# World ## Game World/State Pointer @ `0x7fe944` Object size: `0x225c` bytes Constructor Address: `0x479870` Points to World struct | Offset | Type | Description | | ------ | ------------------------ | -------------------------------------- | | 0x0000 | `void**` | Virtual Method Table | | 0x0004 | `uint32_t` | Slots in Entity Hashtable | | 0x0008 | `void**` | Pointer to Entity Hashtable | | 0x00B0 | `??` | Pointer to Ground Object (?) | | 0x0288 | `pyEntity*` | UsrEntity_0 | | 0x028C | `pyEntity*` | UsrEntity_1 | | 0x0290 | `pyEntity*` | UsrEntity_2 | | 0x0294 | `pyEntity*` | UsrEntity_3 | | 0x0298 | `uint32_t` | Slots in Model Hashtable | | 0x029C | `void**` | Pointer to Model Hashtable | | 0x02B8 | `uint32_t` | Slots in Entity lists Hashtable | | 0x02BC | `void**` | Pointer to Entity list Hashtable | | 0x0330 | `float[3]` | Time (why 3 times?) | | 0x1C6C | `float` | Alarm level | | 0x1C68 | `float` | Alarm Grow Level | | 0x2158 | `float` | Used in `World_Init` | | 0x2170 | `???` | Used in `World_Init` | | 0x2180 | `float` | Used in `World_Init` | | 0x2188 | `void*` | Used in `World_Init` | | 0x218C | `void*` | Used in `World_Init` | | 0x2190 | `float` | Used in `World_Init` | | 0x2198 | `void*` | Used in `World_Init` | | 0x219C | `void*` | Used in `World_Init` | | 0x21A0 | `void**` | Used in `World_Init` (VTable pointer?) | | 0x21B4 | `void**` | Used in `World_Init` (VTable pointer?) | | 0x21C8 | `???` | Used in `World_Init` | | 0x2204 | `uint32_t` or `uint16_t` | Used in `World_Init` | | 0x2230 | `float` | Used in `World_Init` | | 0x2238 | `???` | Used in `World_Init` | | 0x2254 | `float` | Used in `World_Init` | ## cPyEntity structure Offset | Type | Description ------ | -------- | -------------------- 0x0000 | `void**` | Virtual Method Table 0x0004 | `char*` | Name 0x0008 | `void*` | ??? ## Entity Hash Table Hash-function used: [PJW](https://en.wikipedia.org/wiki/PJW_hash_function) (Same parameters as the example implementation) Entry format: ```cpp struct HT_Entry { void* data; const char* key; HT_Entry* next; } ``` Data format: Offset | Type | Description ------ | ------------- | ------------------------ 0x0 | `void**` | Virtual Method Table (?) 0x4 | `const char*` | name as string 0x14 | `void*` | pointer to self (why?) 0x28 | `float[3]` | Position in Game World ## EntityList Hash Table Attributes: - `Near` - `First` - `Num` - `OnDeath` - `OnDamage` - ...