Big Update
Added more functions to DLL Simplified Injector Added Screenshot Added some more functions to dbg.py module
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2a30b53cfb
commit
0461764566
8 changed files with 80 additions and 37 deletions
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@ -1,12 +1,10 @@
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![Screenshot](img/Screenshot_1.png)
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## Usage
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`.\Injector.exe dll .\ScrapHack.dll <PATH_TO_SCRAP.exe>`
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e.g:
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`.\Injector.exe dll .\ScrapHack.dll "D:\Games\Deep Silver\Scrapland\Bin\Scrap.exe"`
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or inject into a running instance of the game using your DLL-Injector of choise like so:
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`.\Injector.exe dll .\ScrapHack.dll <PID>`
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0. Build Project
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1. Run Injector `.\Injector.exe`
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2. Run Game
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3. Wait ~10 Seconds for game to load and Injector to works its magic
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Currently the Injected DLL creates a thread that waits for you to press F12 and then writes something to the ingame console
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@ -78,6 +78,8 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<IncludePath>$(SolutionDir)include;$(IncludePath)</IncludePath>
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<LibraryPath>$(SolutionDir)lib;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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@ -126,6 +128,7 @@
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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@ -162,6 +165,5 @@
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</ClCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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<ImportGroup Label="ExtensionTargets" />
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</Project>
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@ -1,2 +1,6 @@
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#pragma once
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auto scrap_log = (int(_cdecl *)(int, const char*))0x4134C0;
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#define WORLD 0x7FE944
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#define PY_MODS 0x79C698
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auto scrap_log = (int(_cdecl*)(int, const char*))0x4134C0;
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auto scrap_exec = (void(_cdecl*)(const char*))0x5a8390;
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BIN
ScrapHacks/img/Screenshot_1.png
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BIN
ScrapHacks/img/Screenshot_1.png
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After Width: | Height: | Size: 853 KiB |
91
lib/dbg.py
91
lib/dbg.py
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@ -4,10 +4,15 @@ import quickconsole
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import MissionsFuncs
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import SScorer
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import Menu
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import sys
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QC = quickconsole
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MF = MissionsFuncs
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last_frame = None
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sys.path.append(".\\pylib\\Lib")
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sys.path.append(".\\pylib\\Libs")
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sys.path.append(".\\pylib")
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def reload():
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sys.settrace(None)
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@ -15,9 +20,10 @@ def reload():
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def dgb_info():
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txt =`last_frame`
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SScorer.SetLabelText(txt, Scrap.GetTime()+0.1)
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Scrap.AddScheduledFunc(Scrap.GetTime()+0.1, dgb_info, (), "dbg_info")
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SScorer.SetLabelText(`last_frame`, Scrap.GetTime() + 0.1)
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Scrap.DeleteScheduledFuncs("dbg.dbg_info")
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Scrap.DeleteScheduledFuncs("dbg.dbg_info")
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Scrap.AddScheduledFunc(Scrap.GetTime()+0.1, dgb_info, (), "dbg.dbg_info")
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def crazy():
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@ -117,14 +123,6 @@ def helpfunc(func):
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print " "+func.__doc__
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for module in sys.builtin_module_names:
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if module[0] == "S":
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print "Loading "+module
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exec("import " + module)
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sys.settrace(None)
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def trace(frame, event, arg):
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global last_frame
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if event != "call":
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@ -189,10 +187,10 @@ def helplib():
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continue
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if hasattr(value, "__doc__"):
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if value.__doc__:
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log("- "+name+":")
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log("- "+name+":"+repr(value))
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log(" "+value.__doc__)
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else:
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log("- "+name+": ???")
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log("- "+name+":"+repr(value))
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else:
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log("- "+name+": "+repr(value))
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log("\n")
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@ -218,8 +216,6 @@ def enable_all_conv():
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E.Invulnerable = 0
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E.Life = 100
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E = Scrap.GetEntity(E.NextInSlot)
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print(len(CharConversor.ConversionChars))
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print "Done!"
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def goto(name=None):
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@ -249,8 +245,8 @@ def nuke():
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def become(name):
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enable_all_conv()
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import CharConversor
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enable_all_conv()
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me = Scrap.UsrEntity(0)
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ent = Scrap.GetEntity(name)
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if ent:
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@ -277,13 +273,8 @@ def movie(MovieName="Movie/Movie"):
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Scrap.AddScheduledFunc(NextTime, movie, (Speed, MovieName, NextTime))
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def park():
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me = Scrap.UsrEntity(0)
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def find(filt="*"):
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Scrap.StartDummySearch(filt, 1)
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dummy = 1
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dummy = Scrap.StartDummySearch(filt, 1)
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while dummy:
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dummy = Scrap.NextDummySearch()
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print dummy
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@ -300,12 +291,57 @@ def getall():
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E = Scrap.GetEntity(E.NextInSlot)
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def god():
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e = Scrap.UsrEntity(0)
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QC.godcall(None, (1, 1, 1, 1, 1, 1))
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Scrap.AddScheduledFunc(Scrap.GetTime()+0.1, god, (), 'dbg.god')
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def god(e=None):
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if e == None:
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e = Scrap.UsrEntity(0)
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if e:
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if e.IsType("Car"):
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e.Ammo00 = SWeap.GetFAmmo(0, "Max")
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e.Ammo01 = SWeap.GetFAmmo(1, "Max")
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e.Ammo02 = SWeap.GetFAmmo(2, "Max")
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e.Ammo03 = SWeap.GetFAmmo(3, "Max")
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e.WeapList = "63,63,63,63,63,63,1"
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e.MaxLife = e.MinLife
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if e.Life > e.MaxLife:
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e.Life = e.MaxLife
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e.CMStamp = 0
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e.FireStamp = 0
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e.BoostTime = 0
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elif e.IsType("WalkChar"):
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e.Energy = 1
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e.Invulnerable = 1
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Scrap.DeleteScheduledFuncs("dbg.god")
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Scrap.DeleteScheduledFuncs("dbg.god")
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Scrap.AddScheduledFunc(Scrap.GetTime(), god, (e,), "dbg.god")
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def ultranuke():
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nuke()
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Scrap.DeleteScheduledFuncs("dbg.ultranuke")
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Scrap.DeleteScheduledFuncs("dbg.ultranuke")
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Scrap.AddScheduledFunc(Scrap.GetTime(), ultranuke,
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(), "dbg.ultranuke")
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def brake():
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if me:
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me.Vel = (0, 0, 0)
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for _ in range(1024):
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Scrap.DeleteScheduledFuncs("dbg.dbg_info")
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Scrap.DeleteScheduledFuncs("dbg.god")
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Scrap.DeleteScheduledFuncs("dbg_info")
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for module in sys.builtin_module_names:
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if module[0] == "S":
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print "Loading "+module
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exec("import " + module)
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sys.settrace(None)
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me = Scrap.UsrEntity(0)
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notrace()
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helplib()
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# settrace()
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god()
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Scrap.Set("debug", 3)
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Scrap.Set("ShowConsoleLog", 1)
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Scrap.Set("AlwaysFlushLog", 1)
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Scrap.Set("PythonExecute", "import dbg")
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exec("import QuickConsole;QuickConsole.debug=sys.modules['dbg']")
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print "Debug Module loaded"
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