Simplyfy D3D8 Hook and enable hooking at runtime instead of only at launch
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8c1acb3e85
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1f83c25129
1 changed files with 10 additions and 33 deletions
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@ -1,6 +1,8 @@
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#pragma once
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#include <Windows.h>
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#include <d3d8.h>
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#include <d3dx8.h>
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#include <dxerr8.h>
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uintmax_t frame = 0;
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DWORD *GetVTable(void *addr)
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{
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@ -53,37 +55,6 @@ HRESULT WINAPI H_EndScene(LPDIRECT3DDEVICE8 dev)
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return hook->func<t_func>(Render(dev));
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}
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HRESULT WINAPI H_CreateDevice(void *pDirect3D, unsigned int uiAdapter, D3DDEVTYPE pDeviceType, HWND hFocusWindow,
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unsigned long ulBehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters,
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LPDIRECT3DDEVICE8 *ppReturnedDeviceInterface)
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{
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typedef HRESULT(WINAPI * t_func)(void *, unsigned int, D3DDEVTYPE, HWND, unsigned long, D3DPRESENT_PARAMETERS *, LPDIRECT3DDEVICE8 *);
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shared_ptr<Hook> hook = Hook::get(H_CreateDevice);
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HRESULT ret = hook->func<t_func>(pDirect3D, uiAdapter, pDeviceType, hFocusWindow, ulBehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
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cout << "CreateDevice -> " << ret << endl;
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void *EndScene = reinterpret_cast<void *>(GetVTable(ppReturnedDeviceInterface[0])[35]);
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cout << "EndScene @ " << EndScene << endl; // EndScene
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Hook::addr(EndScene, H_EndScene);
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Hook::drop(H_CreateDevice);
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return ret;
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}
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LPDIRECT3D8 WINAPI H_Direct3DCreate8(unsigned int SDKVersion)
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{
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typedef LPDIRECT3D8(_stdcall * t_func)(unsigned int);
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shared_ptr<Hook> hook = Hook::get(H_Direct3DCreate8);
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LPDIRECT3D8 ret = hook->func<t_func>(SDKVersion);
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cout << "D3D8-Create: " << SDKVersion << " -> " << ret << endl;
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void *CreateDevice = reinterpret_cast<void *>(GetVTable(ret)[15]);
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void *Release = reinterpret_cast<void *>(GetVTable(ret)[2]);
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cout << "CreateDevice @ " << CreateDevice << endl; // CreateDevice
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Hook::addr(CreateDevice, H_CreateDevice);
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Hook::drop(H_Direct3DCreate8);
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return ret;
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}
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void unhook_d3d8()
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{
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if (hFont != INVALID_HANDLE_VALUE)
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@ -99,7 +70,13 @@ void unhook_d3d8()
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void hook_d3d8()
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{
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typedef void(_cdecl * t_func)();
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hFont = CreateFont(20, 0, 0, 0, FW_BOLD, 0, 0, 0, ANSI_CHARSET, 0, 0, 0, 0, "Verdana");
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hBrush = CreateSolidBrush(D3DCOLOR_ARGB(25, 0, 0, 0));
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Hook::module("d3d8.dll", "Direct3DCreate8", H_Direct3DCreate8);
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Hook::addr(ptr<void>(0x853954,0x2a3d8,0,4*35,0),H_EndScene);
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shared_ptr<Hook> hook = Hook::get(hook_d3d8);
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hook->func_void<t_func>();
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hook->disable();
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Hook::drop(hook_d3d8);
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return;
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}
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