vault backup: 2023-05-07 22:58:19

This commit is contained in:
Daniel S. 2023-05-07 22:58:19 +02:00
parent 345278cb9a
commit 4c606da971
10 changed files with 316 additions and 52 deletions

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@ -0,0 +1 @@
title="Scrapland"

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@ -1,13 +1,13 @@
They can be used in function parameters like so: They can be used in function parameters like so:
```python ```python
SAct.SetAct("EventFunc","!<CallbackName>") SAct.SetAct("EventFunc","!<Callback_Name>")
``` ```
Or directly called from python: Or directly called from python:
```python ```python
# Set Callback function # Set Callback function
Scrap.SetCallFunc("!<Callback Name>") Scrap.SetCallFunc("!<Callback_Name>")
# Add parameters # Add parameters
Scrap.AddParams(str) Scrap.AddParams(str)
Scrap.AddParamf(float) Scrap.AddParamf(float)
@ -18,6 +18,12 @@ Scrap.Execute()
Note the `!` symbol in front of the callback name Note the `!` symbol in front of the callback name
# Parameters
- EditText:
- player_id: int
- scorer_item_name: str
## OG ## OG
| Callback setup address | Callback name | Callback funcion | Callback address | | Callback setup address | Callback name | Callback funcion | Callback address |

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@ -19,13 +19,13 @@ struct Block {
# Block IDs # Block IDs
File ID | Chunk IDs | File ID | Chunk IDs |
------- | ------------------------------------------------------------------------------ | ------- | ------------------------------------------------------------------------------ |
AMC | AMC, CMSH, QUAD | AMC | AMC, CMSH, QUAD |
CM3 | ANI, CM3, EVA, NAE, NAM, SCN | CM3 | ANI, CM3, EVA, NAE, NAM, SCN |
DUM | DUM, INI | DUM | DUM, INI |
EMI | EMI, LFVF, MAP, MAT, TRI | EMI | EMI, LFVF, MAP, MAT, TRI |
SM3 | ANI, CAM, INI, LFVF, LUZ, MAP, MAT, MD3D, NAE, NAM, PORT, SCN, SM3, SPR3, SUEL | SM3 | ANI, CAM, INI, LFVF, LUZ, MAP, MAT, MD3D, NAE, NAM, PORT, SCN, SM3, SPR3, SUEL |
Read types: Read types:
@ -36,26 +36,28 @@ Read types:
- `3f`: array of 3 4-byte floats - `3f`: array of 3 4-byte floats
- `3i`: array of 3 4-byte unsigned integers - `3i`: array of 3 4-byte unsigned integers
Chunk ID | Description | Reads | Chunk ID | Description | Reads |
-------- | --------------------------- | ------------------------ | -------- | --------------------------- | ------------------------ |
AMC | Collision Data | | AMC | Collision Data |
ANI | Animation data? | | ANI | Animation data? |
CAM | Camera info? | | CAM | Camera info? |
CMSH | Collision Mesh Data | | CMSH | Collision Mesh Data |
DUM | Dummy (map object) data | | EVA | Vertex animation data |
INI | INI-Configuration data | | DUM | Dummy (map object) data |
LFVF | FVF Vertex Data | | INI | INI-Configuration data |
LUZ | Lighting information | | LFVF | FVF Vertex Data |
MAP | UV Map? | | LUZ | Lighting information |
MAT | Material information | | MAP | Lightmap |
NAE | Animation Data? | | MAT | Material information |
NAM | Animation Data? | | NAE | Animation Data? |
PORT | Map portals? | i==1, i, i, 4, 4 | NAM | Animation Data? |
QUAD | Mesh data? | | PORT | Map portals | `i==1, i, i, 4, 4`
SCN | Scene data? | | QUAD | Mesh data? |
SUEL | Ground plane? | 0x18, 0xc, 4, 4, 4, 0x18 | SCN | Scene tree data |
TRI | Triangle strip definitions? | | SUEL | Ground Plane? | 0x18, 0xc, 4, 4, 4, 0x18
MD3D | 3D Model definition? | | TRI | Triangle Mesh |
| MD3D | 3D Model definition |
