Notes/Chunked.md

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2023-02-04 13:56:18 +00:00
# Chunked Formats
# General Block format
```cpp
struct Block {
unsigned char block_id[4],
uint32_t size,
unsigned char data[size],
}
template<typename T>
struct Block {
unsigned char block_id[4],
uint32_t size,
T data,
}
```
# Block IDs
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| File ID | Chunk IDs |
| ------- | ------------------------------------------------------------------------------ |
| AMC | AMC, CMSH, QUAD |
| CM3 | ANI, CM3, EVA, NAE, NAM, SCN |
| DUM | DUM, INI |
| EMI | EMI, LFVF, MAP, MAT, TRI |
| SM3 | ANI, CAM, INI, LFVF, LUZ, MAP, MAT, MD3D, NAE, NAM, PORT, SCN, SM3, SPR3, SUEL |
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Read types:
- `i`: 4-byte unsigned integer
- `s`: 4-byte signed integer
- `p`: length prefixed string
- `f`: 4-byte float
- `3f`: array of 3 4-byte floats
- `3i`: array of 3 4-byte unsigned integers
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| Chunk ID | Description | Reads |
| -------- | --------------------------- | ------------------------ |
| AMC | Collision Data |
| ANI | Animation data? |
| CAM | Camera info? |
| CMSH | Collision Mesh Data |
| EVA | Vertex animation data |
| DUM | Dummy (map object) data |
| INI | INI-Configuration data |
| LFVF | FVF Vertex Data |
| LUZ | Lighting information |
| MAP | Lightmap |
| MAT | Material information |
| NAE | Animation Data? |
| NAM | Animation Data? |
| PORT | Map portals | `i==1, i, i, 4, 4`
| QUAD | Mesh data? |
| SCN | Scene tree data |
| SUEL | Ground Plane? | 0x18, 0xc, 4, 4, 4, 0x18
| TRI | Triangle Mesh |
| MD3D | 3D Model definition |
| EMI | Level geometry |
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# Format of Specific chunks
## INI
Configuration Data
```cpp
struct INI {
uint32_t num_sections;
struct {
uint32_t num_lines;
struct {
uint32_t num_chars;
char line[num_chars]
} lines[num_lines];
} sections[num_sections];
};
```
## LFVF
DirectX Flexible Vertex Format Data
```cpp
struct Vertex { // fields according to flags
float position[3]; // D3DFVF_XYZ | D3DFVF_XYZRHW | D3DFVF_XYZB*
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// float rhw; // unused even with D3DFVF_XYZRHW
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float weights[3]; // D3DFVF_XYZB*
float normal[3]; // D3DFVF_NORMAL
float point_size; // D3DFVF_PSIZE
uint32_t diffuse; // D3DFVF_DIFFUSE, RGBA
uint32_t specular; //D3DFVF_SPECULAR, RGBA
float tex_coords[D3DFVF_TEXTUREFORMAT][D3DFVF_TEX]; // D3DFVF_TEX* and D3DFVF_TEXTUREFORMAT*
};
struct LFVF {
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uint32_t version;
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uint32_t num_entries;
struct {
uint32_t FVF; // FVF vertex data configuration
uint32_t vert_size; //?,
uint32_t num_verts;
Vertex vertices[num_vers];
} entry[num_entries];
};
```
## DUM
Map object data
```cpp
struct DUM {
uint32_t unk_1;
uint32_t num_dummies;
uint32_t unk_2;
struct {
uint32_t name_length;
char name[name_length];
float position[3];
float rotation[3];
uint32_t has_ini;
if (has_ini) {
Block<INI> ini;
};
uint32_t unk_1; // has_next?
