Daniel Seiller
7afdfb5869
- Add notes folder with MDBook documentation (the NOTES.md file was getting kind of large) - Add rz_analyze.py, does the same a r2_analyze.py just with Rizin instead of radare2 so the project can be loaded in Cutter (*and* it's faster) - Add Scrap.rzdb, Rizin database for the Scrap.exe executable - Add Scrapper_rs, Rust version of .packed extractor and repacker - replace helplib.txt with helplib.md - add Py_Docs folder which contains generated documentation for the binary python modules built into Scrap.exe |
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.. | ||
.vscode | ||
src | ||
utils | ||
.gitattributes | ||
.gitignore | ||
build.bat | ||
CMakeLists.txt | ||
patcher.py | ||
README.md |
Features
- read and write memory
- disassemble memory (using zydis)
- change DirectX state
- Draw DirectX overlay (still need to make a useful overlay)
- Dump various data structures to the console
- Assemble and execute code on the fly (using asmtk)
- Can be controlled via keyboard shortcuts (TODO: allow defining own shortcuts for commands)
Prerequisites
- Visual Studio 2017/2019 (others might work)
- CMake
- Python 3.6 or newer
Building
Open VS 32-bit command prompt (vcvars32.bat
) and run the following two commands
cmake -G"NMake Makefiles" -B build
cmake --build build --target install
This will find the Games's installation folder, verify that the version you have is compatible with ScrapHacks and drop the compiled .pyd
file into the correct folder to be imported
Getting started
- open the ingame console (Ctrl+^)
- type
import ScrapHack
- type
$help
Config file keys (not yet implemented?)
- patches.asm: map of address->list of assembly instructions
- patches.hex: map of address->hex bytes
Example:
{
"patches": {
"hex": {
"0xDEADBEEF": "BADFOODDEADFEED"
},
"asm": {
"0xBADF00D": [
"pushad",
"call 0xf00dbabe",
"popad",
"mov eax, 0x42",
"ret"
]
},
}
}
Third-Party components used
- Zydis disassembler
- asmJIT/asmTK assembler
- nlohmann/json JSON-parser
- LIEF/lief