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allow migrating from old to new bridge

This commit is contained in:
Cadence Ember 2023-09-04 01:38:30 +12:00
parent 5185ae45ab
commit 39458bd2bf
13 changed files with 214 additions and 42 deletions

View file

@ -78,7 +78,10 @@ async function syncSpace(guildID) {
const guildKState = await guildToKState(guild)
if (!spaceID) return
if (!spaceID) {
const spaceID = await createSpace(guild, guildKState)
return spaceID // Naturally, the newly created space is already up to date, so we can always skip syncing here.
}
console.log(`[space sync] to matrix: ${guild.name}`)
@ -123,7 +126,10 @@ async function syncSpaceFully(guildID) {
const guildKState = await guildToKState(guild)
if (!spaceID) return
if (!spaceID) {
const spaceID = await createSpace(guild, guildKState)
return spaceID // Naturally, the newly created space is already up to date, so we can always skip syncing here.
}
console.log(`[space sync] to matrix: ${guild.name}`)

View file

@ -12,9 +12,9 @@ const discordPackets = sync.require("./discord-packets")
class DiscordClient {
/**
* @param {string} discordToken
* @param {boolean} listen whether to set up the event listeners for OOYE to operate
* @param {string} listen "full", "half", "no" - whether to set up the event listeners for OOYE to operate
*/
constructor(discordToken, listen = true) {
constructor(discordToken, listen = "full") {
this.discordToken = discordToken
this.snow = new SnowTransfer(discordToken)
this.cloud = new CloudStorm(discordToken, {
@ -44,8 +44,8 @@ class DiscordClient {
this.guilds = new Map()
/** @type {Map<string, Array<string>>} */
this.guildChannelMap = new Map()
if (listen) {
this.cloud.on("event", message => discordPackets.onPacket(this, message))
if (listen !== "no") {
this.cloud.on("event", message => discordPackets.onPacket(this, message, listen))
}
this.cloud.on("error", console.error)
}

View file

@ -10,8 +10,9 @@ const utils = {
/**
* @param {import("./discord-client")} client
* @param {import("cloudstorm").IGatewayMessage} message
* @param {string} listen "full", "half", "no" - whether to set up the event listeners for OOYE to operate
*/
async onPacket(client, message) {
async onPacket(client, message, listen) {
// requiring this later so that the client is already constructed by the time event-dispatcher is loaded
/** @type {typeof import("./event-dispatcher")} */
const eventDispatcher = sync.require("./event-dispatcher")
@ -41,7 +42,9 @@ const utils = {
arr.push(thread.id)
client.channels.set(thread.id, thread)
}
eventDispatcher.checkMissedMessages(client, message.d)
if (listen === "full") {
eventDispatcher.checkMissedMessages(client, message.d)
}
} else if (message.t === "GUILD_UPDATE") {
const guild = client.guilds.get(message.d.id)
@ -90,35 +93,37 @@ const utils = {
}
// Event dispatcher for OOYE bridge operations
try {
if (message.t === "GUILD_UPDATE") {
await eventDispatcher.onGuildUpdate(client, message.d)
if (listen === "full") {
try {
if (message.t === "GUILD_UPDATE") {
await eventDispatcher.onGuildUpdate(client, message.d)
} else if (message.t === "CHANNEL_UPDATE") {
await eventDispatcher.onChannelOrThreadUpdate(client, message.d, false)
} else if (message.t === "CHANNEL_UPDATE") {
await eventDispatcher.onChannelOrThreadUpdate(client, message.d, false)
} else if (message.t === "THREAD_CREATE") {
// @ts-ignore
await eventDispatcher.onThreadCreate(client, message.d)
} else if (message.t === "THREAD_CREATE") {
// @ts-ignore
await eventDispatcher.onThreadCreate(client, message.d)
} else if (message.t === "THREAD_UPDATE") {
await eventDispatcher.onChannelOrThreadUpdate(client, message.d, true)
} else if (message.t === "THREAD_UPDATE") {
await eventDispatcher.onChannelOrThreadUpdate(client, message.d, true)
} else if (message.t === "MESSAGE_CREATE") {
await eventDispatcher.onMessageCreate(client, message.d)
} else if (message.t === "MESSAGE_CREATE") {
await eventDispatcher.onMessageCreate(client, message.d)
} else if (message.t === "MESSAGE_UPDATE") {
await eventDispatcher.onMessageUpdate(client, message.d)
} else if (message.t === "MESSAGE_UPDATE") {
await eventDispatcher.onMessageUpdate(client, message.d)
} else if (message.t === "MESSAGE_DELETE") {
await eventDispatcher.onMessageDelete(client, message.d)
} else if (message.t === "MESSAGE_DELETE") {
await eventDispatcher.onMessageDelete(client, message.d)
} else if (message.t === "MESSAGE_REACTION_ADD") {
await eventDispatcher.onReactionAdd(client, message.d)
} else if (message.t === "MESSAGE_REACTION_ADD") {
await eventDispatcher.onReactionAdd(client, message.d)
}
} catch (e) {
// Let OOYE try to handle errors too
eventDispatcher.onError(client, e, message)
}
} catch (e) {
// Let OOYE try to handle errors too
eventDispatcher.onError(client, e, message)
}
}
}

View file

@ -23,10 +23,6 @@ const discordCommandHandler = sync.require("./discord-command-handler")
let lastReportedEvent = 0
function isGuildAllowed(guildID) {
return ["112760669178241024", "497159726455455754", "1100319549670301727"].includes(guildID)
}
// Grab Discord events we care about for the bridge, check them, and pass them on
module.exports = {
@ -93,12 +89,22 @@ module.exports = {
if (latestWasBridged) continue
/** More recent messages come first. */
console.log(`[check missed messages] in ${channel.id} (${guild.name} / ${channel.name}) because its last message ${channel.last_message_id} is not in the database`)
const messages = await client.snow.channel.getChannelMessages(channel.id, {limit: 50})
// console.log(`[check missed messages] in ${channel.id} (${guild.name} / ${channel.name}) because its last message ${channel.last_message_id} is not in the database`)
let messages
try {
messages = await client.snow.channel.getChannelMessages(channel.id, {limit: 50})
} catch (e) {
if (e.message === `{"message": "Missing Access", "code": 50001}`) { // pathetic error handling from SnowTransfer
console.log(`[check missed messages] no permissions to look back in channel ${channel.name} (${channel.id})`)
continue // Sucks.
} else {
throw e // Sucks more.
}
}
let latestBridgedMessageIndex = messages.findIndex(m => {
return prepared.get(m.id)
})
console.log(`[check missed messages] got ${messages.length} messages; last message that IS bridged is at position ${latestBridgedMessageIndex} in the channel`)
// console.log(`[check missed messages] got ${messages.length} messages; last message that IS bridged is at position ${latestBridgedMessageIndex} in the channel`)
if (latestBridgedMessageIndex === -1) latestBridgedMessageIndex = 1 // rather than crawling the ENTIRE channel history, let's just bridge the most recent 1 message to make it up to date.
for (let i = Math.min(messages.length, latestBridgedMessageIndex)-1; i >= 0; i--) {
const simulatedGatewayDispatchData = {