forked from recloudstream/cloudstream
		
	fixed back issue and seek issue
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					 1 changed files with 5 additions and 4 deletions
				
			
		|  | @ -287,7 +287,7 @@ open class FullScreenPlayer : AbstractPlayerFragment(R.layout.fragment_player) { | |||
|     private fun rewind() { | ||||
|         try { | ||||
|             player_center_menu?.isGone = false | ||||
|             player_ffwd_holder?.alpha = 1f | ||||
|             player_rew_holder?.alpha = 1f | ||||
| 
 | ||||
|             val rotateLeft = AnimationUtils.loadAnimation(context, R.anim.rotate_left) | ||||
|             exo_rew?.startAnimation(rotateLeft) | ||||
|  | @ -302,7 +302,7 @@ open class FullScreenPlayer : AbstractPlayerFragment(R.layout.fragment_player) { | |||
|                     exo_rew_text?.post { | ||||
|                         resetRewindText() | ||||
|                         player_center_menu?.isGone = !isShowing | ||||
|                         player_ffwd_holder?.alpha = if (isShowing) 1f else 0f | ||||
|                         player_rew_holder?.alpha = if (isShowing) 1f else 0f | ||||
|                     } | ||||
|                 } | ||||
|             }) | ||||
|  | @ -318,6 +318,7 @@ open class FullScreenPlayer : AbstractPlayerFragment(R.layout.fragment_player) { | |||
|         try { | ||||
|             player_center_menu?.isGone = false | ||||
|             player_ffwd_holder?.alpha = 1f | ||||
| 
 | ||||
|             val rotateRight = AnimationUtils.loadAnimation(context, R.anim.rotate_right) | ||||
|             exo_ffwd?.startAnimation(rotateRight) | ||||
| 
 | ||||
|  | @ -385,10 +386,10 @@ open class FullScreenPlayer : AbstractPlayerFragment(R.layout.fragment_player) { | |||
|         //TITLE | ||||
|         player_video_title_rez?.startAnimation(fadeAnimation) | ||||
|         player_video_title?.startAnimation(fadeAnimation) | ||||
| 
 | ||||
|         player_top_holder?.startAnimation(fadeAnimation) | ||||
|         // BOTTOM | ||||
|         player_lock_holder?.startAnimation(fadeAnimation) | ||||
|         player_go_back_holder?.startAnimation(fadeAnimation) | ||||
|         //player_go_back_holder?.startAnimation(fadeAnimation) | ||||
| 
 | ||||
|         shadow_overlay?.startAnimation(fadeAnimation) | ||||
| 
 | ||||
|  |  | |||
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