80 lines
3.4 KiB
Markdown
80 lines
3.4 KiB
Markdown
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# World
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## Game World/State Pointer @ `0x7fe944`
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Points to World struct
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Offset | Type | Description
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------ | ------------------------ | --------------------------------------
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0x0000 | `void**` | Virtual Method Table
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0x0004 | `uint32_t` | Slots in Entity Hashtable
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0x0008 | `void**` | Pointer to Entity Hashtable
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0x00B0 | `??` | Pointer to Ground Object (?)
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0x0288 | `pyEntity*` | UsrEntity[0]
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0x028C | `pyEntity*` | UsrEntity[1]
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0x0290 | `pyEntity*` | UsrEntity[2]
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0x0294 | `pyEntity*` | UsrEntity[3]
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0x0298 | `uint32_t` | Slots in Model Hashtable
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0x029C | `void**` | Pointer to Model Hashtable
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0x02B8 | `uint32_t` | Slots in Entity lists Hashtable
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0x02BC | `void**` | Pointer to Entity list Hashtable
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0x0330 | `float[3]` | Time (why 3 times?)
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0x1C6C | `float` | Alarm level
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0x1C68 | `float` | Alarm Grow Level
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0x2158 | `float` | Used in `World_Init`
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0x2170 | `???` | Used in `World_Init`
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0x2180 | `float` | Used in `World_Init`
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0x2188 | `void*` | Used in `World_Init`
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0x218C | `void*` | Used in `World_Init`
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0x2190 | `float` | Used in `World_Init`
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0x2198 | `void*` | Used in `World_Init`
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0x219C | `void*` | Used in `World_Init`
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0x21A0 | `void**` | Used in `World_Init` (VTable pointer?)
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0x21B4 | `void**` | Used in `World_Init` (VTable pointer?)
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0x21C8 | `???` | Used in `World_Init`
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0x2204 | `uint32_t` or `uint16_t` | Used in `World_Init`
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0x2230 | `float` | Used in `World_Init`
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0x2238 | `???` | Used in `World_Init`
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0x2254 | `float` | Used in `World_Init`
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## cPyEntity structure
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Offset | Type | Description
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------ | -------- | --------------------
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0x0000 | `void**` | Virtual Method Table
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0x0004 | `char*` | Name
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0x0008 | `void*` | ???
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## Entity Hash Table
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Hash-function used: [PJW](https://en.wikipedia.org/wiki/PJW_hash_function) (Same parameters as the example implementation)
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Entry format:
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```cpp
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struct HT_Entry {
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void* data;
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const char* key;
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HT_Entry* next;
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}
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```
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Data format:
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Offset | Type | Description
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------ | ------------- | ------------------------
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0x0 | `void**` | Virtual Method Table (?)
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0x4 | `const char*` | name as string
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0x14 | `void*` | pointer to self (why?)
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0x28 | `float[3]` | Position in Game World
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## EntityList Hash Table
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Attributes:
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- `Near`
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- `First`
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- `Num`
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- `OnDeath`
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- `OnDamage`
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- ...
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