiento).
|
||
- AnalizeGraph:<built-in function AnalizeGraph>
|
||
AnalizeGraph() : Analiza caracter<65>sticas grafo.
|
||
- GetRandomVisibilityPoint:<built-in function GetRandomVisibilityPoint>
|
||
(point) GetRandomVisibilityPoint() : Devuelve un punto aleatorio del grafo de puntos de visibilidad.
|
||
- GetReposCharPos:<built-in function GetReposCharPos>
|
||
(x,y,z) GetReposCharPos((x,y,z) ,EntityClass,[,EntityName]) : Obtiene un punto de reposicion de personaje (si entidad, se asigna).
|
||
Retorna (None) si falla
|
||
|
||
|
||
======== [ regex ] ========
|
||
- match:<built-in function match>
|
||
- symcomp:<built-in function symcomp>
|
||
- get_syntax:<built-in function get_syntax>
|
||
- error: 'regex.error'
|
||
- set_syntax:<built-in function set_syntax>
|
||
- search:<built-in function search>
|
||
- casefold: '\000\001\002\003\004\005\006\007\010\011\012\013\014\015\016\017\020\021\022\023\024\025\026\027\030\031\032\033\034\035\036\037 !"#$%&\'()*+,-./0123456789:;<=>?@abcdefghijklmnopqrstuvwxyz[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~\177\200\201\202\203\204\205\206\207\210\211\212\213\214\215\216\217\220\221\222\223\224\225\226\227\230\231\232\233\234\235\236\237\240\241\242\243\244\245\246\247\250\251\252\253\254\255\256\257\260\261\262\263\264\265\266\267\270\271\272\273\274\275\276\277\300\301\302\303\304\305\306\307\310\311\312\313\314\315\316\317\320\321\322\323\324\325\326\327\330\331\332\333\334\335\336\337\340\341\342\343\344\345\346\347\350\351\352\353\354\355\356\357\360\361\362\363\364\365\366\367\370\371\372\373\374\375\376\377'
|
||
- compile:<built-in function compile>
|
||
|
||
|
||
======== [ __builtin__ ] ========
|
||
- OverflowError: 'OverflowError'
|
||
- AttributeError: 'AttributeError'
|
||
- NotImplementedError: 'NotImplementedError'
|
||
- range:<built-in function range>
|
||
range([start,] stop[, step]) -> list of integers
|
||
|
||
Return a list containing an arithmetic progression of integers.
|
||
range(i, j) returns [i, i+1, i+2, ..., j-1]; start (!) defaults to 0.
|
||
When step is given, it specifies the increment (or decrement).
|
||
For example, range(4) returns [0, 1, 2, 3]. The end point is omitted!
|
||
These are exactly the valid indices for a list of 4 elements.
|
||
- filter:<built-in function filter>
|
||
filter(function, sequence) -> list
|
||
|
||
Return a list containing those items of sequence for which function(item)
|
||
is true. If function is None, return a list of items that are true.
|
||
- KeyboardInterrupt: 'KeyboardInterrupt'
|
||
- TypeError: 'TypeError'
|
||
- AssertionError: 'AssertionError'
|
||
- apply:<built-in function apply>
|
||
apply(function, args[, kwargs]) -> value
|
||
|
||
Call a function with positional arguments taken from the tuple args,
|
||
and keyword arguments taken from the optional dictionary kwargs.
|
||
- _:<function helplib at 1d74bb38>
|
||
- __debug__: 1
|
||
- ord:<built-in function ord>
|
||
ord(c) -> integer
|
||
|
||
Return the integer ordinal of a one character string.
|
||
- eval:<built-in function eval>
|
||
eval(source[, globals[, locals]]) -> value
|
||
|
||
Evaluate the source in the context of globals and locals.
|
||
The source may be a string representing a Python expression
|
||
or a code object as returned by compile().
|
||
The globals and locals are dictionaries, defaulting to the current
|
||
globals and locals. If only globals is given, locals defaults to it.
|
||
- ZeroDivisionError: 'ZeroDivisionError'
|
||
- callable:<built-in function callable>
|
||
callable(object) -> Boolean
|
||
|
||
Return whether the object is callable (i.e., some kind of function).
|
||
Note that classes are callable, as are instances with a __call__() method.
|
||
- len:<built-in function len>
|
||
len(object) -> integer
|
||
|
||
Return the number of items of a sequence or mapping.
|
||
- max:<built-in function max>
|
||
max(sequence) -> value
|
||
max(a, b, c, ...) -> value
|
||
|
||
With a single sequence argument, return its largest item.
|
||
With two or more arguments, return the largest argument.
|
||
- buffer:<built-in function buffer>
|
||
buffer(object [, offset[, size]) -> object
|
||
|
||
Creates a new buffer object which references the given object.
|
||
The buffer will reference a slice of the target object from the
|
||
start of the object (or at the specified offset). The slice will
|
||
extend to the end of the target object (or with the specified size).
