Commit Graph

6 Commits

Author SHA1 Message Date
Daniel S. 7f34e298b8 Separated configuration for analysis into YAML file 2020-01-03 04:20:18 +01:00
Daniel S. 7e044f0114 Lots of changes (expand to read more)
- Update NOTES with new findings
- Add Cutter link to README
- Add ASMJIT, ASMTK and Zydis to CMake
- Make DX8 setting cofigurable via ScrapHacks REPL
- Add scaffolding for build hook trampolines using asmjit
- Add on the fly assembling of code to REPL
- Clean up command structure
- Add memory RWX to REPL
- Add stack dumping to REPL
- Add Gamevar dumping to REPL
- Add hook check to overlay commands (don't work if DX8 not hooked)
- Allow nested command definitions for cleaner REPL
- AllocConsole() as early as possible
- shuffle some code around for cleanup
- Add GameVar, PakEntry and HashIndex structures
2020-01-03 03:22:09 +01:00
Daniel S. 493b10e78b code cleanup, expand REPL, Automatically generate D3D8-VMT header file from include file, made ScrapHacks importable as python module 2019-12-04 00:28:14 +01:00
Daniel S. 1804541acd Update NOTES.md and r2_analyze.py: add suspected address of RenderFrame() 2019-11-28 20:00:56 +01:00
Daniel S. 03f04ae062 Update r2_analyze.py: Fix game_vars() extractor, extract basic blocks referencing World_Ptr, add typedefs and function signatures 2019-11-28 19:59:14 +01:00
Daniel S. a0b08b7544 Add r2_analyze script to parse and label interesting stuff 2019-11-22 23:11:34 +01:00