Added D3D8 EndScene hooking (which currently crashes the game after some time)
This commit is contained in:
parent
7cf3ab8580
commit
efba0894c4
9 changed files with 193 additions and 37 deletions
2
ScrapHacks/.gitignore
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2
ScrapHacks/.gitignore
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@ -259,3 +259,5 @@ paket-files/
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# Python Tools for Visual Studio (PTVS)
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__pycache__/
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*.pyc
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ScrapHack/dx8/
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11
ScrapHacks/.vscode/settings.json
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11
ScrapHacks/.vscode/settings.json
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@ -0,0 +1,11 @@
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{
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"spellright.language": [
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"de",
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"en"
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],
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"spellright.documentTypes": [
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"markdown",
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"latex",
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"plaintext"
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]
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}
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@ -2,9 +2,14 @@
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## Usage
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0. Build Project
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1. Run Injector `.\Injector.exe`
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2. Run Game
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0. Download `DirectX.8.0a.SDK.zip` from [here](https://archive.org/download/DirectX.8.0a.SDK_includes_libs_only)
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1. Extract `DirectX.SDK/8.0/include` and `DirectX.SDK/8.0/lib` to `ScrapHacks/ScrapHack/dx8/include` and `ScrapHacks/ScrapHack/dx8/lib`
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2. Add include and library dirs to project
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3. Build Project
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4. Run Injector `.\Injector.exe <Path to Scrap.exe>`
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5. Wait for game to crash
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6. Comment out `hook_d3d8()` call in `ScrapHack.cpp:DllPreInit()`
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7. Rebuild and run Injector again
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```
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[F3 ] Unload ScrapHacks
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76
ScrapHacks/ScrapHack/D3D8_Hook.h
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76
ScrapHacks/ScrapHack/D3D8_Hook.h
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@ -0,0 +1,76 @@
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#pragma once
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#include <d3d8.h>
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#include <d3dx8.h>
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uintmax_t frame = 0;
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DWORD* GetVTable(void* addr) {
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return (DWORD*)(*(DWORD*)addr);
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}
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void Render(LPDIRECT3DDEVICE8 dev) {
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char text[MAX_PATH];
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LPD3DXFONT m_pFont;
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HFONT hFont;
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RECT Rect={0,0,0,0};
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D3DCOLOR color = D3DCOLOR_XRGB(255, 0, 0);
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hFont = CreateFont(50, 0, 0, 0, FW_BOLD, 0, 0, 0, ANSI_CHARSET, 0, 0, 0, 0, "Verdana");
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D3DXCreateFont(dev, hFont, &m_pFont);
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snprintf(text, MAX_PATH, "Frame: %d", ++frame);
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if (m_pFont) {
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m_pFont->Begin();
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m_pFont->DrawTextA(text, -1, &Rect, DT_CALCRECT, 0);
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m_pFont->DrawTextA(text, -1, &Rect, DT_LEFT, color);
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m_pFont->End();
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m_pFont->Release();
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m_pFont = nullptr;
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}
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}
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HRESULT WINAPI H_EndScene(LPDIRECT3DDEVICE8 dev) {
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typedef HRESULT(WINAPI *t_func)(LPDIRECT3DDEVICE8);
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shared_ptr<Hook> hook = Hook::get(H_EndScene);
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t_func func = reinterpret_cast<t_func>(hook->func());
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Render(dev);
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hook->disable();
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HRESULT ret = func(dev);
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hook->enable();
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return ret;
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}
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HRESULT WINAPI H_CreateDevice(void* pDirect3D, unsigned int uiAdapter, D3DDEVTYPE pDeviceType, HWND hFocusWindow,
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unsigned long ulBehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
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LPDIRECT3DDEVICE8* ppReturnedDeviceInterface) {
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typedef HRESULT(WINAPI *t_func)(void*, unsigned int, D3DDEVTYPE, HWND, unsigned long, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE8*);
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shared_ptr<Hook> hook = Hook::get(H_CreateDevice);
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t_func func = reinterpret_cast<t_func>(hook->func());
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hook->disable();
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HRESULT ret = func(pDirect3D, uiAdapter, pDeviceType, hFocusWindow, ulBehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
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cout << "Ret:" << ret << endl;
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DWORD *vtable = GetVTable(ppReturnedDeviceInterface[0]);
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cout << "Dev VTable @ " << vtable << endl;
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cout << "Dev VTable[35]: " << (void*)(vtable[35]) << endl; // EndScene
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Hook::addr((void*)vtable[35], H_EndScene);
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Hook::drop(H_CreateDevice);
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return ret;
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}
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LPDIRECT3D8 WINAPI H_Direct3DCreate8(unsigned int SDKVersion) {
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typedef LPDIRECT3D8(_stdcall *t_func)(unsigned int);
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shared_ptr<Hook> hook = Hook::get(H_Direct3DCreate8);
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t_func func = reinterpret_cast<t_func>(hook->func());
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hook->disable();
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D3DPRESENT_PARAMETERS D3D_Present_Param = { 0,0,D3DFMT_UNKNOWN,0,D3DMULTISAMPLE_NONE,D3DSWAPEFFECT_DISCARD,0,1,0,D3DFMT_UNKNOWN,0,0,0 };
