176 lines
6 KiB
JavaScript
176 lines
6 KiB
JavaScript
// @ts-check
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// Discord library internals type beat
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const DiscordTypes = require("discord-api-types/v10")
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const passthrough = require("../passthrough")
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const { sync } = passthrough
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const utils = {
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/**
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* @param {import("./discord-client")} client
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* @param {import("cloudstorm").IGatewayMessage} message
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* @param {string} listen "full", "half", "no" - whether to set up the event listeners for OOYE to operate
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*/
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async onPacket(client, message, listen) {
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// requiring this later so that the client is already constructed by the time event-dispatcher is loaded
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/** @type {typeof import("./event-dispatcher")} */
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const eventDispatcher = sync.require("./event-dispatcher")
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// Client internals, keep track of the state we need
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if (message.t === "READY") {
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if (client.ready) return
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client.ready = true
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client.user = message.d.user
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client.application = message.d.application
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console.log(`Discord logged in as ${client.user.username}#${client.user.discriminator} (${client.user.id})`)
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} else if (message.t === "GUILD_CREATE") {
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client.guilds.set(message.d.id, message.d)
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const arr = []
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client.guildChannelMap.set(message.d.id, arr)
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for (const channel of message.d.channels || []) {
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// @ts-ignore
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channel.guild_id = message.d.id
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arr.push(channel.id)
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client.channels.set(channel.id, channel)
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}
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for (const thread of message.d.threads || []) {
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// @ts-ignore
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thread.guild_id = message.d.id
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arr.push(thread.id)
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client.channels.set(thread.id, thread)
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}
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if (listen === "full") {
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eventDispatcher.checkMissedMessages(client, message.d)
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}
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} else if (message.t === "GUILD_UPDATE") {
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const guild = client.guilds.get(message.d.id)
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if (guild) {
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for (const prop of Object.keys(message.d)) {
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if (!["channels", "threads"].includes(prop)) {
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guild[prop] = message.d[prop]
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}
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}
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}
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} else if (message.t === "GUILD_EMOJIS_UPDATE") {
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const guild = client.guilds.get(message.d.guild_id)
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if (guild) {
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guild.emojis = message.d.emojis
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}
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} else if (message.t === "GUILD_STICKERS_UPDATE") {
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const guild = client.guilds.get(message.d.guild_id)
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if (guild) {
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guild.stickers = message.d.stickers
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}
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} else if (message.t === "GUILD_ROLE_CREATE" || message.t === "GUILD_ROLE_UPDATE" || message.t === "GUILD_ROLE_DELETE") {
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const guild = client.guilds.get(message.d.guild_id)
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/** Delete this in case of UPDATE or DELETE */
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const targetID = "role_id" in message.d ? message.d.role_id : message.d.role.id
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/** Add this in case of CREATE or UPDATE */
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const newRoles = []
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if ("role" in message.d) newRoles.push(message.d.role)
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if (guild) {
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const targetIndex = guild.roles.findIndex(r => r.id === targetID)
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if (targetIndex !== -1) {
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// Role already exists. Delete it and maybe replace it.
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guild.roles.splice(targetIndex, 1, ...newRoles)
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} else {
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// Role doesn't already exist.
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guild.roles.push(...newRoles)
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}
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}
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} else if (message.t === "THREAD_CREATE") {
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client.channels.set(message.d.id, message.d)
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} else if (message.t === "CHANNEL_UPDATE" || message.t === "THREAD_UPDATE") {
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client.channels.set(message.d.id, message.d)
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} else if (message.t === "GUILD_DELETE") {
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client.guilds.delete(message.d.id)
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const channels = client.guildChannelMap.get(message.d.id)
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if (channels) {
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for (const id of channels) client.channels.delete(id)
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}
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client.guildChannelMap.delete(message.d.id)
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} else if (message.t === "CHANNEL_CREATE" || message.t === "CHANNEL_DELETE") {
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if (message.t === "CHANNEL_CREATE") {
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client.channels.set(message.d.id, message.d)
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if (message.d["guild_id"]) { // obj[prop] notation can be used to access a property without typescript complaining that it doesn't exist on all values something can have
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const channels = client.guildChannelMap.get(message.d["guild_id"])
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if (channels && !channels.includes(message.d.id)) channels.push(message.d.id)
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}
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} else {
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client.channels.delete(message.d.id)
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if (message.d["guild_id"]) {
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const channels = client.guildChannelMap.get(message.d["guild_id"])
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if (channels) {
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const previous = channels.indexOf(message.d.id)
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if (previous !== -1) channels.splice(previous, 1)
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}
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}
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}
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}
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// Event dispatcher for OOYE bridge operations
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if (listen === "full") {
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try {
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if (message.t === "GUILD_UPDATE") {
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await eventDispatcher.onGuildUpdate(client, message.d)
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} else if (message.t === "GUILD_EMOJIS_UPDATE" || message.t === "GUILD_STICKERS_UPDATE") {
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await eventDispatcher.onExpressionsUpdate(client, message.d)
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} else if (message.t === "CHANNEL_UPDATE") {
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await eventDispatcher.onChannelOrThreadUpdate(client, message.d, false)
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} else if (message.t === "THREAD_CREATE") {
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// @ts-ignore
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await eventDispatcher.onThreadCreate(client, message.d)
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} else if (message.t === "THREAD_UPDATE") {
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await eventDispatcher.onChannelOrThreadUpdate(client, message.d, true)
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} else if (message.t === "MESSAGE_CREATE") {
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console.log(message.d)
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await eventDispatcher.onMessageCreate(client, message.d)
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} else if (message.t === "MESSAGE_UPDATE") {
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await eventDispatcher.onMessageUpdate(client, message.d)
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} else if (message.t === "MESSAGE_DELETE") {
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await eventDispatcher.onMessageDelete(client, message.d)
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} else if (message.t === "TYPING_START") {
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await eventDispatcher.onTypingStart(client, message.d)
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} else if (message.t === "MESSAGE_REACTION_ADD") {
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await eventDispatcher.onReactionAdd(client, message.d)
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} else if (message.t === "MESSAGE_REACTION_REMOVE") {
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await eventDispatcher.onReactionRemove(client, message.d)
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} else if (message.t === "MESSAGE_REACTION_REMOVE_EMOJI") {
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await eventDispatcher.onReactionEmojiRemove(client, message.d)
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} else if (message.t === "MESSAGE_REACTION_REMOVE_ALL") {
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await eventDispatcher.onRemoveAllReactions(client, message.d)
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}
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} catch (e) {
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// Let OOYE try to handle errors too
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eventDispatcher.onError(client, e, message)
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}
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}
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}
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}
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module.exports = utils
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