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|  | # Scrapland Reverse Engineering notes and tools | ||||||
|  | 
 | ||||||
|  | ## Scripts: | ||||||
|  | * `scrapper.py`: Extractor and Repacker for *.packed files, needs the `construct` python module and python 3.x | ||||||
|  |  - Run `scrapper.py -h` for help | ||||||
|  | * `lib/dbg.py`: general Script for poking around  inside the game's scripting system | ||||||
|  |  - Run `import dbg` inside the Game's Console, | ||||||
|  |   this will load all builtin modules and enable godmode | ||||||
|  |  - The dbg module also enables writing to the ingame console using `print <var>` | ||||||
|  |   and defines two global functions s_write() and e_write() for writing to the Ingame Console's Stdout and Stderr Stream | ||||||
|  |  - `dbg.menu()` Displays the Game's built in Debug Menu (you can't exit it though) | ||||||
|  |  - `dbg.enable_all_conv()` allows you to "overwrite" any character, even if they are protected/invulnerable | ||||||
|  |  - `dbg.become(name)` allows you to transform into any character | ||||||
|  |  - `dbg.helplib()` generates a file `helplib.txt` in the Game's folder containing all available Documentation for all available classes and functions | ||||||
|  |  - `dbg.settrace()` Logs all Python function calls together with their arguments into a `dbg.txt` file inside the Game's folder | ||||||
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