| EMI | Level geometry |
# Format of Specific chunks # Format of Specific chunks
@ -76,7 +78,6 @@ struct INI {
}; };
``` ```
## LFVF ## LFVF
DirectX Flexible Vertex Format Data DirectX Flexible Vertex Format Data
@ -84,7 +85,7 @@ DirectX Flexible Vertex Format Data
```cpp ```cpp
struct Vertex { // fields according to flags struct Vertex { // fields according to flags
float position[3]; // D3DFVF_XYZ | D3DFVF_XYZRHW | D3DFVF_XYZB* float position[3]; // D3DFVF_XYZ | D3DFVF_XYZRHW | D3DFVF_XYZB*
float rhw; // D3DFVF_XYZRHW // float rhw; // unused even with D3DFVF_XYZRHW
float weights[3]; // D3DFVF_XYZB* float weights[3]; // D3DFVF_XYZB*
float normal[3]; // D3DFVF_NORMAL float normal[3]; // D3DFVF_NORMAL
float point_size; // D3DFVF_PSIZE float point_size; // D3DFVF_PSIZE
@ -94,7 +95,7 @@ struct Vertex { // fields according to flags
}; };
struct LFVF { struct LFVF {
uint32_t unk; uint32_t version;
uint32_t num_entries; uint32_t num_entries;
struct { struct {
uint32_t FVF; // FVF vertex data configuration uint32_t FVF; // FVF vertex data configuration
@ -138,3 +139,106 @@ struct MAP {
// TODO: rest // TODO: rest
} }
``` ```
## SCN
- Tree structure
```
Escena: Models/Chars/Dtritus/Dtritus.M3D
_raiz_escena -1 0 -1 c:(null) f:00000001 a:0000
DC_Root 0 1 -1 c:(null) f:00010090 a:0000
DC_Camera 1 93 -1 c:(null) f:00420090 a:0000
DC_Floor 2 94 -1 c:(null) f:00420090 a:0000
Bip Detritus MASTER 4 2 -1 c:(null) f:00200090 a:0000
Bip Detritus 5 3 -1 c:(null) f:00200190 a:0000
Bip Detritus Pelvis 7 4 -1 c:(null) f:00300190 a:0000
Bip Detritus Spine 8 5 -1 c:(null) f:00300190 a:0000
Bip Detritus Spine1 9 6 -1 c:(null) f:00300190 a:0000
Bip Detritus Spine2 10 7 -1 c:(null) f:00300190 a:0000
Bip Detritus Neck 11 8 -1 c:(null) f:00300190 a:0000
Bip Detritus Head 12 9 -1 c:MallaD3D f:00300110 a:0000 [skin]
Bip Detritus Ponytail1 14 10 -1 c:(null) f:00300190 a:0000
Bip Detritus Ponytail11 15 11 -1 c:(null) f:00380190 a:0000
Bip Detritus Ponytail12 16 12 -1 c:(null) f:00380190 a:0000
Bip Detritus Ponytail2 18 13 -1 c:(null) f:00300190 a:0000
Bip Detritus Ponytail21 19 14 -1 c:(null) f:00300190 a:0000
BipBone Detritus MechonDer_01 23 15 -1 c:(null) f:00300190 a:0000
BipBone Detritus MechonDer_02 24 16 -1 c:(null) f:00380190 a:0000
BipBone Detritus MechonDer_03 25 17 -1 c:(null) f:00380190 a:0000
BipBone Detritus MechonIzq_01 27 18 -1 c:(null) f:00300190 a:0000
BipBone Detritus MechonIzq_02 28 19 -1 c:(null) f:00380190 a:0000
BipBone Detritus MechonIzq_03 29 20 -1 c:(null) f:00380190 a:0000
R_Detritus_Cabeza-Cara&Pelo 37 21 -1 c:MallaD3D f:00000010 a:0000 [skin]
R_Detritus_Cabeza-Mechones 38 22 -1 c:MallaD3D f:00000010 a:FF7F [skin]
R_Detritus_Cabeza-Ceja_Izq 39 23 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Cabeza-Ceja_Der 40 24 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Cabeza-Ojo_Izq 41 25 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Cabeza-Ojo_Der 42 26 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Cabeza-OjoParpado_Der 43 27 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Cabeza-OjoParpado_Izq 44 28 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Cabeza-PeloMechones 45 29 -1 c:MallaD3D f:00000070 a:FF7F [skin]
Bip Detritus L Clavicle 54 30 -1 c:(null) f:00200190 a:0000
Bip Detritus L UpperArm 55 31 -1 c:(null) f:00300190 a:0000
Bip Detritus L Forearm 56 32 -1 c:(null) f:00300190 a:0000
Bip Detritus L Hand 57 33 -1 c:MallaD3D f:00300110 a:0000 [skin]
