m->d fix for memorised emojis from other servers
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					 2 changed files with 47 additions and 24 deletions
				
			
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					@ -120,32 +120,31 @@ turndownService.addRule("emoji", {
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	replacement: function (content, node) {
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						replacement: function (content, node) {
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		const mxcUrl = node.getAttribute("src")
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							const mxcUrl = node.getAttribute("src")
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		let row = select("emoji", ["id", "name", "animated"], "WHERE mxc_url = ?").get(mxcUrl)
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							// Get the known emoji from the database. (We may not be able to actually use this if it was from another server.)
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		if (!row) {
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							const row = select("emoji", ["id", "name", "animated"], "WHERE mxc_url = ?").get(mxcUrl)
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			// We don't know what this is... but maybe we can guess based on the name?
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							// Also guess a suitable emoji based on the ID (if available) or name
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			const guessedName = node.getAttribute("title").replace(/^:|:$/g, "")
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							let guess = null
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			for (const guild of discord?.guilds.values() || []) {
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							const guessedName = node.getAttribute("title").replace(/^:|:$/g, "")
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				/** @type {{name: string, id: string, animated: number}[]} */
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							for (const guild of discord?.guilds.values() || []) {
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				// @ts-ignore
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								/** @type {{name: string, id: string, animated: number}[]} */
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				const emojis = guild.emojis
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								// @ts-ignore
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				const match = emojis.find(e => e.name === guessedName) || emojis.find(e => e.name?.toLowerCase() === guessedName.toLowerCase())
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								const emojis = guild.emojis
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				if (match) {
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								const match = emojis.find(e => e.id === row?.id) || emojis.find(e => e.name === guessedName) || emojis.find(e => e.name?.toLowerCase() === guessedName.toLowerCase())
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					row = match
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								if (match) {
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					break
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									guess = match
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				}
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									break
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			}
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								}
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		}
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							}
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		if (row) {
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							if (guess) {
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			const animatedChar = row.animated ? "a" : ""
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								// We know an emoji, and we can use it
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			return `<${animatedChar}:${row.name}:${row.id}>`
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								const animatedChar = guess.animated ? "a" : ""
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								return `<${animatedChar}:${guess.name}:${guess.id}>`
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							} else if (endOfMessageEmojis.includes(mxcUrl)) {
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								// We can't locate or use a suitable emoji. After control returns, it will rewind over this, delete this section, and upload the emojis as a sprite sheet.
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								return `<::>`
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		} else {
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							} else {
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			if (endOfMessageEmojis.includes(mxcUrl)) {
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								// We prefer not to upload this as a sprite sheet because the emoji is not at the end of the message, it is in the middle.
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				// After control returns to the main converter, it will rewind over this, delete this section, and upload the emojis as a sprite sheet.
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								return `[${node.getAttribute("title")}](${utils.getPublicUrlForMxc(mxcUrl)})`
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				return `<::>`
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			} else {
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				// This emoji is not at the end of the message, it is in the middle. We don't upload middle emojis as a sprite sheet.
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				return `[${node.getAttribute("title")}](${utils.getPublicUrlForMxc(mxcUrl)})`
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			}
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		}
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							}
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	}
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						}
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})
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					})
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					@ -1805,7 +1805,6 @@ slow()("event2message: unknown emoji in the end is reuploaded as a sprite sheet"
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})
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					})
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slow()("event2message: known and unknown emojis in the end are reuploaded as a sprite sheet", async t => {
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					slow()("event2message: known and unknown emojis in the end are reuploaded as a sprite sheet", async t => {
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	t.comment("SKIPPED")
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	const messages = await eventToMessage({
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						const messages = await eventToMessage({
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		type: "m.room.message",
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							type: "m.room.message",
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		sender: "@cadence:cadence.moe",
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							sender: "@cadence:cadence.moe",
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					@ -1829,3 +1828,28 @@ slow()("event2message: known and unknown emojis in the end are reuploaded as a s
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		fileContentStart: "iVBORw0KGgoAAAANSUhEUgAAAGAAAAAwCAYAAADuFn/PAAAACXBIWXMAAAPoAAAD6AG1e1JrAAAT5UlEQVR4nOVbCXSVRZauR9gMsoYlvKwvARKSkPUlJOyL"
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							fileContentStart: "iVBORw0KGgoAAAANSUhEUgAAAGAAAAAwCAYAAADuFn/PAAAACXBIWXMAAAPoAAAD6AG1e1JrAAAT5UlEQVR4nOVbCXSVRZauR9gMsoYlvKwvARKSkPUlJOyL"
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	})
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						})
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})
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					})
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					slow()("event2message: all unknown chess emojis are reuploaded as a sprite sheet", async t => {
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						const messages = await eventToMessage({
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							type: "m.room.message",
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							sender: "@cadence:cadence.moe",
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							content: {
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								msgtype: "m.text",
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								body: "testing :chess_good_move::chess_incorrect::chess_blund::chess_brilliant_move::chess_blundest::chess_draw_black:",
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								format: "org.matrix.custom.html",
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								formatted_body: "testing <img data-mx-emoticon height=\"32\" src=\"mxc://cadence.moe/lHfmJpzgoNyNtYHdAmBHxXix\" title=\":chess_good_move:\" alt=\":chess_good_move:\"><img data-mx-emoticon height=\"32\" src=\"mxc://cadence.moe/MtRdXixoKjKKOyHJGWLsWLNU\" title=\":chess_incorrect:\" alt=\":chess_incorrect:\"><img data-mx-emoticon height=\"32\" src=\"mxc://cadence.moe/HXfFuougamkURPPMflTJRxGc\" title=\":chess_blund:\" alt=\":chess_blund:\"><img data-mx-emoticon height=\"32\" src=\"mxc://cadence.moe/ikYKbkhGhMERAuPPbsnQzZiX\" title=\":chess_brilliant_move:\" alt=\":chess_brilliant_move:\"><img data-mx-emoticon height=\"32\" src=\"mxc://cadence.moe/AYPpqXzVJvZdzMQJGjioIQBZ\" title=\":chess_blundest:\" alt=\":chess_blundest:\"><img data-mx-emoticon height=\"32\" src=\"mxc://cadence.moe/UVuzvpVUhqjiueMxYXJiFEAj\" title=\":chess_draw_black:\" alt=\":chess_draw_black:\">"
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							},
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							event_id: "$Me6iE8C8CZyrDEOYYrXKSYRuuh_25Jj9kZaNrf7LKr4",
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							room_id: "!maggESguZBqGBZtSnr:cadence.moe"
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						})
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						const testResult = {
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							content: messages.messagesToSend[0].content,
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							fileName: messages.messagesToSend[0].pendingFiles[0].name,
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							fileContentStart: messages.messagesToSend[0].pendingFiles[0].buffer.subarray(0, 90).toString("base64")
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						}
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						t.deepEqual(testResult, {
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							content: "testing",
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							fileName: "emojis.png",
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							fileContentStart: "iVBORw0KGgoAAAANSUhEUgAAASAAAAAwCAYAAACxIqevAAAACXBIWXMAAAPoAAAD6AG1e1JrAAAgAElEQVR4nOV9B1xUV9r3JMbEGBQLbRodhukDg2jWZP02"
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						})
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					})
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