|
||
- hash:<built-in function hash>
|
||
hash(object) -> integer
|
||
|
||
Return a hash value for the object. Two objects with the same value have
|
||
the same hash value. The reverse is not necessarily true, but likely.
|
||
- None: None
|
||
- map:<built-in function map>
|
||
map(function, sequence[, sequence, ...]) -> list
|
||
|
||
Return a list of the results of applying the function to the items of
|
||
the argument sequence(s). If more than one sequence is given, the
|
||
function is called with an argument list consisting of the corresponding
|
||
item of each sequence, substituting None for missing values when not all
|
||
sequences have the same length. If the function is None, return a list of
|
||
the items of the sequence (or a list of tuples if more than one sequence).
|
||
- ValueError: 'ValueError'
|
||
- slice:<built-in function slice>
|
||
slice([start,] step[, stop]) -> slice object
|
||
|
||
Create a slice object. This is used for slicing by the Numeric extensions.
|
||
- abs:<built-in function abs>
|
||
abs(number) -> number
|
||
|
||
Return the absolute value of the argument.
|
||
- getattr:<built-in function getattr>
|
||
getattr(object, name[, default]) -> value
|
||
|
||
Get a named attribute from an object; getattr(x, 'y') is equivalent to x.y.
|
||
When a default argument is given, it is returned when the attribute doesn't
|
||
exist; without it, an exception is raised in that case.
|
||
- reduce:<built-in function reduce>
|
||
reduce(function, sequence[, initial]) -> value
|
||
|
||
Apply a function of two arguments cumulatively to the items of a sequence,
|
||
from left to right, so as to reduce the sequence to a single value.
|
||
For example, reduce(lambda x, y: x+y, [1, 2, 3, 4, 5]) calculates
|
||
((((1+2)+3)+4)+5). If initial is present, it is placed before the items
|
||
of the sequence in the calculation, and serves as a default when the
|
||
sequence is empty.
|
||
- complex:<built-in function complex>
|
||
complex(real[, imag]) -> complex number
|
||
|
||
Create a complex number from a real part and an optional imaginary part.
|
||
This is equivalent to (real + imag*1j) where imag defaults to 0.
|
||
- execfile:<built-in function execfile>
|
||
execfile(filename[, globals[, locals]])
|
||
|
||
Read and execute a Python script from a file.
|
||
The globals and locals are dictionaries, defaulting to the current
|
||
globals and locals. If only globals is given, locals defaults to it.
|
||
- FloatingPointError: 'FloatingPointError'
|
||
- min:<built-in function min>
|
||
min(sequence) -> value
|
||
min(a, b, c, ...) -> value
|
||
|
||
With a single sequence argument, return its smallest item.
|
||
With two or more arguments, return the smallest argument.
|
||
- OSError: 'OSError'
|
||
- RuntimeError: 'RuntimeError'
|
||
- locals:<built-in function locals>
|
||
locals() -> dictionary
|
||
|
||
Return the dictionary containing the current scope's local variables.
|
||
- id:<built-in function id>
|
||
id(object) -> integer
|
||
|
||
Return the identity of an object. This is guaranteed to be unique among
|
||
simultaneously existing objects. (Hint: it's the object's memory address.)
|
||
- EnvironmentError: ('IOError', 'OSError')
|
||
- issubclass:<built-in function issubclass>
|
||
issubclass(C, B) -> Boolean
|
||
|
||
Return whether class C is a subclass (i.e., a derived class) of class B.
|
||
- intern:<built-in function intern>
|
||
intern(string) -> string
|
||
|
||
``Intern'' the given string. This enters the string in the (global)
|
||
table of interned strings whose purpose is to speed up dictionary lookups.
|
||
Return the string itself or the previously interned string object with the
|
||
same value.
|
||
- coerce:<built-in function coerce>
|
||
coerce(x, y) -> None or (x1, y1)
|
||
|
||
When x and y can be coerced to values of the same type, return a tuple
|
||
containing the coerced values. When they can't be coerced, return None.
|
||
- KeyError: 'KeyError'
|
||
- EOFError: 'EOFError'
|
||
- __import__:<built-in function __import__>
|
||
__import__(name, globals, locals, fromlist) -> module
|
||
|
||
Import a module. The globals are only used to determine the context;
|
||
they are not modified. The locals are currently unused. The fromlist
|
||
should be a list of names to emulate ``from name import ...'', or an
|
||
empty list to emulate ``import name''.
|
||
When importing a module from a package, note that __import__('A.B', ...)
|
||
returns package A when fromlist is empty, but its submodule B when
|
||
fromlist is not empty.
|
||
- ImportError: 'ImportError'
|
||
- oct:<built-in function oct>
|
||
oct(number) -> string
|
||
|
||
Return the octal representation of an integer or long integer.
|
||
- MemoryError: 'MemoryError'
|
||
- cmp:<built-in function cmp>
|
||
cmp(x, y) -> integer
|
||
|
||
Return negative if x<y, zero if x==y, positive if x>y.