Bip Detritus L Finger0 58 34 -1 c:(null) f:00300190 a:0000
Bip Detritus L Finger01 59 35 -1 c:(null) f:00300190 a:0000
Bip Detritus L Finger1 61 36 -1 c:(null) f:00300190 a:0000
Bip Detritus L Finger11 62 37 -1 c:(null) f:00300190 a:0000
Bip Detritus L Finger2 64 38 -1 c:(null) f:00300190 a:0000
Bip Detritus L Finger21 65 39 -1 c:(null) f:00300190 a:0000
Bip Detritus L Finger3 67 40 -1 c:(null) f:00300190 a:0000
Bip Detritus L Finger31 68 41 -1 c:(null) f:00300190 a:0000
R_Detritus_Antebrazo_Izq 71 42 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Codo_Izq 72 43 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Antebrazo-Doblez_Izq 73 44 -1 c:MallaD3D f:00000010 a:FF7F [skin]
R_Detritus_Brazo-CilindroB-Eje_Izq 75 45 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Brazo-CilindroB_Izq 76 46 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Brazo_Izq 77 47 -1 c:MallaD3D f:00000010 a:0000 [skin]
R_Detritus_Brazo-CilindroA_Izq 79 48 -1 c:MallaD3D f:00000010 a:0000
Bip Detritus R Clavicle 80 49 -1 c:(null) f:00200190 a:0000
Bip Detritus R UpperArm 81 50 -1 c:(null) f:00300190 a:0000
Bip Detritus R Forearm 82 51 -1 c:(null) f:00300190 a:0000
Bip Detritus R Hand 83 52 -1 c:MallaD3D f:00300110 a:0000 [skin]
Bip Detritus R Finger0 84 53 -1 c:(null) f:00300190 a:0000
Bip Detritus R Finger01 85 54 -1 c:(null) f:00300190 a:0000
Bip Detritus R Finger1 87 55 -1 c:(null) f:00300190 a:0000
Bip Detritus R Finger11 88 56 -1 c:(null) f:00300190 a:0000
Bip Detritus R Finger2 90 57 -1 c:(null) f:00300190 a:0000
Bip Detritus R Finger21 91 58 -1 c:(null) f:00300190 a:0000
Bip Detritus R Finger3 93 59 -1 c:(null) f:00300190 a:0000
Bip Detritus R Finger31 94 60 -1 c:(null) f:00300190 a:0000
R_Detritus_Antebrazo_Der 97 61 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Codo_Der 98 62 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Antebrazo-Doblez_Der 99 63 -1 c:MallaD3D f:00000010 a:FF7F [skin]
R_Detritus_Brazo-CilindroB-Eje_Der 100 64 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Brazo-CilindroB_Der 102 65 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Brazo_Der 103 66 -1 c:MallaD3D f:00000010 a:0000 [skin]
R_Detritus_Brazo-CilindroA_Der 105 67 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Tronco 106 68 -1 c:MallaD3D f:00000010 a:FF7F [skin]
Bip Detritus L Thigh 107 69 -1 c:(null) f:00300190 a:0000
Bip Detritus L Calf 108 70 -1 c:(null) f:00300190 a:0000
Bip Detritus L Foot 109 71 -1 c:(null) f:00300190 a:0000
Bip Detritus L Toe0 110 72 -1 c:(null) f:00300190 a:0000
R_Detritus_Espinilla_Izq 112 73 -1 c:MallaD3D f:00000010 a:0000 [skin]
R_Detritus_Rodilla_Izq 113 74 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Pierna-CilindroB_Izq 114 75 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Espinilla-CilindroA_Izq 116 76 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Talon_Izq 118 77 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Espinilla-CilindroB_Izq 119 78 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Pierna_Izq 121 79 -1 c:MallaD3D f:00000010 a:0000 [skin]
R_Detritus_Pierna-CilindroA_Izq 122 80 -1 c:MallaD3D f:00000010 a:0000
Bip Detritus R Thigh 124 81 -1 c:(null) f:00300190 a:0000
Bip Detritus R Calf 125 82 -1 c:(null) f:00300190 a:0000
Bip Detritus R Foot 126 83 -1 c:(null) f:00300190 a:0000
Bip Detritus R Toe0 127 84 -1 c:(null) f:00300190 a:0000
R_Detritus_Talon_Der 129 85 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Espinilla-CilindroB_Der 130 86 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Espinilla_Der 132 87 -1 c:MallaD3D f:00000010 a:0000 [skin]
