# Scrapland Reverse Engineering noted and tools ## Scripts: * `parse_save.py`: Dumps information extracted from Save file * `scrapper.py`: Extractor and Repacker for *.packed files, needs the `construct` and `tqdm` python modules and python 3.x - Run `scrapper.py -h` for help * `r2_analyze.py`: uses radare2 to parse and label a lot of interesting stuff in the `Scrap.exe` binary * `lib/dbg.py`: general Script for poking around inside the game's scripting system - Run `import dbg` inside the Game's Console, this will load all builtin modules and enable godmode - The dbg module also enables writing to the ingame console using `print ` and defines two global functions s_write() and e_write() for writing to the Ingame Console's Stdout and Stderr Stream - `dbg.menu()` Displays the Game's built in Debug Menu (doesn't work properly) - `dbg.enable_all_conv()` allows you to "overwrite" any character, even if they are protected/invulnerable - `dbg.become(name)` allows you to transform into any character - `dbg.helplib()` generates a file `helplib.txt` in the Game's folder containing all available Documentation for all available classes and functions - `dbg.settrace()` Logs all Python function calls together with their arguments into a `dbg.txt` file inside the Game's folder ## [ScrapHacks](ScrapHacks/README.md) WIP Memory hacking library ## [Notes](NOTES.md) # Tools used: - [Python 3](https://python.org/) + [Construct](https://construct.readthedocs.io/en/latest/) - [IDA](https://www.hex-rays.com/products/ida/index.shtml) and [x32dbg](https://x64dbg.com/) - [Reclass.NET](https://github.com/ReClassNET/ReClass.NET) - [HxD](https://mh-nexus.de/en/hxd/) - [Kaitai Struct](http://kaitai.io/) - [Radare2](https://www.radare.org/) + [Cutter](https://cutter.re/)