seed.js should now upload the L1 & L2 emojis
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8 changed files with 79 additions and 2 deletions
10
db/migrations/0004-auto-emoji-guild.sql
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10
db/migrations/0004-auto-emoji-guild.sql
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@ -0,0 +1,10 @@
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BEGIN TRANSACTION;
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CREATE TABLE auto_emoji (
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name TEXT NOT NULL,
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emoji_id TEXT NOT NULL,
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guild_id TEXT NOT NULL,
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PRIMARY KEY (name)
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) WITHOUT ROWID;
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COMMIT;
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6
db/orm-defs.d.ts
vendored
6
db/orm-defs.d.ts
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@ -75,6 +75,12 @@ export type Models = {
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message_id: string
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encoded_emoji: string
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}
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auto_emoji: {
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name: string
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emoji_id: string
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guild_id: string
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}
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}
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export type Prepared<Row> = {
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BIN
docs/img/L1.png
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BIN
docs/img/L1.png
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Binary file not shown.
After Width: | Height: | Size: 1.6 KiB |
BIN
docs/img/L2.png
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BIN
docs/img/L2.png
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Binary file not shown.
After Width: | Height: | Size: 514 B |
3
package-lock.json
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3
package-lock.json
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@ -7,7 +7,7 @@
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"": {
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"name": "out-of-your-element",
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"version": "1.0.0",
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"license": "MIT",
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"license": "AGPL-3.0-or-later",
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"dependencies": {
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"@chriscdn/promise-semaphore": "^2.0.1",
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"better-sqlite3": "^8.3.0",
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@ -18,6 +18,7 @@
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"heatsync": "^2.4.1",
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"js-yaml": "^4.1.0",
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"matrix-appservice": "^2.0.0",
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"minimist": "^1.2.8",
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"mixin-deep": "github:cloudrac3r/mixin-deep#v3.0.0",
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"node-fetch": "^2.6.7",
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"pngjs": "^7.0.0",
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@ -24,6 +24,7 @@
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"heatsync": "^2.4.1",
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"js-yaml": "^4.1.0",
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"matrix-appservice": "^2.0.0",
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"minimist": "^1.2.8",
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"mixin-deep": "github:cloudrac3r/mixin-deep#v3.0.0",
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"node-fetch": "^2.6.7",
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"pngjs": "^7.0.0",
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@ -59,7 +59,6 @@ You'll need:
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* Administrative access to a homeserver
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* Discord bot
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* Custom emojis named `L1` and `L2` for replies sent to Discord (TODO: provide)
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Follow these steps:
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@ -148,6 +147,7 @@ Follow these steps:
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* (1) heatsync: Module hot-reloader that I trust.
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* (1) js-yaml: It seems to do what I want, and it's already pulled in by matrix-appservice.
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* (70) matrix-appservice: I wish it didn't pull in express :(
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* (0) minimist: It's already pulled in by better-sqlite3->prebuild-install
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* (0) mixin-deep: This is my fork! It fixes a bug in regular mixin-deep.
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* (3) node-fetch@2: I like it and it does what I want.
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* (0) pngjs: Lottie stickers are converted to bitmaps with the vendored Rlottie WASM build, then the bitmaps are converted to PNG with pngjs.
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@ -1,10 +1,14 @@
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// @ts-check
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console.log("This could take up to 30 seconds. Please be patient.")
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const assert = require("assert").strict
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const fs = require("fs")
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const sqlite = require("better-sqlite3")
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const HeatSync = require("heatsync")
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const args = require("minimist")(process.argv.slice(2), {string: ["emoji-guild"]})
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const config = require("../config")
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const passthrough = require("../passthrough")
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const db = new sqlite("db/ooye.db")
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@ -27,6 +31,24 @@ const file = require("../matrix/file")
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const reg = require("../matrix/read-registration")
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const utils = require("../m2d/converters/utils")
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function die(message) {
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console.error(message)
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process.exit(1)
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}
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async function uploadAutoEmoji(guild, name, filename) {
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let emoji = guild.emojis.find(e => e.name === name)
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if (!emoji) {
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console.log(` Uploading ${name}...`)
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const data = fs.readFileSync(filename, null)
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emoji = await discord.snow.guildAssets.createEmoji(guild.id, {name, image: "data:image/png;base64," + data.toString("base64")})
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} else {
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console.log(` Reusing ${name}...`)
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}
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db.prepare("REPLACE INTO auto_emoji (name, emoji_id, guild_id) VALUES (?, ?, ?)").run(emoji.name, emoji.id, guild.id)
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return emoji
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}
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;(async () => {
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const mxid = `@${reg.sender_localpart}:${reg.ooye.server_name}`
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@ -45,6 +67,43 @@ const utils = require("../m2d/converters/utils")
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console.log("✅ Database is ready...")
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// upload the L1 L2 emojis to some guild
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const emojis = db.prepare("SELECT name FROM auto_emoji WHERE name = 'L1' OR name = 'L2'").pluck().all()
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if (emojis.length !== 2) {
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// If an argument was supplied, always use that one
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let guild = null
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if (args["emoji-guild"]) {
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if (typeof args["emoji-guild"] === "string") {
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guild = await discord.snow.guild.getGuild(args["emoji-guild"])
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}
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if (!guild) return die(`Error: You asked emojis to be uploaded to guild ID ${args["emoji-guild"]}, but the bot isn't in that guild.`)
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}
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// Otherwise, check if we have already registered an auto emoji guild
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if (!guild) {
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const guildID = passthrough.select("auto_emoji", "guild_id", {name: "_"}).pluck().get()
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if (guildID) {
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guild = await discord.snow.guild.getGuild(guildID, false)
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}
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}
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// Otherwise, check if we should create a new guild
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if (!guild) {
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const guilds = await discord.snow.user.getGuilds({limit: 11, with_counts: false})
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if (guilds.length < 10) {
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console.log(" Creating a guild for emojis...")
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guild = await discord.snow.guild.createGuild({name: "OOYE Emojis"})
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}
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}
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// Otherwise, it's the user's problem
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if (!guild) {
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return die(`Error: The bot needs to upload some emojis. Please say where to upload them to. Run seed.js again with --emoji-guild=GUILD_ID`)
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}
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// Upload those emojis to the chosen location
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db.prepare("REPLACE INTO auto_emoji (name, emoji_id, guild_id) VALUES ('_', '_', ?)").run(guild.id)
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await uploadAutoEmoji(guild, "L1", "docs/img/L1.png")
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await uploadAutoEmoji(guild, "L2", "docs/img/L2.png")
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}
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console.log("✅ Emojis are ready...")
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// ensure homeserver well-known is valid and returns reg.ooye.server_name...
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// upload initial images...
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