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| # Scrapland Reverse Engineering notes and tools | ||||
| 
 | ||||
| ## Scripts: | ||||
| * `scrapper.py`: Extractor and Repacker for *.packed files, needs the `construct` python module and python 3.x | ||||
|  - Run `scrapper.py -h` for help | ||||
| * `lib/dbg.py`: general Script for poking around  inside the game's scripting system | ||||
|  - Run `import dbg` inside the Game's Console, | ||||
|   this will load all builtin modules and enable godmode | ||||
|  - The dbg module also enables writing to the ingame console using `print <var>` | ||||
|   and defines two global functions s_write() and e_write() for writing to the Ingame Console's Stdout and Stderr Stream | ||||
|  - `dbg.menu()` Displays the Game's built in Debug Menu (you can't exit it though) | ||||
|  - `dbg.enable_all_conv()` allows you to "overwrite" any character, even if they are protected/invulnerable | ||||
|  - `dbg.become(name)` allows you to transform into any character | ||||
|  - `dbg.helplib()` generates a file `helplib.txt` in the Game's folder containing all available Documentation for all available classes and functions | ||||
|  - `dbg.settrace()` Logs all Python function calls together with their arguments into a `dbg.txt` file inside the Game's folder | ||||
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