|
||
- dir:<built-in function dir>
|
||
dir([object]) -> list of strings
|
||
|
||
Return an alphabetized list of names comprising (some of) the attributes
|
||
of the given object. Without an argument, the names in the current scope
|
||
are listed. With an instance argument, only the instance attributes are
|
||
returned. With a class argument, attributes of the base class are not
|
||
returned. For other types or arguments, this may list members or methods.
|
||
- round:<built-in function round>
|
||
round(number[, ndigits]) -> floating point number
|
||
|
||
Round a number to a given precision in decimal digits (default 0 digits).
|
||
This always returns a floating point number. Precision may be negative.
|
||
- str:<built-in function str>
|
||
str(object) -> string
|
||
|
||
Return a nice string representation of the object.
|
||
If the argument is a string, the return value is the same object.
|
||
- reload:<built-in function reload>
|
||
reload(module) -> module
|
||
|
||
Reload the module. The module must have been successfully imported before.
|
||
- compile:<built-in function compile>
|
||
compile(source, filename, mode) -> code object
|
||
|
||
Compile the source string (a Python module, statement or expression)
|
||
into a code object that can be executed by the exec statement or eval().
|
||
The filename will be used for run-time error messages.
|
||
The mode must be 'exec' to compile a module, 'single' to compile a
|
||
single (interactive) statement, or 'eval' to compile an expression.
|
||
- list:<built-in function list>
|
||
list(sequence) -> list
|
||
|
||
Return a new list whose items are the same as those of the argument sequence.
|
||
- raw_input:<built-in function raw_input>
|
||
raw_input([prompt]) -> string
|
||
|
||
Read a string from standard input. The trailing newline is stripped.
|
||
If the user hits EOF (Unix: Ctl-D, Windows: Ctl-Z+Return), raise EOFError.
|
||
On Unix, GNU readline is used if enabled. The prompt string, if given,
|
||
is printed without a trailing newline before reading.
|
||
- setattr:<built-in function setattr>
|
||
setattr(object, name, value)
|
||
|
||
Set a named attribute on an object; setattr(x, 'y', v) is equivalent to
|
||
``x.y = v''.
|
||
- IndexError: 'IndexError'
|
||
- delattr:<built-in function delattr>
|
||
delattr(object, name)
|
||
|
||
Delete a named attribute on an object; delattr(x, 'y') is equivalent to
|
||
``del x.y''.
|
||
- hasattr:<built-in function hasattr>
|
||
hasattr(object, name) -> Boolean
|
||
|
||
Return whether the object has an attribute with the given name.
|
||
(This is done by calling getattr(object, name) and catching exceptions.)
|
||
- ArithmeticError: ('OverflowError', 'ZeroDivisionError', 'FloatingPointError')
|
||
- xrange:<built-in function xrange>
|
||
xrange([start,] stop[, step]) -> xrange object
|
||
|
||
Like range(), but instead of returning a list, returns an object that
|
||
generates the numbers in the range on demand. This is slightly slower
|
||
than range() but more memory efficient.
|
||
- repr:<built-in function repr>
|
||
repr(object) -> string
|
||
|
||
Return the canonical string representation of the object.
|
||
For most object types, eval(repr(object)) == object.
|
||
- tuple:<built-in function tuple>
|
||
tuple(sequence) -> list
|
||
|
||
Return a tuple whose items are the same as those of the argument sequence.
|
||
If the argument is a tuple, the return value is the same object.
|
||
- StandardError: (('OverflowError', 'ZeroDivisionError', 'FloatingPointError'), ('IndexError', 'KeyError'), 'AssertionError', 'AttributeError', 'EOFError', 'FloatingPointError', ('IOError', 'OSError'), 'IOError', 'OSError', 'ImportError', 'IndexError', 'KeyError', 'KeyboardInterrupt', 'MemoryError', 'NameError', 'OverflowError', 'RuntimeError', 'NotImplementedError', 'SyntaxError', 'SystemError', 'TypeError', 'ValueError', 'ZeroDivisionError')
|
||
- isinstance:<built-in function isinstance>
|
||
isinstance(object, class-or-type) -> Boolean
|
||
|
||
Return whether an object is an instance of a class or of a subclass thereof.
|
||
With a type as second argument, return whether that is the object's type.
|
||
- Exception: ('SystemExit', (('OverflowError', 'ZeroDivisionError', 'FloatingPointError'), ('IndexError', 'KeyError'), 'AssertionError', 'AttributeError', 'EOFError', 'FloatingPointError', ('IOError', 'OSError'), 'IOError', 'OSError', 'ImportError', 'IndexError', 'KeyError', 'KeyboardInterrupt', 'MemoryError', 'NameError', 'OverflowError', 'RuntimeError', 'NotImplementedError', 'SyntaxError', 'SystemError', 'TypeError', 'ValueError', 'ZeroDivisionError'))
|
||
- SystemExit: 'SystemExit'
|
||
- type:<built-in function type>
|
||
type(object) -> type object
|
||
|
||
Return the type of the object.
