209 lines
8.3 KiB
JavaScript
209 lines
8.3 KiB
JavaScript
// @ts-check
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const assert = require("assert").strict
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const fs = require("fs")
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const sqlite = require("better-sqlite3")
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const HeatSync = require("heatsync")
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const {prompt, Prompt} = require("enquirer")
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const Input = require("enquirer/lib/prompts/input")
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const fetch = require("node-fetch")
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const {magenta, bold} = require("ansi-colors")
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const args = require("minimist")(process.argv.slice(2), {string: ["emoji-guild"]})
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const config = require("../config")
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const passthrough = require("../passthrough")
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const db = new sqlite("db/ooye.db")
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const migrate = require("../db/migrate")
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const sync = new HeatSync({watchFS: false})
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Object.assign(passthrough, { sync, config, db })
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const orm = sync.require("../db/orm")
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passthrough.from = orm.from
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passthrough.select = orm.select
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const DiscordClient = require("../d2m/discord-client")
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const discord = new DiscordClient(config.discordToken, "no")
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passthrough.discord = discord
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let registration = require("../matrix/read-registration")
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let {reg, getTemplateRegistration, writeRegistration, readRegistration} = registration
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function die(message) {
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console.error(message)
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process.exit(1)
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}
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async function uploadAutoEmoji(guild, name, filename) {
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let emoji = guild.emojis.find(e => e.name === name)
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if (!emoji) {
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console.log(` Uploading ${name}...`)
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const data = fs.readFileSync(filename, null)
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emoji = await discord.snow.guildAssets.createEmoji(guild.id, {name, image: "data:image/png;base64," + data.toString("base64")})
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} else {
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console.log(` Reusing ${name}...`)
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}
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db.prepare("REPLACE INTO auto_emoji (name, emoji_id, guild_id) VALUES (?, ?, ?)").run(emoji.name, emoji.id, guild.id)
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return emoji
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}
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;(async () => {
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// create registration file with prompts...
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if (!reg) {
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console.log("What is the name of your homeserver? This is the part after : in your username.")
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/** @type {{server_name: string}} */
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const serverNameResponse = await prompt({
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type: "input",
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name: "server_name",
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message: "Homeserver name"
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})
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console.log("What is the URL of your homeserver?")
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const serverUrlPrompt = new Input({
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type: "input",
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name: "server_origin",
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message: "Homeserver URL",
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initial: () => `https://${serverNameResponse.server_name}`,
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validate: async url => {
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if (!url.match(/^https?:\/\//)) return "Must be a URL"
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if (url.match(/\/$/)) return "Must not end with a slash"
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process.stdout.write(magenta(" checking, please wait..."))
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try {
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var json = await fetch(`${url}/.well-known/matrix/client`).then(res => res.json())
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let baseURL = json["m.homeserver"].base_url.replace(/\/$/, "")
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if (baseURL && baseURL !== url) {
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serverUrlPrompt.initial = baseURL
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return `Did you mean: ${bold(baseURL)}? (Enter to accept)`
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}
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} catch (e) {}
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try {
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var res = await fetch(`${url}/_matrix/client/versions`)
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} catch (e) {
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return e.message
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}
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if (res.status !== 200) return `There is no Matrix server at that URL (${url}/_matrix/client/versions returned ${res.status})`
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try {
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var json = await res.json()
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} catch (e) {
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return `There is no Matrix server at that URL (${url}/_matrix/client/versions is not JSON)`
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}
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return true
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}
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})
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/** @type {{server_origin: string}} */ // @ts-ignore
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const serverUrlResponse = await serverUrlPrompt.run()
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console.log("Your Matrix homeserver needs to be able to send HTTP requests to OOYE.")
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console.log("What URL should OOYE be reachable on? Usually, the default works fine,")
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console.log("but you need to change this if you use multiple servers or containers.")
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/** @type {{url: string}} */
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const urlResponse = await prompt({
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type: "input",
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name: "url",
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message: "URL to reach OOYE",
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initial: "http://localhost:6693",
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validate: url => !!url.match(/^https?:\/\//)
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})
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const template = getTemplateRegistration()
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reg = Object.assign(template, urlResponse, {ooye: {...template.ooye, ...serverNameResponse, ...serverUrlResponse}})
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registration.reg = reg
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writeRegistration(reg)
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}
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// done with user prompts, reg is now guaranteed to be valid
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console.log("Processing. This could take up to 30 seconds. Please be patient...")
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const api = require("../matrix/api")
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const file = require("../matrix/file")
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const utils = require("../m2d/converters/utils")
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const mxid = `@${reg.sender_localpart}:${reg.ooye.server_name}`
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// ensure registration is correctly set...
