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out-of-your-element-fork-th.../d2m/actions/create-room.js

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// @ts-check
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const assert = require("assert").strict
const DiscordTypes = require("discord-api-types/v10")
const reg = require("../../matrix/read-registration")
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const passthrough = require("../../passthrough")
const { discord, sync, db } = passthrough
/** @type {import("../../matrix/file")} */
const file = sync.require("../../matrix/file")
/** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api")
/** @type {import("../../matrix/kstate")} */
const ks = sync.require("../../matrix/kstate")
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/** @type {Map<string, Promise<string>>} channel ID -> Promise<room ID> */
const inflightRoomCreate = new Map()
/**
* Async because it gets all room state from the homeserver.
* @param {string} roomID
*/
async function roomToKState(roomID) {
const root = await api.getAllState(roomID)
return ks.stateToKState(root)
}
/**
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* @param {string} roomID
* @param {any} kstate
*/
function applyKStateDiffToRoom(roomID, kstate) {
const events = ks.kstateToState(kstate)
return Promise.all(events.map(({type, state_key, content}) =>
api.sendState(roomID, type, state_key, content)
))
}
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/**
* @param {{id: string, name: string, topic?: string?, type: number}} channel
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* @param {{id: string}} guild
* @param {string?} customName
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*/
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function convertNameAndTopic(channel, guild, customName) {
let channelPrefix =
( channel.type === DiscordTypes.ChannelType.PublicThread ? "[⛓️] "
: channel.type === DiscordTypes.ChannelType.PrivateThread ? "[🔒⛓️] "
: channel.type === DiscordTypes.ChannelType.GuildVoice ? "[🔊] "
: "")
const chosenName = customName || (channelPrefix + channel.name);
const maybeTopicWithPipe = channel.topic ? ` | ${channel.topic}` : '';
const maybeTopicWithNewlines = channel.topic ? `${channel.topic}\n\n` : '';
const channelIDPart = `Channel ID: ${channel.id}`;
const guildIDPart = `Guild ID: ${guild.id}`;
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const convertedTopic = customName
? `#${channel.name}${maybeTopicWithPipe}\n\n${channelIDPart}\n${guildIDPart}`
: `${maybeTopicWithNewlines}${channelIDPart}\n${guildIDPart}`;
return [chosenName, convertedTopic];
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}
/**
* Async because it may upload the guild icon to mxc.
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* @param {DiscordTypes.APIGuildTextChannel | DiscordTypes.APIThreadChannel} channel
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* @param {DiscordTypes.APIGuild} guild
*/
async function channelToKState(channel, guild) {
const spaceID = db.prepare("SELECT space_id FROM guild_space WHERE guild_id = ?").pluck().get(guild.id)
assert.ok(typeof spaceID === "string")
const row = db.prepare("SELECT nick, custom_avatar FROM channel_room WHERE channel_id = ?").get(channel.id)
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const customName = row?.nick
const customAvatar = row?.custom_avatar
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const [convertedName, convertedTopic] = convertNameAndTopic(channel, guild, customName)
const avatarEventContent = {}
if (customAvatar) {
avatarEventContent.url = customAvatar
} else if (guild.icon) {
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avatarEventContent.discord_path = file.guildIcon(guild)
avatarEventContent.url = await file.uploadDiscordFileToMxc(avatarEventContent.discord_path) // TODO: somehow represent future values in kstate (callbacks?), while still allowing for diffing, so test cases don't need to touch the media API
}
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let history_visibility = "shared"
if (channel["thread_metadata"]) history_visibility = "world_readable"
const channelKState = {
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"m.room.name/": {name: convertedName},
"m.room.topic/": {topic: convertedTopic},
"m.room.avatar/": avatarEventContent,
"m.room.guest_access/": {guest_access: "can_join"},
"m.room.history_visibility/": {history_visibility},
[`m.space.parent/${spaceID}`]: {
via: [reg.ooye.server_name],
canonical: true
},
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/** @type {{join_rule: string, [x: string]: any}} */
"m.room.join_rules/": {
join_rule: "restricted",
allow: [{
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type: "m.room_membership",
room_id: spaceID
}]
},
"m.room.power_levels/": {
events: {
"m.room.avatar": 0
}
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},
"chat.schildi.hide_ui/read_receipts": {
hidden: true
}
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}
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return {spaceID, channelKState}
}
/**
* Create a bridge room, store the relationship in the database, and add it to the guild's space.