|
||
- input:<built-in function input>
|
||
input([prompt]) -> value
|
||
|
||
Equivalent to eval(raw_input(prompt)).
|
||
- IOError: 'IOError'
|
||
- chr:<built-in function chr>
|
||
chr(i) -> character
|
||
|
||
Return a string of one character with ordinal i; 0 <= i < 256.
|
||
- NameError: 'NameError'
|
||
- long:<built-in function long>
|
||
long(x) -> long integer
|
||
|
||
Convert a string or number to a long integer, if possible.
|
||
A floating point argument will be truncated towards zero.
|
||
- hex:<built-in function hex>
|
||
hex(number) -> string
|
||
|
||
Return the hexadecimal representation of an integer or long integer.
|
||
- e_write:<function e at 1d74c5d8>
|
||
- SystemError: 'SystemError'
|
||
- open:<built-in function open>
|
||
open(filename[, mode[, buffering]]) -> file object
|
||
|
||
Open a file. The mode can be 'r', 'w' or 'a' for reading (default),
|
||
writing or appending. The file will be created if it doesn't exist
|
||
when opened for writing or appending; it will be truncated when
|
||
opened for writing. Add a 'b' to the mode for binary files.
|
||
Add a '+' to the mode to allow simultaneous reading and writing.
|
||
If the buffering argument is given, 0 means unbuffered, 1 means line
|
||
buffered, and larger numbers specify the buffer size.
|
||
- LookupError: ('IndexError', 'KeyError')
|
||
- Ellipsis: Ellipsis
|
||
- divmod:<built-in function divmod>
|
||
divmod(x, y) -> (div, mod)
|
||
|
||
Return the tuple ((x-x%y)/y, x%y). Invariant: div*y + mod == x.
|
||
- globals:<built-in function globals>
|
||
globals() -> dictionary
|
||
|
||
Return the dictionary containing the current scope's global variables.
|
||
- int:<built-in function int>
|
||
int(x) -> integer
|
||
|
||
Convert a string or number to an integer, if possible.
|
||
A floating point argument will be truncated towards zero.
|
||
- float:<built-in function float>
|
||
float(x) -> floating point number
|
||
|
||
Convert a string or number to a floating point number, if possible.
|
||
- SyntaxError: 'SyntaxError'
|
||
- pow:<built-in function pow>
|
||
pow(x, y[, z]) -> number
|
||
|
||
With two arguments, equivalent to x**y. With three arguments,
|
||
equivalent to (x**y) % z, but may be more efficient (e.g. for longs).
|
||
- s_write:<function p at 1d74c5b0>
|
||
- vars:<built-in function vars>
|
||
vars([object]) -> dictionary
|
||
|
||
Without arguments, equivalent to locals().
|
||
With an argument, equivalent to object.__dict__.
|
||
|
||
|
||
======== [ __main__ ] ========
|
||
- SVec:<module 'SVec' (built-in)>
|
||
- SFX:<module 'SFX' (built-in)>
|
||
- SSound:<module 'SSound' (built-in)>
|
||
- ConsoleErrorOutput:<class __main__.ConsoleErrorOutput at 135ae00c>
|
||
- dbg:<module 'dbg' from '.\lib\dbg.pyc'>
|
||
- SScorer:<module 'SScorer' (built-in)>
|
||
- SInput:<module 'SInput' (built-in)>
|
||
- Init:<module 'Init' from 'PACK: Init.pyc'>
|
||
- SWeap:<module 'SWeap' (built-in)>
|
||
- SNet:<module 'SNet' (built-in)>
|
||
- SAct:<module 'SAct' (built-in)>
|
||
- ConsoleOutput:<class __main__.ConsoleOutput at 135adfec>
|
||
- Scrap:<module 'Scrap' (built-in)>
|
||
- __builtins__:<module '__builtin__' (built-in)>
|
||
Built-in functions, exceptions, and other objects.
|
||
|
||
Noteworthy: None is the `nil' object; Ellipsis represents `...' in slices.
|
||
- sys:<module 'sys' (built-in)>
|
||
This module provides access to some objects used or maintained by the
|
||
interpreter and to functions that interact strongly with the interpreter.
|
||
|
||
Dynamic objects:
|
||
|
||
argv -- command line arguments; argv[0] is the script pathname if known
|
||
path -- module search path; path[0] is the script directory, else ''
|
||
modules -- dictionary of loaded modules
|
||
exitfunc -- you may set this to a function to be called when Python exits
|
||
|
||
stdin -- standard input file object; used by raw_input() and input()
|
||
stdout -- standard output file object; used by the print statement
|
||
stderr -- standard error object; used for error messages
|
||
By assigning another file object (or an object that behaves like a file)
|
||
to one of these, it is possible to redirect all of the interpreter's I/O.
|
||
|
||
last_type -- type of last uncaught exception
|
||
last_value -- value of last uncaught exception
|
||
last_traceback -- traceback of last uncaught exception
|
||
These three are only available in an interactive session after a
|
||
traceback has been printed.
