Update NOTES.md
Fixed Typo in Console Hanlder Address Infos for built-in Python Modules Infos on loading mods
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							|  | @ -2,38 +2,36 @@ | |||
| - Engine: ScrapEngine | ||||
| - Ingame Scripting Language: Python 1.5.2 | ||||
| 
 | ||||
| # Ingame-Console (Ctrl+\^) (Handler@0x42190): | ||||
| * "\<Command>" | ||||
|  - Try to evaluate Command as Python expression | ||||
| * ":\<Var>" | ||||
|  - Get Game Engine Global Variable | ||||
| * ":\<Var> \<Val>" | ||||
|  - Set Game Engine Global Variable | ||||
| * "?" | ||||
|  - Show all Global Variable | ||||
| * "?\<String>" | ||||
|  - Show all Global Variable matching <String> | ||||
| * "/\<command>" | ||||
|  - Run Command defined in QuickConsole.py(c) 'import quickconsole;quickconsole.%s()' | ||||
| * "/\<command> \<arg>,\<arg>" | ||||
|  - Run function in QuickConsole.py(c) with argument(s) 'import quickconsole;quickconsole.%s(%s)' | ||||
| # Ingame-Console (Ctrl+\^) (Handler@0x402190): | ||||
| * `<Command>`: Try to evaluate Command as Python expression | ||||
| * `:<Var>`: Get Game Engine Global Variable | ||||
| * `:<Var> <Val>`: Set Game Engine Global Variable | ||||
| * `?`: Show all Global Variable | ||||
| * `?<String>`: Show all Global Variable matching <String> | ||||
| * `/<command>`: Run Command defined in QuickConsole.py(c) 'import quickconsole;quickconsole.%s()' | ||||
| * `/<command> <arg>,<arg>`: Run function in QuickConsole.py(c) with argument(s) 'import quickconsole;quickconsole.%s(%s)' | ||||
| 
 | ||||
| # External Console (Scenegraph Debugging?) (Handler@0x5f9520): | ||||
| * "listar luces" | ||||
| * "listar" | ||||
| * "arbol" # Patch Scrap.exe@offset 0x314bc0 replace 0x20 with 0x00 (or just type "arbol " with the space at the end) | ||||
| * "mem" | ||||
| * "ver uniones" | ||||
| * `listar luces` | ||||
| * `listar` | ||||
| * `arbol` (Patch Scrap.exe@offset 0x314bc0 replace 0x20 with 0x00 (or just type `arbol ` with the space at the end)) | ||||
| * `mem` | ||||
| * `ver uniones` | ||||
| * Easter Eggs: | ||||
|  - "imbecil" | ||||
|  - "idiota" | ||||
|  - "capullo" | ||||
|  - `imbecil` | ||||
|  - `idiota` | ||||
|  - `capullo` | ||||
| 
 | ||||
| # Python Stuff | ||||
| - Modules List @ 0x0079C698 (char* to Module Name followed by Pointer to Init Function) | ||||
| - InitPyMod @ 0x005A8FB0  | ||||
| - PyExec @ 0x005A8390 | ||||
| 
 | ||||
| ## m3d.ini loader @0x05f7000 | ||||
| 
 | ||||
| ## SM3-Model Loader @0x650f80 (?) | ||||
| ## SM3 Secene Loader @ 0x650f80 (?) | ||||
| 
 | ||||
| ## File Loader @ 0x6665a0 (??) | ||||
| ## M3D File Loader @ 0x6665a0 (??) | ||||
| 
 | ||||
| ## *.packed File Format: | ||||
|     Header: | ||||
|  | @ -45,6 +43,10 @@ | |||
|             Int32ul: size | ||||
|             Int32ul: offset in file | ||||
| 
 | ||||
| ## Loading Custom Content | ||||
| 1. Create a folder `mods` | ||||
| 2. Drop a `*.packed` file into it | ||||
| 
 | ||||
| ## Interesting file: | ||||
| * m3d.ini: Rendering Engine Configuration | ||||
| * scripts/: Game Engine Scripts | ||||
|  | @ -54,6 +56,7 @@ | |||
| 1. exctract `Data.packed` | ||||
| 2. in m3d.ini uncomment "ConsolaWnd" (GUI Console) or "ConsolaTxt" (Text Console) and set the value to "SI" | ||||
| 3. repack "Data.packed" | ||||
| or Use a custom Content Pack | ||||
| 
 | ||||
| # Misc. Interesting things | ||||
| - sys.path contains "./lib" so you can load your own Python Modules | ||||
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