Add additional caching and fix ready
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parent
acfeab68e6
commit
7913b68c41
1 changed files with 47 additions and 4 deletions
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@ -24,12 +24,21 @@ class DiscordClient {
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encoding: "json"
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encoding: "json"
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}
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}
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})
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})
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/** @type {import("discord-typings").User | null} */
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/** @type {import("discord-typings").User} */
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// @ts-ignore avoid setting as or null because we know we need to wait for ready anyways
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this.user = null
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this.user = null
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/** @type {import("discord-typings").Application | null} */
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/** @type {import("discord-typings").Application} */
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// @ts-ignore
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this.application = null
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this.application = null
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/** @type {Map<string, import("discord-typings").Channel>} */
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/** @type {Map<string, import("discord-typings").Channel>} */
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this.channels = new Map()
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this.channels = new Map()
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/** @type {Map<string, import("discord-typings").Guild>} */
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this.guilds = new Map()
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/**
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* @type {Map<string, Array<string>>}
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* @private
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*/
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this.guildChannelMap = new Map()
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this.cloud.on("event", this.onPacket.bind(this))
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this.cloud.on("event", this.onPacket.bind(this))
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}
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}
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@ -40,22 +49,56 @@ class DiscordClient {
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onPacket(message) {
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onPacket(message) {
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if (message.t === "READY") {
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if (message.t === "READY") {
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if (wasReadyBefore) return
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if (wasReadyBefore) return
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wasReadyBefore = true
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/** @type {import("discord-typings").ReadyPayload} */
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/** @type {import("discord-typings").ReadyPayload} */
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const typed = message.d
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const typed = message.d
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this.user = typed.user
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this.user = typed.user
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this.application = typed.application
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this.application = typed.application
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console.log(`Discord logged in as ${this.user.username}#${this.user.discriminator} (${this.user.id})`)
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console.log(`Discord logged in as ${this.user.username}#${this.user.discriminator} (${this.user.id})`)
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} else if (message.t === "GUILD_CREATE") {
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} else if (message.t === "GUILD_CREATE") {
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/** @type {import("discord-typings").Guild} */
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/** @type {import("discord-typings").Guild} */
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const typed = message.d
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const typed = message.d
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this.guilds.set(typed.id, typed)
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const arr = []
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this.guildChannelMap.set(typed.id, arr)
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for (const channel of typed.channels || []) {
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for (const channel of typed.channels || []) {
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arr.push(channel.id)
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this.channels.set(channel.id, channel)
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this.channels.set(channel.id, channel)
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}
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}
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} else if (message.t === "GUILD_DELETE") {
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/** @type {import("discord-typings").Guild} */
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const typed = message.d
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this.guilds.delete(typed.id)
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const channels = this.guildChannelMap.get(typed.id)
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if (channels) {
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for (const id of channels) this.channels.delete(id)
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}
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this.guildChannelMap.delete(typed.id)
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} else if (message.t === "CHANNEL_CREATE" || message.t === "CHANNEL_DELETE") {
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} else if (message.t === "CHANNEL_CREATE" || message.t === "CHANNEL_DELETE") {
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/** @type {import("discord-typings").Channel} */
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/** @type {import("discord-typings").Channel} */
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const typed = message.d
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const typed = message.d
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if (message.t === "CHANNEL_CREATE") this.channels.set(typed.id, typed)
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if (message.t === "CHANNEL_CREATE") {
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else this.channels.delete(typed.id)
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this.channels.set(typed.id, typed)
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if (typed["guild_id"]) { // obj[prop] notation can be used to access a property without typescript complaining that it doesn't exist on all values something can have
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const channels = this.guildChannelMap.get(typed["guild_id"])
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if (channels && !channels.includes(typed.id)) channels.push(typed.id)
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}
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} else {
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this.channels.delete(typed.id)
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if (typed["guild_id"]) {
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const channels = this.guildChannelMap.get(typed["guild_id"])
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if (channels) {
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const previous = channels.indexOf(typed.id)
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if (previous !== -1) channels.splice(previous, 1)
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}
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}
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}
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}
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}
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}
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}
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}
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}
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