# SFX - *CharacterConversor*: `` ``` FXCharacterConversor(CharacterName, ConversorName, phase) : Conversor de Personajes. ``` - *BishopSellLife*: `` ``` FXBishopSellLife(AttackerName, AttackedName) : Efecto de dar vida (de Attacker [Bishop ó NULL] a Attacked[Usuario]). ``` - *CharacterConversion*: `` ``` FXCharacterConversion(AttackerName, AttackedName, time) : Conversión de Personajes. ``` - *EmbeddedSet*: `` ``` FXEmbeddedSet(EntityName, FXType) : Asigna el controlador de efectos embedidos. ``` - *ShipExplosion*: `` ``` ShipExplosion(V3D Pos, V3D Vel, float scale, float time, float nflames, bool bcolision) : Explosión de la nave. ``` - *MoneyTransfer*: `` ``` FXMoneyTransfer(EntityFrom, EntityTo, Time) : Transferencia de dinero ```