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assert(reg.sender_localpart.startsWith(reg.ooye.namespace_prefix), "appservice's localpart must be in the namespace it controls")
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assert(utils.eventSenderIsFromDiscord(mxid), "appservice's mxid must be in the namespace it controls")
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assert(reg.ooye.server_origin.match(/^https?:\/\//), "server origin must start with http or https")
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assert.notEqual(reg.ooye.server_origin.slice(-1), "/", "server origin must not end in slash")
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const botID = Buffer.from(config.discordToken.split(".")[0], "base64").toString()
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assert(botID.match(/^[0-9]{10,}$/), "discord token must follow the correct format")
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assert.match(reg.url, /^https?:/, "url must start with http:// or https://")
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// TODO: appservice ping until it works
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console.log("✅ Configuration looks good...")
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// database ddl...
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await migrate.migrate(db)
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// add initial rows to database, like adding the bot to sim...
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db.prepare("INSERT OR IGNORE INTO sim (user_id, sim_name, localpart, mxid) VALUES (?, ?, ?, ?)").run(botID, reg.sender_localpart.slice(reg.ooye.namespace_prefix.length), reg.sender_localpart, mxid)
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console.log("✅ Database is ready...")
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// ensure appservice bot user is registered...
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try {
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await api.register(reg.sender_localpart)
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} catch (e) {
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if (e.errcode === "M_USER_IN_USE" || e.data?.error === "Internal server error") {
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// "Internal server error" is the only OK error because older versions of Synapse say this if you try to register the same username twice.
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} else {
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throw e
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}
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}
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// upload initial images...
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const avatarUrl = await file.uploadDiscordFileToMxc("https://cadence.moe/friends/out_of_your_element.png")
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console.log("✅ Matrix appservice login works...")
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// upload the L1 L2 emojis to some guild
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const emojis = db.prepare("SELECT name FROM auto_emoji WHERE name = 'L1' OR name = 'L2'").pluck().all()
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if (emojis.length !== 2) {
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// If an argument was supplied, always use that one
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let guild = null
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if (args["emoji-guild"]) {
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if (typeof args["emoji-guild"] === "string") {
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guild = await discord.snow.guild.getGuild(args["emoji-guild"])
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}
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if (!guild) return die(`Error: You asked emojis to be uploaded to guild ID ${args["emoji-guild"]}, but the bot isn't in that guild.`)
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}
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// Otherwise, check if we have already registered an auto emoji guild
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if (!guild) {
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const guildID = passthrough.select("auto_emoji", "guild_id", {name: "_"}).pluck().get()
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if (guildID) {
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guild = await discord.snow.guild.getGuild(guildID, false)
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}
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}
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// Otherwise, check if we should create a new guild
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if (!guild) {
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const guilds = await discord.snow.user.getGuilds({limit: 11, with_counts: false})
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if (guilds.length < 10) {
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console.log(" Creating a guild for emojis...")
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guild = await discord.snow.guild.createGuild({name: "OOYE Emojis"})
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}
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}
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// Otherwise, it's the user's problem
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if (!guild) {
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return die(`Error: The bot needs to upload some emojis. Please say where to upload them to. Run seed.js again with --emoji-guild=GUILD_ID`)
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}
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// Upload those emojis to the chosen location
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db.prepare("REPLACE INTO auto_emoji (name, emoji_id, guild_id) VALUES ('_', '_', ?)").run(guild.id)
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await uploadAutoEmoji(guild, "L1", "docs/img/L1.png")
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await uploadAutoEmoji(guild, "L2", "docs/img/L2.png")
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}
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console.log("✅ Emojis are ready...")
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// set profile data on discord...
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const avatarImageBuffer = await fetch("https://cadence.moe/friends/out_of_your_element.png").then(res => res.arrayBuffer())
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await discord.snow.user.updateSelf({avatar: "data:image/png;base64," + Buffer.from(avatarImageBuffer).toString("base64")})
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await discord.snow.requestHandler.request(`/applications/@me`, {}, "patch", "json", {description: "Powered by **Out Of Your Element**\nhttps://gitdab.com/cadence/out-of-your-element"})
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console.log("✅ Discord profile updated...")
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// set profile data on homeserver...
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await api.profileSetDisplayname(mxid, "Out Of Your Element")
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await api.profileSetAvatarUrl(mxid, avatarUrl)
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console.log("✅ Matrix profile updated...")
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console.log("Good to go. I hope you enjoy Out Of Your Element.")
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process.exit()
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})()
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