|
||
|
||
exc_type -- type of exception currently being handled
|
||
exc_value -- value of exception currently being handled
|
||
exc_traceback -- traceback of exception currently being handled
|
||
The function exc_info() should be used instead of these three,
|
||
because it is thread-safe.
|
||
|
||
Static objects:
|
||
|
||
maxint -- the largest supported integer (the smallest is -maxint-1)
|
||
builtin_module_names -- tuple of module names built into this intepreter
|
||
version -- the version of this interpreter
|
||
copyright -- copyright notice pertaining to this interpreter
|
||
platform -- platform identifier
|
||
executable -- pathname of this Python interpreter
|
||
prefix -- prefix used to find the Python library
|
||
exec_prefix -- prefix used to find the machine-specific Python library
|
||
dllhandle -- [Windows only] integer handle of the Python DLL
|
||
winver -- [Windows only] version number of the Python DLL
|
||
__stdin__ -- the original stdin; don't use!
|
||
__stdout__ -- the original stdout; don't use!
|
||
__stderr__ -- the original stderr; don't use!
|
||
|
||
Functions:
|
||
|
||
exc_info() -- return thread-safe information about the current exception
|
||
exit() -- exit the interpreter by raising SystemExit
|
||
getrefcount() -- return the reference count for an object (plus one :-)
|
||
setcheckinterval() -- control how often the interpreter checks for events
|
||
setprofile() -- set the global profiling function
|
||
settrace() -- set the global debug tracing function
|
||
|
||
- SAI:<module 'SAI' (built-in)>
|
||
- SLogic:<module 'SLogic' (built-in)>
|
||
|
||
|
||
======== [ SAct ] ========
|
||
- CreateClass:<built-in function CreateClass>
|
||
CreateClass(classname) : Crea una clase de objeto animado
|
||
- CreateAction:<built-in function CreateAction>
|
||
CreateAction(varname) : Crea una accion en la clase actual.
|
||
- DelClass:<built-in function DelClass>
|
||
DelClass(classname) : Crea una clase de objeto animado
|
||
- SetCls:<built-in function SetCls>
|
||
SetCls(varname,value) : Modifica el valor de una variable de una clase objeto animado
|
||
- GetCls:<built-in function GetCls>
|
||
GetCls(varname) : Obtiene el valor de una variable de una clase objeto animado
|
||
- GetClass:<built-in function GetClass>
|
||
GetClass(classname) : Activa una clase de objeto animado
|
||
- SetAct:<built-in function SetAct>
|
||
SetAct(varname,value) : Modifica el valor de una variable de la accion de una clase objeto animado
|
||
- GetAct:<built-in function GetAct>
|
||
GetAct(varname) : Obtiene el valor de una variable de la accion de una clase objeto animado
|
||
- GetAction:<built-in function GetAction>
|
||
GetAction(varname) : Obtiene una accion de la clase actual.
|
||
|
||
|
||
======== [ Scrap ] ========
|
||
- DropDebris:<built-in function DropDebris>
|
||
DropDebris(name,size) : Lanza un objeto que cae y rebota hasta que desaparece
|
||
- ShowGVars:<built-in function ShowGVars>
|
||
ShowGVars() : Muestra una lista de todas las variables globales
|
||
- GetNewLevelPath:<built-in function GetNewLevelPath>
|
||
levelpath GetNewLevelPath() : Obtiene el path del pr<70>ximo nivel
|
||
- SetTime:<built-in function SetTime>
|
||
SetTime(Time) : Cambia el tiempo del mundo en segundos
|
||
- SetCam:<built-in function SetCam>
|
||
SetCam(i,name) : Activa una camara
|
||
- PreloadAnm:<built-in function PreloadAnm>
|
||
PreloadAnm(ObjFilename,AnmFilename) : Precarga una animacion
|
||
- GetCam:<built-in function GetCam>
|
||
name GetCam(i) : Obtiene el nombre de una entidad camara
|
||
- GetLockAlarm:<built-in function GetLockAlarm>
|
||
Scrap.GetLockAlarm() : verdadero si la alarma esta bloqueada
|
||
- AddItem:<built-in function AddItem>
|
||
Scrap.AddItem(Life, string name, int life) : Add Item Life.
|
||
Scrap.AddItem(Ammo, string name, int typeAmmo, int ammo) : Add Item Ammo.
|
||
- Verbose:<built-in function Verbose>
|
||
Verbose(string name) : Muestra un mensaje de parloteo por la consola
|
||
- StartDummySearch:<built-in function StartDummySearch>
|
||
StartDummySearch(name,usewildcards) : Inicia la busqueda de dummies en el mapa
|
||
- OpenPack:<built-in function OpenPack>
|
||
OpenPack(string PackPath) : Abre un archivo *.packed
|
||
- LaunchDashboard:<built-in function LaunchDashboard>
|
||
int Scrap.LaunchDashboard() : sale del juego y ejecuta el dashboard.