} sections[num_sections];
};
```
## MAP
```cpp
struct MAP {
uint32_t version;
uint32_t tex_name_len;
char tex_name[tex_name_len];
// TODO: rest
}
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```
## SCN
- Tree structure
```
Escena: Models/Chars/Dtritus/Dtritus.M3D
_raiz_escena -1 0 -1 c:(null) f:00000001 a:0000
DC_Root 0 1 -1 c:(null) f:00010090 a:0000
DC_Camera 1 93 -1 c:(null) f:00420090 a:0000
DC_Floor 2 94 -1 c:(null) f:00420090 a:0000
Bip Detritus MASTER 4 2 -1 c:(null) f:00200090 a:0000
Bip Detritus 5 3 -1 c:(null) f:00200190 a:0000
Bip Detritus Pelvis 7 4 -1 c:(null) f:00300190 a:0000
Bip Detritus Spine 8 5 -1 c:(null) f:00300190 a:0000
Bip Detritus Spine1 9 6 -1 c:(null) f:00300190 a:0000
Bip Detritus Spine2 10 7 -1 c:(null) f:00300190 a:0000
Bip Detritus Neck 11 8 -1 c:(null) f:00300190 a:0000
Bip Detritus Head 12 9 -1 c:MallaD3D f:00300110 a:0000 [skin]
Bip Detritus Ponytail1 14 10 -1 c:(null) f:00300190 a:0000
Bip Detritus Ponytail11 15 11 -1 c:(null) f:00380190 a:0000
Bip Detritus Ponytail12 16 12 -1 c:(null) f:00380190 a:0000
Bip Detritus Ponytail2 18 13 -1 c:(null) f:00300190 a:0000
Bip Detritus Ponytail21 19 14 -1 c:(null) f:00300190 a:0000
BipBone Detritus MechonDer_01 23 15 -1 c:(null) f:00300190 a:0000
BipBone Detritus MechonDer_02 24 16 -1 c:(null) f:00380190 a:0000
BipBone Detritus MechonDer_03 25 17 -1 c:(null) f:00380190 a:0000
BipBone Detritus MechonIzq_01 27 18 -1 c:(null) f:00300190 a:0000
BipBone Detritus MechonIzq_02 28 19 -1 c:(null) f:00380190 a:0000
BipBone Detritus MechonIzq_03 29 20 -1 c:(null) f:00380190 a:0000
R_Detritus_Cabeza-Cara&Pelo 37 21 -1 c:MallaD3D f:00000010 a:0000 [skin]
R_Detritus_Cabeza-Mechones 38 22 -1 c:MallaD3D f:00000010 a:FF7F [skin]
R_Detritus_Cabeza-Ceja_Izq 39 23 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Cabeza-Ceja_Der 40 24 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Cabeza-Ojo_Izq 41 25 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Cabeza-Ojo_Der 42 26 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Cabeza-OjoParpado_Der 43 27 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Cabeza-OjoParpado_Izq 44 28 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Cabeza-PeloMechones 45 29 -1 c:MallaD3D f:00000070 a:FF7F [skin]
Bip Detritus L Clavicle 54 30 -1 c:(null) f:00200190 a:0000
Bip Detritus L UpperArm 55 31 -1 c:(null) f:00300190 a:0000
Bip Detritus L Forearm 56 32 -1 c:(null) f:00300190 a:0000
Bip Detritus L Hand 57 33 -1 c:MallaD3D f:00300110 a:0000 [skin]
Bip Detritus L Finger0 58 34 -1 c:(null) f:00300190 a:0000
Bip Detritus L Finger01 59 35 -1 c:(null) f:00300190 a:0000
Bip Detritus L Finger1 61 36 -1 c:(null) f:00300190 a:0000
Bip Detritus L Finger11 62 37 -1 c:(null) f:00300190 a:0000
Bip Detritus L Finger2 64 38 -1 c:(null) f:00300190 a:0000
Bip Detritus L Finger21 65 39 -1 c:(null) f:00300190 a:0000
Bip Detritus L Finger3 67 40 -1 c:(null) f:00300190 a:0000
Bip Detritus L Finger31 68 41 -1 c:(null) f:00300190 a:0000
R_Detritus_Antebrazo_Izq 71 42 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Codo_Izq 72 43 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Antebrazo-Doblez_Izq 73 44 -1 c:MallaD3D f:00000010 a:FF7F [skin]