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* @param {DiscordTypes.APIGuildTextChannel} channel
* @param guild
* @param {string} spaceID
* @param {any} kstate
* @returns {Promise<string>} room ID
*/
async function createRoom(channel, guild, spaceID, kstate) {
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let threadParent = null
if (channel.type === DiscordTypes.ChannelType.PublicThread) threadParent = channel.parent_id
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// Name and topic can be done earlier in room creation rather than in initial_state
// https://spec.matrix.org/latest/client-server-api/#creation
const name = kstate["m.room.name/"].name
delete kstate["m.room.name/"]
assert(name)
const topic = kstate["m.room.topic/"].topic
delete kstate["m.room.topic/"]
assert(topic)
const roomID = await postApplyPowerLevels(kstate, async kstate => {
const roomID = await api.createRoom({
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name,
topic,
preset: "private_chat", // This is closest to what we want, but properties from kstate override it anyway
visibility: "private", // Not shown in the room directory
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invite: [],
initial_state: ks.kstateToState(kstate)
})
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db.prepare("INSERT INTO channel_room (channel_id, room_id, name, nick, thread_parent) VALUES (?, ?, ?, NULL, ?)").run(channel.id, roomID, channel.name, threadParent)
return roomID
})
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// Put the newly created child into the space, no need to await this
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_syncSpaceMember(channel, spaceID, roomID)
return roomID
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}
/**
* Handling power levels separately. The spec doesn't specify what happens, Dendrite differs,
* and Synapse does an absolutely insane *shallow merge* of what I provide on top of what it creates.
* We don't want the `events` key to be overridden completely.
* https://github.com/matrix-org/synapse/blob/develop/synapse/handlers/room.py#L1170-L1210
* https://github.com/matrix-org/matrix-spec/issues/492
* @param {any} kstate
* @param {(_: any) => Promise<string>} callback must return room ID
* @returns {Promise<string>} room ID
*/
async function postApplyPowerLevels(kstate, callback) {
const powerLevelContent = kstate["m.room.power_levels/"]
const kstateWithoutPowerLevels = {...kstate}
delete kstateWithoutPowerLevels["m.room.power_levels/"]
/** @type {string} */
const roomID = await callback(kstateWithoutPowerLevels)
// Now *really* apply the power level overrides on top of what Synapse *really* set
if (powerLevelContent) {
const newRoomKState = await roomToKState(roomID)
const newRoomPowerLevelsDiff = ks.diffKState(newRoomKState, {"m.room.power_levels/": powerLevelContent})
await applyKStateDiffToRoom(roomID, newRoomPowerLevelsDiff)
}
return roomID
}
/**
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* @param {DiscordTypes.APIGuildChannel} channel
*/
function channelToGuild(channel) {
const guildID = channel.guild_id
assert(guildID)
const guild = discord.guilds.get(guildID)
assert(guild)
return guild
}
/*
Ensure flow:
1. Get IDs
2. Does room exist? If so great!
(it doesn't, so it needs to be created)
3. Get kstate for channel
4. Create room, return new ID
Ensure + sync flow:
1. Get IDs
2. Does room exist?
2.5: If room does exist AND wasn't asked to sync: return here
3. Get kstate for channel
4. Create room with kstate if room doesn't exist
5. Get and update room state with kstate if room does exist
*/
/**
* @param {string} channelID
* @param {boolean} shouldActuallySync false if just need to ensure room exists (which is a quick database check), true if also want to sync room data when it does exist (slow)
* @returns {Promise<string>} room ID
*/
async function _syncRoom(channelID, shouldActuallySync) {
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/** @ts-ignore @type {DiscordTypes.APIGuildChannel} */
const channel = discord.channels.get(channelID)
assert.ok(channel)
const guild = channelToGuild(channel)
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if (inflightRoomCreate.has(channelID)) {
await inflightRoomCreate.get(channelID) // just waiting, and then doing a new db query afterwards, is the simplest way of doing it
}
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/** @type {{room_id: string, thread_parent: string?}} */
const existing = db.prepare("SELECT room_id, thread_parent from channel_room WHERE channel_id = ?").get(channelID)
if (!existing) {
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const creation = (async () => {
const {spaceID, channelKState} = await channelToKState(channel, guild)
const roomID = await createRoom(channel, guild, spaceID, channelKState)
inflightRoomCreate.delete(channelID) // OK to release inflight waiters now. they will read the correct `existing` row
return roomID
})()
inflightRoomCreate.set(channelID, creation)
return creation // Naturally, the newly created room is already up to date, so we can always skip syncing here.
