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out-of-your-element-fork-th.../scripts/seed.js

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// @ts-check
console.log("This could take up to 30 seconds. Please be patient.")
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const assert = require("assert").strict
const fs = require("fs")
const sqlite = require("better-sqlite3")
const HeatSync = require("heatsync")
const args = require("minimist")(process.argv.slice(2), {string: ["emoji-guild"]})
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const config = require("../config")
const passthrough = require("../passthrough")
const db = new sqlite("db/ooye.db")
const migrate = require("../db/migrate")
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const sync = new HeatSync({watchFS: false})
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Object.assign(passthrough, { sync, config, db })
const orm = sync.require("../db/orm")
passthrough.from = orm.from
passthrough.select = orm.select
const DiscordClient = require("../d2m/discord-client")
const discord = new DiscordClient(config.discordToken, "no")
passthrough.discord = discord
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const api = require("../matrix/api")
const file = require("../matrix/file")
const reg = require("../matrix/read-registration")
const utils = require("../m2d/converters/utils")
function die(message) {
console.error(message)
process.exit(1)
}
async function uploadAutoEmoji(guild, name, filename) {
let emoji = guild.emojis.find(e => e.name === name)
if (!emoji) {
console.log(` Uploading ${name}...`)
const data = fs.readFileSync(filename, null)
emoji = await discord.snow.guildAssets.createEmoji(guild.id, {name, image: "data:image/png;base64," + data.toString("base64")})
} else {
console.log(` Reusing ${name}...`)
}
db.prepare("REPLACE INTO auto_emoji (name, emoji_id, guild_id) VALUES (?, ?, ?)").run(emoji.name, emoji.id, guild.id)
return emoji
}
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;(async () => {
const mxid = `@${reg.sender_localpart}:${reg.ooye.server_name}`
// ensure registration is correctly set...
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assert(reg.sender_localpart.startsWith(reg.ooye.namespace_prefix)) // appservice's localpart must be in the namespace it controls
assert(utils.eventSenderIsFromDiscord(mxid)) // appservice's mxid must be in the namespace it controls
assert(reg.ooye.server_origin.match(/^https?:\/\//)) // must start with http or https
assert.notEqual(reg.ooye.server_origin.slice(-1), "/") // must not end in slash
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console.log("✅ Configuration looks good...")
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// database ddl...
await migrate.migrate(db)
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// add initial rows to database, like adding the bot to sim...
db.prepare("INSERT OR IGNORE INTO sim (user_id, sim_name, localpart, mxid) VALUES (?, ?, ?, ?)").run("0", reg.sender_localpart.slice(reg.ooye.namespace_prefix.length), reg.sender_localpart, mxid)
console.log("✅ Database is ready...")
// ensure appservice bot user is registered...
try {
await api.register(reg.sender_localpart)
} catch (e) {
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if (e.errcode === "M_USER_IN_USE" || e.data?.error === "Internal server error") {
// "Internal server error" is the only OK error because older versions of Synapse say this if you try to register the same username twice.
} else {
throw e
}
}
// upload initial images...
const avatarUrl = await file.uploadDiscordFileToMxc("https://cadence.moe/friends/out_of_your_element.png")
console.log("✅ Matrix appservice login works...")
// upload the L1 L2 emojis to some guild
const emojis = db.prepare("SELECT name FROM auto_emoji WHERE name = 'L1' OR name = 'L2'").pluck().all()
if (emojis.length !== 2) {
// If an argument was supplied, always use that one
let guild = null
if (args["emoji-guild"]) {
if (typeof args["emoji-guild"] === "string") {
guild = await discord.snow.guild.getGuild(args["emoji-guild"])
}
if (!guild) return die(`Error: You asked emojis to be uploaded to guild ID ${args["emoji-guild"]}, but the bot isn't in that guild.`)
}
// Otherwise, check if we have already registered an auto emoji guild
if (!guild) {
const guildID = passthrough.select("auto_emoji", "guild_id", {name: "_"}).pluck().get()
if (guildID) {
guild = await discord.snow.guild.getGuild(guildID, false)
}
}
// Otherwise, check if we should create a new guild
if (!guild) {
const guilds = await discord.snow.user.getGuilds({limit: 11, with_counts: false})
if (guilds.length < 10) {
console.log(" Creating a guild for emojis...")
guild = await discord.snow.guild.createGuild({name: "OOYE Emojis"})
}
}
// Otherwise, it's the user's problem
if (!guild) {
return die(`Error: The bot needs to upload some emojis. Please say where to upload them to. Run seed.js again with --emoji-guild=GUILD_ID`)
}
// Upload those emojis to the chosen location
db.prepare("REPLACE INTO auto_emoji (name, emoji_id, guild_id) VALUES ('_', '_', ?)").run(guild.id)
await uploadAutoEmoji(guild, "L1", "docs/img/L1.png")
await uploadAutoEmoji(guild, "L2", "docs/img/L2.png")
}
console.log("✅ Emojis are ready...")
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// set profile data on discord...
const avatarImageBuffer = await fetch("https://cadence.moe/friends/out_of_your_element.png").then(res => res.arrayBuffer())
await discord.snow.user.updateSelf({avatar: "data:image/png;base64," + Buffer.from(avatarImageBuffer).toString("base64")})
await discord.snow.requestHandler.request(`/applications/@me`, {}, "patch", "json", {description: "Powered by **Out Of Your Element**\nhttps://gitdab.com/cadence/out-of-your-element"})
console.log("✅ Discord profile updated...")
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// set profile data on homeserver...
await api.profileSetDisplayname(mxid, "Out Of Your Element")
await api.profileSetAvatarUrl(mxid, avatarUrl)
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console.log("✅ Matrix profile updated...")
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console.log("Good to go. I hope you enjoy Out Of Your Element.")
process.exit()
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})()