|
||
- SaveGameVars:<built-in function SaveGameVars>
|
||
Scrap.SaveGameVars(str, str) : Salva un juego en un archivo, con un nombre opcional
|
||
- SphereCall:<built-in function SphereCall>
|
||
Scrap.SphereCall(x,y,z,radius,<2C>strmask<73>,<2C>callback<63>,[IgnoreGeometry=1]) : testea una esfera y llama a <20>callback<63> por cada entidad que colisiona
|
||
- SetTimeSpeed:<built-in function SetTimeSpeed>
|
||
SetTimeSpeed(TimeSpeed) : Cambia la velocidad del tiempo del mundo.
|
||
- Preload3DObject:<built-in function Preload3DObject>
|
||
Preload3DObject(filename,scalex,scaley,scalez) : Precarga un objeto 3D
|
||
- TestLine:<built-in function TestLine>
|
||
((x,y,z),s) TestLine((x,y,z),(fz,fy,fz),'strmask') : testea una linea y devuelve el nombre de la entidad y punto de colision o '' si es el mapa o None
|
||
- GetFreeBlocks:<built-in function GetFreeBlocks>
|
||
int Scrap.GetFreeBlocks() : obtiene los bloques libres en el disco duro.
|
||
- IncSaveVar:<built-in function IncSaveVar>
|
||
int Scrap.IncSaveVar(str[,value]) : incrementa un contador de estadisticas
|
||
- DeselectProfile:<built-in function DeselectProfile>
|
||
Scrap.DeselectProfile() : deselecciona el profile actual.
|
||
- GetMoney:<built-in function GetMoney>
|
||
money Scrap.GetMoney() : Devuelve el liquido disponible.
|
||
- CreateElements:<built-in function CreateElements>
|
||
CreateElements() : Crea una lista de elementos estaticos que pertenecen al mapa.
|
||
- NextDummySearch:<built-in function NextDummySearch>
|
||
(s(ddd)(dd)i) NextDummySearch() : Obtiene el proximo dummy, sino None
|
||
- CreateEntity:<built-in function CreateEntity>
|
||
CreateEntity(name,x,y,z,type) : Crea una una entidad
|
||
- LoadLevel:<built-in function LoadLevel>
|
||
LoadLevel(string name) : Carga un nivel en el siguiente frame
|
||
- DebugInput:<built-in function DebugInput>
|
||
string DebugInput() : Detiene todo para iniciar la depuracion
|
||
- GetLangStr:<built-in function GetLangStr>
|
||
str Scrap.GetLangStr(Name) : Obtiene una cadena de lenguaje. '' si no existe.
|
||
- Get:<built-in function Get>
|
||
Get('GlobalVar') : Obtiene el valor de una variable global
|
||
- SetAlarmChar:<built-in function SetAlarmChar>
|
||
Scrap.SetAlarmChar(El_que_se_busca) : Modifica el personaje que se busca.
|
||
- GetEntity:<built-in function GetEntity>
|
||
GetEntity(string name) : Retorna una entidad
|
||
- GetLanguage:<built-in function GetLanguage>
|
||
lang Scrap.GetLanguage() : Obtiene la lengua actual. None si no fue inicializada.
|
||
- Print:<built-in function Print>
|
||
Print(string name) : Muestra un mensaje por la consola siempre
|
||
- SwitchMissionArrows:<built-in function SwitchMissionArrows>
|
||
SwitchMissionArrows(MainMissionFile,TargetMissionFile) : Cambia las flechas de mision primaria y secundaria (Modelos)
|
||
- GetFarestParked:<built-in function GetFarestParked>
|
||
Entity,Pos = Scrap.GetFarestParked([isparked[,fromPos]]) : Obtiene la nave aparcada mas lejana.
|
||
- CreateSaveProfile:<built-in function CreateSaveProfile>
|
||
int Scrap.CreateSaveProfile(str) : Crea un Save profile para X-Box y pone como actual.
|
||
- ExtractPack:<built-in function ExtractPack>
|
||
ExtractPack(string PackPath) : Extrae un archivo *.packed
|
||
- SetLockAlarm:<built-in function SetLockAlarm>
|
||
Scrap.SetLockAlarm(1/0) : Bloquea/desbloquea la alarma
|
||
- SetSaveVar:<built-in function SetSaveVar>
|
||
bool Scrap.SetSaveVar(Name,DefValue) : Modifica una variable (si puede)
|
||
- ListModels:<built-in function ListModels>
|
||
ListModels() : Muestra una lista de modelos y escenas
|
||
- ConsoleOut:<built-in function ConsoleOut>
|
||
ConsoleOut(string name) : Muestra un mensaje pyton por la consola
|
||
- ScreenShot:<built-in function ScreenShot>
|
||
ScreenShot(filename) : Screenshot of the current frame
|
||
- SetMoney:<built-in function SetMoney>
|
||
Scrap.SetMoney(money) : Determina el liquido disponible
|
||
- GetFirst:<built-in function GetFirst>
|
||
GetFirst() : Retorna la primera entuidad de la lista o none
|
||
- LoadGameVars:<built-in function LoadGameVars>
|
||
Scrap.LoadGameVars(str) : Carga un juego en un archivo
|
||
- GetTime:<built-in function GetTime>
|
||
GetTime() : Obtiene el tiempo del mundo en segundos
|
||
- GetAlarmChars:<built-in function GetAlarmChars>
|
||
(Actual, El_que_se_busca) Scrap.GetAlarmChars() : Obtiene los tipos de personaje que se buscan.