R_Detritus_Rodilla_Der 133 88 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Pierna-CilindroB_Der 135 89 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Espinilla-CilindroA_Der 136 90 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Pierna_Der 138 91 -1 c:MallaD3D f:00000010 a:0000 [skin]
R_Detritus_Pierna-CilindroA_Der 139 92 -1 c:MallaD3D f:00000010 a:0000
```

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@ -8,7 +8,7 @@
.sm3 | 3d model file | y .sm3 | 3d model file | y
.dum | Dummy (map object) file | y .dum | Dummy (map object) file | y
.pth | AI Path | n .pth | AI Path | n
.emi | Emission maps/Materials? | y .emi | Level geometry | y
.amc | Collision Data | y .amc | Collision Data | y
.ini | Configuration | n .ini | Configuration | n
.txa | Texture Animation Config | n .txa | Texture Animation Config | n

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@ -1,4 +1,3 @@
# MultiSpriteTable
```cpp ```cpp
struct Tile { struct Tile {

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@ -2,24 +2,39 @@
Fixed Key: `020406080a0c0e10121416181a1c1e20222426282a2c2e30323436383a3c3e40` Fixed Key: `020406080a0c0e10121416181a1c1e20222426282a2c2e30323436383a3c3e40`
Packet Structure: Packet Structure:
```rust
struct Packet {
#[len=pad_16(nonce_len)]
nonce: Vec<u8>,
#[len=pad_16(data_len)]
data: Vec<u8>,
nonce_len: u64,
data_len: u64
tag: [u8;16]
}
```
``` ```
[0..nonce_len]: nonce
[nonce_len..(16-nonce_len%16)]: padding
[16..ciphertext_len]: Ciphertext
[nonce_len+(16-nonce_len%16)+ciphertext_len]
00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
0000 ED C9 C2 F4 7C 6D F2 54 42 EF 46 F6 00 00 00 00 ....|m.TB.F..... 0000 ED C9 C2 F4 7C 6D F2 54 42 EF 46 F6 00 00 00 00 ....|m.TB.F.....
0010 68 13 5C 9A 2B 18 DB 9C 76 BE A0 8A 3E 49 79 3C h.\.+...v...>Iy< 0010 68 13 5C 9A 2B 18 DB 9C 76 BE A0 8A 3E 49 79 3C h.\.+...v...>Iy<
0020 8D 7A C4 4C 8B B0 A4 94 E5 B5 89 54 A6 ED 6D 75 .z.L.......T..mu 0020 8D 7A C4 4C 8B B0 A4 94 E5 B5 89 54 A6 ED 6D 75 .z.L.......T..mu
0030 1A CA A8 4B 22 B5 03 84 F7 3C DE 4E B0 30 81 29 ...K"....<.N.0.) 0030 1A CA A8 4B 22 B5 03 84 F7 3C DE 4E B0 30 81 29 ...K"....<.N.0.)
0040 3B 70 45 15 33 C0 97 67 85 6B 28 EF 2E 2E D1 83 ;pE.3..g.k(..... 0040 3B 70 45 15 33 C0 97 67 85 6B 28 EF 2E 2E D1 83 ;pE.3..g.k(.....
0050 E6 56 A7 81 53 89 3E 52 D8 82 CF 77 92 CF C2 D6 .V..S.>R...w.... 0050 E6 56 A7 81 53 89 3E 52 D8 82 CF 77 92 CF C2 D6 .V..S.>R...w....
0060 9F 37 C5 DE EE 14 4D 3F 1F 82 32 7E 00 00 00 00 .7....M?..2~.... 0060 9F 37 C5 DE EE 14 4D 3F 1F 82 32 7E 00 00 00 00 .7....M?..2~....
0070 0C 00 00 00 00 00 00 00 5C 00 00 00 00 00 00 00 ........\....... 0070 0C 00 00 00 00 00 00 00 5C 00 00 00 00 00 00 00 ........\.......
0080 89 7A A8 32 93 56 B6 68 24 E0 58 63 7F 70 5A D2 .z.2.V.h$.Xc.pZ. 0080 89 7A A8 32 93 56 B6 68 24 E0 58 63 7F 70 5A D2 .z.2.V.h$.Xc.pZ.
``` ```
Decryption algorithm (Pseudocode):
```python
cipher = ChaCha20(key,pkt.nonce)
packet_key = cipher.decrypt(key)
cipher.seek(packet_key.len()+32)
data = cipher.decrypt(pkt.data)
```
Decrypted: Decrypted:
``` ```
00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F

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@ -37,10 +37,10 @@ Hexdump:
0110 00 14 00 9E FF F6 E8 C8 9F 08 22 FC 8F F3 FF FF .........."..... 0110 00 14 00 9E FF F6 E8 C8 9F 08 22 FC 8F F3 FF FF ..........".....
