190 lines
5.8 KiB
JavaScript
190 lines
5.8 KiB
JavaScript
// @ts-check
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const assert = require("assert").strict
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const DiscordTypes = require("discord-api-types/v10")
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const passthrough = require("../../passthrough")
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const { discord, sync, db } = passthrough
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/** @type {import("../../matrix/file")} */
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const file = sync.require("../../matrix/file")
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/** @type {import("../../matrix/api")} */
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const api = sync.require("../../matrix/api")
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/** @type {import("../../matrix/kstate")} */
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const ks = sync.require("../../matrix/kstate")
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/**
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* @param {string} roomID
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*/
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async function roomToKState(roomID) {
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const root = await api.getAllState(roomID)
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return ks.stateToKState(root)
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}
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/**
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* @params {string} roomID
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* @params {any} kstate
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*/
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function applyKStateDiffToRoom(roomID, kstate) {
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const events = ks.kstateToState(kstate)
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return Promise.all(events.map(({type, state_key, content}) =>
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api.sendState(roomID, type, state_key, content)
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))
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}
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/**
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* @param {import("discord-api-types/v10").APIGuildTextChannel} channel
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* @param {import("discord-api-types/v10").APIGuild} guild
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*/
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async function channelToKState(channel, guild) {
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const spaceID = db.prepare("SELECT space_id FROM guild_space WHERE guild_id = ?").pluck().get(guild.id)
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assert.ok(typeof spaceID === "string")
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const avatarEventContent = {}
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if (guild.icon) {
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avatarEventContent.discord_path = file.guildIcon(guild)
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avatarEventContent.url = await file.uploadDiscordFileToMxc(avatarEventContent.discord_path) // TODO: somehow represent future values in kstate (callbacks?), while still allowing for diffing, so test cases don't need to touch the media API
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}
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const channelKState = {
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"m.room.name/": {name: channel.name},
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"m.room.topic/": {$if: channel.topic, topic: channel.topic},
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"m.room.avatar/": avatarEventContent,
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"m.room.guest_access/": {guest_access: "can_join"},
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"m.room.history_visibility/": {history_visibility: "invited"},
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[`m.space.parent/${spaceID}`]: {
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via: ["cadence.moe"], // TODO: put the proper server here
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canonical: true
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},
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"m.room.join_rules/": {
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join_rule: "restricted",
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allow: [{
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type: "m.room.membership",
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room_id: spaceID
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}]
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}
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}
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return {spaceID, channelKState}
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}
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/**
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* Create a bridge room, store the relationship in the database, and add it to the guild's space.
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* @param {import("discord-api-types/v10").APIGuildTextChannel} channel
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* @param guild
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* @param {string} spaceID
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* @param {any} kstate
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* @returns {Promise<string>} room ID
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*/
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async function createRoom(channel, guild, spaceID, kstate) {
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const roomID = await api.createRoom({
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name: channel.name,
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topic: channel.topic || undefined,
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preset: "private_chat",
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visibility: "private",
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invite: ["@cadence:cadence.moe"], // TODO
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initial_state: ks.kstateToState(kstate)
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})
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db.prepare("INSERT INTO channel_room (channel_id, room_id) VALUES (?, ?)").run(channel.id, roomID)
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// Put the newly created child into the space
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await api.sendState(spaceID, "m.space.child", roomID, { // TODO: should I deduplicate with the equivalent code from syncRoom?
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via: ["cadence.moe"] // TODO: use the proper server
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})
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return roomID
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}
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/**
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* @param {import("discord-api-types/v10").APIGuildChannel} channel
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*/
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function channelToGuild(channel) {
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const guildID = channel.guild_id
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assert(guildID)
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const guild = discord.guilds.get(guildID)
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assert(guild)
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return guild
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}
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/*
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Ensure flow:
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1. Get IDs
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2. Does room exist? If so great!
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(it doesn't, so it needs to be created)
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3. Get kstate for channel
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4. Create room, return new ID
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New combined flow with ensure / sync:
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1. Get IDs
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2. Does room exist?
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2.5: If room does exist AND don't need to sync: return here
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3. Get kstate for channel
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4. Create room with kstate if room doesn't exist
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5. Get and update room state with kstate if room does exist
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*/
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/**
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* @param {string} channelID
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* @param {boolean} shouldActuallySync false if just need to ensure room exists (which is a quick database check), true if also want to sync room data when it does exist (slow)
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* @returns {Promise<string>} room ID
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*/
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async function _syncRoom(channelID, shouldActuallySync) {
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/** @ts-ignore @type {import("discord-api-types/v10").APIGuildChannel} */
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const channel = discord.channels.get(channelID)
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assert.ok(channel)
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const guild = channelToGuild(channel)
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/** @type {string?} */
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const existing = db.prepare("SELECT room_id from channel_room WHERE channel_id = ?").pluck().get(channel.id)
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if (!existing) {
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const {spaceID, channelKState} = await channelToKState(channel, guild)
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return createRoom(channel, guild, spaceID, channelKState)
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} else {
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if (!shouldActuallySync) {
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return existing // only need to ensure room exists, and it does. return the room ID
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}
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console.log(`[room sync] to matrix: ${channel.name}`)
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const {spaceID, channelKState} = await channelToKState(channel, guild)
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// sync channel state to room
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const roomKState = await roomToKState(existing)
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const roomDiff = ks.diffKState(roomKState, channelKState)
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const roomApply = applyKStateDiffToRoom(existing, roomDiff)
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// sync room as space member
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const spaceKState = await roomToKState(spaceID)
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const spaceDiff = ks.diffKState(spaceKState, {
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[`m.space.child/${existing}`]: {
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via: ["cadence.moe"] // TODO: use the proper server
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}
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})
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const spaceApply = applyKStateDiffToRoom(spaceID, spaceDiff)
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await Promise.all([roomApply, spaceApply])
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return existing
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}
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}
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function ensureRoom(channelID) {
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return _syncRoom(channelID, false)
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}
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function syncRoom(channelID) {
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return _syncRoom(channelID, true)
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}
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async function createAllForGuild(guildID) {
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const channelIDs = discord.guildChannelMap.get(guildID)
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assert.ok(channelIDs)
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for (const channelID of channelIDs) {
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await syncRoom(channelID).then(r => console.log(`synced ${channelID}:`, r))
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}
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}
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module.exports.createRoom = createRoom
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module.exports.ensureRoom = ensureRoom
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module.exports.syncRoom = syncRoom
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module.exports.createAllForGuild = createAllForGuild
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module.exports.channelToKState = channelToKState
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