|
||
- SetVideoCurrentMode:<built-in function SetVideoCurrentMode>
|
||
SetVideoCurrentMode() : Set Video Current Mode Index
|
||
- AddScheduledFunc:<built-in function AddScheduledFunc>
|
||
AddScheduledFunc(time,func,params[,name]) : Ejecuta un codigo en python en un instante de tiempo.
|
||
- ClosePack:<built-in function ClosePack>
|
||
ClosePack() : Abre un archivo *.packed
|
||
- CreateEntityList:<built-in function CreateEntityList>
|
||
CreateEntityList(listName) : Crea una lista de entidades
|
||
- ProcessDVF:<built-in function ProcessDVF>
|
||
ProcessDVF(filename,command) : send a dvf command
|
||
- SetAlarm:<built-in function SetAlarm>
|
||
Scrap.SetAlarm(dialpos) : pone la alarma en una posicion (0 desactiva, 1 activa).
|
||
- GetNearestParked:<built-in function GetNearestParked>
|
||
Entity,Pos = Scrap.GetNearestParked([isparked[,fromPos]]) : Obtiene la nave aparcada mas cercana.
|
||
- Set:<built-in function Set>
|
||
Set('GlobalVar',val) : Modifica el valor de una variable global
|
||
- PythonCompileAll:<built-in function PythonCompileAll>
|
||
PythonCompileAll() : compila recursivamente los archivos .py
|
||
- Rand:<built-in function Rand>
|
||
Rand(min,max) : Obtiene un numero seudo-aleatorio entre (min,max)
|
||
- Def:<built-in function Def>
|
||
Def('GlobalVar') : Obtiene el valor por defecto de una variable global
|
||
- Round:<built-in function Round>
|
||
Round(num) : Redondea un numero real al entero m<>s cercano.
|
||
- ModelInfo:<built-in function ModelInfo>
|
||
ModelInfo(name) : Muestra informaci<63>n sobre la jerarqu<71>a de nodos del modelo
|
||
- UsrEntity:<built-in function UsrEntity>
|
||
UsrEntity(ictr) : Retorna una entidad controlada por usario (personaje o nave)
|
||
- GetAlarm:<built-in function GetAlarm>
|
||
(active,dialpos,growcode) Scrap.GetAlarm() : Obtiene informacion de la alarma.
|
||
- SetDebrisValue:<built-in function SetDebrisValue>
|
||
SetDebrisValue(id,x,y,z) : id = 0:Posicion, 1:Angulos, 2:Velocidad, 3:Velocidad de rotacion
|
||
- MusicPlayer:<built-in function MusicPlayer>
|
||
MusicPlayer(filename[,command,param1]) : play music file
|
||
- Des:<built-in function Des>
|
||
Des('GlobalVar') : Obtiene el descriptor de una variable global
|
||
- SetCallFunc:<built-in function SetCallFunc>
|
||
Scrap.SetCallFunc('!funcname') : Especifica la funcion callback (c++) a llamar. (1 si existe)
|
||
- SetDebrisSys:<built-in function SetDebrisSys>
|
||
SetDebrisSys(name,initialnumber,MaxDist,Friction,Scale,Grav,bounce) crea/modifica un sistema de debris
|
||
- Execute:<built-in function Execute>
|
||
Scrap.Execute() : Ejecuta una funcion callback (c++).
|
||
- AddParamf:<built-in function AddParamf>
|
||
Scrap.AddParamf(Float) : Incluye un parametro a una funcion callback (c++).
|
||
- PreloadLibrary:<built-in function PreloadLibrary>
|
||
PreloadLibrary(LibraryName,CompiledFile) : Precarga una libreria de un archivo empaquetado
|
||
- GetVideoCurrentMode:<built-in function GetVideoCurrentMode>
|
||
GetVideoCurrentMode() : Get Video Current Mode Index
|
||
- InitLoading:<built-in function InitLoading>
|
||
InitLoading() Inicia la pantalla de carga rapida.
|
||
- CallElements:<built-in function CallElements>
|
||
CallElements('Function') : llama una funcion Function(Name,x,y,z,angx,angy)
|
||
- GetTimeSpeed:<built-in function GetTimeSpeed>
|
||
GetTimeSpeed() : Obtiene la velocidad del tiempo del mundo.
|
||
- CreateSaveVar:<built-in function CreateSaveVar>
|
||
bool Scrap.CreateSaveVar(Name,DefValue) : Crea una nueva variable (si puede)
|
||
- EntityListGet:<built-in function EntityListGet>
|
||
(value)Scrap.EntityListGet(listName, varName) : Obtiene el valor de una variable de una lista de entidades
|
||
- DeleteProfile:<built-in function DeleteProfile>
|
||
int Scrap.DeleteProfile(str) : Borra un profile de X-Box.