``` ```
Split up into chunks: Split up into parts:
``` ```
0f 00 0002 0007 00 7544b3c5 90183747 74c6b246 0098 0f00 0002 0007 00 7544b3c5 90183747 74c6b246 0098
0500 00 09955f3c000671340281062c090900001d007f5e0e22c6ddf52247cce2b64655163b8c8e0b4a272f44e7afc745ef913546000000000000 0500 00 09955f3c000671340281062c090900001d007f5e0e22c6ddf52247cce2b64655163b8c8e0b4a272f44e7afc745ef913546000000000000
0000 00 08155f8300035186005100e9fb08050040007e5700ffff6301000010ff2365f96e1e000000 0000 00 08155f8300035186005100e9fb08050040007e5700ffff6301000010ff2365f96e1e000000
@ -67,16 +67,16 @@ Size: 0285 PlyId: 002 NumVals: 007
Structure: Structure:
``` ```
0f00 # Unk (TypeID?)
0f00 # Unk
0002 # PlayerID 0002 # PlayerID
0007 # Num Vals 0007 # Num Vals
00 # Unk 00 # Unk (Flags?)
7544b3c5 # Pos.X 7544b3c5 # Pos.X
90183747 # Pos.Y 90183747 # Pos.Y
74c6b246 # Pos.Z 74c6b246 # Pos.Z
00 # Player Index 00 # Player Index
98 # Rtt 98 # Rtt
# Ent_ID, Ent_Type, Data
0500 00 09955f3c000671340281062c090900001d007f5e0e22c6ddf52247cce2b64655163b8c8e0b4a272f44e7afc745ef913546000000000000 0500 00 09955f3c000671340281062c090900001d007f5e0e22c6ddf52247cce2b64655163b8c8e0b4a272f44e7afc745ef913546000000000000
0000 00 08155f8300035186005100e9fb08050040007e5700ffff6301000010ff2365f96e1e000000 0000 00 08155f8300035186005100e9fb08050040007e5700ffff6301000010ff2365f96e1e000000
0200 00 00105f00000621e000daf7b1f73a0000c800ff7544b3c59018374774c6b24697f5d70200000000000000000000000000000000000000002c 0200 00 00105f00000621e000daf7b1f73a0000c800ff7544b3c59018374774c6b24697f5d70200000000000000000000000000000000000000002c
@ -84,7 +84,6 @@ Structure:
2402 15 9e7f005800b5ff20f1f01904210bd5f5ffff 2402 15 9e7f005800b5ff20f1f01904210bd5f5ffff
2302 15 9f4a6cd1c44625314792e5b04614cb45d6da5c26aa4e44a2ca72c5cdb4edc3ffff 2302 15 9f4a6cd1c44625314792e5b04614cb45d6da5c26aa4e44a2ca72c5cdb4edc3ffff
2202 15 9e7e0014009efff6e8c89f0822fc8ff3ffff 2202 15 9e7e0014009efff6e8c89f0822fc8ff3ffff
``` ```
```c ```c
@ -93,7 +92,7 @@ Structure:
struct NetValue { struct NetValue {
le u16 entity_index; le u16 entity_index;
u8 entity_type; u8 entity_type;
char data[?]; // TODO: how is length determined? char data[?]; // length depends on entity type
}; };
struct NetData { struct NetData {
@ -111,16 +110,50 @@ struct NetData {
Packets are split into Data packets (map change, resources, chat message, etc) and entity (position?) updates Packets are split into Data packets (map change, resources, chat message, etc) and entity (position?) updates
## Packet types ## Entity Types
- 00: Vehicle
- 01: Cloud
- 02: Swarm
- 03: Inferno
- 04: Sonic
- 05: EMI
- 06: Box:Ener
- 07: Box:Miss
- 08: Box:Part
- 09: Box:Life
- 10: Box:iXtr
- 11: Box:iSiz
- 12: Box:aBom
- 13: Box:aSpd
- 14: Box:dAim
- 15: Box:dBom
- 16: Box:tAim
- 17: Box:tTra
- 18: Box:sRot
- 19: Box:sRck
- 20: Box:vAim
- 21: Box:vSpd
- 00: MapChange: ## Server->Client Packet Types
- 00: Player Join
- 02: Disconnect
- 03: Chat String
- 04: Usr String
- 05: Unk (Keepalive?)
- 06: Player Modify
- 08: Remote command
## Client->Server Packet types
- 00: Map Change:
- str map_name - str map_name
- str game_mode - str game_mode
- 01: Resource: - 01: Resource:
- u8: unk - u16: resource_index
- u16?: num_resources - u16: unk
- [str: resource_name]*num_resources - [str: resource_name] repeated num_resources times
- 02: Unknown (Keepalive?) - 02: Unknown (Keepalive?)

102
Netplay/Samples.md Normal file
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@ -0,0 +1,102 @@
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