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LPDIRECT3D8 ret = func(SDKVersion);
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cout << "D3D8-Create: " << SDKVersion << " -> " << ret << endl;
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DWORD *vtable = GetVTable(ret);
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cout << "ID3D8 VTable @ " << vtable << endl;
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cout << "ID3D8 VTable[15]: " << (void*)(vtable[15]) << endl; // CreateDevice
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Hook::addr((void*)vtable[15], reinterpret_cast<void*>(H_CreateDevice));
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Hook::drop(H_Direct3DCreate8);
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return ret;
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}
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void hook_d3d8() {
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Hook::module("d3d8.dll","Direct3DCreate8", H_Direct3DCreate8);
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}
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@ -2,18 +2,19 @@
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#include <functional>
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class Hook;
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map<uintptr_t, shared_ptr<Hook>> hooks;
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class Hook {
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class Hook
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{
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private:
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DWORD protect;
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void* orig;
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void* detour;
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bool enabled;
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uint8_t orig_bytes[6];
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uint8_t jmp_bytes[6];
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static map<uintptr_t, shared_ptr<Hook>> hooks;
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public:
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Hook(void* func, void* detour) {
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cout << "Hooking: " << func << " -> " << detour << endl;
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uintptr_t dest = reinterpret_cast<uintptr_t>(detour);
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uintptr_t src = reinterpret_cast<uintptr_t>(func);
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this->orig = func;
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@ -26,25 +27,77 @@ public:
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this->jmp_bytes[5] = 0xC3; // ret
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VirtualProtect(func, 16, PAGE_EXECUTE_READWRITE, &(this->protect));
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memcpy(this->orig_bytes, this->orig, 1 + 4 + 1);
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memcpy(this->orig, this->jmp_bytes, 1 + 4 + 1);
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hooks[src]=shared_ptr<Hook>(this);
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VirtualProtect(func, 16, this->protect, NULL);
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this->enabled = false;
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}
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~Hook() {
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cout << "Unhooking: " << this->detour << " -> " << this->orig << endl;
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uintptr_t src = reinterpret_cast<uintptr_t>(this->orig);
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memcpy(this->orig, this->orig_bytes, 1 + 4 + 1);
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this->disable();
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}
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static void addr(void* addr, void* detour) {
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cout << "Hooking: [" << addr << " -> " << detour <<"]" << endl;
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uintptr_t key = reinterpret_cast<uintptr_t>(detour);
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hooks[key] = make_shared<Hook>(addr,detour);
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hooks[key]->enable();
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}
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static void module(const char* mod, const char* func, void* detour) {
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cout << "Hooking: [" << mod<<"]."<<func << " -> " << detour << endl;
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void* addr = GetProcAddress(GetModuleHandle(mod), func);
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if (addr != NULL) {
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Hook::addr(addr, detour);
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}
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else {
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cerr << "[" << mod << "]." << func << " not found!" << endl;
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};
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}
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static shared_ptr<Hook> get(void* func) {
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uintptr_t addr = reinterpret_cast<uintptr_t>(func);
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return Hook::get(addr);
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}
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static shared_ptr<Hook> get(uintptr_t addr) {
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return hooks.at(addr);
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}
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static size_t drop(void* func) {
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uintptr_t addr = reinterpret_cast<uintptr_t>(func);
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return Hook::drop(addr);
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}
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static size_t drop(uintptr_t addr) {
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return hooks.erase(addr);
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}
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static void clear() {
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return hooks.clear();
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}
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void disable() {
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if (enabled) {
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//cout << "Disabling: [" << this->orig << " <- " << this->detour << "]" << endl;
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VirtualProtect(this->orig, 16, PAGE_EXECUTE_READWRITE, NULL);
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memcpy(this->orig, this->orig_bytes, 1 + 4 + 1);
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VirtualProtect(this->orig, 16, this->protect, NULL);
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enabled = false;
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}
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}
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void enable() {
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if (!enabled) {
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//cout << "Enabling: [" << this->orig << " -> " << this->detour << "]" << endl;
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VirtualProtect(this->orig, 16, PAGE_EXECUTE_READWRITE, NULL);
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memcpy(this->orig, this->jmp_bytes, 1 + 4 + 1);
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VirtualProtect(this->orig, 16, this->protect, NULL);
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enabled = true;
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}
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}
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void* func() {