R_Detritus_Brazo-CilindroB-Eje_Izq 75 45 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Brazo-CilindroB_Izq 76 46 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Brazo_Izq 77 47 -1 c:MallaD3D f:00000010 a:0000 [skin]
R_Detritus_Brazo-CilindroA_Izq 79 48 -1 c:MallaD3D f:00000010 a:0000
Bip Detritus R Clavicle 80 49 -1 c:(null) f:00200190 a:0000
Bip Detritus R UpperArm 81 50 -1 c:(null) f:00300190 a:0000
Bip Detritus R Forearm 82 51 -1 c:(null) f:00300190 a:0000
Bip Detritus R Hand 83 52 -1 c:MallaD3D f:00300110 a:0000 [skin]
Bip Detritus R Finger0 84 53 -1 c:(null) f:00300190 a:0000
Bip Detritus R Finger01 85 54 -1 c:(null) f:00300190 a:0000
Bip Detritus R Finger1 87 55 -1 c:(null) f:00300190 a:0000
Bip Detritus R Finger11 88 56 -1 c:(null) f:00300190 a:0000
Bip Detritus R Finger2 90 57 -1 c:(null) f:00300190 a:0000
Bip Detritus R Finger21 91 58 -1 c:(null) f:00300190 a:0000
Bip Detritus R Finger3 93 59 -1 c:(null) f:00300190 a:0000
Bip Detritus R Finger31 94 60 -1 c:(null) f:00300190 a:0000
R_Detritus_Antebrazo_Der 97 61 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Codo_Der 98 62 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Antebrazo-Doblez_Der 99 63 -1 c:MallaD3D f:00000010 a:FF7F [skin]
R_Detritus_Brazo-CilindroB-Eje_Der 100 64 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Brazo-CilindroB_Der 102 65 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Brazo_Der 103 66 -1 c:MallaD3D f:00000010 a:0000 [skin]
R_Detritus_Brazo-CilindroA_Der 105 67 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Tronco 106 68 -1 c:MallaD3D f:00000010 a:FF7F [skin]
Bip Detritus L Thigh 107 69 -1 c:(null) f:00300190 a:0000
Bip Detritus L Calf 108 70 -1 c:(null) f:00300190 a:0000
Bip Detritus L Foot 109 71 -1 c:(null) f:00300190 a:0000
Bip Detritus L Toe0 110 72 -1 c:(null) f:00300190 a:0000
R_Detritus_Espinilla_Izq 112 73 -1 c:MallaD3D f:00000010 a:0000 [skin]
R_Detritus_Rodilla_Izq 113 74 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Pierna-CilindroB_Izq 114 75 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Espinilla-CilindroA_Izq 116 76 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Talon_Izq 118 77 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Espinilla-CilindroB_Izq 119 78 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Pierna_Izq 121 79 -1 c:MallaD3D f:00000010 a:0000 [skin]
R_Detritus_Pierna-CilindroA_Izq 122 80 -1 c:MallaD3D f:00000010 a:0000
Bip Detritus R Thigh 124 81 -1 c:(null) f:00300190 a:0000
Bip Detritus R Calf 125 82 -1 c:(null) f:00300190 a:0000
Bip Detritus R Foot 126 83 -1 c:(null) f:00300190 a:0000
Bip Detritus R Toe0 127 84 -1 c:(null) f:00300190 a:0000
R_Detritus_Talon_Der 129 85 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Espinilla-CilindroB_Der 130 86 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Espinilla_Der 132 87 -1 c:MallaD3D f:00000010 a:0000 [skin]
R_Detritus_Rodilla_Der 133 88 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Pierna-CilindroB_Der 135 89 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Espinilla-CilindroA_Der 136 90 -1 c:MallaD3D f:00000010 a:0000
R_Detritus_Pierna_Der 138 91 -1 c:MallaD3D f:00000010 a:0000 [skin]
R_Detritus_Pierna-CilindroA_Der 139 92 -1 c:MallaD3D f:00000010 a:0000
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```