353 lines
12 KiB
JavaScript
353 lines
12 KiB
JavaScript
// @ts-check
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const assert = require("assert").strict
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const DiscordTypes = require("discord-api-types/v10")
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const reg = require("../../matrix/read-registration")
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const passthrough = require("../../passthrough")
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const { discord, sync, db } = passthrough
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/** @type {import("../../matrix/file")} */
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const file = sync.require("../../matrix/file")
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/** @type {import("../../matrix/api")} */
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const api = sync.require("../../matrix/api")
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/** @type {import("../../matrix/kstate")} */
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const ks = sync.require("../../matrix/kstate")
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/** @type {Map<string, Promise<string>>} channel ID -> Promise<room ID> */
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const inflightRoomCreate = new Map()
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/**
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* Async because it gets all room state from the homeserver.
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* @param {string} roomID
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*/
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async function roomToKState(roomID) {
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const root = await api.getAllState(roomID)
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return ks.stateToKState(root)
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}
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/**
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* @param {string} roomID
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* @param {any} kstate
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*/
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function applyKStateDiffToRoom(roomID, kstate) {
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const events = ks.kstateToState(kstate)
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return Promise.all(events.map(({type, state_key, content}) =>
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api.sendState(roomID, type, state_key, content)
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))
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}
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/**
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* @param {{id: string, name: string, topic?: string?, type: number}} channel
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* @param {{id: string}} guild
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* @param {string?} customName
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*/
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function convertNameAndTopic(channel, guild, customName) {
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let channelPrefix =
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( channel.type === DiscordTypes.ChannelType.PublicThread ? "[⛓️] "
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: channel.type === DiscordTypes.ChannelType.PrivateThread ? "[🔒⛓️] "
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: channel.type === DiscordTypes.ChannelType.GuildVoice ? "[🔊] "
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: "")
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const chosenName = customName || (channelPrefix + channel.name);
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const maybeTopicWithPipe = channel.topic ? ` | ${channel.topic}` : '';
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const maybeTopicWithNewlines = channel.topic ? `${channel.topic}\n\n` : '';
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const channelIDPart = `Channel ID: ${channel.id}`;
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const guildIDPart = `Guild ID: ${guild.id}`;
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const convertedTopic = customName
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? `#${channel.name}${maybeTopicWithPipe}\n\n${channelIDPart}\n${guildIDPart}`
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: `${maybeTopicWithNewlines}${channelIDPart}\n${guildIDPart}`;
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return [chosenName, convertedTopic];
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}
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/**
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* Async because it may upload the guild icon to mxc.
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* @param {DiscordTypes.APIGuildTextChannel | DiscordTypes.APIThreadChannel} channel
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* @param {DiscordTypes.APIGuild} guild
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*/
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async function channelToKState(channel, guild) {
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const spaceID = db.prepare("SELECT space_id FROM guild_space WHERE guild_id = ?").pluck().get(guild.id)
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assert.ok(typeof spaceID === "string")
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const row = db.prepare("SELECT nick, custom_avatar FROM channel_room WHERE channel_id = ?").get(channel.id)
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const customName = row?.nick
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const customAvatar = row?.custom_avatar
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const [convertedName, convertedTopic] = convertNameAndTopic(channel, guild, customName)
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const avatarEventContent = {}
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if (customAvatar) {
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avatarEventContent.url = customAvatar
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} else if (guild.icon) {
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avatarEventContent.discord_path = file.guildIcon(guild)
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avatarEventContent.url = await file.uploadDiscordFileToMxc(avatarEventContent.discord_path) // TODO: somehow represent future values in kstate (callbacks?), while still allowing for diffing, so test cases don't need to touch the media API
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}
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let history_visibility = "shared"
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if (channel["thread_metadata"]) history_visibility = "world_readable"
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const channelKState = {
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"m.room.name/": {name: convertedName},
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"m.room.topic/": {topic: convertedTopic},
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"m.room.avatar/": avatarEventContent,
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"m.room.guest_access/": {guest_access: "can_join"},
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"m.room.history_visibility/": {history_visibility},
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[`m.space.parent/${spaceID}`]: {
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via: [reg.ooye.server_name],
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canonical: true
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},
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"m.room.join_rules/": {
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join_rule: "restricted",
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allow: [{
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type: "m.room_membership",
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room_id: spaceID
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}]
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},
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"m.room.power_levels/": {
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events: {
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"m.room.avatar": 0
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}
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},
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"chat.schildi.hide_ui/read_receipts": {
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hidden: true
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}
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}
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return {spaceID, channelKState}
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}
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/**
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* Create a bridge room, store the relationship in the database, and add it to the guild's space.