|
||
- AddParami:<built-in function AddParami>
|
||
Scrap.AddParami(int) : Incluye un parametro a una funcion callback (c++).
|
||
- VideoPlayer:<built-in function VideoPlayer>
|
||
VideoPlayer(filename[,command]) : play video file
|
||
- SetLanguage:<built-in function SetLanguage>
|
||
res Scrap.SetLanguage(Name[,forcetoreload]) : Modifica la lengua actual. false si ya es la lengua la selecionada
|
||
- AddParams:<built-in function AddParams>
|
||
Scrap.AddParams(string) : Incluye un parametro a una funcion callback (c++).
|
||
- GetVideoModes:<built-in function GetVideoModes>
|
||
GetVideoModes(NumMode) : Get Video Mode Info
|
||
- GetSaveGamesList:<built-in function GetSaveGamesList>
|
||
[(fecha, slot)] Scrap.GetSaveGamesList() : Devuelve una lista de tuplas donde para cada tupla el primer elemento indica el nombre (fecha) del archivo y el segundo elemento indica el slot del que se leer<65> la partida. La lista est<73> ordenada por la fecha, de la m<>s reciente a la m<>s antigua.
|
||
- GetLevelPath:<built-in function GetLevelPath>
|
||
levelpath GetLevelPath() : Obtiene el path del nivel actual
|
||
- BuildFont:<built-in function BuildFont>
|
||
BuildFont(name,size) : Construye un archivo de fuente de letras a partir de un .TGA dado
|
||
- DeleteScheduledFuncs:<built-in function DeleteScheduledFuncs>
|
||
DeleteScheduledFuncs(name) : Borra las scheduled funcs creadas con un nombre dado.
|
||
- GetNetFlags:<built-in function GetNetFlags>
|
||
GetNetFlags() : Obtiene la tupla de flags : client, server, dedicated
|
||
- GetSaveVar:<built-in function GetSaveVar>
|
||
value Scrap.GetSaveVar(Name) : obtiene una variable o devuelve none
|
||
- GetLangEntries:<built-in function GetLangEntries>
|
||
[str] Scrap.GetLangEntries(Name) : Obtiene un subconjunto de entradas de la tabla de lenguaje que empiecen por 'Name'.
|
||
- FileExist:<built-in function FileExist>
|
||
FileExist() check for file existence.
|
||
- GetMinCamDist:<built-in function GetMinCamDist>
|
||
GetMinCamDist(x,y,z) : Obtiene la distancia de un punto a la camara
|
||
- EntityListSet:<built-in function EntityListSet>
|
||
EntityListSet(listName, varName, value) : Modifica el valor de una variable de una lista de entidades
|
||
- SetAlarmGrow:<built-in function SetAlarmGrow>
|
||
Scrap.SetAlarmGrow(growcode) : -1 baja, 0 se mantiene, 1 sube.
|
||
- Exit:<built-in function Exit>
|
||
Exit() sale del juego.
|
||
- DelSaveVars:<built-in function DelSaveVars>
|
||
Scrap.DelSaveVars(str) : Elimina las <str>* variables
|
||
- SaveConfig:<built-in function SaveConfig>
|
||
res Scrap.SaveConfig() : Guarda el fichero de configuraci<63>n
|
||
- SetSaveProfile:<built-in function SetSaveProfile>
|
||
int Scrap.SetSaveProfile(path,name) : Carga un profile de jugador.
|
||
- GetSavedProfilesList:<built-in function GetSavedProfilesList>
|
||
[(Directorio, nombre)] Scrap.GetSavedProfilesList() : Devuelve una lista de tuplas donde para cada tupla el primer elemento indica el directorio del profile y el segundo elemento indica el nombre del profile. La lista est<73> ordenada por el criterio de microsoft
|
||
- SetGrid:<built-in function SetGrid>
|
||
SetGrid(x,y,z) : Modifica las dimensiones del grid de colision
|
||
- TestSphere:<built-in function TestSphere>
|
||
Scrap.TestSphere(x,y,z,radius,<2C>strmask<73>) : testea una esfera y devuelve el nombre de la entidad o '' si es el mapa o None
|
||
- EndLoading:<built-in function EndLoading>
|
||
EndLoading() Inicia la pantalla de carga rapida.
|
||
- Ver:<built-in function Ver>
|
||
Ver() Obtiene la version del juego.
|
||
- ConsoleError:<built-in function ConsoleError>
|
||
ConsoleError(string name) : Muestra un mensaje de error por la consola
|
||
- GetFloor:<built-in function GetFloor>
|
||
i GetFloor(y) : Obtiene el numero de piso en el que esta.
|
||
- AddParkingZone:<built-in function AddParkingZone>
|
||
Scrap.AddParkingZone(occupied,pos,name) : Agrega un sitio de parking.
|
||
|
||
|