2020-08-04 16:05:34 +00:00
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# General Block format
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```cpp
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struct Block {
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unsigned char block_id[4],
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uint32_t size,
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unsigned char data[size],
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}
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template<typename T>
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struct Block {
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unsigned char block_id[4],
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uint32_t size,
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T data,
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}
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```
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# Block IDs
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| File Extension | Description |
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|----------------|--------------------------|
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| .cm3 | Animation file |
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| .sm3 | 3d model file |
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| .dum | Dummy (map object) file |
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| .pth | AI Path |
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| .emi | Emission maps/Materials? |
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2020-08-04 16:07:33 +00:00
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| .amc | Collision Data |
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2020-08-04 16:05:34 +00:00
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| File ID | Chunk IDs |
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|---------|--------------------------------------------------------------------------|
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| AMC | AMC, CMSH, QUAD |
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| CM3 | ANI, CM3, EVA, NAE, NAM, SCN |
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| DUM | DUM, INI |
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| EMI | EMI, LFVF, MAP, MAT, TRI |
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| SM3 | ANI, CAM, INI, LFVF, LUZ, MAP, MAT, MD3D, NAE, NAM, PORT, SCN, SM3, SUEL |
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| Chunk ID | Description |
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|----------|-----------------------------|
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| ANI | Animation data? |
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| AMC | Collision Data |
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2020-08-04 16:08:34 +00:00
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| CMSH | Collision Mesh Data |
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2020-08-04 16:05:34 +00:00
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| INI | INI-Configuration data |
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| LUZ | Lighting information |
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| MAT | Material information |
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| QUAD | Mesh data? |
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| SCN | Scene data? |
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| CAM | Camera info? |
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| PORT | Light portals? |
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| SUEL | Ground plane? |
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| DUM | Dummy (map object) data |
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| MAP | UV Map? |
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| LFVF | FVF Vertex Data |
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| TRI | Triangle strip definitions? |
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| NAM,NAE | Animation Data? |
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# Format of Specific chunks
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## INI
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Configuration Data
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```cpp
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struct INI {
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uint32_t num_sections,
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struct {
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uint32_t num_lines,
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struct {
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uint32_t num_chars,
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char line[num_chars]
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} lines[num_lines],
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} sections[num_sections]
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}
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```
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## LFVF
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DirectX Flexible Vertex Format Data
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```cpp
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struct Vertex { // fields according to flags
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float position[3],
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float rhw,
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float weights[3],
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float normal[3],
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float point_size,
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uint32_t diffuse, //RGBA
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uint32_t specular, //RGBA
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float tex_coords[1 to 4][8] // ??? decided by flags?
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}
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struct LFVF {
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uint32_t unk,
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uint32_t num_entries,
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struct {
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uint32_t FVF, // FVF vertex data configuration
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uint32_t vert_size //?,
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uint32_t num_verts,
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Vertex vertices[num_vers]
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} entry[num_entries]
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}
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```
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## DUM
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Map object data
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```cpp
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struct DUM {
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uint32_t unk_1,
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uint32_t num_dummies,
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uint32_t unk_2,
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struct {
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uint32_t name_length,
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char name[name_length],
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float position[3],
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float rotation[3],
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uint32_t has_ini,
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if (has_ini) {
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Block<INI> ini
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},
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uint32_t unk_1 // has_next?
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} sections[num_sections]
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}
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```
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