Created NOTES.md
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NOTES.md
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NOTES.md
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# Infos
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- Engine: ScrapEngine
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- Ingame Scripting Language: Python 1.5.2
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# Ingame-Console (Ctrl+\^) (Handler@0x42190):
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* ":\<Var>":
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- Get Game Engine Global Variable
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* ":\<Var> \<Val>"
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- Set Game Engine Global Variable
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* "?":
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- Show all Global Variable
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* "?\<String>":
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- Show all Global Variable matching <String>
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* "/\<command>":
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- Run Command defined in QuickConsole.py(c) 'import quickconsole;quickconsole.%s()'
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* "/\<command> \<arg>,\<arg>":
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- Run function in QuickConsole.py(c) with argument(s) 'import quickconsole;quickconsole.%s(%s)'
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# External Console (Scenegraph Debugging?) (Handler@0x5f9520):
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* "listar luces"
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* "listar"
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* "arbol" # Patch Scrap.exe@offset 0x314bc0 replace 0x20 with 0x00 (or just type "arbol " with the space at the end)
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* "mem"
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* "ver uniones"
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* Easter Eggs:
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- "imbecil"
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- "idiota"
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- "capullo"
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## m3d.ini loader @0x05f7000
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## *.packed File Format:
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Header:
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"BFPK\0\0\0\0"
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Int32ul: number of files
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for each file:
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Int32ul: path length
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String: path
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Int32ul: size
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Int32ul: offset in file
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## Interesting file:
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* m3d.ini: Rendering Engine Configuration
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* scripts/: Game Engine Scripts
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* scripts/: Game Engine Scripts
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# How to enable External Console:
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1. exctract `Data.packed`
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2. in m3d.ini uncomment "ConsolaWnd" (GUI Console) or "ConsolaTxt" (Text Console) and set the value to "SI"
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# Other Interesting things
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- sys.path contains "./lib" so you can load your own Python Modules
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