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* @param {DiscordTypes.APIGuildTextChannel} channel
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* @param guild
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* @param {string} spaceID
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* @param {any} kstate
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* @returns {Promise<string>} room ID
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*/
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async function createRoom(channel, guild, spaceID, kstate) {
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let threadParent = null
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if (channel.type === DiscordTypes.ChannelType.PublicThread) threadParent = channel.parent_id
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const invite = threadParent ? [] : ["@cadence:cadence.moe"] // TODO
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// Name and topic can be done earlier in room creation rather than in initial_state
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// https://spec.matrix.org/latest/client-server-api/#creation
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const name = kstate["m.room.name/"].name
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delete kstate["m.room.name/"]
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assert(name)
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const topic = kstate["m.room.topic/"].topic
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delete kstate["m.room.topic/"]
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assert(topic)
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const roomID = await postApplyPowerLevels(kstate, async kstate => {
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const roomID = await api.createRoom({
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name,
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topic,
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preset: "private_chat", // This is closest to what we want, but properties from kstate override it anyway
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visibility: "private", // Not shown in the room directory
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invite,
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initial_state: ks.kstateToState(kstate)
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})
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db.prepare("INSERT INTO channel_room (channel_id, room_id, name, nick, thread_parent) VALUES (?, ?, ?, NULL, ?)").run(channel.id, roomID, channel.name, threadParent)
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return roomID
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})
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// Put the newly created child into the space, no need to await this
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_syncSpaceMember(channel, spaceID, roomID)
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return roomID
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}
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/**
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* Handling power levels separately. The spec doesn't specify what happens, Dendrite differs,
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* and Synapse does an absolutely insane *shallow merge* of what I provide on top of what it creates.
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* We don't want the `events` key to be overridden completely.
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* https://github.com/matrix-org/synapse/blob/develop/synapse/handlers/room.py#L1170-L1210
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* https://github.com/matrix-org/matrix-spec/issues/492
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* @param {any} kstate
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* @param {(_: any) => Promise<string>} callback must return room ID
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* @returns {Promise<string>} room ID
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*/
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async function postApplyPowerLevels(kstate, callback) {
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const powerLevelContent = kstate["m.room.power_levels/"]
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const kstateWithoutPowerLevels = {...kstate}
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delete kstateWithoutPowerLevels["m.room.power_levels/"]
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/** @type {string} */
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const roomID = await callback(kstateWithoutPowerLevels)
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// Now *really* apply the power level overrides on top of what Synapse *really* set
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if (powerLevelContent) {
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const newRoomKState = await roomToKState(roomID)
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const newRoomPowerLevelsDiff = ks.diffKState(newRoomKState, {"m.room.power_levels/": powerLevelContent})
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await applyKStateDiffToRoom(roomID, newRoomPowerLevelsDiff)
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}
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return roomID
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}
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/**
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* @param {DiscordTypes.APIGuildChannel} channel
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*/
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function channelToGuild(channel) {
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const guildID = channel.guild_id
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assert(guildID)
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const guild = discord.guilds.get(guildID)
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assert(guild)
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return guild
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}
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/*
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Ensure flow:
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1. Get IDs
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2. Does room exist? If so great!
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(it doesn't, so it needs to be created)
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3. Get kstate for channel
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4. Create room, return new ID
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Ensure + sync flow:
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1. Get IDs
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2. Does room exist?
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2.5: If room does exist AND wasn't asked to sync: return here
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3. Get kstate for channel
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4. Create room with kstate if room doesn't exist
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5. Get and update room state with kstate if room does exist
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*/
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/**
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* @param {string} channelID
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* @param {boolean} shouldActuallySync false if just need to ensure room exists (which is a quick database check), true if also want to sync room data when it does exist (slow)
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* @returns {Promise<string>} room ID
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*/
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async function _syncRoom(channelID, shouldActuallySync) {
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/** @ts-ignore @type {DiscordTypes.APIGuildChannel} */
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const channel = discord.channels.get(channelID)
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assert.ok(channel)
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const guild = channelToGuild(channel)
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if (inflightRoomCreate.has(channelID)) {
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await inflightRoomCreate.get(channelID) // just waiting, and then doing a new db query afterwards, is the simplest way of doing it
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}
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/** @type {{room_id: string, thread_parent: string?}} */
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const existing = db.prepare("SELECT room_id, thread_parent from channel_room WHERE channel_id = ?").get(channelID)
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if (!existing) {
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const creation = (async () => {
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const {spaceID, channelKState} = await channelToKState(channel, guild)
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const roomID = await createRoom(channel, guild, spaceID, channelKState)
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inflightRoomCreate.delete(channelID) // OK to release inflight waiters now. they will read the correct `existing` row
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return roomID
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})()
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inflightRoomCreate.set(channelID, creation)
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return creation // Naturally, the newly created room is already up to date, so we can always skip syncing here.