}
const roomID = existing.room_id
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if (!shouldActuallySync) {
return existing.room_id // only need to ensure room exists, and it does. return the room ID
}
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console.log(`[room sync] to matrix: ${channel.name}`)
const {spaceID, channelKState} = await channelToKState(channel, guild) // calling this in both branches because we don't want to calculate this if not syncing
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// sync channel state to room
const roomKState = await roomToKState(roomID)
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if (+roomKState["m.room.create/"].room_version <= 8) {
// join_rule `restricted` is not available in room version < 8 and not working properly in version == 8
// read more: https://spec.matrix.org/v1.8/rooms/v9/
// we have to use `public` instead, otherwise the room will be unjoinable.
channelKState["m.room.join_rules/"] = {join_rule: "public"}
}
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const roomDiff = ks.diffKState(roomKState, channelKState)
const roomApply = applyKStateDiffToRoom(roomID, roomDiff)
db.prepare("UPDATE channel_room SET name = ? WHERE room_id = ?").run(channel.name, roomID)
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// sync room as space member
const spaceApply = _syncSpaceMember(channel, spaceID, roomID)
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await Promise.all([roomApply, spaceApply])
return roomID
}
/** Ensures the room exists. If it doesn't, creates the room with an accurate initial state. */
function ensureRoom(channelID) {
return _syncRoom(channelID, false)
}
/** Actually syncs. Gets all room state from the homeserver in order to diff, and uploads the icon to mxc if it has changed. */
function syncRoom(channelID) {
return _syncRoom(channelID, true)
}
async function _unbridgeRoom(channelID) {
/** @ts-ignore @type {DiscordTypes.APIGuildChannel} */
const channel = discord.channels.get(channelID)
assert.ok(channel)
const roomID = db.prepare("SELECT room_id from channel_room WHERE channel_id = ?").pluck().get(channelID)
assert.ok(roomID)
const spaceID = db.prepare("SELECT space_id FROM guild_space WHERE guild_id = ?").pluck().get(channel.guild_id)
assert.ok(spaceID)
// remove room from being a space member
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await api.sendState(roomID, "m.space.parent", spaceID, {})
await api.sendState(spaceID, "m.space.child", roomID, {})
// send a notification in the room
await api.sendEvent(roomID, "m.room.message", {
msgtype: "m.notice",
body: "⚠️ This room was removed from the bridge."
})
// leave room
await api.leaveRoom(roomID)
// delete room from database
const {changes} = db.prepare("DELETE FROM channel_room WHERE room_id = ? AND channel_id = ?").run(roomID, channelID)
assert.equal(changes, 1)
}
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/**
* Async because it gets all space state from the homeserver, then if necessary sends one state event back.
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* @param {DiscordTypes.APIGuildTextChannel} channel
* @param {string} spaceID
* @param {string} roomID
* @returns {Promise<string[]>}
*/
async function _syncSpaceMember(channel, spaceID, roomID) {
const spaceKState = await roomToKState(spaceID)
let spaceEventContent = {}
if (
channel.type !== DiscordTypes.ChannelType.PrivateThread // private threads do not belong in the space (don't offer people something they can't join)
&& !channel["thread_metadata"]?.archived // archived threads do not belong in the space (don't offer people conversations that are no longer relevant)
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) {
spaceEventContent = {
via: [reg.ooye.server_name]
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}
}
const spaceDiff = ks.diffKState(spaceKState, {
[`m.space.child/${roomID}`]: spaceEventContent
})
return applyKStateDiffToRoom(spaceID, spaceDiff)
}
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async function createAllForGuild(guildID) {
const channelIDs = discord.guildChannelMap.get(guildID)
assert.ok(channelIDs)
for (const channelID of channelIDs) {
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const allowedTypes = [DiscordTypes.ChannelType.GuildText, DiscordTypes.ChannelType.PublicThread]
// @ts-ignore
if (allowedTypes.includes(discord.channels.get(channelID)?.type)) {
const roomID = await syncRoom(channelID)
console.log(`synced ${channelID} <-> ${roomID}`)
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}
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}
}
module.exports.createRoom = createRoom
module.exports.ensureRoom = ensureRoom
module.exports.syncRoom = syncRoom
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module.exports.createAllForGuild = createAllForGuild
module.exports.channelToKState = channelToKState
module.exports.roomToKState = roomToKState
module.exports.applyKStateDiffToRoom = applyKStateDiffToRoom
module.exports.postApplyPowerLevels = postApplyPowerLevels
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module.exports._convertNameAndTopic = convertNameAndTopic
module.exports._unbridgeRoom = _unbridgeRoom