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[PCCompat > Entities] Global: Add api.commands.registerCommand
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// Also set Powercord global var stuff here since entities import is needed to use Plugin (which every PC plugin uses)
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window.powercord = {
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api: {
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commands: {
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registerCommand: ({ command, description, _usage, executor }) => {
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goosemodScope.patcher.commands.add(command, description,
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( { message: [ { text } ] } ) => {
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const out = executor(text.split(' ')); // Run original executor func
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if (!out.send) return; // PC impl. sends internal message when out.send === true, so we also do the same via our previous Patcher API function, seen below
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goosemodScope.patcher.internalMessage(out.result);
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}, [
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{ type: 3, required: false, name: 'args', description: 'Arguments for PC command' } // Argument for any string for compat. with PC's classical commands
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])
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}
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}
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}
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};
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export class Plugin {
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export class Plugin {
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constructor() {
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constructor() {
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