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return this->orig;
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}
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};
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map<uintptr_t, shared_ptr<Hook>> Hook::hooks;
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#include <functional>
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#include <Windows.h>
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#include <TlHelp32.h>
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#pragma comment(lib, "d3d8.lib")
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#pragma comment(lib, "d3dx8.lib")
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#pragma comment(lib, "legacy_stdio_definitions.lib")
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using namespace std;
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#include "Scrapland.h"
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#include "Structures.h"
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#include "Py_Utils.h"
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#include "Hook.h"
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#define SIZE 6
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#include "D3D8_Hook.h"
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HMODULE hD3D8Dll = 0;
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cout << "[*] Starting main Loop" << endl;
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cout << endl;
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cout << "[F3 ] Unload ScrapHacks" << endl;
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cout << "[F6 ] Show Alarm status" << endl;
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cout << "[F7 ] Set Money to 0x7fffffff" << endl;
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cout << "[F8 ] Dump python modules" << endl;
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cout << "[F10] Enable python tracing" << endl;
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}
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if (key_down_norepeat(VK_F6))
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{
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/*
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int32_t* alarm = reinterpret_cast<int32_t*>(ptr(WORLD, { 0x1C6C }));
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int16_t* alarm = reinterpret_cast<int16_t*>(ptr(WORLD, { 0x1C6C }));
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*/
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float* alarm = ptr<float>(P_WORLD, O_ALARM);
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float* alarm_grow = ptr<float>(P_WORLD, O_ALARM_GROW);
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cout << "Alarm: " << alarm[0] << " + " << alarm_grow[0] << endl;
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}
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if (key_down_norepeat(VK_F7))
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{
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/*==========================
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mov ecx, [7FE944h]
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mov edx, [ecx + 2090h]
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==========================*/
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int32_t *money = ptr<int32_t>(P_WORLD,O_MONEY);
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*money = 0x7fffffff;
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}
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}
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}
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SetConsoleCtrlHandler(NULL, false);
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hooks.clear();
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Hook::clear();
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scrap_log(0xff0000, "ScrapHacks unloaded!\n");
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cout << "[+] ScrapHacks unloaded, you can now close the console!" << endl;
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FreeConsole();
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return;
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}
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int my_console(const char* cmd) {
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int hooked_console(const char* cmd) {
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typedef int(_cdecl *t_func)(const char*);
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shared_ptr<Hook> hook = hooks[P_CON_HANDLER];
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shared_ptr<Hook> hook = Hook::get(hooked_console);
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t_func func= reinterpret_cast<t_func>(hook->func());
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if (cmd[0] == '$') {
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handle_command(++cmd);
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}
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void hook_console() {
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new Hook(reinterpret_cast<void*>(P_CON_HANDLER) , my_console);
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Hook::addr(reinterpret_cast<void*>(P_CON_HANDLER) , hooked_console);
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}
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InitConsole();
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GetModuleFileName(0, mfn, 1024);
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Py = get_modules(P_PY_MODS);
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hD3D8Dll = GetModuleHandle("d3d8.dll");
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cout << "[+] ScrapHacks v0.1 Loaded in " << mfn << endl;
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cout << "[*] D3D8 DLL @0x" << hD3D8Dll << endl;
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hook_console();
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hook_d3d8();
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}
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void DllInit(HMODULE _mod)
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)dx8\include;$(SolutionDir)include</IncludePath>
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<LibraryPath>$(ProjectDir)dx8\lib;$(SolutionDir)lib;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<IncludePath>$(SolutionDir)include;$(IncludePath)</IncludePath>
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<LibraryPath>$(SolutionDir)lib;$(LibraryPath)</LibraryPath>
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<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)dx8\include;$(SolutionDir)include</IncludePath>
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<LibraryPath>$(ProjectDir)dx8\lib;$(SolutionDir)lib;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="D3D8_Hook.h" />
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<ClInclude Include="Hook.h" />
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<ClInclude Include="Py_Utils.h" />
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<ClInclude Include="Structures.h" />
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<ClInclude Include="Hook.h">
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<Filter>Headerdateien</Filter>
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</ClInclude>
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<ClInclude Include="D3D8_Hook.h">
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<Filter>Headerdateien</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="stdafx.cpp">
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#pragma once
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//OFFSETS
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#define O_MONEY 0x2090
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#define O_ALARM 0x1C6C
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#define O_ALARM_GROW 0x1C68
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//POINTERS
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#define P_WORLD 0x7FE944
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