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Updated references and added LICENSE.
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@ -11,7 +11,6 @@ The GooseMod settings interface can be accessed in your modules by importing
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`@goosemod/settings`. You can extend Discord's settings with more categories,
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pages, and other elements by importing the right procedures.
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## Adding a new settings page
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When GooseMod loads all modules, it first creates a new category called
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@ -26,14 +25,16 @@ Do remember to remove the settings pages you add when your module gets disabled
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though.
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First import `createItem`:
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```js
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import { createItem } from '@goosemod/settings';
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```
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Then in your module's `onLoadingFinished`, call to `createItem` like this:
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```js
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createItem("Page name", [
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"version",
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createItem('Page name', [
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'version',
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// field objects
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]);
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```
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@ -47,15 +48,16 @@ restore the state of Discord prior to when it was enabled.
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removing one is even easier.
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First add `removeItem` to your imports from `@goosemod/settings`:
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```js
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import { createItem, removeItem } from '@goosemod/settings';
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```
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Then in your module's `onRemove`, call to `removeItem` like so:
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```js
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removeItem("Page name");
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```
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```js
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removeItem('Page name');
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```
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## Types of settings fields
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@ -65,6 +67,7 @@ a `text` property defining the field's text.
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Most fields also have a `subtext` property to add additional information if
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needed, for example: precising the default values of your settings. The way
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you would define a fields subtext is like so:
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```js
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{
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// field definition elements
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@ -77,19 +80,20 @@ you would define a fields subtext is like so:
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A simple divider to separate your fields. Most other fields already add a
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divider, so needing one is a more specific use case. They are defined like so:
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```js
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{
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type: "divider"
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type: 'divider';
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}
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```
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```note
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Divider fields **do not** use the `subtext` property. However they have a
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Divider fields **do not** use the `subtext` property. However they have a
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`text` property.
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```
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```warning
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The divider field's `text` property has not yet been experimented with
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The divider field's `text` property has not yet been experimented with
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and documented.
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```
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@ -97,6 +101,7 @@ and documented.
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Header fields let you make categories in your settings page, they are defined
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like so:
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```js
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{
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type: "header",
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@ -111,6 +116,7 @@ Header fields do not use the `subtext` property.
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### Text field
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Text fields let you write text without user controls, they are defined like so:
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```js
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{
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type: "text",
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@ -122,6 +128,7 @@ Text fields let you write text without user controls, they are defined like so:
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Button fields let you add simple buttons to launch actions, they are defined
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like so:
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```js
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{
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type: "button",
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@ -137,9 +144,9 @@ Buttons do not use the `subtext` property.
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```
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```note
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Button fields are pretty bare and only simple buttons. If you use them, you may
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want to add a [text field](#text-field) before to explain their function and a
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[divider field](#divider-field) afterwards to properly separate them from the
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Button fields are pretty bare and only simple buttons. If you use them, you may
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want to add a [text field](#text-field) before to explain their function and a
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[divider field](#divider-field) afterwards to properly separate them from the
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following fields.
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```
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@ -151,7 +158,8 @@ Given that button fields are so bare, I'd recommend using
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#### Text-Button field
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A regular [text field](#text-field) with a smaller [button](#button-field).
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They are defined like so:
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They are defined like so:
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```js
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{
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type: "text-and-button",
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@ -164,7 +172,7 @@ They are defined like so:
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```
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```note
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Unlike [button fields](#button-field), text-button fields include a
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Unlike [button fields](#button-field), text-button fields include a
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[divider field](#divider-field), so you don't need to add one after.
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```
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Exactly like the [text-button field](#text-button-field), but the button has
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the danger styling (red). They are defined like so:
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```js
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{
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type: "text-and-danger-button",
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@ -184,7 +193,7 @@ the danger styling (red). They are defined like so:
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```
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```note
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Due to the design language surrounding them, you should only use these if the
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Due to the design language surrounding them, you should only use these if the
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action could have impactful consequences.
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```
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@ -192,6 +201,7 @@ action could have impactful consequences.
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Toggle fields let you make on/off switches for your basic settings, they are
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defined like so:
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```js
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{
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type: "toggle",
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@ -211,6 +221,7 @@ defined like so:
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A [toggle field](#toggle-field) with a small [button](#button-field), or a
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[text-button field](#text-button-field) with a [toggle switch](#toggle-field).
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They are defined like so:
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```js
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{
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type: "toggle-text-button",
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}
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```
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#### Toggle-Text-Button-Danger
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#### Toggle-Text-Button-Danger
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Exactly like the [toggle-text-button field](#toggle-text-button-field), but
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the button has the danger styling (red). They are defined like so:
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```js
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{
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type: "toggle-text-danger-button",
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```
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```note
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Due to the design language surrounding them, you should only use these if the
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Due to the design language surrounding them, you should only use these if the
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action could have impactful consequences.
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```
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@ -260,6 +272,7 @@ action could have impactful consequences.
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Colour fields let you make colour pickers for your settings, they are defined
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like so:
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```js
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{
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type: "text-and-color",
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@ -281,25 +294,26 @@ The colour picker doesn't support alpha channel (opacity) yet.
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### Card field
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```warning
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Not yet experimented with or documented.
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Not yet experimented with or documented.
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```
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### Search field
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```warning
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Not yet experimented with or documented.
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Not yet experimented with or documented.
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```
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### Sidebar field
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```warning
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Not yet experimented with or documented.
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Not yet experimented with or documented.
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```
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### Custom field
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Custom fields only support a single property: `element`. They are defined like
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so:
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```js
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{
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type: "custom",
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```
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```note
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Custom fields can be used to make any kind of field that is not built into
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GooseMod. For example, [here is a procedure building a text input field](https://github.com/KeanuGooseMod/Modules/blob/master/settings-experiment/custom-settings.js#L1-L57).
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```
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Custom fields can be used to make any kind of field that is not built into
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GooseMod. For example, [here is a procedure building a text input field](https://github.com/NovaGM/Modules/blob/master/settings-experiment/custom-settings.js#L1-L57).
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```
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