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}
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const roomID = existing.room_id
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if (!shouldActuallySync) {
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return existing.room_id // only need to ensure room exists, and it does. return the room ID
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}
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console.log(`[room sync] to matrix: ${channel.name}`)
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const {spaceID, channelKState} = await channelToKState(channel, guild) // calling this in both branches because we don't want to calculate this if not syncing
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// sync channel state to room
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const roomKState = await roomToKState(roomID)
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const roomDiff = ks.diffKState(roomKState, channelKState)
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const roomApply = applyKStateDiffToRoom(roomID, roomDiff)
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db.prepare("UPDATE channel_room SET name = ? WHERE room_id = ?").run(channel.name, roomID)
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// sync room as space member
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const spaceApply = _syncSpaceMember(channel, spaceID, roomID)
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await Promise.all([roomApply, spaceApply])
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return roomID
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}
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/** Ensures the room exists. If it doesn't, creates the room with an accurate initial state. */
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function ensureRoom(channelID) {
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return _syncRoom(channelID, false)
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}
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/** Actually syncs. Gets all room state from the homeserver in order to diff, and uploads the icon to mxc if it has changed. */
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function syncRoom(channelID) {
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return _syncRoom(channelID, true)
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}
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async function _unbridgeRoom(channelID) {
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/** @ts-ignore @type {DiscordTypes.APIGuildChannel} */
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const channel = discord.channels.get(channelID)
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assert.ok(channel)
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const roomID = db.prepare("SELECT room_id from channel_room WHERE channel_id = ?").pluck().get(channelID)
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assert.ok(roomID)
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const spaceID = db.prepare("SELECT space_id FROM guild_space WHERE guild_id = ?").pluck().get(channel.guild_id)
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assert.ok(spaceID)
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// remove room from being a space member
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await api.sendState(roomID, "m.space.parent", spaceID, {})
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await api.sendState(spaceID, "m.space.child", roomID, {})
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// send a notification in the room
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await api.sendEvent(roomID, "m.room.message", {
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msgtype: "m.notice",
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body: "⚠️ This room was removed from the bridge."
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})
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// leave room
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await api.leaveRoom(roomID)
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// delete room from database
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const {changes} = db.prepare("DELETE FROM channel_room WHERE room_id = ? AND channel_id = ?").run(roomID, channelID)
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assert.equal(changes, 1)
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}
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/**
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* Async because it gets all space state from the homeserver, then if necessary sends one state event back.
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* @param {DiscordTypes.APIGuildTextChannel} channel
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* @param {string} spaceID
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* @param {string} roomID
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* @returns {Promise<string[]>}
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*/
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async function _syncSpaceMember(channel, spaceID, roomID) {
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const spaceKState = await roomToKState(spaceID)
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let spaceEventContent = {}
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if (
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channel.type !== DiscordTypes.ChannelType.PrivateThread // private threads do not belong in the space (don't offer people something they can't join)
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&& !channel["thread_metadata"]?.archived // archived threads do not belong in the space (don't offer people conversations that are no longer relevant)
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) {
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spaceEventContent = {
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via: [reg.ooye.server_name]
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}
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}
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const spaceDiff = ks.diffKState(spaceKState, {
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[`m.space.child/${roomID}`]: spaceEventContent
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})
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return applyKStateDiffToRoom(spaceID, spaceDiff)
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}
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async function createAllForGuild(guildID) {
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const channelIDs = discord.guildChannelMap.get(guildID)
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assert.ok(channelIDs)
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for (const channelID of channelIDs) {
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const allowedTypes = [DiscordTypes.ChannelType.GuildText, DiscordTypes.ChannelType.PublicThread]
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// @ts-ignore
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if (allowedTypes.includes(discord.channels.get(channelID)?.type)) {
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const roomID = await syncRoom(channelID)
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console.log(`synced ${channelID} <-> ${roomID}`)
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}
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}
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}
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module.exports.createRoom = createRoom
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module.exports.ensureRoom = ensureRoom
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module.exports.syncRoom = syncRoom
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module.exports.createAllForGuild = createAllForGuild
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module.exports.channelToKState = channelToKState
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module.exports.roomToKState = roomToKState
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module.exports.applyKStateDiffToRoom = applyKStateDiffToRoom
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module.exports.postApplyPowerLevels = postApplyPowerLevels
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module.exports._convertNameAndTopic = convertNameAndTopic
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module.exports._unbridgeRoom = _unbridgeRoom
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