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							|  | @ -2,7 +2,9 @@ | |||
| - Engine: ScrapEngine | ||||
| - Ingame Scripting Language: Python 1.5.2 | ||||
| 
 | ||||
| # Ingame-Console (Ctrl+\^ or right click on titlebar and select "switch console") (Handler@0x402190): | ||||
| # Functions identified: | ||||
| 
 | ||||
| ## Ingame-Console (Ctrl+\^ or right click on titlebar and select "switch console") (Handler@0x402190): | ||||
| * `<Command>`: Try to evaluate Command as Python expression | ||||
| * `:<Var>`: Get Game Engine Global Variable | ||||
| * `:<Var> <Val>`: Set Game Engine Global Variable | ||||
|  | @ -11,27 +13,77 @@ | |||
| * `/<command>`: Run Command defined in QuickConsole.py(c) 'import quickconsole;quickconsole.%s()' | ||||
| * `/<command> <arg>,<arg>`: Run function in QuickConsole.py(c) with argument(s) 'import quickconsole;quickconsole.%s(%s)' | ||||
| 
 | ||||
| # External Console (Scenegraph Debugging?) (Handler@0x5f9520): | ||||
| ## External Console (Scenegraph Debugging?) (Handler@0x5f9520): | ||||
| * `listar luces` | ||||
| * `listar` | ||||
| * `arbol` (Patch Scrap.exe@offset 0x314bc9 replace 0x20 with 0x00 (or just type `arbol ` with the space at the end)) | ||||
| * `mem` | ||||
| * `ver uniones` | ||||
| * Easter Eggs: | ||||
|  - `imbecil` | ||||
|  - `idiota` | ||||
|  - `capullo` | ||||
|   * `imbecil` | ||||
|   * `idiota` | ||||
|   * `capullo` | ||||
| 
 | ||||
| # Python Stuff | ||||
| ## Python Stuff | ||||
| - Modules List @ 0x79C698 (Module Name as `char*`  followed by Pointer to Init Function) | ||||
| - InitPyMod @ 0x5A8FB0 | ||||
| - PyExec @ 0x5A8390 | ||||
| 
 | ||||
| ## m3d.ini loader @ 0x05f7000 | ||||
| # Other Functions: | ||||
| 
 | ||||
| ## SM3 Scene Loader @ 0x650f80 (?) | ||||
| - FindEntity @ 0x404a50 | ||||
| - HashTable hashfunc @ 0x404bb0 | ||||
| - Register C Callback @ 0x404460 | ||||
| - Load Game @ 0x417470 | ||||
| - File opening functions @ 0x5e3800 and 0x419950 | ||||
| - Scrap_Debug_Init @ 0x403370 | ||||
| - Scrap_Init @ 0x401770 | ||||
| - Scrap_InitPy @ 0x4026d0 | ||||
| - Scrap_OpenPak @ 0x41ab50 | ||||
| - PyExec @ 0x5a8390 | ||||
| - Setup_Game_Var @ 0x414570 | ||||
| - Throw_Assertion @ 0x5fbc50 | ||||
| - m3d.ini loader @ 0x5f7000 | ||||
| - SM3 Scene Loader @ 0x650f80 (?) | ||||
| - M3D Model Loader @ 0x6665a0 (??) | ||||
| - World_Init @ 0x479b20 (???) | ||||
| 
 | ||||
| ## M3D File Loader @ 0x6665a0 (??) | ||||
| # Data Structures | ||||
| 
 | ||||
| ## Game World/State Pointer @ 0x7fe944 | ||||
| 
 | ||||
| Points to GameState struct | ||||
| 
 | ||||
| | Offset | Type     | Description                 | | ||||
| | ------ | -------- | --------------------------- | | ||||
| | 0x0    | void**   | Virtual Method Table        | | ||||
| | 0x4    | uint32_t | Size of Entity Hashtable    | | ||||
| | 0x8    | void**   | Pointer to Entity Hashtable | | ||||
| | 0x330  | float[3] | Time (why 3 times?)         | | ||||
| | 0x1c6c | float    | Alarm level                 | | ||||
| | 0x1C68 | float    | Alarm Grow Level            | | ||||
| 
 | ||||
| ## Entity Hash Table | ||||
| 
 | ||||
| Hashfunction used: [strhash](http://www.cs.ecu.edu/karl/3300/spr16/Notes/DataStructure/hashtable.html) | ||||
| 
 | ||||
| Entry format: | ||||
| 
 | ||||
| | Offset | Type        | Description                    | | ||||
| | ------ | ----------- | ------------------------------ | | ||||
| | 0x0    | void*       | Pointer to data                | | ||||
| | 0x4    | const char* | key as string                  | | ||||
| | 0x8    | void*       | Pointer to next entry in chain | | ||||
| 
 | ||||
| Data format: | ||||
| 
 | ||||
| | Offset | Type        | Description          | | ||||
| | ------ | ----------- | -------------------- | | ||||
| | 0x0    | void**      | Virtual Method Table | | ||||
| | 0x4    | const char* | name as string       | | ||||
| | 0x28   | float[3]    | Position             | | ||||
| 
 | ||||
| # File Formats | ||||
| 
 | ||||
| ## *.packed File Format: | ||||
| ``` | ||||
|  |  | |||
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